Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Zoom

Real Name Zoom   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname None given.
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Feb 9, 2010, 09:02
Total Comments 204 (Novice)
User ID 55511
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 ] Older >


News Comments > The Bard's Tale IV 1st Day Kickstarter Incentive
8. Re: The Bard's Tale IV 1st Day Kickstarter Incentive Jun 2, 2015, 04:19 Zoom
 
Why not revive Eye of the Beholder series, these were better than Bards Tale IMHO.  
Reply Quote Edit Delete Report
 
News Comments > Kerbal Space Program Version 1.0 Launches
14. Re: Kerbal Space Program Version 1.0 Launches Apr 28, 2015, 07:17 Zoom
 
FAR have always been a must have to properly play KSP. Now for v1.0 we have integrated heat on reentry, with realistic heat transfer, and FAR becomes NuFAR with 1000% more awesomeness (check out the FAR thread on KSP forums for details).
That's a fantastic patch, and that game has really grown up, mostly thanks to its modder community.
 
Reply Quote Edit Delete Report
 
News Comments > Firefly Cast Returns for Firefly Online
13. Re: Firefly Cast Returns for Firefly Online Apr 20, 2015, 13:25 Zoom
 
jdreyer wrote on Apr 20, 2015, 12:48:
Close, but the big difference might be that the character Jayne wasn't homophobic. For example he's turned on, not disgusted by Inara's female clients.
That's because the series let you see his private side. I am ready to bet money on that these extreme right wingers are all into BDSM and other "funny" stuff. So many of them get caught all clad in latex while riding a young boy and shouting insults in german. Happened before
 
Reply Quote Edit Delete Report
 
News Comments > Chaos Ride Begins
3. Re: Chaos Ride Begins Jan 2, 2015, 12:32 Zoom
 
Ballistics was the fastest. Even F-Zero X felt slow compared to it. You could break the sound barrier all with warp-like effects... The gameplay itself though was poor and repetitive. But that speed ! At some point you had to know the layout of tracks since going so fast there was no way you could see anything coming.  
Reply Quote Edit Delete Report
 
News Comments > On Sale
11. Re: On Sale Dec 22, 2014, 06:23 Zoom
 
Never Alone is an automatic buy. Along with This War of Mine, these are the gems of 2014.  
Reply Quote Edit Delete Report
 
News Comments > Out of the Blue
19. Re: Out of the Blue Dec 16, 2014, 15:02 Zoom
 
Prez wrote on Dec 15, 2014, 18:33:
Hardcore and extreme metal can be the same way. I find that if you are a fan of the genre you tend to look more for the nuances that separate one song from another (yes, there IS nuance in extreme metal!). I have gotten pretty good at picking out one Cannibal Corpse song from another!
I'm a fan of Cannibal Corpse too and extreme metal in general, but you have to admit that maybe 90% of the bands out there (especially in U.S.) produce same sounding shit that is just aggressive to the ears without any good reason. That's also especially true for "hardcore" and "trü black" genres, where bands just dont get it and superficially copy the noise, without the music.
 
Reply Quote Edit Delete Report
 
News Comments > Mythos: The Beginning Trailer
5. Re: Mythos: The Beginning Trailer Oct 25, 2014, 19:13 Zoom
 
Yeah Amnesia set the bar for Lovecraft inspired games, i'd like someone to top that maybe in length.. That's difficult now to go back to lesser adaptations.  
Reply Quote Edit Delete Report
 
News Comments > King's Bounty: Dark Side in August
2. Re: King's Bounty: Dark Side in August Jul 8, 2014, 16:47 Zoom
 
While i enjoyed the KB series a lot (and that music !!!!!), there are times when a little bit of proper timing comes in handy. They are getting these out a bit too fast, with too little changes between each "episode" to make the new ones worthy.. Maybe that's time for 1C to take a breathe on that series and re-think the game engine, gameplay, graphic assets (which are too obviously reused). While i love those turn based HOMM-like games, too much of a good thing is bad.  
Reply Quote Edit Delete Report
 
News Comments > Hardware Reviews
1. Re: Hardware Reviews Jul 1, 2014, 14:41 Zoom
 
on "Megatechnews" review:
the Samsung Galaxy Tab S, the first ever tablet from Samsung that boasts the company’s signature Super AMOLED technology
My Galaxy Tab 7.7 seems to disagree. First paragraph and what i read is obviously non informed...
(edit) and the rest of the review is equally poor. They fail to compare it properly to the ipad air, they fail to quantify its advantage relative to its price premium (OLED goodness), etc. I'll stick to Ars and Anand...
 
Reply Quote Edit Delete Report
 
News Comments > Underworld Ascension Announced
13. Re: Underworld Ascension Announced Jul 1, 2014, 13:24 Zoom
 
Cutter wrote on Jul 1, 2014, 12:55:
Without any media and a lot more information I'm not going to get excited yet. This is awesome news, but how many times have we been let down before. Let's just see what the reality is first, mmmkay.
The guy got some of the greatest games of all times to his pedigree. Let's give him the benefit of the doubt.
 
Reply Quote Edit Delete Report
 
News Comments > Saturday Tech Bits
48. Re: Saturday Tech Bits Jun 29, 2014, 13:01 Zoom
 
dj LiTh wrote on Jun 28, 2014, 22:03:
It certainly goes back further then Roman times, Greek and Etruscan which that 'Roman' art is probably from. Its clear that WaltC has never picked up a history book.
Let's go even further back, to the first writings from Sumerians and Babylonians. We can cite Gilgamesh, for example, quite striking actually...
That makes it as old as written history. Of course what of prehistoric times, we can only guess.
 
Reply Quote Edit Delete Report
 
News Comments > Out of the Blue
1. Re: Out of the Blue Jun 22, 2014, 14:59 Zoom
 

And happy anniversary QUAKE. Just two years until it's 20th. Wow!
You dont make us look any younger, Blue. I remember playing Quake in makeshift LAN parties like it was yesterday. I strongly believe i havent aged since then.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen's Realistic Flight Explained
40. Re: Star Citizen's Realistic Flight Explained Jun 19, 2014, 15:24 Zoom
 
@SpectralMeat that's only true for atmo flight (with rudder connected to the plane's tail). For space flight there is no such rule, agility on each axis will only depend on where and how many thrusters you have.
In a space fight roll is mostly used to keep visibility and battelfield awareness.
I would also mention helicopters on which yaw can be very, very fast (dependant on tail rotor power basically).
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen's Realistic Flight Explained
35. Re: Star Citizen's Realistic Flight Explained Jun 19, 2014, 14:56 Zoom
 
jimnms, i was about to mention KSP too. I am a "sim jock" and i like the approach taken by Roberts here. I am certainly not expecting atmospheric-like flight, that would be very disappointing.
KSP is a good example of a fun, ultra-realistic simulator (yes, check it out, especially with some realism mods like FAR etc..). People love it anyway.
Here by taking a hard core approach, they'll allow skill progression for the pilots, a newbie will get his ass handed over by veterans unless he's a native space pilot The differentiation by skill is better IMHO that forced game mechanics ("level up", which in MMO's is translated into "pay to win")..
Let's see how that plays out over time. Also consider that bigger ships will handle like trucks, there it's less about 3D piloting skills and more about having a good team.
 
Reply Quote Edit Delete Report
 
News Comments > It Came from E3 2014, Part 6
15. Re: It Came from E3 2014, Part 6 Jun 14, 2014, 11:33 Zoom
 
nutshell42 wrote on Jun 13, 2014, 17:59:
MS could have created something like Steam, living proof that even without a forced tax like on consoles you can make a lot of profit off PC games; instead we got GFWL. MS can go and fuck themselves.
This ^
At one time they had all the cards in hand. Hardware, OS, studios, and even distribution channels.
Their clueless management let all of this go away and turn a blind eye at the market grabbing happening just after. I am glad i am not a MS share holder or i'd be quite pissed at them.
The positive side is thanks to this neglect the indies are taking over, injecting a fresh air of creativity in an otherwise very bland market. Look at what MS did with the Shadowrun license to understand why it's finally a good thing they abandoned PC games altogether.
 
Reply Quote Edit Delete Report
 
News Comments > Saturday Interviews
19. Re: Saturday Interviews May 31, 2014, 16:40 Zoom
 
harlock wrote on May 31, 2014, 16:02:
the issue is complex
So very true, and so many hormone-overloaded primates react without thinking around this topic, on both sides of the gender continuum.
I watched a few of her videos and she repeatedly states the obvious ad nauseam which gets tiring i admit. But still, that's the obvious truth.
I tend to play western CRPG or 4X games where there's a full choice regarding who your characters are, but for example on Mass Effect she is spot on, the whole marketing campaign was displaying male Shep, with no trace of female Shep.
I tend to like The Witcher for him being not even apologetic about his womanizing, and the strong women found in this game series. Beyond Good and Evil comes to mind too. Too few exceptions...
Latest mainstream stuff is still very much into testosterone tropes, which is fun when you are 14 year old but gets old quick after that.
 
Reply Quote Edit Delete Report
 
News Comments > Game Reviews
10. Re: Game Reviews May 24, 2014, 03:48 Zoom
 
Good to see some people keep a strong creative direction and make no compromise while delivering polished gems such as Bastion or Transistor. Even if i have a huge backlog of not-even-started stuff i'll buy that one at full price to show my support.  
Reply Quote Edit Delete Report
 
News Comments > Watch Dogs Videos
51. Re: Watch Dogs Videos May 24, 2014, 03:21 Zoom
 
TheWitcher wrote on May 24, 2014, 03:14:
I'm a bit worried about the phrases in that launch trailer.

"Remarkable" -IGN

Yeah, probably the whole quote would be "Remarkable how this is way over hyped"
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Gameplay Trailers
84. Re: Star Citizen Gameplay Trailers Apr 12, 2014, 08:10 Zoom
 
Drillo wrote on Apr 12, 2014, 05:22:
Harm and Good are subjective terms among many other things and this being a new AAA game done with out all the suits and baggage. It does call for some caution and wait an see approach BUT not blind caution. Given i have seen more harm done by Publishers and Shareholders for decades in the gaming industry.
Because exposing the same to a dumb mob is any better ? Dont rush to false good ideas. Of couse dumb publishers have been the bane of this industry. That doesnt mean being naive and showing unfinished code to the masses... The result is always, always the same. I know, i have been there.
What you really want is truly independant devs. We do have that today and that trend is rising. Roberts is one creative guy, but seemingly no good at project planning. Once the initial funding (and then some) was closed he should have shut doors and only showed stuff to stakeholders (that includes some of the top kickstarters) until post-beta. At the moment all he's doing is making a fool of himself.
A thing you have to remember is the IQ of a mob is that of a 5-y old kid or something, the bigger the mob the more retarded the collective mind.
We do have other examples of indies who do things the proper way, and give us great products in the end because of good vision, and good project management.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Gameplay Trailers
79. Re: Star Citizen Gameplay Trailers Apr 12, 2014, 04:46 Zoom
 
While i share the skepticism, and the view that Roberts seems to be poor at project management, i still reserve my opinion on that game for when it's actually released (or at least the Squad 42 part).
Disclaimer: i am a dev, i fully know how deceiving an unfinished program can look, i learned to never show in-progress code to anyone outside the project team which includes some very select end-users for agile feedback but NO ONE ELSE especially upper management or marketing (and certainly not other end users !).
I know that's the trend for crowd funded projects to communicate continuously to everyone (and not just stakeholders), some day they will realize that does more harm than good.
 
Reply Quote Edit Delete Report
 
204 Comments. 11 pages. Viewing page 1.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 ] Older >


footer

Blue's News logo