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Real Name TheEmissary   
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Nickname TheEmissary
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Signed On Feb 25, 2010, 02:54
Total Comments 364 (Amateur)
User ID 55552
User comment history
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News Comments > Op Ed
10. Re: Op Ed Jun 8, 2015, 12:08 TheEmissary
It seems like the author is missing the mark. You can install 3rd party software if you go in to desktop mode. Once there you can install the missing dependencies and packages just like any other linux distribution.

There are major AAA games coming out that support PC/Mac/Linux/SteamOS. The Back-catalog isn't really all that bad.
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News Comments > Indie Developers on Steam Refunds
22. Re: Indie Developers on Steam Refunds Jun 8, 2015, 11:50 TheEmissary
LurkerLito wrote on Jun 8, 2015, 10:41:
I like the idea of having refunds as a consumer but at the same time I just can't see how this is not going to be abused.

Games like Audio Surf, geometry wars, Beat Hazard, etc... are the indie type games that will get decimated by this policy. They are the type of impulse buy games that people will eventually think, "great game but I'll return it and wait for it to be $2.50" after an hour of playing.

The developers will then start building unnecessary 2 hour mandatory "tutorials", with long boring no bypass non interactive in game cut scenes to combat it.

IMHO the best way to combat it is to turn the refund to a penalty based approach. For each minute of play time you deduct 1% the game price from the refund, and at the end of 100 minutes you can't get one.

I don't think Indie developers will be able to get away with unnecessarily padding their game. Indie games that pad the game length already get poorly reviewed and this will only further hurt the overall review the game will get. Most Indie games on Youtube are shown in a first impressions format so if they end up forcing a long tutorial it will decimate any good will for the game.

I think in the long run I think this will be good as it will force developers to try to release games that are stable and genuinely fun to play. If the game can be beaten in less than 2Hours with no replayability then thats a problem with the game design.
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News Comments > Evening Metaverse
6. Re: Evening Metaverse Jun 1, 2015, 22:28 TheEmissary
I would cancel Netflix in a heartbeat if they start rolling ads of any type. One of the reason I subscribe to netflix to begin with is to get away from that. Its also the reason the why I avoid Hulu.  
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News Comments > Morning Metaverse
12. Re: Morning Metaverse May 18, 2015, 15:22 TheEmissary
There really is no competition in the cable TV or ISP space. Most of the providers intentionally collude to stay out each others region to avoid competing directly. On top of all that you have regional ordinances or laws that flat out block any expansion by another company.

The thing that really annoys me is the fact that these large telecommunications companies misused federal and state money that was intended for installing fiber and expanding in to rural areas. Why hasn't any one taken them to task over using the money to buy out other competitors or wireless spectrum.
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News Comments > Op Ed
12. Re: Op Ed May 8, 2015, 16:22 TheEmissary
There has to be a happy medium between an open distribution platform and a curated one. Just off the top of my head they could implement a ranking system that factors in the average playtime. (ie. Game X is played for average of 0.5 hours).

I really dislike that the Steam store is beginning to look awful lot like the mobile appstores on android and iOS. It is really difficult to know what is a quality game and what is terrible one with the current system.

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News Comments > etc.
29. Re: etc. Apr 26, 2015, 12:07 TheEmissary
Modding just got really messy and doesn't look it will get any better from here on out. This basically is going to take the worst elements from early access and mobile appstores in terms of IP theft and quick cash grabs. Not to mention the mere fact of selling the mod will hurt its discoverability. Can you honestly say that Counter-Strike or DOTA when they were still mods would have been anywhere near as popular if they were paid mods initially.

Modding used to exist as a hobby or an experience building exercise before moving on to doing real game development. I think charging for mods is going to really blur the line between what is a mod and is a full game. I think if a team is going to the trouble of making a total conversion they should try to license an SDK or the engine directly and release it as a game proper.
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News Comments > Sunday Safety Dance
2. Re: Sunday Safety Dance Mar 29, 2015, 13:06 TheEmissary
I wouldn't exactly call using VPN/Proxies to access a subscription service your paying monthly for piracy. It isn't exactly legal to circumvent the geoblocking but its a bit disingenuous to call it piracy.  
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News Comments > Battlefield Hardline DRM Follow-up
3. Re: Battlefield Hardline DRM Follow-up Mar 26, 2015, 09:27 TheEmissary
For years all these companies want to sell us on the idea of computing/gaming anywhere and now they change their mind. Granted 5 changes per 24 hour period isn't too horrible but where will it stop. Even the best Hardware-based DRM is going to fail and lockout a legitimate user occasionally.

It would be nice if this system would allow for you to see and manage the active installs through the website. At the very least it should tell you if you are getting close to a limit before it happens. (This is your 3rd activation out of 8 in a 24 hour period).
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News Comments > Battlefield Hardline DRM Complaints
12. Re: Battlefield Hardline DRM Complaints Mar 25, 2015, 10:01 TheEmissary
I can tolerate account-based drm but I will not tolerate hardware key drm ever. I throughly disliked and avoided SecuROM and other forms of DRM that used similar schemes. If EA goes forward with this I will just start avoiding their games again.

Just when I thought publishers were wising up on DRM practices they pull this again.
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News Comments > Source 2 Games Must Use Steam
29. Re: Source 2 Games Must Use Steam Mar 5, 2015, 15:30 TheEmissary
Slick wrote on Mar 5, 2015, 13:47:
Also, I've said it before, and I'll say it again. All someone needs to do is code a launcher program which manages all of your, well, launchers. All you'd see is your list of games, and then when you doubleclick them, it automatically launches the e-store which corresponds, and then the game. You'd never have to interact with the e-store, you'd wait a few seconds, and then your game would start. it's brilliant I tell you!

Then you'd be able to support the developers themselves by not buying from 3rd party corporations. Instead of letting a corporation which had NOTHING to do with the game's development skim %30, (of gross, which is insane. %30 of net would be a hard pill to swallow. But %30 of gross? that's insane) More money would go directly to the developers. Is altruistic at worst, and will come back in the form of higher game budgets for us gamers to enjoy at best.

It's the perfect solution, I don't know why anyone hasn't thought of it yet. The ability to somehow manage games from all sorts of competing developers, with the sense that your collection was still somehow all in the same place. Oh wait, they did. It's called "placing a shortcut on your desktop"

fucking gamers *shakes head*

I have no clue if the ~30% is fair or not, but distribution services are hosting the files and other game features that has to be paid for somehow. In the case its a percent per unit. On the consoles you have similar fees for releasing your games regardless if its digital. Physical retailers take a cut as well. Its part of the cost of doing business and being able to reach larger audience/market.

There is nothing stopping these developers from self-publishing or using an engine with better terms. The developers choose off-shelf engines and pre-built solutions for a reason.
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News Comments > Source 2 Games Must Use Steam
12. Re: Source 2 Games Must Use Steam Mar 5, 2015, 12:24 TheEmissary
I think this is mostly to close the TitanFall loophole with Version 1.x of the Source Engine. Titanfall uses a modified Source Engine but its only available on Origin. That said I would imagine there is likely other licensing options.  
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News Comments > Pay for WoW Game Time with Game Gold
33. Re: Pay for WoW Game Time with Game Gold Mar 3, 2015, 18:18 TheEmissary
Ozmodan wrote on Mar 2, 2015, 20:18:
Works well for Eve, don't see a problem with this at all.

Oh and 40k a month from garrison missions, sorry, have to call you bluff on that, they are not near as profitable. If you want to make money in Wow, you have to spend a lot of time in instances.

You can get about 800-1100+ daily from garrison if you factor in the missions (treasure/gold), salvage, and even more if you happen to be smart with how you handle your profession mats. Getting 40k a month isn't too outrageous as you might think.
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News Comments > Fallout 4 Announcement at E3?
20. Re: Fallout 4 Announcement at E3? Mar 2, 2015, 12:06 TheEmissary
There is quite a difference between a rendering engine and gameplay engine. I am sure the rendering engine has been modified extensively since Morrowind but you can definitely see the same odd game-play quirks in all their games.

I hope Fallout 4 is more New Vegas than Fallout 3. I felt the story in NV tied more with the plot/lore of the older games.
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News Comments > Battlefield Hardline Premium Announced
14. Re: Battlefield Hardline Premium Announced Mar 2, 2015, 11:30 TheEmissary
You would think with a major shift in the BF formula that they would be more cautious. This title could fall on its face like BF4 did so its bit silly to go to the well this early again.

I can't say I won't ever buy Hardline but I know I won't be buying it at the $60 or $110 for the complete version right now.
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News Comments > DirectX 12 to Allow Multi-Vendor GPU Mixing?
10. Re: DirectX 12 to Allow Multi-Vendor GPU Mixing? Feb 25, 2015, 11:00 TheEmissary
LurkerLito wrote on Feb 25, 2015, 10:37:
Won't be long till this is disabled at the driver level. Nvidia will definitely not allow this to work. They already disable physx if it detects you not using an Nvidia card as your primary display IIRC. The feature is something many users would love to have, but the graphics manufacturers will despise. Especially the one in the lead *cough* nvidia *cough*.

If its a optional feature of DX12 NVidia likely won't implement it but if its a mandatory feature they don't really have a choice here.

For instance Nvidia is playing hardball with supporting the Adaptive Sync defined in the Vesa 1.2a and 1.3a specs. If Adaptive sync gets elevated to core and they still don't support it they risk not supporting new monitors.

This comment was edited on Feb 25, 2015, 11:06.
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News Comments > DirectX 12 to Allow Multi-Vendor GPU Mixing?
9. Re: DirectX 12 to Allow Multi-Vendor GPU Mixing? Feb 25, 2015, 10:50 TheEmissary
I am honestly surprised it took this long to standardize the API to allow this. Hopefully this will eventually lead to the hardware sli/crossfire interfaces to be standardized as well.

Then again this could be just meant for laptops and tablets that use hybrid gpus.
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News Comments > Battlefield Hardline Beta Details
9. Re: Battlefield Hardline Beta Details Feb 9, 2015, 10:48 TheEmissary
SpectralMeat wrote on Feb 9, 2015, 09:45:
The more reason to play the older BF games like 3-4
Hopefully most of the hackers moved on to the new game, so the older ones are a bit more enjoyable.

Its a real shame that there really isn't too many combined arms shooters like BF. Games like ArmA and Planetside are off in their own niches. The only real competition in this space is from the legacy titles. I am still kind of mad about the gamespy shutdown and what it did for the BF2 scene.
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News Comments > Evening Tech Bits
2. Re: Evening Tech Bits Jan 8, 2015, 17:49 TheEmissary
I hope "Ultra HD Bluray" is a working title and not what it will actually be called. Can they cram any more buzz terms in there. It really should be short and sweet and able to have a meaningful abbreviation.  
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News Comments > Battlefield 4 Server "Strike" Plans
55. Re: Battlefield 4 Server Jan 2, 2015, 14:22 TheEmissary
Matchmaking can be great when it works out that your placed on a server with people of comparable skill or experience. The main problems with matchmaking right now really is either its really strict which lengthens the queue time or have a lax policy just emphasizing on filling lobbies. In both cases it really comes down to the working population of the game and how they define the player skill.  
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News Comments > Battlefield 4 Server "Strike" Plans
30. Re: Battlefield 4 Server Jan 1, 2015, 18:36 TheEmissary
Kevin Lowe wrote on Jan 1, 2015, 17:26:
DangerDog wrote on Jan 1, 2015, 16:04:
The reaction from dice will most likely be that games going forward won't have any dedicated servers and just be instanced from a cluster of servers hosted by Amazon or Microsoft, 64 player games be damned if need be.

Hardline will still have dedicated servers but who wants to bet that the Star Wars flavored Battlefield game is "one click play" match making on instanced servers.
I know this is presented as a bad thing, but really, that's my ideal. Compare stats, find 23/31/47/63 equally skilled players, start a VM with the game server, pick 3 similar players by factors such as tendency to play the objective vs. killing, lone wolf vs. following orders, talkativeness, etc. and squad me with them.

A data-driven approach to creating the perfect game every time? Sign me up.

TitanFall supposedly does this and the quality of the matches really isn't much better than ones found through a server browser. It seems like all it does is give the developer complete control over the end client experience.
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364 Comments. 19 pages. Viewing page 2.
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