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User information for NicoSugle

Real Name NicoSugle   
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Nickname SectorEffector
Email Concealed by request - Send Mail
ICQ None given.
Description Maya, Softimage, Houdini and 3DSmax ( Naiad and Realflow too )I'm an FX TD / Artist Here's some of my workhttp://www.youtube.com/watch?v=ZM80F_J-QHE
Homepage http://www.oculart.com
Signed On Jan 15, 2010, 01:52
Total Comments 500 (Apprentice)
User ID 55456
 
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News Comments > EverQuest II Updated
3. Re: EverQuest II Updated Jun 1, 2011, 05:11 SectorEffector
 
Bard wrote on May 31, 2011, 22:24:
But we will leave your personal details in PLAIN TEXT FILES!

Now you can share your personal identity with hundreds of people online!

/WTB Identity theft protection buff
 
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News Comments > Call of Duty: Elite Beta Signups
15. Re: Call of Duty: Elite Beta Signups Jun 1, 2011, 05:10 SectorEffector
 
Jackplug wrote on Jun 1, 2011, 02:53:
You think that Activision will do all this for free and then give away free map packs, then i guess COD lot are dumber than i thought.

ps. COD gamers must be dumb cos they will buy MW3 game that will use the same engine as the last and get the same multi-player and rave about it like it was something new.

It's a demographic that sells sadly.

I always feel like those games have their host_timescale setting set to 1.5 at all times. At least since MW. Game is always playing way too fast.

 
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News Comments > DirectX 11 Crysis 2 "Very Very Soon"
16. Re: DirectX 11 Crysis 2 May 31, 2011, 18:51 SectorEffector
 
Krovven wrote on May 31, 2011, 17:40:
I actually thought Crysis 1 was better.

If it wasn't for the flying sperm shooting icicles, I would have enjoyed the game much more.

Warhead was better than the first game...had to suffer fewer of the sperm enemies.



Warhead was great fun!
 
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News Comments > Call of Duty Paid Service Revealed
76. Re: Call of Duty Paid Service Revealed May 31, 2011, 18:27 SectorEffector
 
Really now....

Let us not even masquerade this cash cow as something else anymore.

This comment was edited on May 31, 2011, 18:48.
 
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News Comments > Saturday Consolidation
4. Re: Saturday Consolidation May 30, 2011, 18:10 SectorEffector
 
Jerykk wrote on May 30, 2011, 06:51:
I liked the first BloodRayne. Something of a guilty pleasure, I guess. Dismembering Nazis and molesting them while they screamed for help never got old.

Spoken like a man who would have Caleb as his avatar :). I would have to agree with you. The cloth physics and cuttable nazi banners is always a plus.
 
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News Comments > Bungie Announcement Next Week?
2. Re: Bungie Announcement Next Week? May 29, 2011, 21:24 SectorEffector
 
Don't be console exclusive.  
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News Comments > Saturday Consolidation
2. Re: Saturday Consolidation May 28, 2011, 17:08 SectorEffector
 
Drezden wrote on May 28, 2011, 16:02:
Sadly this 2D Sidescroller looks better than both of the original Bloodrayne games combined.

Anything beats that horrid Uwe Boll scam.
 
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News Comments > Op Ed
6. Re: Op Ed May 27, 2011, 16:32 SectorEffector
 
nin wrote on May 27, 2011, 15:55:
DNForever wrote on May 27, 2011, 15:54:
No really I lost track a while ago, and surprisingly couldn't find it with a few google searches. Unreal 3 I'm guessing?

Build.


Win.

I believe it's a voxel based build engine? Ken Silverman's really chugging it out !
 
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News Comments > Op Ed
3. Re: Op Ed May 27, 2011, 14:08 SectorEffector
 
DNForever wrote on May 27, 2011, 11:25:
What engine is DNF using?

lol really? You must be joking!
 
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News Comments > Volition's New IP
9. Re: Volition's New IP May 27, 2011, 14:06 SectorEffector
 
Seems to me like Volitions always making mediocre shooters with some sort of fantastic tech gimmick.

I think the first one's only wooing charm was the destroyable levels. maybe a 6/10 as a whole game though.


Guillermo Del Toro is a a pretty stellar film director though.
 
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News Comments > Gold - Duke Nukem Forever
85. Re: Gold - Duke Nukem Forever May 27, 2011, 13:59 SectorEffector
 
Beamer wrote on May 27, 2011, 08:19:
No one would play Shadow Warrior with me. Apparently I was a huge dick with sticky bombs and nukes. I'd love running in and covering people with the former, or leading a few people into a wide open area and hitting them with the latter while they fought amongst themselves.


Apparently it ruined everyone's fun but my own.

"Stickybomb like a you!"

Did you have to play that on Kali / TEN?

This comment was edited on May 27, 2011, 16:35.
 
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News Comments > Red Faction: Armageddon Demo an OnLive Exclusive
16. Re: Red Faction: Armageddon Demo an OnLive Exclusive May 26, 2011, 23:11 SectorEffector
 
Cutter wrote on May 26, 2011, 21:31:
Whatever, I'm waiting for the bargain bin on this anyway. Still, dumbass promo idea. Whoever OKed this at Volition needs to get shitcanned double quicktime.

You have plenty of titles to play before it's released to give you plenty time to wait for some actual reviews.

I'm guessing OnLive and its investors dropped a large sum to stir up more registrations to their site.

Yea I don't like it either, I can only imagine... Releasing a demo for Direct2Drive or to Rapidshare users only would literally make me rofl.

This comment was edited on May 27, 2011, 14:01.
 
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News Comments > Red Faction: Armageddon Demo an OnLive Exclusive
14. Re: Red Faction: Armageddon Demo an OnLive Exclusive May 26, 2011, 20:52 SectorEffector
 
Jdrez wrote on May 26, 2011, 20:13:
No big loss. The last two RF games have been crap.

Guerilla wasn't that fantastic, but the GEO Mod did more than make up for it.
 
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News Comments > Gold - Duke Nukem Forever
82. Re: It ain't over yet May 25, 2011, 20:40 SectorEffector
 
Beamer wrote on May 25, 2011, 20:03:
I knew/know people that still put a piece of tape with a dot on it in the center of their screen.....friggen weirdos....

Considering it was autoaim so long as you were relatively near center screen this was completely superfluous.


That said I used a ruler to find out exact center and memorized it. No tape, as it'd distract me. Just made sure my instincts were correct.

dry erase markers did me wonders!
 
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News Comments > Gold - Duke Nukem Forever
79. Re: Gold - Duke Nukem Forever May 25, 2011, 16:57 SectorEffector
 
nin wrote on May 25, 2011, 15:39:
I've found PCGamer's reviews pretty agreeable since good since 1995 or so.



Doom 3 94% PCGamer?

Dragon Age 2 94% PCGamer?

Oh man, I think I'm gonna shoot my nuts out for that. Damnit PCG.

thnx for that nin.

Looks like PCG in 1995 is long gone.
 
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News Comments > Gold - Duke Nukem Forever
78. Re: Gold - Duke Nukem Forever May 25, 2011, 16:55 SectorEffector
 
Beamer wrote on May 25, 2011, 15:58:
Doom 3 also had a world premier review in PCG a full month before anyone got it, and it was a 6 or 10 page review. Warning signs were all over that.

But it was Doom, it was id, and I was bored, so I bought it launch week for $60. One of the worst games I've paid full price for. I think I'm a smarter consumer now about what makes for a good game.


But yeah, I don't tend to read many reviews, truth be told. I don't read any previews at all. Everything I grab I tend to get word-of-mouth.


I don't understand paying attention to previews, but I never have. All they do is make you all kinds of excited for features that aren't finished and will likely either be cut or never be finished. It raises your expectations through the roof. And the time spent reading them can be better spent playing something.

Holy smokes I couldn't agree with you any more about any huge overblown previews!

Oh man, Did you play the Doom 3 Beta? I swear I enjoyed that so much more as an unfinished tech demo then the actual Doom 3 retail!

Almost feels like ID just makes games anymore to push the tech forward. Caramack's building rockets and getting into OpenGL vs Direct X debates at slashdot these days.

From the gameplay vid's i've seen of Rage, it looks like the bodies begin to fade out before the rag doll even reaches the ground when you blow up certain NPC's in the gameplay vid I saw.

Guns feel so weak when their bullet holes and destruction laid in their wake all fade out within 10 seconds of their deployment

 
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News Comments > Gold - Duke Nukem Forever
75. Re: Gold - Duke Nukem Forever May 25, 2011, 15:35 SectorEffector
 
Creston wrote on May 25, 2011, 15:32:
Beamer wrote on May 25, 2011, 14:55:

Yup, but most of the reviews were pretty clear on the flaws, they just ultimately overlooked them for the score. If you read the reviews you'll be able to gleam that (for most of them.)

I typically read five or six or so reviews from multiple sources on a given game, and I look for similarities. If 5 or 6 of those reviews mention crappy controls or QTEs, it's a safe bet the game has crappy controls or a fuckton of QTEs.

I never bother to look at the scores anymore, really. When it's an EA game, it's all bought and paid for anyway, no matter how much the review sites scream that they don't review-for-pay.

Creston

Which site was saying that?

I've found PCGamer's reviews pretty agreeable since good since 1995 or so. {EDIT} till NIN kicked me in the face and showed me they aren't anymore

This comment was edited on May 25, 2011, 16:58.
 
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News Comments > Gold - Duke Nukem Forever
73. Re: Gold - Duke Nukem Forever May 25, 2011, 15:30 SectorEffector
 
Styrbjorn wrote on May 25, 2011, 05:12:
About time, I've wanted this forever As for getting burned on preorders, hasn't happened to me yet. I have thoroughly enjoyed every game I've pre-ordered and I don't doubt this will be any different. (I don't even know what Brink is though, some shooter I guess?)

Oh god Brink hurt the night It was released when realized they released an unfinished product.

I tried again last night and I swear, its still laggy in Solo mode, which is ridiculous. Splash Damage did so good with ET!!
 
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News Comments > Modern Warfare 3 November Date Confirmed
24. Re: Modern Warfare 3 November Date Confirmed May 25, 2011, 15:26 SectorEffector
 
Beamer wrote on May 25, 2011, 14:52:
When you work in a studio and realize what happens when money changes a person's creative attitudes, then talk.

Been there, done that.
Plus you work in an animation studio, not a game studio.

Don't really see how you can say Cliffy is on his way - didn't you play Unreal? Don't you remember all the pictures of him in medallions like Flava Flav? His douchiness now is just a persona.
As for Romero, the man is humble as hell. Any douchiness is long since beaten out of the man. 15 years of failure tends to do that.


Fortunately games aren't made by men, they're made by teams. But maybe you think Tim Sweeney is a douchey prick, too.

Well now If you've been there then you should know the price of humbleness. (not after 15 years of failure humbleness, which that's ridiculous. Thats just beaten dog syndrome not humbleness )

I work with a fantastic team and we are starting up a game studio, with a new IP we are registering. You working at a studio too? I have a feeling you'd actually understand me much more in person, and if I could demonstrate why my team and I believe in this idea.

See you at E3, lets talk in person, PM me your info.
 
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500 Comments. 25 pages. Viewing page 18.
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