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User information for TheEmissary

Real Name TheEmissary   
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Nickname TheEmissary
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Homepage http://
Signed On Feb 25, 2010, 02:54
Total Comments 201 (Novice)
User ID 55552
 
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News Comments > Metro: Last Light HUD "Fix" Inbound
43. Re: Metro: Last Light HUD May 15, 2013, 17:02 TheEmissary
 
Parias wrote on May 15, 2013, 16:59:
TheEmissary wrote on May 15, 2013, 16:56:
The response to the FOV question by the dev is a cop-out because all they would had to do was put a disclaimer in the ini file or in the menu saying it could affect the performance. Let people tailor the performance for their own systems.

Well, there's the bit about how changing the FOV will break a lot of the first person animation sequences in the game too (i.e. seeing through your own arms, etc), but I agree - this should have been included with the release with a disclaimer.

At least they recognize the issue and are working to add the functionality now though.

It seems questionable that they can't find a way to decouple the animations from the FOV. Plenty of PC games are able to have adjustable FOV without breaking the game. Some games have different FOV for different things like a World Fov and a view model FOV and ones for the cinematics. So it also doesn't have to be an all or nothing change.

Usually when they say things like this it generally means they gave no thought at all to it early in development.
 
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News Comments > Metro: Last Light HUD "Fix" Inbound
41. Re: Metro: Last Light HUD May 15, 2013, 16:56 TheEmissary
 
Techie714 © wrote on May 15, 2013, 11:35:
You people bitch so much about trivial things...Wait this is Blues..Nevermind..lol

Just like the person mentioned that 3D movies can make people physically ill the same can be said about FOV. Not everyone has the same setups or playing the games at the same distances and for that reason is why we need options. There are plenty of in-depth explanations about how FOV affects people. This is really no different than color blind people asking for a mode for them.

The response to the FOV question by the dev is a cop-out because all they would had to do was put a disclaimer in the ini file or in the menu saying it could affect the performance. Let people tailor the performance for their own systems.
 
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News Comments > Morning Tech Bits
9. Re: Morning Tech Bits May 14, 2013, 15:03 TheEmissary
 
Cutter wrote on May 14, 2013, 11:49:
InBlack wrote on May 14, 2013, 09:44:
It really touches my heart when I see a billionaire tear up over the terrible fate of another billionaire. Really does...

*disclaimer*

I dont think that all billionaires are douches, I really dont. I just think that in this case one really was, and the other while good intentioned is still naive as hell.

You nailed it. Jobs was one of the world's great douchebags and his death shouldn't mitigate it anymore than when other douchebags die. He was a bully, a thief, and just an all around incredible asshole. When people spoke of Jobs assholishness it was spoken of with awe because of its magnitude...'What an asshole!!!'

It is also a shame that Steve Jobs is held higher than some of the other people that did more to push the technology further. The engineers that labor for years and doing thankless work are anonymous to the general public. The public overly inflates Jobs beyond what he was which was just a salesman that maybe wanted to be an Idea man.

I agree that doesn't excuse some of the stuff he pulled on people. I read recently about a story when Jobs and Wozniak were doing contract work for Atari and Jobs lied about the payout.
 
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News Comments > Sunday Mobilization
1. Re: Sunday Mobilization May 13, 2013, 11:04 TheEmissary
 
I do think that tablets will settle on another form that places it more in line to the expectations of a laptop. That said I think AMD talking FUD here as they aren't even in the tablet market in a real sense.  
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News Comments > Valve Steampipe Conversions
9. Re: Valve Steampipe Conversions May 2, 2013, 22:05 TheEmissary
 
I think the reason they separated the code bases is because when ever they made a engine change it affected all the games on that particular version.  
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News Comments > Respawn's Debut an MS Console Exclusive?
14. Re: Respawn's Debut an MS Console Exclusive? Apr 30, 2013, 11:39 TheEmissary
 
killer_roach wrote on Apr 29, 2013, 20:29:
The Half Elf wrote on Apr 29, 2013, 20:13:
Halo is still a strong franchise, same with Forza.

Oddly enough, just about the only IPs that Microsoft owns and develops on the Xbox.

Odds are this new project will compete with Ryse to see which becomes the new Xbox's Gears Of War.

Not exactly true, considering that microsoft is sitting on a ton on both PC and console IPs they are doing nothing with.

https://en.wikipedia.org/wiki/Microsoft_Studios#Owned_franchises_and_properties
 
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News Comments > Evening Tech Bits
10. Re: Evening Tech Bits Apr 17, 2013, 18:50 TheEmissary
 
Creston wrote on Apr 17, 2013, 11:52:
Interesting Excel article. A buddy of mine who works in IT security has always said that he's glad that virus creators only focus on causing noticeable damage. Wipe your harddisk, infect your computer with a trojan, etc.

If a virus writer REALLY wanted to cause incredible damages that aren't noticeable, they'd write a virus that simply alters a few random numbers in every excel sheet it finds. And simple changes too. Change a 3 to a 5 ten times in a single sheet, change a 6 to a 2 five times in another.

The financial chaos would be incredible...

As for MS: Backscrabbling already, fellas? What, did your brilliant "Works on tablets!!! (oh, and sort of on desktops too)" operating system not vault you to the top of the tablet market like you predicted it would?? Oh wait, you have 3% of that market and no sign of growth. Yeah, smart decision to focus all your efforts there. Ballmer for President!

Creston

They would have seen how people reacted to Windows 8 if they actually listened to the alpha/beta testers that used the OS almost a full year before release. Pretty much the complaints they leveled against it were the same ones the general public did as well. Microsoft should of had more than enough time to change the UI based on beta feedback so they get no sympathy from me. I just hope "Windows Blue" is a free update for those currently on Windows 8.

I wonder who had the bright idea of throwing out 20+ years of user experience for an App/touch model on devices that don't come standard with a touchscreen. Not to mention increasing the workflow for those with keyboard and mouse by hiding UI elements offscreen or requiring more commands/clicks to do the same thing on a previous OS.

 
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News Comments > AMD Says No More DirectX?
30. Re: RE: Follow up Apr 14, 2013, 02:07 TheEmissary
 
UConnBBall wrote on Apr 13, 2013, 20:01:
WaltC wrote on Apr 13, 2013, 13:34:
Wow..;) The BS in this thread runs deep...;) Microsoft takes its cues on the formulation of D3d versions from AMD & nVidia--of course--as these are the companies who support the APIs with their hardware.

WHAT? So AMD and NVIDIA want to support OpenGL AND DirectX and they control the API and the tools that the devlopers use???? LOL dude seriously need to not call people BS when you don't get the fact that no M$ no DirectX everyone uses OpenGL.

There are reasons why AMD and Nvidia would want to support DirectX. Case in point that Microsoft tended to introduce new features in to the core API lot faster than the bureaucracy of OpenGL Architecture board prior to the Khronos Group did. Not to mention the near monopoly that Microsoft has with Windows.

Supporting both APIs is kind of trivial as far as the hardware goes as the distinction comes in with the drivers. OpenGL can support the DirectX features through extensions.

AMD and few developers have been pushing hard for an API that is more light-weight in comparison to DirectX and something that treats the gpu as a general processor that can actually run complete programs. Lot of developers talk about wanting to write custom render methods that DirectX currently can't support or atleast very well. They want to leverage the processing power. Think Software rendering done on the the GPU itself probably done through OpenCL or DirectComputer or some close to metal API.

This comment was edited on Apr 14, 2013, 02:16.
 
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News Comments > AMD Says No More DirectX?
15. Re: AMD Says No More DirectX? Apr 13, 2013, 03:17 TheEmissary
 
edaciousx wrote on Apr 13, 2013, 00:40:
tehnolan wrote on Apr 12, 2013, 21:09:
I can't even tell the difference between DX9,10,11.. that is until I get a screenshot bigger than my monitor to point it out

A lot of that stems from the fact that you can run the same exact graphics/game in dx9 or 10/11 without adding any visual benefits to the game's graphics from 9. In other words..... just because it's in 10/11 doesn't mean the developer's going to use all the cool bells and whistles offered in 10/11 to make the game look awesome.

There are a number of reasons why we didn't have DX10+ games until recently. The main factor really was Windows Vista tanking the big one and people holding on to XP until Windows 7 hit even though they had a DX10 class gpu.

The improvements that DX10+ brought were mostly under the hood such as getting rid of the fixed function pipeline and going for the unified shaders. DX10 is actually quite a bit faster when the complexity is equal.
 
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News Comments > AMD Says No More DirectX?
12. Re: AMD Says No More DirectX? Apr 12, 2013, 23:04 TheEmissary
 
I doubt Microsoft is going to abandoned DirectX after how man years of trying to develop it as a viable alternative to OpenGL. They aren't going to just dump it unless something arguably better is coming out of this.

I can't see them getting rid of DirectX without having something that replace that functionality completely with tight access to the hardware. My guess is that since GPUS are becoming general purpose processors now is that MS will probably have a API that strongly favors that new paradigm. It will probably be a iteration on DirectCompute and less on fixed pipelines/render paths.

 
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News Comments > Morning Consolidation
41. Re: Morning Consolidation Apr 8, 2013, 23:26 TheEmissary
 
nin wrote on Apr 8, 2013, 09:08:
Report - Next Xbox priced at $500.

Strike two! Keep it up!


Did any one forget how expensive the 360 and ps3 were at launch. I remember seeing The xbox 360 going for around $400-450 for the base models with a hdd before the arcade or slim models were a thing. The PS3 at launch were hovering around $500/$600 depending on the model you decided.

It is going to be a while before they can get the price to the $299 sweet spot of the current consoles. I would imagine they are going to be a loss leader bit of hardware again until somewhere in the middle of the new generation.
 
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News Comments > Sunday Tech Bits
5. Re: Sunday Tech Bits Apr 8, 2013, 21:28 TheEmissary
 
m0deth wrote on Apr 8, 2013, 14:15:
This is just a question really...

Will Phoronix ever produce an article that shows off Linux graphics doing anything other than testing 5+ year old games that nobody plays?

Or how about him going into exactly how hard it really is to get AMD drivers working properly on just Ubuntu alone?(AMD releases, not those shitty ones in the repo that mess up 1080 resolutions, making Unity crash and become useless)

Nevermind the other distros. It's always some hope-filled jargon-drop that somehow leads the author to believe the open source community even has a shred of possibility that they can come up with a decent driver without the source code. This of course comes right after direct comparisons showing the FOSS drivers being blown away by even buggy driver sets from the manufacturers.

In other words....why is Phoronix still relevant....and why do we see it here? It's not like this fanboy shlock is helping linux gaming, or adoption...so what's the point man?

I really wish a more professional site would do the benchmarking like AnandTech or Tom's Hardware. They would be able to test how the distributions would run on countless variants of hardware. Phoronix doesn't seem to evolve their testing suite at all and continuing to use games or applications that don't use the modern practices or APIs.
 
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News Comments > Sunday Tech Bits
1. Re: Sunday Tech Bits Apr 7, 2013, 19:46 TheEmissary
 
It isn't always important to reduce the number of lines of code from a performance standpoint. The shortest bit of code isn't always the best code in terms of the actual analysis of the algorithms involved. Shorter code however is good for developers to be able maintain the projects and easier to understand.

There are also issues with feature creep and things that have no purpose to exist in the code base anymore. At those times yes it is important to start reducing the bloat.
 
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News Comments > Evening Consolidation
5. Re: Evening Consolidation Apr 6, 2013, 01:31 TheEmissary
 
Redmask wrote on Apr 6, 2013, 00:45:
Microsoft apologizes with non apology and doesn't commit to anything.

That kind of concerns me when they could have put the rumor to bed with a bit of news. They could have said something long the lines of respecting the ability to play offline and used games and that would have been enough until the official announcement. Not confronting the negative rumors directly probably means they are planing something similar to what was leaked.

Just for comparison sake a lot of PS4 rumors about the hardware turned out to be true and some that didn't as a whole it was mostly right. Maybe Microsoft wants to keep it under wraps or avoid prematurely announcing the console even though details are leaking out all the time.
 
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News Comments > Torment Kickstarter Concludes
18. Re: Torment Kickstarter Concludes Apr 6, 2013, 01:19 TheEmissary
 
It isn't the most funded project on Kickstarter as whole but it is for Video games. Last I checked Veronica Mars isn't a game and projects like the Ouya have done more than $4 Million.  
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News Comments > Morning Consolidation
23. Re: Morning Consolidation Apr 5, 2013, 06:11 TheEmissary
 
If we end up seeing fewer AAA games being released next generation it could simply mean more of the same. Most developers are going to stick with proven franchises and avoid taking risks where possible. Get ready the sequel train again. Hollywood is having the same problem too when the production costs have trumped substance.

AAA are going to be pricing themselves out of the market.
 
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News Comments > Counter-Strike: Global Offensive Patch Has No Season Pass
15. Re: Counter-Strike: Global Offensive Patch Has No Season Pass Mar 22, 2013, 15:50 TheEmissary
 
I really doubt that this "Season pass" will be required to play any of the community or Valve maps. In TF2 they had a way of optionally rewarding map/mod developers by buying stamps or other items from the store. I don't think CS would tolerate new weapons but I can see player/weapon skins and other cosmetics being fine. I have a feeling the "season pass" probably refers to a certain skin or cosmetic item that is only available during that "season" of a community pack. Just like in TF2 you had to buy stamps to get a certain hat that added particle effects on the maps you supported.  
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News Comments > On Diablo III's Future
21. Re: On Diablo III's Future Mar 2, 2013, 07:41 TheEmissary
 
The quality of the drops in my opinion should be more important than the quantity of the drops. One of the reasons I stopped playing Diablo 3 was because of the lackluster drops that left you noncompetitive with the content you were playing. You had to farm a certain acts before you could even progress to the next or you had to burn cash in the auction house. It kind of hurts that you find yourself stuck at a point in the game without any means of progressing because the gear you have is inadequate by design.

What they need to do is have bosses drop tokens bound to your character that can be used to buy or craft gear you need. Either that or something to ensure you get a class/level relevant item.
 
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News Comments > Saturday Legal Briefs
2. Re: Saturday Legal Briefs Feb 23, 2013, 20:48 TheEmissary
 
Julio wrote on Feb 23, 2013, 18:44:
I hope the new anti piracy system is used fairly and the RIAA and FBI are taken offline when they continue to steal movies. Equal system for all?

They already have loopholes for public Wifi so I am sure they have others to protect them from liability. It is probably likely as well that the only content protect is the ones under riaa/mpaa.
 
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News Comments > Morning Consolidation
26. Re: Morning Consolidation Feb 18, 2013, 16:53 TheEmissary
 
swedishfriend wrote on Feb 18, 2013, 16:01:
Seems to me he is saying that no console ever could match a "nuclear power plant" level extreme special built PC in terms of raw power. He isn't really putting down the consoles at all, just talking about where his company is aiming vs where the mainstream is aiming. If you can afford to aim further ahead into the future then that might be a good strategy. Console makers cannot afford to do this as they don't want to take a loss on their hardware for too long. Personally I am excited for both the PC space and the console space now that gaming is becoming more accepted in general.

I am not too sure that what he is really saying at least completely. Sure he did mention high-end systems but the average PC has at least ten times the processing power of a console. For a console to stay competitive they have to increase to that scale as well. The Xbox to Xbox360 is the kind of jump in performance we need see.

He kept mentioning the NDA and that the consoles can't match the PC its not hard to put two and two together. Between the lines it seems we are probably likely to get an improvement but probably a modest one.
 
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201 Comments. 11 pages. Viewing page 1.
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