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User information for Brandon Peters

Real Name Brandon Peters   
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Nickname Kalthorn
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Mar 12, 2010, 00:22
Total Comments 33 (Suspect)
User ID 55589
User comment history
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News Comments > Cobalt Released
4. Re: Cobalt Released Feb 4, 2016, 05:31 Kalthorn
Rigs wrote on Feb 2, 2016, 15:36:
... and post-argument guilty apologies'... %)

Speaking of, I was an ass to someone around late December and have been meaning to apologize. Rarely get around to commenting though.
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News Comments > New Free Sven Co-op Friday
4. Re: New Free Sven Co-op Friday Jan 20, 2016, 05:15 Kalthorn
Ditto, although Action Half Life ranked high for my circle as well. Crowbar goon squad in Sven, though, good times...

Regarding the original campaign, I remember it mostly working at least for the first...half, maybe, of the game (LAN party always moved on or ended before we could get further). Sometimes we had to manually load/skip levels using the console due to broken map loading triggers.
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News Comments > New Star Citizen Alpha
35. Re: New Star Citizen Alpha Dec 26, 2015, 20:14 Kalthorn
Scheherazade wrote on Dec 26, 2015, 17:31:

FYI, in software dev. The latest non-daily release is labelled "stable".

It's convention to call it " stable", likely stemming from how 'at the time that they release it' its the most stable of the recent dailies.

However, the title "stable" is not a description of the software's actual stability or instability - it just means 'not a daily'.

This isn't a CIG thing, its a naming convention throughout software dev.

FYI, not true at all. Stable means stable. Stable builds receive more testing and remain in place through many daily builds. It's not merely some slightly older build.

If you are actually in software development and follow this practice then I fear for your customers and you would be doing a service to the public to name your employer.
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News Comments > Op Ed
35. Re: Op Ed Nov 24, 2015, 07:22 Kalthorn
I think it's not considered journalism because it's just the flipside of hyping upcoming games. A "potentially popular upcoming release" doesn't have anything at all, it doesn't exist. It is potential. But true or not, it got you to click. Very much like a tabloid.

An upcoming game with shit for content isn't exactly newsworthy because reviews of the finished product are what count. It should get the same consideration that we give to gushing hype pieces of upcoming games.

Game that hasn't come out yet doesn't have a lot of content! News at 11!
Not exactly a scoop.

Flatline said it well in an earlier post, this blacklisting is a good thing. Not because anyone favors/hates Kotaku or the publishers (though they may for various reasons) but because many of us wish the gaming press would cease focusing so much on the future. There are more than enough games, patches, mods, and events to keep them busy. And if something interesting occurs regarding an in-development title, sure write it up as with Star Citizen.

But as it is, when they focus so much on previewing future games, or beating official announcements, they become part of the hype whether they want to or not. They shouldn't care about needing "access."

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News Comments > Op Ed
13. Re: Op Ed Nov 5, 2015, 06:35 Kalthorn
People should always listen for themselves, it's the only way to know who's lying. I mean, I agree that keeping up with this story is a poor use of time, but telling folks "Don't Listen!" like Navi doesn't help people to reach their own decision for a given situation.

Plus, aren't you kind of doing the same thing as DS but on a smaller scale? Using a billion fewer words than him, thankfully, but then again he is actually providing a smidge of information.
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News Comments > Into the Black
5. Re: Into the Black Nov 5, 2015, 06:12 Kalthorn
Thanks for the (previous) reminder of Blunt Talk, Blue. Finished the season yesterday, great show. Somewhat similar to BoJack what with the absurd hollywood hijinks + dose of legit humanity. And Californication now that I think about it.  
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News Comments > Hitman Trailer
3. Re: Hitman Trailer Oct 28, 2015, 22:13 Kalthorn
Music is from the Glitch Mob, in case anyone liked it. The singer is a guest for that track but most of their stuff is wordless/instrumental trance-y electronica.  
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News Comments > Steamship Ahoy - Wurm Unlimited
2. Re: Steamship Ahoy - Wurm Unlimited Oct 21, 2015, 23:15 Kalthorn
Because apparently it's more than 10 years old. I didn't know, had never heard of it either.  
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News Comments > Into the Black
5. Re: Into the Black Oct 14, 2015, 21:45 Kalthorn
Good luck!

I've had Crohn's for 15 years, so these photo ops have become routine for me as well (hmm actually I was diagnosed around the time I started visiting Blues...). Good excuse to fast for a day. Just be careful afterward, I've had wildly different post-op experiences due to differences in anesthesia. The last time, a few weeks ago, I was fully cognizant right after waking up but a few years ago my mind was gone for the rest of the day. Had little short term memory and absolutely required my wife's help with basic tasks for a few hours.
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News Comments > StarDrive 2 Sector Zero Announced
5. Re: StarDrive 2 Sector Zero Announced Oct 11, 2015, 14:34 Kalthorn
I also enjoy how his handle has now crept into the expansion's title. Such humble. StarDrive Zero confirmed?  
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News Comments > SMITE on Steam
3. Re: SMITE on Steam Sep 8, 2015, 20:02 Kalthorn
If I could remap the arrow keys to Shift+WASD so my hand can stay near the hotkeys, that would work, but I don't think most games allow that.  
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News Comments > SMITE on Steam
2. Re: SMITE on Steam Sep 8, 2015, 19:59 Kalthorn
I've only played the big ones so I don't know if it's the best but it is certainly my favorite, although I haven't played much lately. Always wanted to play Monday Night Combat but I think I heard the community had gotten a little too small. For other MOBAs I can't stand the top-down view with shitty camera controls. Smite removes that crippling pain.

That's also the reason I don't really play any RTSs anymore except for SupCom. Ruining my aim and concentration and immersion by making me nudge the stupid screen edge is a no-go.
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News Comments > Sunday Tech Bits
12. Re: Sunday Tech Bits May 25, 2015, 00:03 Kalthorn
Even in those devices, they could whip them. Having a GPU natively access any part of system RAM without onerous copying (and the sync latency that comes with it), and then the CPU use the results (skipping the lag again). A discrete card won't be able to replace that.

But that would require developers to make use of these features and I don't see AMD making any effort at making that happen, and even if they did, it's still a hard sell for devs to put in that much effort for (currently) niche devices. Sad.
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News Comments > Sunday Tech Bits
9. Re: Sunday Tech Bits May 24, 2015, 19:29 Kalthorn
I really wish AMD would push the HSA aspect of their APUs. Having GPU memory in the same address space as the CPU is huge. If developers actually leveraged this they could make software significantly more powerful than the paper specs would suggest (or rather, they would truly represent the paper specs unlike now where the latency and cost of large memory transfers to/from the GPU kill the chances of GPGPU algorithms being used for real-time interaction.)

Once I can afford a small test rig, that's definitely what I'll be working on. So bring on Zen and more price drops please!
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News Comments > Out of the Blue
4. Re: Out of the Blue Sep 21, 2014, 14:20 Kalthorn
Had not heard of The Knick but definitely going to give it a shot now. We loved Deadwood and my wife is now a nurse so there's a good chance we'll enjoy it. Thanks!  
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News Comments > Out of the Blue
12. Re: Out of the Blue Sep 17, 2014, 11:31 Kalthorn
Wow, I didn't think so many people would have non-firing actions on the mouse. Not that any of us are uber-pro headshotters but doesn't having movement or other actions on the mouse cause pressure or mouse movement right when you need to fire?

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News Comments > No Man's Sky Revealed
14. Re: No Man's Sky Revealed Dec 8, 2013, 17:31 Kalthorn
I saw Shai Hulud! Do we get hooks and thumpers too?  
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News Comments > Star Lords Early Access
24. Re: Star Lords Early Access Dec 7, 2013, 00:27 Kalthorn
(back to off-topic of StarDrive)

Darks, Spectral,

While I'm not going to try and dissuade you from purchasing it during a sale, as you'll probably get your money's worth, I do want to mention that the bad Steam review that was definitely not the opinion of just one guy with an axe to grind.

I know the developer of StarDrive and he really did do all those things and really is not apologetic about any of it. He does love games and making games. But he also doesn't give much of a shit about people as can be seen in his public responses on Reddit and the Steam forums.

The game isn't abandoned per se, there are some minor patches, but the majority of his time is clearly going to his new endeavors. StarDrive is not my kind of game so I have no first hand experience but even his die hard supporters and modders admit that there are still some major breaking bugs, out-of-memory crashes can still occur(your system memory does not matter), balance issues, shallow tech tree, and major lack of any challenge/content late game. If you buy it, you should mod the hell out of it and save often.

Given the amount of success and audience the game found, I would have expected more continued love from a developer, not the opposite. You don't remove content from a game you plan to improve just to be able to call it "feature complete." You don't announce that your one-man studio is starting not one, but two new projects while your five-month-old game still has massive bugs.

But that's me and that's politics.
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News Comments > AR/VR Headset Kickstarter
8. Re: AR/VR Headset Kickstarter Oct 15, 2013, 02:08 Kalthorn
jacobvandy wrote on Oct 15, 2013, 00:13:
Completely unappealing compared to something like the Oculus Rift or even Omni treadmill.

The video doesn't expound on it but the KS page shows a clip-on that covers and routes the projector images onto the lenses, apparently allowing for either image+passthrough background (AR) or just the digital image (VR).

No idea how well that works in practice but it might be comparable to the Oculus. The curved lenses in the Oculus might make all the difference though. But at least you wouldn't be tied to their surface thingy.
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News Comments > Planetary Annihilation Beta Begins
16. Re: Planetary Annihilation Beta Begins Sep 28, 2013, 10:06 Kalthorn
Creston wrote on Sep 27, 2013, 10:59:
One thing that did have me a bit worried, though, was that the units seem to all clump up and be idiots when they move, as opposed to the neat movement in formation from the SupCom series. Can anyone with early access confirm whether or not those formations are in there? And how's the UI? As utterly BRILLIANT as SupComs?

I haven't played the newest patch but there haven't been formations so far. I think they are confirmed as a feature though. Overall the UI is great. Been awhile since I've played SupCom but this feels the same plus a little streamlined. The building menu has group hotkeys so you can quickly filter the icons/choices by type such as factory, defense, econ. The shift overlay for queued commands doesn't show paths (yet?) which I've missed (even though it could be confusing) but it may be coming. But lots of other bits work perfectly like factory waypoints and patrolling.

For everyone else wondering about idiots and pricing, meh, it's just a matter of priorities versus budget. Some of you probably buy and play a lot of games. Me not so much but I can afford to. So when the next SupCom appears and I can play *now* and support the dev team as well (somehow missed the KS campaign or the graphics threw me), it's a fairly easy decision.

I've never even wanted the interplanetary features either although that may change after I play with them. I just like the fact that there's no way to corner turtle. The generated terrain can really make for some interesting battles too. My only wish at this point (assuming they keep patching and polishing as well as they have been) is that Stealth gets modded in after release. I had sort of assumed it was on the official plan.
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33 Comments. 2 pages. Viewing page 1.
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