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User information for NetHead

Real Name NetHead   
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Nickname NetHead
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Feb 3, 2010, 00:00
Total Comments 182 (Novice)
User ID 55500
User comment history
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News Comments > Carmageddon: Reincarnation Next Month
7. Re: Carmageddon: Reincarnation Next Month Mar 19, 2015, 00:13 NetHead
nin wrote on Mar 18, 2015, 19:33:
So I tried this again last week, and still felt like performance was horrible...

Well that is sad, it's the first thing I was wondering about having played a version I got my hands on a few months ago that also ran like crap without the visuals to justify the performance.

Maybe funding is an issue an they need more to continue, or maybe they are just taking a chance and releasing and moving on, either way it doesn't sound like the release I was hoping for.

Had really high hopes as Carmaggeddon 1 was one of those few games I'd put in the pile of best games ever.

With all the engine tech seemingly so cheap these days it would suck to have something so anticipated end up being a performance blunder.
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News Comments > Steam Top 10
7. Re: Steam Top 10 Mar 15, 2015, 17:19 NetHead
Dacron wrote on Mar 15, 2015, 14:25:
With sales like that I bet EA tries it's hand at a city builder!

Naaa, they'll probably just buy out a studio who's already doing it then with each iteration turn it into crap by letting marketing and check-boxes dictate game design.

Though eventually they'll likely also do away with the studio's name as it dissolves into the EA glob, presuming it manages to avoid the trash can full of old crap marketing thinks no one wants anymore.

This comment was edited on Mar 15, 2015, 17:25.
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News Comments > Descent: Underground Single-Player Details
11. Re: Descent: Underground Single-Player Details Mar 15, 2015, 17:16 NetHead
ViRGE wrote on Mar 15, 2015, 16:43:
Cutter wrote on Mar 15, 2015, 15:35:
These guys are totes dreaming they can pull off another SC.

Agreed. The vast majority of SC's post-kickstarter funding has come from MP ships. People will pay more for MP, so what they're doing makes a ton of sense for funding. But it's not necessarily what's best for the game, and it's a very slippery slope.

Many like doing only multiplayer, or at least focusing on it, as they see it as a cash cow for continued income with little work once it's up and running.

Quote wrote:
Underground's initial release will include a single-player mini-campaign that serves as a prologue to the full campaign

That sounds dodgy as hell as far as any single player goes, from that it could amount to single player being nothing more than the tutorial.

With wording like that I wouldn't give them a cent, not just because they aren't promising things I might want, but in general because they seem to be leaving things completely ambiguous and open for the own interpretation for later on. If they're doing it in regard to this, I'm happy to assume they're also doing it when it comes to other things.

It also seems like they're holding the main course, the meat and potatoes, basically what people want from it and they seem to know it, out of reach like some kind of stretch goal. Like the people who made Mechwarrior Online when they tried a KickStarter for some space ship game and one of the stretch goals was being able to fire your weapons, or something like that.
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News Comments > BAFTA Winners
17. Re: BAFTA Winners Mar 13, 2015, 15:08 NetHead
What a load of crap, where to start. Know what, it's not even worth it.  
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News Comments > Two Free Evolve Maps Coming
16. Re: Two Free Evolve Maps Coming Mar 13, 2015, 15:00 NetHead
Primalchrome wrote on Mar 13, 2015, 11:12:
Evolve is similar to Titanfall. It is a game with a fun, but very limited, gimmick.

I remember watching a video of this when it was still newish, all I could think was the entire thing seemed more like a community mod/gametype for UT rather than a game, a full game.

It's pretty sad and telling of things in a way that not only did they think this would be suitable as a full game but people are putting down cash for it. Two free maps, for what all seems like an old UT gametype mod, woohoo...


It's a variation of that gametype where one player becomes overpowered and the rest all gang up on them, whoever kills them takes their place becoming overpowered and hunted. Only difference is this old gametype still sounds like fun.
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News Comments > Titanfall 2 Confirmed
5. Re: Titanfall 2 Confirmed Mar 12, 2015, 19:36 NetHead
DangerDog wrote on Mar 12, 2015, 19:15:
I wonder if they'll be using source 2 or if they'll be sticking with their custom version of source on this one.

Since apparently anything made with Source 2 will basically have to be sold or made available through Steam, may complicate things like wanting to release anything exclusive for a console, it may even prevent timed exclusives.

I think any of this platform exclusivity is stupid though can see some avoiding that if they want to do any of that exclusive stuff.
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News Comments > MS: No PC Xbox Gold Fees
8. Re: MS: No PC Xbox Gold Fees Mar 6, 2015, 10:16 NetHead
InBlack wrote on Mar 6, 2015, 09:35:
Oh please Microsoft. Just. Dont. Stay away from PC gaming, you did more than enough already.

Wish developers would stay away from their crap too. Tying anything from your game to a Microsoft OS feature is asking for it to stop working when they abandon, change or break it.

They already have DirectX to help keep games on Windows, which they love using to force OS upgrades, for heavens sake don't give them any more ammo by integrating with more crap from them.

If Microsoft thought they had even a snowball's hope in hell of charging for this stuff they would and they'll have that chance if it gets enough traction.
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News Comments > Warhammer 40,000: Dark Nexus Arena Announced
12. Re: Warhammer 40,000: Dark Nexus Arena Announced Feb 26, 2015, 17:23 NetHead
Overon wrote on Feb 26, 2015, 07:01:
Does Game Workshop have some kind of shovelware quota? Can't they get some bidds from more established developers?...

It's gotten to the point I can't help wondering, at least a little, if Games Workshop either has a sordid reputation and developers won't go near them or Games Workshop has insane contracts that developers won't touch. Guess there are alternatives though none are any more flattering.

For me each time I've read something about Warhammer it's just a letdown, even scrolled right past this at first then though maybe it's something worthwhile, so much for that idea.
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News Comments > Morning Legal Briefs
7. Re: Morning Legal Briefs Feb 20, 2015, 11:15 NetHead
I seem to vaguely remember a time when Ars had such in depth technical articles you actually had to pay attention just to read them, following them even more so. Now opening the page it's "Dash cam police" this, "Facebook" that, "Revenge Porn" here, politics there etc.

I get that they were sold and now follow the numbers, it's just that, well it's not Ars anymore, as I used to see it anyway. You cant go there with the expectation of learning something, it's just news now, so may as well ignore it until some aggregator has a headline that catches you lures you into opening the site.

Maybe the interesting and useful articles are still there but I just don't see them buried in all the crap, there's no way I'm wading through all that "internet news" minutia in the hopes of something worth reading.

edit,,, Having a look now the most informative thing seems to be along the lines of "How to install Windows", wow, pushing the limits there Ars.

Admittedly I also saw something about a new Aliens movie which peeked my interest, while interested I couldn't help thinking, WhyTF an I seeing this on Ars.
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News Comments > Evening Consolidation
5. Re: Steam Summer Sale Begins Feb 20, 2015, 10:36 NetHead
Tulwinn wrote on Feb 19, 2015, 09:09:
Good to see Sony did the honourable thing and donated the money to charity anyway.

Honourable? They had no obligation, it was downright charitable of them.
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News Comments > DX12: 900% FPS Increase Over DX11 Claimed
83. Re: DX12: 900% FPS Increase Over DX11 Claimed Feb 20, 2015, 09:37 NetHead
HorrorScope wrote on Feb 18, 2015, 19:29:
Quboid wrote on Feb 18, 2015, 19:18:
Let me guess, it's a 900%* increase.

* In a very specific case which isn't remotely representative.

Most likely, but lets hope it is true as the 1440P Oculus is going to need some nuts to run it.

I'm not sure Quboid's guessing is really required. Just like Mantle allows over 10 times more draw calls, it doesn't mean games or hardware are suddenly going to be even 2 times as fast in general. Actually looking at 10 times and 900% I wouldn't be surprised if this Brad is just talking about draw calls and being a click-baiting tuckfard for attention.

This is probably all the Mantle stuff all over again, been there done that etc, also we won't be specific about the claims since people will just reply "already been done".

Anyone who hopes, nevermind believes, that going from one API to the next version is going to improve overall performance by any factor is, well I don't really want to say rude things right now.

The only graphics API news I'm remotely interested in is seeing why they're making a noise about the new OpenGL, or it's replacement or whatever (yes I'm trying hard not to use the word "Next", oh dammit)
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News Comments > Peter Molyneux's Vows of Silence
16. Re: Peter Molyneux's Vows of Silence Feb 13, 2015, 22:48 NetHead
Peter Molyneux definitely needs to be called out on his mouth writing cheques he can't cash, though that RPS interview was pretty disgusting. I didn't read it all, just the start then started to skim a bit here and there when I realised how big it was. It seemed rude, unprofessional and turned into an argument.

If anything it makes me want to hand it to Molyneux for sticking that out, I don't think I know anyone who would put up with an "interview" turning into a berating argument.
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News Comments > Galaxy Stress Test Tomorrow
7. Re: Galaxy Stress Test Tomorrow Feb 12, 2015, 09:56 NetHead
jimnms wrote on Feb 12, 2015, 01:06:
Mashiki Amiketo wrote on Feb 12, 2015, 00:42:
Galaxy is optional, you don't need to use it at all.

Not for some multi-player games. There is a lot of fit pitching going on about some newer games requiring the Galaxy client and to be logged in to play MP. Without the Galaxy client, being logged in and connected, you can't play MP at all, not even local. This isn't looking good, but hopefully GOG will do the right thing.

The question is did the multiplayer work in those games without GOG Galaxy. If their multiplayer worked fine without GOG Galaxy then I can understand people moaning about Galaxy becoming a requirement (I'm a long time supporter of GOG but I too would also cry foul then). However if multiplayer in a game did not work before Galaxy there isn't a midget stool to stand on.

Also about the "some newer games" as far as I know Galaxy currently only works with 3 games, the newer ones being "Double Dragon Trilogy" and "The Witcher Adventure Game". Without Galaxy Double Dragon either would not have multiplayer on the GOG version or more likely not have been released on GOG at all, The Witcher Adventure Game is a CDprojekt game (GOG's owner) so of course they'll use Galaxy, it's either that or Steam or make something of their own, ie Galaxy.

Suppa7 wrote on Feb 12, 2015, 07:03:
Julio wrote on Feb 12, 2015, 06:57:
Sorry GOG, I'm against galaxy and what it stands for. DRM free is all I need, leave the DRM to Steam. Hopefully Galaxy crashes and burns when five people show up to test it.

People don't care, we got MMO's, we got always online with diablo 3 and sc2...

People do care Suppa7, the fact that this topic is here, about GOG, is more than just proof.

Also Julio, currently I don't see how Galaxy equals DRM, multiplayer games require internet access and a system to manage them once on, though this goes back to my first reply. If the multiplayer worked fine without Galaxy then requiring Galaxy would not be the best way to go about it. If the game supports direct IP connections but is changed to require Galaxy that would be worth shouting about.

Also Galaxy in no way means multiplayer for all old games released by GOG will be revived or even possible, even being possible will have to be determined on a game by game basis. If a game is coded (in the source code) to connect to a certain IP for instance Galaxy will have little to no chance of getting it working. Sure one could start with a loopback but you would still need to know how to communicate with the game (basically simulate/emulate the original server and then translate every interaction into Galaxy and back), the amount of effort for any such game would not be worth it.

I'm not saying no older game will get it obviously but it won't be reviving every old games multiplayer.

Chances are Galaxy is more geared towards future games, for example there are loads of games released on Steam which some multiplayer element, be it mostly online or just co-op. These games, especially if from smaller/indie devs just use Steamworks servers for multiplayer which means if those games were released on GOG you would end up with GOG games that require Steam for multiplayer (ie they won't get released on GOG). Though if GOG has servers and features for multiplayer then those games can be released on GOG without either requiring Steam or the small/indi dev having to set up multiplayer infrastructure (which they usually won't, its time consuming and requires constant maintenance).

This means GOG becomes a viable platform for a bunch more games.

Galaxy doesn't mean DRM, just like multiplayer does not = DRM. It can potentially, just like the crap pulled in Diablo 3, SimCity etc, but try to remember this is GOG, so far they have done an excellent job, good enough to not be burnt at the stake for what "might" happen or what could "possibly" happen. The vast majority of GOG's customers would loudly cry foul if GOG allowed games to use Galaxy as a form of DRM for singleplayer and outright have a fit if GOG did that themselves, GOG knows this.

So far their track record clearly shows not only does GOG not want this but also wouldn't allow this. Until it actually happens, if ever, and GOG refuses to back down from the inevitable storm it would cause, I will sensibly give them the benefit of doubt due to that track record.
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News Comments > Evening Safety Dance
5. Re: Evening Safety Dance Feb 11, 2015, 11:38 NetHead
Verno wrote on Feb 11, 2015, 09:17:
I'm not defending this practice but its pretty trivial to block at the router level...

You mean those router things with loads of back doors...
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News Comments > Vietnam '65 Next Month
5. Re: Vietnam '65 Next Month Feb 11, 2015, 10:59 NetHead
..aims to capture the essence of the Vietnam War. At the head of the US forces, the player will... to achieve victory.

lol Okay, also wonder if "calling in air support" lets you choose between Agent Orange and Napalm.

"Come in, I'd like to drop Agent Orange all over that area so they can have crazy deformed babies for 40 years and counting, over" America Fuck Yeah! Lets celebrate this shit.

This is kind of sick.
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News Comments > Morning Tech Bits
12. Re: Morning Tech Bits Feb 9, 2015, 17:54 NetHead
Redmask wrote on Feb 9, 2015, 17:12:
Whatever, people will just pirate Windows if they have to let's be real.

"if they have to"


On that note, I remember something along the lines that Microsoft would rather have people pirate their OS than not use it.
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News Comments > etc.
2. Re: etc. Feb 9, 2015, 09:46 NetHead
eRe4s3r wrote on Feb 9, 2015, 04:17:
Considering all the blur in Dying Light ramming that in your face is likely tantamount to torture

I haven't played the game but I'm guessing from screenshots I've seen you're talking about the chromatic aberration, where they simulate colours being separated (like the Pink Floyd prism).

It seems to be the new stupid thing to do, or rather overdo, it's something you only see through lenses but hey, lets not let that stops us from smothering everything in it. I can't remember a game that does it without overdoing it, even Alien Isolation went overboard with it but was bearable.

It's like a crappy tiny budged director suddenly got free bloom or lens flare effect in the budget and went bloody crazy. Even some sensible established devs end up being idiots and going crazy with the "new thing", give an idiot access to it and you end up with things like Dying Light where everything must be smothered in it. Bloom, HDR, they've all been molested by idiots but chromatic aberration is by far the most annoying so far when a shaved monkey gets it mitts on it, not so much because it's impossible but because they use it like an elephant with a broom trying to paint a teacup.
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News Comments > 3GB Evolve Day One Patch Detailed
24. Re: 3GB Evolve Day One Patch Detailed Feb 9, 2015, 09:11 NetHead
jdreyer wrote on Feb 8, 2015, 16:05:
walrus1 wrote on Feb 8, 2015, 15:07:
Normally I agree with you. However, when your day one patch isnt a couple hundred MBs but is 3 GBs...

Could just be the case that the game was not built in a modular fashion, thus something as small as fixing a misspelling requires a 3GB patch.

I don't think that's an excuse, if anything that scenario would only reveal incompetence.

They maybe have something like a custom archive to store content which keeps performance up and can make it harder to alter (hack/mod) the game so that's a good thing for them, however being to lazy or incompetent to make a patching process which would allow them to update a small text file in that archive without replacing the entire archive is beyond laughable.

Unless of course they really are releasing 3GB of updated content which brings us full circle. Such massive day one patches for a digital release is stupid and also reflects badly on their ability/design. If it really is updating so much content of the game they should have updated the download and saved countless time and bandwidth for their customers as a whole.

It's not as if they didn't see this huge patch coming, maybe they just don't give a crap about making their customers download massive patches. If they keep this up it alone could kill the game because who wants to download GB+ patches every few days to a week when they want to play a game, nevermind all those that are not on uncapped connections.
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News Comments > Evening Consolidation
8. Re: Destiny Has 16 Million Registered... Feb 5, 2015, 21:03 NetHead
You'd think with 16 millions registered users there would be more than 3 hours played a day.

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News Comments > Morning Safety Dance
10. Re: Malicious advertisements on major sites... Feb 5, 2015, 18:57 NetHead
Shocking, who would have guessed that services integrating into countless other sites would be a target for spreading malicious software.

What next, will hackers start targeting Windows, will people start putting fishing nets where they expect fish?

Also, Adblock is great but I wouldn't reply on it when it comes to security (or privacy/tracking) form ad servers. Better to treat it as purely a cosmetic thing that coincidentally prevents some malicious things. If you're relying on Adblock for security or privacy from ad servers, well a false sense of security can sometimes be worse than no security.
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182 Comments. 10 pages. Viewing page 1.
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