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User information for Razumen

Real Name Razumen   
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Nickname None given.
Email Concealed by request - Send Mail
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Description
Homepage http://
Signed On Mar 13, 2010, 15:29
Total Comments 232 (Novice)
User ID 55599
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 ] Older >


News Comments > Borderlands: The Pre-Sequel Confirmed
18. Re: Borderlands: The Pre-Sequel Confirmed Apr 9, 2014, 12:06 Razumen
 
Hopefully this one has more than one active skill, yeah, probably not.  
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News Comments > Resident Evil 4 SD & HD Comparison
22. Re: Resident Evil 4 SD & HD Comparison Jan 24, 2014, 17:38 Razumen
 
avianflu wrote on Jan 24, 2014, 11:51
uite a few of their earlier posted shots of the HD version show LOTS of texture stretching on anything that isnt a figure. AKA they are cherry picking screenshots.

Fun game in any case. [/quote:


It's likely they are just upping the resolution of the textures, not reskinning anything, so any texture misalignments, stretching, etc. that was there originally is still going to be there in this version.
 
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News Comments > Resident Evil 4 SD & HD Comparison
19. Re: Resident Evil 4 SD & HD Comparison Jan 24, 2014, 14:57 Razumen
 
Fantaz wrote on Jan 24, 2014, 13:33:
they're comparing the old PS2 port to PC version with their new GameCube port to PC one. what a joke!

No they're not, you can toggle between both HD and original textures within the game...
 
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News Comments > Resident Evil 4 SD & HD Comparison
12. Re: Resident Evil 4 SD & HD Comparison Jan 24, 2014, 11:56 Razumen
 
Pr()ZaC wrote on Jan 24, 2014, 11:47:
Razumen wrote on Jan 24, 2014, 11:44:
Pr()ZaC wrote on Jan 24, 2014, 11:19:
I'll ask again... does this one support the xbox controller?

The release says full game controller support, what more do you want? DDR pad support?
No, I want full Colecovision controller support!

Thanks for the info

No problem, sorry for the snarkiness, sometimes this place rubs off on ya
 
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News Comments > Resident Evil 4 SD & HD Comparison
8. Re: Resident Evil 4 SD & HD Comparison Jan 24, 2014, 11:44 Razumen
 
Pr()ZaC wrote on Jan 24, 2014, 11:19:
I'll ask again... does this one support the xbox controller?

The release says full game controller support, what more do you want? DDR pad support?
 
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News Comments > Resident Evil 4 SD & HD Comparison
4. Re: Resident Evil 4 SD & HD Comparison Jan 24, 2014, 11:13 Razumen
 
Those 2560x1600 screens look really nice, the textures may not be all that super HD, but who knows what they're working with for originals. Hopefully this is ends up as the PC version we deserve.  
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News Comments > Respawn: 6-vs-6 Multiplayer Maximum
30. Re: Respawn: 6-vs-6 Multiplayer Maximum Jan 10, 2014, 00:18 Razumen
 
DangerDog wrote on Jan 8, 2014, 16:08:
Seventyfive wrote on Jan 8, 2014, 15:16:
DangerDog wrote on Jan 8, 2014, 14:55:
This would be more acceptable if it offered something like over the top amazing level of destruction, as it's being made with Source 2 I bet even the scorch mark decals don't stay on walls very long.

Not sure if you've played Hawken but it's only 8v8 and it's plenty exciting and fun.

Player numbers are less of a concern actually, it's the implementation of AI squadmates. They always end up being less than intelligent and blocking your path. I'm not sure what tweaks they've made to Source 2 but that's an engine pretty long in the tooth for a major overhaul.

Engine's don't really have much of an effect on AI directly, you can have amazing AI in Quake 1 (and there was some great deathmatch bots released) but shit AI in Rage, it's all up to the AI programmer and how many resources they want to devote to it.
 
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News Comments > Respawn: 6-vs-6 Multiplayer Maximum
9. Re: Respawn: 6-vs-6 Multiplayer Maximum Jan 8, 2014, 09:46 Razumen
 
InBlack wrote on Jan 8, 2014, 09:31:
Razumen wrote on Jan 8, 2014, 09:14:
Necrophob wrote on Jan 8, 2014, 09:13:
SpectralMeat wrote on Jan 8, 2014, 08:58:
6vs6 is going to be EPIC!
This game is on the wait and see list. The more details they release the less excited I get about it.

6 vs 6? It's so weird. Back in the early 2000's, I didn't play as many games or follow what was going on, due to college, but I seem to recall games supporting more and more players in multiplayer. At what point did the gaming world get hit by a massive meteor, wiping out all the progress that was made?

Not every game needs a bigger and bigger player count. Sometimes less is more.

Especially if you want to save and make money. You know, make smaller levels, less poly count (So it can run on the shitboxes) and hell then you can even call it a feature!

No, it's easier to design a game that requires tight teamwork with less players than one with too many - just look at Battlefield. This has nothing to do with the performance of the console.
 
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News Comments > Respawn: 6-vs-6 Multiplayer Maximum
5. Re: Respawn: 6-vs-6 Multiplayer Maximum Jan 8, 2014, 09:14 Razumen
 
Necrophob wrote on Jan 8, 2014, 09:13:
SpectralMeat wrote on Jan 8, 2014, 08:58:
6vs6 is going to be EPIC!
This game is on the wait and see list. The more details they release the less excited I get about it.

6 vs 6? It's so weird. Back in the early 2000's, I didn't play as many games or follow what was going on, due to college, but I seem to recall games supporting more and more players in multiplayer. At what point did the gaming world get hit by a massive meteor, wiping out all the progress that was made?

Not every game needs a bigger and bigger player count. Sometimes less is more.
 
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News Comments > Fallouts Returning to Steam
30. Re: Fallouts Returning to Steam Jan 5, 2014, 11:52 Razumen
 
Dev wrote on Jan 4, 2014, 02:35:
Razumen wrote on Jan 4, 2014, 01:52:
Huh? You need to log into Steam to play your games, EVEN if you turn offline mode on. That's pretty obvious an implementation of DRM, stop being a blatant troll.
Again, FALSE. See my previous reply right before yours

Its correct for majority, but not all. And your reply didn't leave any room for exceptions.

It's not false at all, everything I said is true. A ridiculously small 0.04% of drm free games out of the entirety of Steam's library doesn't change the fact that Steam is by far and large a DRM dominant platform
 
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News Comments > Fallouts Returning to Steam
25. Re: Fallouts Returning to Steam Jan 4, 2014, 01:52 Razumen
 
Cutter wrote on Jan 3, 2014, 21:19:
Razumen wrote on Jan 3, 2014, 17:04:
Panickd wrote on Jan 3, 2014, 16:58:
Clancy wrote on Jan 3, 2014, 14:17:
Yeah, they had to add DRM back in from the GOG versions...that is the real reason why they needed to "update".

Paranoid much?

Yes, I'm sure that Bethesda is going to take the time to add DRM to a 16 year old
game. Makes total sense. </sarcasm>

Newsflash, Steam is DRM, so no, he's not being paranoid, he's only literate.

How is Steam DRM? You can play the games offline. And Steam has no right to revoke your license to software. If companies like Marvel or Bethsoft pull their games or change their licensing that's not Steam's fault. So tell us again about who's literate.


Huh? You need to log into Steam to play your games, EVEN if you turn offline mode on. That's pretty obvious an implementation of DRM, stop being a blatant troll.
 
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News Comments > Fallouts Returning to Steam
18. Re: Fallouts Returning to Steam Jan 3, 2014, 20:10 Razumen
 
jimnms wrote on Jan 3, 2014, 19:27:
Razumen wrote on Jan 3, 2014, 17:04:
Newsflash, Steam is DRM, so no, he's not being paranoid, he's only literate.

Newsflash, Steam is a digital distributor, not DRM. Publishers can
choose whether or not to enable the Steamworks DRM.

True, but the large majority of games do have DRM attached, so it's a far safer bet that it will have it enabled.
 
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News Comments > Fallouts Returning to Steam
15. Re: Fallouts Returning to Steam Jan 3, 2014, 17:04 Razumen
 
Panickd wrote on Jan 3, 2014, 16:58:
Clancy wrote on Jan 3, 2014, 14:17:
Yeah, they had to add DRM back in from the GOG versions...that is the real reason why they needed to "update".

Paranoid much?

Yes, I'm sure that Bethesda is going to take the time to add DRM to a 16 year old
game. Makes total sense. </sarcasm>

Newsflash, Steam is DRM, so no, he's not being paranoid, he's only literate.
 
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News Comments > Fallouts Returning to Steam
13. Re: Fallouts Returning to Steam Jan 3, 2014, 16:40 Razumen
 
ViRGE wrote on Jan 3, 2014, 16:23:
Clancy wrote on Jan 3, 2014, 14:17:
Yeah, they had to add DRM back in from the GOG versions...that is the real reason why they needed to "update".
I seriously doubt it. There's no point in doing so; anyone who wants to copy the game will just copy the GOG edition.

And yet piracy still continues, logical thinking like that is not a real reflection of why DRM is added in the first place.
 
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News Comments > Fallouts Returning to Steam
12. Re: Fallouts Returning to Steam Jan 3, 2014, 16:36 Razumen
 
Mashiki Amiketo wrote on Jan 3, 2014, 16:20:
killer_roach wrote on Jan 3, 2014, 15:35:
All the GOG versions ran just fine on Windows 7, although I think that was mostly just because the first two ran in DOSbox.
The first two had windows executables for them as well. And they work fine in 7 and 8.

No, not for everyone, a lot of people have issues running it properly on newer, unsupported OS's. Just because they have native windows executables doesn't mean there won't be issues when running on a newer OS.
 
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News Comments > Fallouts Returning to Steam
5. Re: Fallouts Returning to Steam Jan 3, 2014, 13:49 Razumen
 
Did the GOG versions included extra support to make them work on newer machines? Wonder if they'll just drop them on Steam as-is like some other devs have done with their older titles...  
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News Comments > Morning Tech Bits
7. Re: Morning Tech Bits Dec 9, 2013, 16:20 Razumen
 
I've always and will always go with discrete audio, the difference (if you have decent speakers at least) is quite noticeable to me.  
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News Comments > Evening Patches
9. Re: Evening Patches Oct 24, 2013, 10:15 Razumen
 
Verno wrote on Oct 24, 2013, 08:27:
I can't believe they still haven't shipped the plugin API for MC.

I can, Notch's code was a mess and they've had to change more than half a million lines so far preparing for that-you can't just introduce a mod loading function if pretty much none of the code allows for it.
 
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News Comments > YAIBA: NINJA GAIDEN Z for Windows Announced
1. Re: YAIBA: NINJA GAIDEN Z for Windows Announced Oct 8, 2013, 12:13 Razumen
 
Hopefully this won't be a dissapointment like NG3...  
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News Comments > Terraria 2 Plans
12. Re: Terraria 2 Plans Oct 4, 2013, 11:37 Razumen
 
The Half Elf wrote on Oct 3, 2013, 23:06:
My biggest complaints with Terraria are 1) no multiplayer browser or easy way to join/host games, and 2)having to make the back walls of structures.

There's no browser yeah, but hosting games is pretty easy now, you don't even have to forward any ports since they fixed that.
 
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232 Comments. 12 pages. Viewing page 1.
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