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Real Name Zoom   
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Nickname None given.
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Signed On Feb 9, 2010, 09:02
Total Comments 218 (Novice)
User ID 55511
 
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News Comments > Why the Syndicate Remake is a First-Person Shooter
56. Re: Why the Syndicate Remake is a First-Person Shooter Sep 13, 2011, 08:57 Zoom
 
I would LOVE a Powermonger remake. Great game. With the same sounds as original please (which were awesome on Amiga).

As for the bullcrap exposed in the article, it's the usual apologetic way of saying "we bought a license, we will milk it with our corridor / 3rd person / cover shooter engine and cheap waypoint based action".
Of course, any slightest idea of, gasp, "original gameplay" is crunched into oblivion.
Soon on your XBOX, PS3, and maybe PC if you accept to press start to play.
 
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News Comments > Red Orchestra 2 Preloads
18. Re: Red Orchestra 2 Preloads Sep 13, 2011, 08:40 Zoom
 
eRe4s3r wrote on Sep 13, 2011, 04:48:
If you mean its going to be the best MP game this year then i strongly disagree, BC2 / MW3 and BF3 are all vastly more competitive targeted at MP and SP, Red Orchestra 2 barely manages to do a half-way complete MP experience.
Reminds me of a friends kid (whose father i tried to convert to RO), who tried RO1 and found it "way too hardcore" then returned to his console shooters. That's usually a good sign the game is great.
I am preloading too, i had great times on RO, i only expect the best for RO2.
 
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News Comments > Deus Ex: Human Revolution Ships 2M
58. Re: Deus Ex: Human Revolution Ships 2M Sep 11, 2011, 08:29 Zoom
 
yuastnav wrote on Sep 10, 2011, 05:14:
M for Mega, however, is a prefix and just stands for 10^3 which is perfectly fine.
Someone skipped classes on metric...
 
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News Comments > Deus Ex: Human Revolution Ships 2M
57. Re: Deus Ex: Human Revolution Ships 2M Sep 11, 2011, 08:27 Zoom
 
Jerykk wrote on Sep 9, 2011, 23:56:
For what it's worth, I think of 2 million when I see 2M..
and FWIW all the job offers i see here use annual salaries with.. K, not M. Yeah i'd like to earn millions too, but it wont happen.
 
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News Comments > What's Next for Frictional?
24. Re: What's Next for Frictional? Sep 11, 2011, 08:18 Zoom
 
heroin wrote on Sep 10, 2011, 13:07:
I have a good feeling about Frictional though, to be me they are the next Looking Glass.
Let's see if that holds with them doing console-ready games... So far i dont think anyone can touch Looking Glass or even close, but i would really like to be wrong.
 
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News Comments > Carmageddon Countdown
48. Re: Carmageddon Countdown May 23, 2011, 10:02 Zoom
 
xXBatmanXx wrote on May 23, 2011, 07:57:
Other fun game that are similar:
Rollcage
Rollcage 2
TreadMarks
Interstate '76
Interstate '82
In this list only Interstate 76 has some merit, and it was mostly because it was similar to classical mech combat, mixed with some kind of racing. Both rollcage games are bland racing games and i'82 wasnt really worth compared to the first iteration.
And none come close to the ultra violence of Carmageddon, where you HAD to be aggressively massacring pedestrians in order to avoid the "game over" message.
 
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News Comments > Carmageddon Countdown
44. Re: Carmageddon Countdown May 23, 2011, 04:11 Zoom
 
I hope it's at least as good as the first game. That means, having the same features, blood, mindless violence, the splatter bonus, the idiotic transformations, vehicle deformations, wonky but coherent physics that give a feeling to each vehicle...
We'll have the answer soon, if the game is banned in several countries we know it's a success.
 
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News Comments > Gay Character Plans: ME3 Yes, DNF No
65. Re: Gay Character Plans: ME3 Yes, DNF No May 17, 2011, 04:17 Zoom
 
There was an omnisexual character in DA:Origins, and you could "explore" every option with him. That didnt make any scandal or deter anyone from playing it...  
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News Comments > Capsized and Demo Friday
2. Re: Capsized and Demo Friday Apr 26, 2011, 20:43 Zoom
 
This looks really good. Looking forward to play the demo, and probably buy it. 2D games ftw  
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News Comments > etc., etc.
1. Re: etc., etc. Apr 26, 2011, 20:36 Zoom
 
The sales numbers of Magicka are stunning.. Very well done for a small indie game.  
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News Comments > Get Your Name in BioShock Infinite
8. Re: Get Your Name in BioShock Infinite Apr 11, 2011, 10:45 Zoom
 
Yeah, i think the second was just milking the name and artwork portfolio. Nothing creative there. Could have been a DLC or even an expansion..  
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News Comments > Portal 2 Concept Art
3. Re: Portal 2 Concept Art Apr 11, 2011, 10:41 Zoom
 
This whole campaign of cryptographic buzz is very amazing. It's even more amazing that they expect their potential customers to actually use their brains, which is against the usual marketing strategies today...
 
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News Comments > Piranha Bytes Getting Gothic Back?
2. Re: Piranha Bytes Getting Gothic Back? Apr 11, 2011, 10:39 Zoom
 
It will be a lot of work for them to get the series name back to its past shiny status, as they established a promising new series (Risen).  
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News Comments > Steam Top 10
10. Re: Steam Top 10 Apr 11, 2011, 08:47 Zoom
 
Had some good times on Dungeon Siege in LAN. People screaming for loot and such.. fun and rather intense. Removing multi from it is removing its main appeal.  
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News Comments > Get Your Name in BioShock Infinite
6. Re: Get Your Name in BioShock Infinite Apr 11, 2011, 08:11 Zoom
 
Kajetan wrote on Apr 11, 2011, 05:52:
Bioshock's novelty was mostly based on the Art Deco design, which is rarely used in video games. The gameplay itself was nothing special and already a dumbed down version of former System Shock games. Yes, it was entertaining, but so is a "Transformers" movie, when you dont expect much.
The first one had a reasonably good story, and indeed good art and atmosphere. It was not up to System Shock of course, but still a good game, with even some good gameplay ideas (the little sisters). The same cannot be said of what has come next...
 
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News Comments > Get Your Name in BioShock Infinite
4. Re: Get Your Name in BioShock Infinite Apr 11, 2011, 05:14 Zoom
 
Funny how a brand name can fall. This name used to mean "awesome". Now it means "subpar crap aimed at mass market". Any hint of news concerning the first game was relayed massively with a lot of hype amongst gamers. Now, no one will pay attention...  
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News Comments > Hawken Gameplay Trailer
32. Re: Hawken Gameplay Trailer Apr 1, 2011, 05:40 Zoom
 
MW2 and MW3 had the best mechwarrior feeling.
This looks like a solid shooter, with good looks and 3 dimensional fights. The models are moving way too fast and too easily (i suspect no torso twist and such) to be any close to a mech sim. Very different kind of games i'd say, although i'm sold on the visuals alone here.
 
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News Comments > Take On Helicopters Announced
19. Re: Take On Helicopters Announced Apr 1, 2011, 04:51 Zoom
 
PHJF wrote on Mar 31, 2011, 13:46:
I remember playing Desert Combat with a purported Marine helo pilot. I was trying to "teach" her to pilot them in the game, which she insisted was more difficult than in reality.
This is quite true, as the sim wont provide you the needed physical feedback that is very important when piloting a real helicopter. The real vehicle will move and sway your body, which makes it a lot more intuitive to pilot.
 
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News Comments > THQ Layoffs
2. Re: THQ Layoffs Apr 1, 2011, 04:42 Zoom
 
Still 220 working at Volition ? I sure hope at least some are preparing a successor to Freespace ?  
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News Comments > On PC Deus Ex: Human Revolution
29. Re: On PC Deus Ex: Human Revolution Mar 24, 2011, 08:33 Zoom
 
There is a HUGE difference between having a successor that doesnt meet expectations due to lack of improvement, and a so-called successor that is only "in name" and is actually a dumb shooter for retarded, attention-span-challenged 14y old kids. Not speaking specifically about Deus Ex:HR here, but in general (looking at all former console ports).
To say it in another way, there is a difference in not providing a clearly superior experience to a previous "best of all times" product (which can be expected), and actually REMOVING whole parts of what made the said experience, and wrap it in debatable eye-candy.
 
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218 Comments. 11 pages. Viewing page 7.
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