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User information for HappyWulf

Real Name HappyWulf   
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Nickname None given.
Email Concealed by request - Send Mail
ICQ 818399
Description furry, lol!
Homepage http://
Signed On Feb 8, 2010, 09:12
Total Comments 10 (Suspect)
User ID 55508
 
User comment history
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News Comments > Heroes of Newerth Launches Wednesday
12. Re: Heroes of Newerth Launches Wednesday May 11, 2010, 06:04 HappyWulf
 
If you're looking for a good DotA variant, seriously try League of Legends. It's actually a well made and BALANCED -VARIANT- instead of an outright clone like HoN is. LoL also has a much better community. There are ass hats in every game, but in LoL you'll have much less of them and sometimes you'll even find people who will be chatty and friendly, and might even stick around post-game and talk you up for 10 minutes or send a friend request and play with you in the next round.
And, as I've mentioned in a past post, the actual GAME is way better in LoL then it is for HoN. The mechanics under the hood for LoL blow HoN away... AND it's free. Ask some friends and see if any of them play LoL... then ask them to train you. Most of the time people would be happy to guide someone who's genuinely interested.
 
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News Comments > DotA Dev's Valve Announce Soon?
6. Re: DotA Dev's Valve Announce Soon? May 3, 2010, 06:02 HappyWulf
 
That's because IceFrog did not create the DotA game type. If I remember correctly it was made by a guy who did it as a StarCraft Mod, but he died in a motorcycle accident. The DotA map for War3 is a compilation from many many many map makers, and IceFrog just took the most robust version, slapped his name on the splash screen, and added a few more features to it as everyone before him had been doing.

In my opinion, HoN is a steaming pile of crap. Demigod was nice, but buggy and they didn't support it enough post-launch. And LoL was unbalanced and fusterating in beta, but now I feel like it's the strongest most balanced entree to the genre and support it fully. (I play it almost daily, and have given Riot about $80 for the amount of fun it's given me and bought some character skins with the cash)
 
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News Comments > Steam Top-Sellers
11. Re: Steam Top-Sellers Apr 12, 2010, 04:02 HappyWulf
 
Very happy to see Plain Sight on there. It's such a blast, I even got my own dedicated server for it (Gamer Furs - Steam Group)
It's also nice to see M&B on there. I need to put some more time into that, but PS, Fallen Earth, BFBC2, LoL, and AI War are taking up all my time... And Mass Effect 2 begs to be finished.
 
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News Comments > Heroes of Newerth Open Beta This Week
17. Re: Heroes of Newerth Open Beta This Week Mar 30, 2010, 07:27 HappyWulf
 
Frijoles wrote on Mar 29, 2010, 09:54:
I've only played HoN, and yeah, it sucks. LoL apparently is bad as well, but not as bad.
Sure there are douche bags in ANY game. But I've only had ass-hats in only about 1 in 5 games of LoL (or 3 in 5 on a bad day, just being honest) Most of the time it's only apparent by people who give up too early (Rage quit!). Other times you get children taunting in the text chat, and accusing of feeding.
On the other hand, the other games played in these sessions range from in-jest mockings that are otherwise done in good humor, people saying how close they were from getting killed by you and saying good fight, and i n the best case scenarios you get both teams hanging out in the post-game lobby chatting it up about the battle they just had and how awesome it was with congratulations going all around.
If you're a newbie... play against some easy AI bots... I do this to experiment with new characters and item builds all the time too.
 
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News Comments > On Sale
3. Re: On Sale Mar 30, 2010, 07:14 HappyWulf
 
Forget about Quake.... I can't recommend AI War enough for people who like a good, deep, long 4X style RTS.... that is also Co-Op multi-player, with a great expansion that adds many new ships and a big ol' theme of the Golems. The main idea of the game is that you make a tactical choice for every planet you want to conquer. This is because every time you take a planet, the AI gets more pissed off at you... started sending stronger and stronger waves of attacks at you. The strength of these attacks are measured mainly by 2 things... the AI Progress ticker that goes up every time you destroy a key building the AI owns, or if the AI manages to destroy some of your key structures... and it's also multiplied by the number of planets that it does NOT control.
To crunch some numbers, the AI comes in 10 levels of dificulty, 'Standard' is level 7. The typical full campaign game has 80 planets... you start with 1, the AI gets 79. Or if you play with friends, each of you starts on your own planet in a nearby cluster. You each get a unique 'Special' starship, and you can steal the technology to make more from the AI. It's an impossible battle against impossible odds, and it's awesome. Cherry pick your fights, take only the planets with the best resources, and you can claim a stirring victory.

As for the expansion, the Golems are cool. The AI freaks out if you manage to capture and repair one, raising the AI Progress just for having it. But they are insanely powerful and you can use it to single-handedly take several planets.
 
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News Comments > PC Lost Planet 2 Confirmed
7. Re: PC Lost Planet 2 Confirmed Mar 29, 2010, 08:44 HappyWulf
 
Day 1 purchase... Sci-Fi Monster Hunter with guns! Even better on PC.  
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News Comments > Heroes of Newerth Open Beta This Week
8. Re: Heroes of Newerth Open Beta This Week Mar 29, 2010, 07:13 HappyWulf
 
peteham wrote on Mar 29, 2010, 06:17:
Wouldn't want to be without this part of the game, personally. Of course it sucks when you get into that occasional game where you go on an endless dieing-streak and get hopelessly far behind both on levels and items for the remainder of the game, but I don't think the game would be the same without it, really.
In LoL, I've played a couple of rather intense matches where my team would make a comeback at the very end, having lost our inner base turrets and our final building only having a few hitpoints left... We'd won because the other team got too cocky and we achieved an 'Ace' (when one team is completely wiped out and they're all waiting to respawn) which gave us enough time to push the creeps back into their base and counter attack. When they respawned we were able to keep them in their base to continue to push until we pulled off a win.
This would never have been able to happen if we'd been losing gold when we died. Keeping what you've earned keeps the game balanced if a game is very close. Even if your team is 5-10 kills behind, a comeback is still possible.
Also, if your team has lost one of your inner buildings that makes the other team's creeps get stronger if it's destroyed, and you're able to survive, then that building will respawn after something like 3-5 minutes, allowing you to bring your focus back to being on the offensive again as you recoup your losses.

There is 1 thing that you lose when dieing... There are 3 items that give you buffs every time you make a kill or get an assist. These buffs stack up to 20 times, and you get 2 stacks for a kill, and 1 for an assist. If you die, you lose 1/3rd of these stacked buffs... But you have to have the items that grant them. The upshot is that these items are very very cheap, and can grant stat boots that are greater then some of the more expensive items available... they also come with a secondary buff if you manage to cap it out at 20 stacks.
If you like the dynamic of risk vs reward from dieing, then use these items. The flavors come in +HP, +AP(spell power), and +Atk damage.

Also the shop is SUPER intuitive, easy to navigate, and very clean and helpful. You'll learn all the possible item combination in no time because of how well it's made. Click on an item and it immediately shows you all the combos it can be used in, and you can buy the item right there from one of the combo lists... you don't have to go hunting for it like in HoN. Even the icon designs are much better then HoN, they're clear, simple, representative, and you can tell other people what to look for and they'll be able to find it even if it's their first time playing the game. "Look for the Blue Tear Drop... get that, it'll give you a big mana buff. You'll find it in the Mana section."

Also, i like the graphics. =3 They're more FUN. and it doesn't take itself too seriously.
 
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News Comments > Heroes of Newerth Open Beta This Week
4. Re: Heroes of Newerth Open Beta This Week Mar 29, 2010, 05:52 HappyWulf
 
I hate to be an echo here, but LoL really is much much MUCH better. I could drone on as to why... but here's just a few things...

The first thing you notice is how awful the shop is set up. It's confusing and convoluted. The character's abilities have no 'oomph' to them, and many more things feel likewise 'watered down'. The fact that you LOSE gold when you die... Sure, you're opponent gets money when they kill you, that's part of the game. But why do you also have to lose money? That's just broken right there. The Unreal voice announcer is beyond annoying. To put that part in perspective, it's much less annoying when the female voice in LoL exclaims in a slightly surprised, but not over-the-top tone, "Aced!"... Compared to M-M-M-M-MONSTER KILL! I play LoL with the camera locked to me, so it follows me when I move.... this option does not even exist in HoN, and it made the game nearly unplayable when I went back to it. Say what you want about HoN having more characters, but LoL had 40 at launch and was more then enough! Then add into that they've started a habit of releasing another new character on every major patch, once every 3-6 weeks. LoL is nearing 50 characters now.

I'd also like to mention that I've played HoN a long while ago in an earlier form, and much more recently as of about a month ago. When I played it again just recently I took note of all these things that made me feel like HoN was the biggest pile of steaming dog crap that I'd ever given the benefit of a second chance.

I've been playing LoL since early and late beta, and since it's official 'launch' I play almost daily.
Also, I like the way LoL has done it's pricing.... FREE with the option to purchase characters with cash OR time-played points. And cosmetic-only costumes. As well as bundles at a nice cheap budget game price to unlock a chunk (or almost all) of the characters at the start. 10 free characters per week so you can try them all out to eventually find the ones you like and play well with so you know where you want to spend your time-played points at for free unlocks.
I like the fact that they leave giving Riot money for support of their game entirely up to you. Because of this gesture of good will and their superior game, I've already given Riot $90 I think. They deserve it. I've given LoL more time and have had more fun with it then any other game in years.

I also own Demigod, which had a good release, but just feels hashed together now and lacks much substance after having been playing LoL for the last half-year.

Finally, I want to admit that when I played LoL in it's early beta I felt it was horribly unbalanced and broken. When I gave IT it's 2nd chance it did nothing but please. What I'd felt were overpowered 'ultimates' were brought down to a more manageable level with less 1-hit kill power to them, and less restricting cool downs to compensate.
 
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News Comments > Star Trek Online Capacity Increased
26. Re: Game Reviews Feb 8, 2010, 06:04 HappyWulf
 
Prez wrote on Feb 8, 2010, 05:33:
Just curious, because I don't play MMO's, but I was wondering if the Starship combat feels like Bridge Commander in any way. It looks similar in some screenshots I've seen.
It's more like Pirates of the Burning Sea then anything else... Think of it as a sea battle, with a really DEEP sea. Cannon turrets with limited cover, it's still mostly 2-D space but you can go up and down kinda a little bit, and you can focus your shields to front/back left/right.
 
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News Comments > Star Trek Online Capacity Increased
23. Re: Game Reviews Feb 8, 2010, 04:36 HappyWulf
 
NKD wrote on Feb 8, 2010, 02:35:
Agent.X7 wrote on Feb 8, 2010, 01:32:
Also, there is no such thing as "DLC" in an MMO

Not true at all. EQII had DLC in the form of mini-dungeons that cost $5-$10 a pop.

I think the point is that all content in an MMO is "downloadable." Using the term DLC in relation to MMOs is pretty stupid and imprecise, honestly. The whole point of the term "downloadable content" was to distinguish between content that came on the disc, and content that did not. In MMO terms, "downloadable content" is vague and meaningless.
Pardon me if I come of as mean, but don't be stupid.
Everyone knows DLC refers to content that you pay extra for, regardless if it's on the disk when you buy the game or not. Don't forget all those cars you had to pay extra for that DID exist on the disc in that silly racing game, you were only buying a 108kb key to unlock said cars. There was no actual downloading of content involved.
DLC is 'premium' paid-for content which often can be simply cosmetic, or game-breakingly powerful items, or just novelty items... Or just new map packs, characters, ect.

This comment was edited on Feb 8, 2010, 04:38.
 
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