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Real Name NetHead   
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Nickname NetHead
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 3, 2010, 00:00
Total Comments 105 (Novice)
User ID 55500
 
User comment history
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News Comments > Evening Tech Bits
7. Re: Evening Tech Bits Oct 1, 2014, 21:10 NetHead
 
nin wrote on Oct 1, 2014, 20:05:
mag wrote on Oct 1, 2014, 19:48:
[VG]Reagle wrote on Oct 1, 2014, 19:35:
What the f$#k happened to Windows 9? I guess Microsux doesnt know about the even number curse?

Apparently the whole decision was as simple as the fact that there are a lot of programs that look for something as stupid as

// Checks if Windows 95 or Windows 98
if (windowsVersion starts with 9){
do stuff
}

If that's true (and I have no reason to doubt you), that's a fucking riot!

It might sound strange but if that's the case it actually makes some sense and it's not entirely Microsoft's fault. As someone else posted a link, some stupid devs search for older Microsoft systems by looking for "windows 9" (think "Windows 9*") at the start of the name as in "Windows 98" and then give an error because it's not supported by the program.

So in a way you have to hand it to Microsoft for knowing that stupid devs out there do crap like this, or more specifically in that way, and want to avoid programs from said stupid devs giving arbitrary error messages and exiting despite the program being able to work perfectly.

On the other hand one can't help wondering if instead calling it "Windows v9" would have worked just fine, integer be damned.
 
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News Comments > Dragon Age: Inquisition Trailer
3. Re: Dragon Age: Inquisition Trailer Oct 1, 2014, 20:36 NetHead
 
Leper wrote on Oct 1, 2014, 20:21:
Wow, I thought I was watching a video of Witcher 2 from the look of that UI.

...not to mention the alchemy and harvesting ingredients. What game is this, it's like they don't even know anymore. "Hey guys that Witcher game seems pretty popular, lets add something from that like we already have from a bunch of other games." It's like they're creating a Franken-game.

Regardless of how good or bad this turns out, it would have been nice if they did this under some other name and finally made a Dragon Age Origins sequel.

Cutter wrote on Oct 1, 2014, 20:07:
...How goddamned hard is it to make a good horse - particularly with budgets like this?

I think even Oblivion had decent horses, remember running around on horses with NPCs, hell I think there were even mods to call your horse and ghost horses etc.

In a strange way I feel a little sorry for EA, the same way you would feel sorry for a retarded dog eating it's own excrement. They're so determined to add things from games that are successful thinking that will make the game sell, rather than thinking a good game sells, or just missing the point as to why some games sell or have such a fanbase.

Like The Elder Scrolls, which the Inquisition reeks of, though what made that as popular as it is today is that it's been so modder friendly, if it wasn't for it being so moddable it wouldn't have even remotely the fanbase it enjoys today. EA completely misses that and sees "open world etc" and even if they do see that it's something they won't do because the way they'd see it is them competing with the customer because they then can't charge for stupid DLC which the community could just dupe for free if not do better.

Oh just wait until EA comes up with a plan to let extensive modding take place as long as its distribution is exclusively controlled by them on a "for sale" basis with them taking a cut of each mod purchase.

This comment was edited on Oct 1, 2014, 20:54.
 
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News Comments > New AMD Catalyst Drivers
1. Re: New AMD Catalyst Drivers Sep 29, 2014, 23:27 NetHead
 
After waiting 5 months since the 14.4 drivers I was hoping for fixes for things like constant BSODs even just from Youtube, and for someone else on a new card for the past 2.5 months daily system freezes, new Firefox crashes, oh and heaven help them if they enable the screensaver.

Wonder how much longer (months, years?) I'll have to stick with 13.12 to avoid one or another serious problem, excluding playing a bunch of older games since I've pretty much given up there.

But hey, they've improved performance by 4% in a benchmark, that makes it all worthwhile.

Next time I upgrade I don't see myself buying another ATi/AMD.

edit....
Downloading and "Server can not guarantee its resuming capabilities. Response is invalid."

Not even supporting resume, yet another cherry on this cake.

 
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News Comments > Path of Exile Boasts 7M Players
11. Re: Path of Exile Boasts 7M Players Sep 26, 2014, 13:43 NetHead
 
Best ARPG by far, if anything it's a little to good at sucking you in.

The only problem I'd currently moan about though is if you're out of the game for a while and they update the skill tree (inevitably), causing all your high level characters to have their skill trees reset, it's like climbing a mountain to get back into it. Redoing a bunch of high level characters from memory is impossible, they really should have let you see what the character's old skill tree used to be like so one can at least get back into it by reasonably recreating the characters skill tree as best and easily as possible.

Also something that I've always though, from back in the beta even to this day I still think they should have released a single player (offline) version, I know loads of people who don't have internet access for gaming but would snatch up and pay for a retail offline version of this in a heartbeat. For the relatively tiny amount of extra work they would have made a lot, including more fans.
 
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News Comments > Wasteland 2 Earns $1.5M
17. Re: Wasteland 2 Earns $1.5M Sep 24, 2014, 11:25 NetHead
 
MoreLuckThanSkill wrote on Sep 24, 2014, 10:19:
...$1.5 mil is not even a drop in the bucket compared to mainstream games, this will do nothing to convince studios to do a triple A level RPG.

If they have any sense it should. In the Kickstarter they asked for 0.9 million and got 2.9 million, then despite most of the backers already owning a copy it's still selling well without any advertising worth mentioning (I've seen and heard of zero). Just imagine how this would be going if it had the budget and hype of something resembling a triple A game, though don't really have to imagine, just look at how Dragon Age 1 was received (and that was a new I.P).

The problem, or one of them I think, is marketing often acting far beyond any sensible purview. Marketing is altering products around their marketing rather than doing what they should be, marketing around the product to sell it. Marketing follows trends (as they perceive them) so anything they have their claws in will never be a push forwards and forget about going "backwards" to an older game type.

I also think one could rightfully throw things like Divinity OS in the same bucket, for a "niche" genre which is supposedly dead there seems to be a lot of sales and even multiple games each raking in millions without any advertising machine behind them.

It seems more like a situation where the big guys and their marketing check-boxes are shouting "This genre is dead" while repeatedly hitting it back to the ground despite it continually getting back up. For heavens sake it's already past the point where fans have had to go out and search for such games and even fund them, any of the developers/publishes who don't see a lucrative market in this genre(for a good game) is blind.
 
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News Comments > Borderlands The Pre-Sequel Trailer
4. Re: Borderlands The Pre-Sequel Trailer Sep 23, 2014, 21:50 NetHead
 
That video looked and sounded so, so boring.  
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News Comments > Legend of Grimrock 2 Next Month; Preorders Underway
3. Re: Legend of Grimrock 2 Next Month; Preorders Underway Sep 17, 2014, 10:15 NetHead
 
Wetworks24 wrote on Sep 17, 2014, 09:24:
Enjoyed the first one but not happy with the price increase. Went from $15 for the first one to $24 for the second...

Well I'd say it depends on the content and quality. The game may be bigger/longer, more indepth etc which would justify the higher price.

I suspect that's the case going on what I know about them, also a small indie dev can't afford to do an unjustifiable money-grab as fan backlash on their next game could sink it and thus the studio.

The first game at $15 was great value for anyone who enjoys the type of game. I'd be surprised if they've overpriced the game at $24 relative to the first at 15.

Personally I'd be far more inclined to raise issue with prices on things, or rather crap, like that horrendous money-grab "Z" remake, Sacred 3 etc. Might not be a bad idea to at least wait and see what the game offers before blasting it over a $24 price tag when there's no indication that it will be some kind of rip-off.
 
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News Comments > Alien Isolation Trailer
3. Re: Alien Isolation Trailer Sep 11, 2014, 19:10 NetHead
 
I'm just taking a wait and see approach for this, not due to past games but because while I hope it's good, A.I is piss poor in gaming lately. At least in the sense that its made no progress in what, a decade easily probably more and has even devolved in many cases.

A.I in games is one of the things that's always most intrigued me and the most impressive thing when done well, though I don't even remember when last I was impressed. Since they're making a deal out of the A.I in this I know I'm going to be paying attention to it and expect to be sorely disappointed by a faux A.I which is nothing impressive and supplemented with to much scripting.

Though I also think that's a problem with the whole premiss and design of the game, if the A.I was any good at doing its job, the player wouldn't stand much of a chance of surviving for even a while, minutes if they remain true to the Xenomorph canon. So something has to give, either A.I giving way to scripting, the Alien being sub-par or the player being able to fight it off, or a load-game-fest in the hopes of delaying one's inevitable death.

Well this is why I've even avoided thinking about it, there has to be a compromise somewhere, guess that's okay as long as it's decent and fun in the end.
 
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News Comments > Star Trek: Alien Domain Announced
4. Re: Star Trek: Alien Domain Announced Sep 11, 2014, 10:45 NetHead
 
Whenever Star Trek comes up in games I always think of Elite Forces. I'm not one of the huge Star Trek fans though Elite Force 2 was great fun.

Since then every time Star Trek has come up in games I've been disappointed but this time it's almost as if that's their goal.

InBlack wrote on Sep 11, 2014, 09:46:
MMORPG. check.
browser-based. check.

Could it be any worse. I'm tempted to say sure it could be a port of a mobile game (or just designed to be mobile compatible), that would be worse, then again it is a browser game and I didn't notice anything ruling out mobile devices as a target. So it could actually get worse.

I wouldn't be completely surprised if that was the case, it seems to be going with the "lowest common denominator" for the largest target logic.
 
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News Comments > Microsoft to Acquire Mojang for $2B?
34. Re: Microsoft to Acquire Mojang for $2B? Sep 10, 2014, 10:41 NetHead
 
Bundy wrote on Sep 10, 2014, 09:30:
Although, I'm not sure this is a good fit, Mojang is essentially one game. Wouldn't MS be better off trying to buy Valve, acquiring Steam makes much more sense than Minecraft.

Selling for 2 billion makes perfect sense if given half the chance, one could just start something new without any pressure and the entire family line could retire.

Buying it for 2 billion though seems ridiculous, a complete waste of money, though I'm not a Minecraft fan so...

As for Microsoft buying Valve/Steam that makes more sense, it may even have the nice side effect of people treating it as it deserves and not like some holy, do nothing wrong, messiah.

From a Microsoft perspective the benefits of buying Steam should be as obvious as putting on cloths before making public announcements, that's something they could integrate into Windows and really make a song and dance about while also keeping it off Linux et al.


InBlack wrote on Sep 10, 2014, 09:42:
Maybe they want to integrate some version of the game into their next OS? Thats the only way this deal could make any sense. Although with how Microsoft has handled PC gaming so far, incompetence and pure stupidity could also be a pretty good bet.

Possibly but chances are they would more likely do something along the lines of making Minecraft Xbox exclusive, the PS4 is eating their Xbox alive and without some serious trump cards it will only get worse. Especially if history is anything to go by, last time Sony entered the PS3 a year later than the 360 and had well known disadvantages like price and being hard to develop for yet by the end they still caught up when sales were counted. This time they've left Microsoft eating their own dirt right out the starting gate before even considering that this time they have none of the disadvantages but do have advantages.

The problem with Microsoft and PC gaming is that they see PC gaming as competition at least as much as an asset, due to not only being vested in console gaming but, I believe, the person responsible for gaming at Microsoft controls both aspects (their console and PC gaming) and seems to be of the mindset that taking from their PC gaming benefits their console gaming, exclusives being an obvious example.

To Microsoft PC gaming is an asset as in using gaming to help keep people (at least a relevant group of them) using Windows or even certain versions of Windows thanks to things like DirectX. It's one of their many doors/locks trying to keep people in their MS-OS ecosystem, along with many others some as simple as document formats. When Microsoft says they care about PC gaming that's how they care about it, as a one of those doors/locks and won't care about it (read demonstrate via actions) in a way that benefits anyone but themselves so long as that's the case. If anything Miscrosoft has been trying to build more walls around their ecosystem lately more than ever. Perhaps they're a little jealous of how Apple has things locked down and locked in.
 
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News Comments > Evening Mobilization
12. Re: Evening Mobilization Sep 10, 2014, 08:34 NetHead
 
Beamer wrote on Sep 10, 2014, 02:16:
Tim Collins wrote on Sep 9, 2014, 21:02:
They blew it bigtime by not using sapphire in the phones

Why?

Sapphire is super scratch resistant but pretty brittle.
What do you see more of? Scratched phones or cracked phones?

Sapphire will help the scratches and increase the cracks.

Used to have a watch with sapphire and it was tough has hell, went through a lot of rough-housing and knocks without a problem. Though in fairness I suspect it was a bit thicker than they would like to use in phone screens but I don't know that for a fact. Perhaps if the screens had a thin scratch resistant layer it would help and end up with the best of both worlds, hard and strong.

Then again just adding a few out of the way bumps on the screen side would help prevent it getting scratched from being put face down on most surfaces, or even just making the screen slightly concave would do the same while also making bright reflections less of a problem. Though knowing Apple they would probably patent such bumps or curves in a heartbeat if... oh nevermind.
 
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News Comments > Raven's Cry Pre-Purchases
5. Re: Raven's Cry Pre-Purchases Sep 9, 2014, 17:04 NetHead
 
Gadzooks wrote on Sep 9, 2014, 15:27:
DRM on top of DRM

No thanks.

Companies that think they will benefit financially from using even more DRM, wont be getting my money. Outdated methods need to be made obsolete.

I remember their "Reality Pump" DRM in Two Worlds causing problems for people, limited activations and changing basic hardware will cause you to use up activations resulting in having to deal with "support" just to install/activate something you've purchased. All while pirate copies worked flawlessly.

No idea how it will work in Raven's Cry but that Reality Pump/limited activation was apparently standard practice for them at the time so unless they state otherwise I'd have no problem presuming it still is standard practice for them.

 
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News Comments > Chaos Rising Removes GFWL
15. Re: Chaos Rising Removes GFWL Sep 6, 2014, 09:56 NetHead
 
Verno wrote on Sep 5, 2014, 12:11:
I barely even notice getting a Steam achievement, still haven't added an option for a sound notification after all these years.

Never seen the point to or like this "achievement" stuff. Personally I think it's worse than quick time events, if it lets you know via a popup message or something, even the Q.T.E's that obviously don't belong in certain games since it's even more immersion breaking and adds nothing.

Also "achievements" they're called achievements, let that sink in.

They're like the game industry's version of a bonehead painting speed stripes on their car.
 
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News Comments > Ships Ahoy - PC Dead Rising 3
6. Re: Ships Ahoy - PC Dead Rising 3 Sep 6, 2014, 09:02 NetHead
 
Zanthar wrote on Sep 6, 2014, 07:34:
The "Official" 'Please post your issues here' thread on steam is over 1,200 posts and it's only been a day. Found here

That sounds pretty damming, on top of the poor performance of the port.

Also the fact that Capcom is is doing "support" through a single forum thread, on Steam no less, which seems like it will have thousands of posts within days is utterly absurd. Any back and forth will be impossible for trying to fix someone's problem and it only takes a few reports so see it isn't limited to any specific hardware or OS.

Ironic that at the end of their opening post is "Rules" which goes on about keeping it easy to track issues, reported by the thousands in a single thread... sure.

They knew they had a lemon when releasing it and this is their idea of supporting it, pretty shocking. Also if they didn't know they had a lemon that's even worse because it's painfully clear that any testing would have shown it.

I don't really have an strong opinion about Capcom one way or the other, or at least I didn't but if this is how they do things I sure as hell won't buy something Capcom related unless its already done the rounds extensively without setting itself on fire.
 
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News Comments > BlizzCon 2014 Virtual Tickets
2. Re: BlizzCon 2014 Virtual Tickets Sep 4, 2014, 23:42 NetHead
 
That's quite shocking and sad. Blizzard really thinks people would pay anything, let alone that much to watch some "thing", the sad thing is there no doubt are some who are such rabid fans that they would and Blizzard is happy to bend them over and...

I don't know how Blizzard has such a fanbase, same with Valve frankly.
 
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News Comments > GOG.com Revamped
3. Re: GOG.com Revamped Aug 27, 2014, 22:17 NetHead
 
The GOG.com website wasn't great or bad, though with these changes it has objectively been changed for the worse.  
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News Comments > Sims 4 Specs (and Pancakes)
3. Re: Sims 4 Specs (and Pancakes) Aug 27, 2014, 22:15 NetHead
 
Rhino wrote on Aug 27, 2014, 20:39:
Aside from the lack of review copies being sent out, which is never a good sign, there is also this:

http://ts4news.com/post/94541924952/89-features-missing-from-the-sims-4

I don't play the Sims, only know very little from what someone who likes it has told me, though that seems like quite a harsh list of missing things.

Looking at it I can't help wondering how much from that list will turn up as DLC along with declarations of "finally making X possible" "hard work" "due to fan demands" etc.

Also some of those things listed suggest the game/engine is pretty poor or strangely limited if true.

Some irony in this "32-bit executable - TS4 is not 64-bit" when the requirements list a 64 bit OS and 4GB of RAM. If it really is only 32 bit it will only be able to access 4GB of RAM including GPU/graphics RAM so 4GB of system RAM can not be fully utilised.

If such things from that list are true this seems like quite a mess with lots of room for speculation, the kind people love to draw in regard to EA, deservedly. They might not be doing the "power of the cloud" nonsense like they did with Sim City, though is seems like there is other nonsense in there.
 
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News Comments > Evening Consolidation
3. Re: Evening Consolidation Aug 15, 2014, 04:22 NetHead
 
btallas wrote on Aug 14, 2014, 20:57:
...Weird to call out microsoft when they do the same when they can.

Yup, pot and kettle situation. Though have to say at least they aren't making ridiculously stupid and transparent statements like Microsoft regarding resolution, the way they're going on it's either complete stupidity (or treating their customers as such) or utter ignorance about tech relevant to their industry.
 
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News Comments > System Shock 2 Turns 15
23. Re: System Shock 2 Turns 15 Aug 12, 2014, 13:05 NetHead
 
Task wrote on Aug 11, 2014, 19:05:
Bioshocks are just poor imitators. Nothing compares to the horror of playing System Shock 2 for the first time..

I'd say Bioshock can generally hold it's own but to me it never felt like a spiritual successor to System Shock, it just isn't on the same level.

The keyword there I'd say is horror, I can even still remember the horror (joy) of playing the System Shock 2 demo, nevermind the whole game. System Shock did great with it's whole horror and thriller aspect, Bioshock is more of an attempted thriller with zero horror.

On the System Shock note I always end up thinking of Routine which does look like a great spiritual successor. Strangely the site seems to be down (http://www.routinegame.com) but there are still videos on youtube (https://www.youtube.com/user/LunarSof/videos)
 
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News Comments > etc.
2. Re: Havok Providing Technology for.... Aug 12, 2014, 12:47 NetHead
 

Can't really put down Havok (especially when there's stuff like PhysX running around) though it's a bit sad that all these large companies haven't made some move to all help improve and push some open physics that would benefit them all and the industry as a whole.

With the amount of money, resources and talent all these huge companies have, they could each contribute what would be a relatively minute amount for them to something like Bullet Physics, or even together start their own open physics, ala-OpenGL, and positively raise the bar for all their own games in the process.

With such clout and widespread usage it would also be enough to get hardware vendors to fully support it, even nVidia would have to or get left behind.
 
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105 Comments. 6 pages. Viewing page 1.
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