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User information for wrlwnd

Real Name wrlwnd   
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Nickname wrlwnd
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Homepage http://
Signed On Jan 25, 2010, 16:22
Total Comments 143 (Novice)
User ID 55483
 
User comment history
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News Comments > OnLive TV Impressions
15. Re: OnLive TV Impressions Jan 6, 2011, 16:37 wrlwnd
 
Beamer wrote on Jan 6, 2011, 13:47:
That will greatly reduce how annoying gaming this way feels, as you're now dealing solely with the transmission latency. Whether that makes it acceptable or not is clearly up for argument, but having less latency is always a good thing, even if not a good enough thing.

LOL, you're joking right?

So they improved something that was what, maybe 5% of the overall latency to begin with?

Wow some people are really dense. Of course that's what OnLive is counting on.

This comment was edited on Jan 6, 2011, 16:51.
 
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News Comments > EA's OnLive Skepticism
28. Re: EA's OnLive Skepticism Dec 9, 2010, 08:39 wrlwnd
 
OnLive will always be a niche product for the low-end gaming crowd.

Most people don't want to see crappy graphics on their new HDTV and crap latency when they've been used to decent responses from their PC / Xbox / PS3 / whatever.

Those hurdles will not be overcome in the foreseeable future. That type of bandwidth / latency response is 10 to 20 years out at the minimum.
 
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News Comments > StarCraft II Bans
14. Re: StarCraft II Bans Dec 1, 2010, 11:30 wrlwnd
 

Good.

Eat it cheaters.
 
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News Comments > Amnesia Postmortem
6. Re: Amnesia Postmortem Nov 30, 2010, 11:43 wrlwnd
 

Scariest game I have ever played. Definitely recommended.
 
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News Comments > Retailers Versus Steam?
6. Re: Retailers Versus Steam? Nov 11, 2010, 10:32 wrlwnd
 
It's no different than Blockbuster versus Netflix.

B&M retailers are becoming dinosaurs when it comes to digital distribution.

Are they threatening not to sell CD's if they're also carried on i-Tunes?

Idiots.
 
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News Comments > Fallout: New Vegas Ships 5 Million
21. Re: Fallout: New Vegas Ships 5 Million Nov 8, 2010, 15:30 wrlwnd
 
Verno wrote on Nov 8, 2010, 15:19:

I keep hearing this yet no one can seem to substantiate this majority of people who are experiencing game breaking issues nor exactly what major problems they are supposedly facing.

Oh come on. A number of people on just this site needed to have a special version of a D3D dll just to keep the game from running like a slideshow.
 
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News Comments > Fallout: New Vegas Ships 5 Million
5. Re: Fallout: New Vegas Ships 5 Million Nov 8, 2010, 14:03 wrlwnd
 
Unfortunate so many gamers accept a low level of quality when it comes to bugs these days.

Yes, the game is complex. And yes bugs are to be expected. But not at this level.
 
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News Comments > Op Ed
1. Re: Op Ed Oct 29, 2010, 12:01 wrlwnd
 

Eh, your average gamer is an idiot who can't wait a while for the patch.

That's why companies do this - it makes money.
 
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News Comments > Mafia II Joe's Adventures Next Month
14. Re: Mafia II Joe's Adventures Next Month Oct 24, 2010, 11:20 wrlwnd
 

Sounds like this may be the new business model for a lot of companies.

Release a game with minimal content at full price for the suckers who have no self control.

Then release the proper game a half year later for the rest of us.
 
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News Comments > Fallout: New Vegas Patched
55. Re: Fallout: New Vegas Patched Oct 21, 2010, 12:28 wrlwnd
 

Hey gamers, what are you whining about?

Are you actually surprised that the game has bugs?

Here's an idea!

Wait a while until the game gets patched properly BEFORE buying it! What is it with this childish instant gratification problem you have?

Of course companies are gonna throw it out half baked when they know you spoiled children are gonna say gimme! gimme! I want it now whaaaah mommy whaaah!

LOL
 
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News Comments > Pitchford: DNF Cost Broussard $20-30M
17. Re: Pitchford: DNF Cost Broussard $20-30M Oct 7, 2010, 13:30 wrlwnd
 
Is this all supposed to illicit some kind of sympathy for Broussard?

LOL

Screw him.
 
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News Comments > Mafia II DLC Announced
9. Re: Mafia II DLC Announced Sep 16, 2010, 12:29 wrlwnd
 
I'll let it cook for another year, then get the game.

Greedy idiots.
 
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News Comments > Ships Ahoy - Jimmy's Vendetta for Mafia II
2. Re: Ships Ahoy - Jimmy's Vendetta for Mafia II Sep 7, 2010, 15:51 wrlwnd
 
From what I can tell Mafia 2 is a shadow of what Mafia 1 was. They purposely cut out material just so they could turn around and package it as DLC that you pay extra for.

No thanks. I'll pass.
 
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News Comments > Cliffski/Epic Follow-up
8. Re: Cliffski/Epic Follow-up Jul 18, 2010, 03:17 wrlwnd
 
Talk about falling off a Cliff.

What has Epic done in the last few years? Anything at all for the PC?
 
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News Comments > Direct2Drive Mystery Sale
2. Re: Direct2Drive Mystery Sale Jun 29, 2010, 09:07 wrlwnd
 
Stupid  
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News Comments > Ubisoft Sale
15. Re: Ubisoft Sale Jun 24, 2010, 15:37 wrlwnd
 

I had heard AC2 was pretty good, but no sale here with their ridiculous DRM. It's time to say no to the BS. I would rather buy it at $40 without the DRM than $10 with it.
 
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News Comments > Just Cause 2 DLC
7. Re: Just Cause 2 DLC Jun 23, 2010, 10:57 wrlwnd
 

Just wish they'd fix the horribly broken key mapping on the PC version.

Sigh.
 
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News Comments > OnLive On, Live
21. Re: OnLive On, Live Jun 19, 2010, 00:19 wrlwnd
 

This is so funny.

Enjoy it suckers. I'm just gonna keep laughing.
 
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News Comments > OnLive Launches Thursday, New Details
53. Re: OnLive Launches Thursday, New Details Jun 15, 2010, 17:01 wrlwnd
 
As you can see from the results in the first article, games like Halo and GTA have input lags of around ~167ms. If you have fiber, your round trip time to a close server is around ~8ms.

As you can see, ping times are really not that big of a factor when calculating how responsive a game feels.

Given the aging tech of today's consoles, it shouldn't be too hard to beat that input lag time with much faster processing capabilities. In fact, you need to be just 5% faster than a 360 and the ping time is taken care of. But the question is can you do it economically on a large scale? That's the question we are all waiting to find out. they are saying they can do it for $5/month. I guess we'll see.

Forget the input lag. Just the amount of data to render a high-def quality image is going to be huge.

You can't get around that. Period.

And the input lag will be a problem for most people. Sure there are a small minority that may have a postive experience, but the state of U.S. broadband is such that it will stay a small minority for quite some time.
 
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News Comments > OnLive Launches Thursday, New Details
51. Re: OnLive Launches Thursday, New Details Jun 15, 2010, 16:51 wrlwnd
 
The reasons the OnLive model won't fly are very simple:

1) If you're playing at home, with or without decent broadband, then a console that lasts 10 years, costs $250, and plays great games in high def (much higher than OnLive is going to give you), is the way to go.

2) If you want to play games on your laptop "on the road", then the broadband quality is going to be so hit and miss that it is not going to be a positive experience.

Game over.
 
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143 Comments. 8 pages. Viewing page 6.
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