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User information for NetHead

Real Name NetHead   
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Nickname NetHead
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 3, 2010, 00:00
Total Comments 285 (Amateur)
User ID 55500
 
User comment history
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News Comments > "Do or Die" for Frozenbyte
10. Re: Aug 27, 2015, 17:45 NetHead
 
Cutter wrote on Aug 27, 2015, 11:20:
If they had stated the truth from the outset - instead of allowing people to infer... - and adjusted the price for a much smaller game all would be well. This is a problem of their own making.


They've been caught with their pants down.

They did build up a deserved fanbase with the previous games, can't say anything bad about the games or how they handled them.

Just like I can't help but see what they're doing now as taking a shit on that fanbase. They've been caught stealing from the cookie jar like a monkey with its hand stuck because it won't let go.

Trying to charge double the price of Trine 2 (yet more than Trine 1) with Trine 3, while hiding it by splitting the game up into two parts, while also saying they didn't intend on the game being short. Really, let that nonsense sink in.

It would have been a shitty thing to do even if they hadn't drastically changed the game itself, something which inevitably alienates more fans that it creates.

This it the kind of drastic change you would expect if the developer was bought by something like EA, since that didn't happen it's odd to see a up till then successful and praised dev pull something like that, maybe someone let to much manure goto their head.
 
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News Comments > Divinity: Original Sin 2 Kickstarter
32. Re: Divinity: Original Sin 2 Kickstarter Aug 26, 2015, 20:18 NetHead
 
CJ_Parker wrote on Aug 26, 2015, 11:25:
LurkerLito wrote on Aug 26, 2015, 11:01:
Larian has my support since they have actually successfully finished and delivered a good game that was done with a kickstarter.

A minor correction here: The first game was about 80% done when they went to Kickstarter for an "additional layer of polish".
Let's face it. They basically took advantage of the momentum back then. Kickstarter was very popular and Pillars and Torment paved the way right before them.
Would Divinity Original Sin really have been a much different game w/o the Kickstarter funds? Will Divinity Original Sin 2 really become a much different game depending on the outcome of the KS?

Seems very doubtful to me. I have no problem with them going for a because-we-can cash grab and the additional money might help a little here and there (e.g. marketing budget) but the actual *fate* of both games never depended on Kickstarter. Larian is strong and big enough to self-fund and self-publish.

I seem to remember reading something about how they had bet everything on the game, pretty much down to the kitchen sink, to the point where if it wasn't a success the studio would have ceased to exist and had heavily overworked themselves on it (partly due to the kickstarter). Presuming I'm remembering that correctly them going to kickstarter with D:OS, even if it was as you say at 80% completion, it doesn't seem so much a money-grab as "lets get more funding for more dev time in the hopes of lowering the chances of us going down the drain".

Also I've always gotten the impression they have been very receptive to and interactive with their community/kickstarter backers for D:OS, which in itself had an effect on the game, both that feedback and implementation of it, would not have been possible without the funding that accompanied it.

To say the extra $1,000,000 and the interaction with backers that came with it didn't have an effect (or worthwhile or whatever effect) on the game, at a point where the studio was in a make or break situation doesn't make much sense. If anything chances are that $1,000,000 made a bigger difference to the game than any of the other differences per $1,000,000 that went into it.
 
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News Comments > GOG Galaxy Client Updated
6. Re: GOG Galaxy Client Updated Aug 26, 2015, 08:12 NetHead
 
jimnms wrote on Aug 25, 2015, 21:05:
..I imported a game I already had installed, it reset it to "out of the box" conditions, which removed the unofficial patches and mods that I had installed. Then when I tried to re-install them, the client installed version uses a modified .exe which made me unable to install the patches because they look for and modify the original game .exe.

The kind of stuff you just described is an absolute deal breaker to me and such things is a colossal screwup and a ridiculously stupid way to do things.

Unfortunately that would be in line with a number of things GOG has done lately, whoever is behind a number of things, such as their installer, doesn't think things through or is just implementing someone's designs who has no business making decisions with anything technical related.

I installed GOG Galaxy a while ago but haven't really used it, just briefly looked at it as I don't really need or want it. Though still every time I installed a newer GOG release it would start up the damned Galaxy service (sarcastic "yay" that it runs as a service) which is really annoying. If I don't want something running on my PC then, shocker, I don't like something else launching it especially as a service as then you don't know it's running unless you go searching (or your firewall suddenly starts reporting something it trying to phone home).

I've just been hoping that it end up ok, though now I'm just hoping it ends up bearable which would mean improvements and changes in directions they seem to be taking.

From what you've said I have no interest in having it installed or using it. So figured I'd just uninstall it and yay, there is still GOG Galaxy crap all over the place.

Doubt I'll be trying it again anytime soon, and certainly not before I hear about it NOT doing the kind of things you've mentioned.
 
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News Comments > Evening Metaverse
2. Re: Evening Metaverse Aug 25, 2015, 06:29 NetHead
 

Considering how often this seems to happen it seems odd that anyone wanting to do such a thing would rely on Twitter or their API to begin with. It's not as if they couldn't get together or individually make something along the lines of a bot to search and store certain accounts/pages making public tweets which they then retrieve the data from.

It would pretty easy to make something like a "google of twitter" resulting in a site where anyone can search through archives of anything made public on the site.

Something like this would be worlds harder to shutdown than something like the Pirate Bay and nothing short of constant "are you human" checks to every visitor would be an inconvenience.


I also seem to remember something about Twitter also disabling API access to someone offering features Twitter decided to offer themselves, when dealing with a company that does that kind of thing why would you put yourself into a position to rely on them in any way.

 
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News Comments > Age of Wonders III Mod Support Plans
5. Re: Age of Wonders III Mod Support Plans Aug 21, 2015, 19:22 NetHead
 
eRe4s3r wrote on Aug 21, 2015, 18:40:
Pretty late to come with modding support... game is out for what feels a decade

I wonder if this means they won't be starting any more expansions. Maybe they were even waiting for expansion sales to get market penetration before releasing modding support.
 
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News Comments > Morning Interviews
1. Re: Morning Interviews Aug 21, 2015, 12:55 NetHead
 
In an act of stated symbolism, Fallout creator Todd Howard took to the stage at..

Wait what, I've read enough.
 
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News Comments > Evening Tech Bits
7. Re: Evening Tech Bits Aug 21, 2015, 06:31 NetHead
 
jdreyer wrote on Aug 21, 2015, 05:21:
Axis wrote on Aug 20, 2015, 23:38:
Where were SUV's and smoke stacks when the glaciers in the US melted?

Seriously, how can you argue this shit?

Someone who uses that kind of "argument" or logic, clearly hasn't bothered to look into it and doesn't care to, they've already made up their mind well before getting or seeking information. So save your breath, they are uninterested in being informed regardless of how much they may say on the matter.
 
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News Comments > The Witcher 3 Mod Tool Backlash
35. Re: The Witcher 3 Mod Tool Backlash Aug 17, 2015, 05:50 NetHead
 
InBlack wrote on Aug 17, 2015, 04:09:
A lot of people jumping to defend one side or the other, when it's not really about that. The Witcher3 with it's quite open world could really spawn a massive modding community, depending on the tools that are released.

Some have brought up the lackluster mod scene from W2 as a reason not to really support a W3 mod scene, which is ass-backwards. W3 is a much more capable game and engine and appears to be the most well sold and popular game of the series. It could potentially support a massive mod scene depending on the support of the developers. Especially since Skyrim is getting a bit long in the tooth now.

I think a large part is that they basically said they were planning on releasing, good, modding tools eventually. This raised hopes, created hopes, and of course got more people interested in the game etc. The disappointment is only adding some fuel to the fire.

The Witcher 3 being open world thus more suited to meaningful modding, compared to The Witcher 2, isn't the only reason for Witcher 2 not having a thriving modding community. There are people who say things like "Witcher 2 didn't have this big modding community so why bother with Witcher 3" thinking it's logical not to release the tools thinking the demand isn't there.

Which is a rather, obtuse way to look at it, and not considering many things. Not only was The Witcher 2 less suitable for modding but modding support took forever, any noteworthy interest in both the game and modding had died off by the time they finally released something worthwhile.

Also a modding community doesn't spring up over night, there are very few cases of games that end up with many mods/modders without having first build up such a community through previous games (often in the same franchise). Mod support doesn't guarantee an instant community, that's an exception and looking at the games that do it's easy to see why they do, taking something like Kerbal Space Program as an example (it's the kind of game that even at its core attracts the kind of people that want to build things). Something like The Witcher 3, Skyrim, Oblivion, any RPG really does not intrinsically attract "builders", Skyrim didn't get a modding community due to its tools, that community was already there waiting due to past games same it's predecessor, what those games did and did well was support and help those communities grow over many many years.

Lets not forget modders (at least depending on the complexity of the mod) are very much developers, and if you've ever met a developer and talked about what they prefer to use you'll know they're even worse than consumers about what they support, because they have to work with the tools and can settle into a way of doing things, a way of thinking even. Unless you already have a bunch already used to using your tools, and happy using your tools more are not going to come flocking in overnight, it takes repeated releases to show you have tools that won't require them to relearn everything down to the wheel for them to get involved in a new version/release. Getting an entire modding community on the first release with modding support is an unrealistic expectation even if it is the kind of game that attracts builders, for an RPG it takes time, it takes repeated releases to build a noteworthy, experienced and capable modding community.

So anyone, either the devs/publishers or just some armchair Joe, using a past game (especially one like Witcher 2, even without considering how long modding support took) as reason to not bother releasing or supporting modding in future titles (especially when the newer titles are suitable for both mass and meaningful mods) is being, silly, to put it politely. Taking one tiny tidbit and forming a thesis on it alone while ignoring a world of important influencing factors.

As that old crap movie said "if you build it they will come", well CD Projekt has not yet build it, "it" consists of more than just tools, it also requires something suitable to mod. This time they finally have something suitable to mod, though now they haven't provided the means. They still have not built "it". Even if they had it still would have been only their first release to be both suitable for and support modding.

So those I called "silly" should instead point to this being the last Witcher game (and potentially their last game with such modding potential) so it being to late to start building a modding community, they would at least have a chair with two legs to stand on. Though that's only the case if CD Projekt isn't going to release any more such games suitable for modding. This kind of experience and tech doesn't grow on trees, so they may as well put it to use especially since there is a demand as sales show not just for Witcher 3, though that's another debate.

Basically CD Projekt either completely screwed a pooch and messed up, or doesn't understand modding (hence the release of an "MSpaint" like modding tool), or someone is incompetent. Or they just don't care, possibly because they know they won't be releasing any more such games for a very long time, as in they don't even have plans to brainstorm one for future.

Though regardless of it all they did somewhat screw a pooch by strongly suggesting there would "RedKit" like modding and then handing out "MSpaint" like modding. It also screws themselves in that such a suitable game with good modding support would have been selling for many years to come, so a lot of lost potential which in itself can annoy people.
 
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News Comments > The Witcher 3 Mod Tool Backlash
13. Re: The Witcher 3 Mod Tool Backlash Aug 16, 2015, 16:45 NetHead
 
I remember reading a bit about the mod tools when recently released, also watching a video about the capabilities. In both cases I didn't bother reading/watching it all due to how limited they are.

There wasn't much point to them releasing them, definitely not with any of the hoopla they did.
 
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News Comments > etc.
2. Re: Thief Gold HD Texture Mod Aug 13, 2015, 07:24 NetHead
 
Some time ago I replayed though all the Thief games (excluding that last sorry excuse for a recent Thief game) using mods for textures, lighting, resolution even some sounds. Was not at all disappointed.

Even played some fan made missions like Thief 2X since the games hadn't worn out their welcome.

 
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News Comments > Morning Consolidation
10. Re: It’s been confirmed: competitive Call of Duty is ditching Xbox one for PS4 Aug 6, 2015, 17:40 NetHead
 
nin wrote on Aug 6, 2015, 09:39:
Sony is not “gobbling up third-party exclusives, it’s buying them,” says Phil Spencer.

Conveniently never mentions Tomb Raider.


ha. That's just scratching the surface, how about Microsoft flat out buying entire studios, nevermind exclusivity of a game timed or otherwise.

Also Phil Spencer needs to get something for his breath because it smells like he's talking out of his arse when he isn't being a crying black kettle.
 
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News Comments > Evening Interviews
21. Re: Evening Interviews Aug 6, 2015, 02:29 NetHead
 
With this whole Star Citizen / Derek Smart thing, I think anyone would have to have given Chris Roberts (aka The Chairman lol) credit for not getting into a public spat.

Though now with this that's no longer the case, now we just end up with two monkeys covered in shit from throwing it at eachother.
 
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News Comments > Might & Magic Heroes VII Second Beta This Month
5. Re: Might & Magic Heroes VII Second Beta This Month Aug 6, 2015, 02:16 NetHead
 
Cutter wrote on Aug 5, 2015, 22:29:
Still one of my fave series I've lost countless hours to. After 6 though, Ima definitely wait and see on this one.

For what feels like ages I've wondered how it would turn out if they went back to 2D, and put that graphics budget into absolutely great artwork remaining while faithful to the series. Then made it more similar to HOMM3 but without its weaknesses.

My mother's loved HoMM3 since it was new and still plays the hell out of it, I'm sure she's not the only long time fan who would love something more along those lines. It's also not as if going to beautiful 2D art would stop it getting more fans, that would also make it playable on many tablets (as long as they didn't gimp the desktop interface due to also wanting a touch interface).
 
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News Comments > Dark Souls III Gameplay Trailer
4. Re: Dark Souls III Gameplay Trailer Aug 4, 2015, 15:48 NetHead
 
Tipsy McStagger wrote on Aug 4, 2015, 15:21:
These games are great for combat and gameplay..

In the first game it was superb, can't really comment on the second (I couldn't play the second because From Software did such a good job it wouldn't even work properly and people mentioning it/looking for support on the Bandai Namco site got banned).

Though going from knowing the first very well to that looks like it's going downhill, quite badly. The gameplay/combat in Dark Souls is critical, sure the setting, themes and all that is great but it's the combat that keeps you going and even replaying.

A number of things they showed there are seriously going in the wrong direct, for my opinion from Dark Souls 1 anyway. That was far to arcade like with an obvious example being at about 1:31, some spinning attack where the weapon goes into no-clip, really, that's like "Headshot!!" in a Thief game. That's just the most easily pointed out example, it's all over the gameplay they showed there.

To get combat right the way Dark Souls 1 did is damned hard to do, convincingly portraying metal on metal, metal on flesh, weight of the weapon, weight of the armour. You have to get all the minutia right (or at least the vast majority), so much of it is in the details with that king of combat and they don't have it in that video.

Perhaps someone "jazzed" it up as a trailer, who knows, but in that video it's lost the appeal of combat from Dark Souls 1 for me at least.

I'm not saying it won't do well, it will probably do better than ever, being more "accessible" with more "flash", "action" and so on whereas DS1 combat was almost all about substance excluding a few things like some boss moves.
 
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News Comments > Star Wars Battlefront Fighter Squadron Teaser
9. Re: Star Wars Battlefront Fighter Squadron Teaser Aug 3, 2015, 22:51 NetHead
 
Task wrote on Aug 3, 2015, 20:17:
I fear a future X-Wing or TIE fighter by EA. Just imagine it - energy management would be made less important, and your ship would regenerate health.

Are you kidding, energy management would be critical, and they would charge you for it like fuel.
 
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News Comments > Call of Duty: Advanced Warfare Trailer
2. Re: Call of Duty: Advanced Warfare Trailer Aug 3, 2015, 22:50 NetHead
 
lol, just lol.

All I will bother saying is, how I don't like well known actors being in games. They're not needed and don't do anything but jack up the cost in an insane way compared to any benefit, to the game.
 
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News Comments > On Sale
20. Re: On Sale Aug 2, 2015, 23:56 NetHead
 
Squirmer wrote on Aug 2, 2015, 19:18:
harlock wrote on Aug 2, 2015, 14:59:
story going around was that it got changed big time some point during development, im assuming to make it more "appealing" or whatever
It had a lot of developer turnover. I think it had like 3 different project leads at various times, so it's just a mess of ideas with no coherence.

I also remember it going something like that, I don't remember the reasons for each time but it was a complete mess. Perhaps the worst part is the people who finally finished making it were the worst that could have made it.

They knew and cared nothing about the franchise and hired people for their little clique more than anything else.

This thing had a very public "train-smash" sign on it long before its release and still ended up a complete wreck.
 
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News Comments > Morning Tech Bits
6. Re: Morning Tech Bits Jul 31, 2015, 12:37 NetHead
 
Regardless of the validity of AMD's argument/complaint, reading the following as the start to it all...

AMD’s gaming scientist Richard Huddy...

I can't help cringing, I'm sorry it's embarrassing, it's stupid, it's up there with "The Chairman", hell it might even be worse.

"gaming scientist" lol


"gaming scientist" hahaha


"gaming scientist" wtf

Point there being, no it's not getting any less ridiculous the more you hear/read it.

edit,,

Though if you ever did look into that Crysis 2 tessellation nonsense, it is a great example of Nvidia getting things done to screw a competitor. Basically at the time NV had put a lot of eggs into tessellation performance on their hardware so that's where they shined. It's also not the only example of a game with some tie to Nvidia during that period suddenly tessellating the hell out of flat objects or even things which aren't visible.

This comment was edited on Jul 31, 2015, 12:43.
 
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News Comments > Worms WMD Revealed
4. Re: Worms WMD Revealed Jul 31, 2015, 11:57 NetHead
 
harlock wrote on Jul 31, 2015, 10:32:
used to love playing this in hotseat mode

That used to be insanely fun. Bunch of us doing that many times switching seats and killing eachother.

Also customised every single weapon to be deadly but all still balanced to eachother. That was perhaps one of the best things about the game how you could customise all the weapons with such detail, even things like weapon drops.

Had also made teams of worms, with very serious and sensible names such as "The Dickheads" who had "members" such as "Woody", "Hardon", "Limpy", "ED" and of course their leader "Dickhead" himself.

The game by default was fun, but once customised in every detail you want it became a whole new kind of chaotic fun.

Haven't at all been impressed by the newer ones, I haven't checked them all, it's hard to even keep track with releases and re-releases, but each one I did try seemed like they didn't know what made the game good, for me anyway and the 3D worms nonsense, just don't even bother pirating that junk.
 
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News Comments > Evening Interviews
4. Re: Evening Interviews Jul 29, 2015, 22:40 NetHead
 
Bill Borre wrote on Jul 29, 2015, 20:42:
I'll always love Peter for Magic Carpet. That game was awesome.

Populous
Syndicate
Theme Park
Magic Carpet
Black & White

and

Dungeon Keeper


A bunch of other stuff also but to be so involved in those games is really impressive. In a way it's sad how it became all talk and no delivery, though even if he had delivered on the hype on some of his more recent games I wouldn't have thought to much of them.

Don't know what changed, Fame? Wanting to one up the previous thing? No one to hold him back in reality?...

While I wouldn't trust a single word he said about an up-coming game, I would say games are better off with titles like those not just because of the memories for those who played them in the day, but on the whole for gaming.
 
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