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User information for NicoSugle

Real Name NicoSugle   
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Nickname SectorEffector
Email Concealed by request - Send Mail
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Description Maya, Softimage, Houdini and 3DSmax ( Naiad and Realflow too )I'm an FX TD / Artist Here's some of my workhttp://www.youtube.com/watch?v=ZM80F_J-QHE
Homepage http://www.oculart.com
Signed On Jan 15, 2010, 01:52
Total Comments 500 (Apprentice)
User ID 55456
 
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News Comments > EA Dropping Licensed Firearms
3. Re: EA Dropping Licensed Firearms May 7, 2013, 20:03 SectorEffector
 
I have no problem with PP7, DD44 Dostovei, RCP90 and everyones favorite.. the Klobb.  
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News Comments > Grand Theft Auto V Trailers
34. Re: Grand Theft Auto V Trailers May 1, 2013, 00:47 SectorEffector
 
Jerykk wrote on Apr 30, 2013, 23:27:
Creston wrote on Apr 30, 2013, 18:22:
Jerykk wrote on Apr 30, 2013, 16:48:
99% sure this is coming to PC, given that every other GTA (except for the handheld Chinatown one) has come to PC. The PC version will probably be announced a few months after the console versions are released, just like with GTA4.

That said, I'm not really that interested. GTA is stale. There have been many open-world action games since GTA3 and most of them have evolved the genre in various ways. Rockstar's focus seems to be on making their games as cinematic as possible, usually at the expense of gameplay. GTA4's horribly sluggish controls are a testament to that.

The writing on the GTA series is still miles beyond just about everything else in gaming, though.

Creston

That's arguable but even if we accept that as true, writing alone does not make a good game. If you're going to make a game, you should take advantage of the medium. Storytelling should be woven into the gameplay experience and not confined to cutscenes between missions.

It feels like Rockstar wants to be a movie studio rather than a game developer these days and it shows in how stale their games have become.

Having played RDR I completely disagree with you there. From the mundane to the really fucking awesome, read dead has you do it as gameplay.

I would agree though, with GTA it's much more limited.

Ex. Niko Bellic walks into law firm, cutscene, everything gets handled ( removing any hitman like gameplay possibility) and you just shoot the guy and escape through a linear escape route.
 
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News Comments > Adventure Park Announced
2. Re: Adventure Park Announced May 1, 2013, 00:42 SectorEffector
 
Sad to think Chris Sawyer pretty much programmed RCT by himself in assembly code with some collab help with graphics and sound, and it still is better than companies actively creating and maintaining artist and supervisor jobs with the intent of releasing a game that Chris did single handedly.


Kickstart that guy into the next great game.
 
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News Comments > etc., etc.
6. Re: etc., etc. Apr 27, 2013, 16:15 SectorEffector
 
Cyanotetyphas wrote on Apr 26, 2013, 20:43:
Well thats the first bit of news to get me interested in this project. Life of Pi was stunning.

Also, its always nice to hear stories about people who can hold down a job while playing WoW.

Pi was stunning because of R&H, too bad the director can't bring on all his guys. VFX is in the strangest area right now. Every single facet of Hollywood pretty much has representation except us.

Sucks to know that films producers knew they would put a VFX company out of business, and then they have the audacity to interview the lion trainer for how they made the film possible.. It's good that the lion you see is VFX 85% of the time if not more.

Looks like I'll try doing FX for video games strictly. SO many AAA million dollar budget games I play with the worst destruction ever for "blowing up a bridge" or clearing a path. (minus a couple smart developers out there that wised up and hired VFX FX artists.
 
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News Comments > Morning Interviews
7. Re: Morning Interviews Apr 26, 2013, 16:01 SectorEffector
 
Proudfoot wrote on Apr 26, 2013, 10:03:
It was worse with the new Tomb Raider. Multiplayer, really? And all DLC post release is for multiplayer only... REALLY?

Not sure what this 90's fascination is with adding 'deathmatch' stuff to a game just to try and have it linger longer in the sales area. Just give us a good game and some mod tools and the game will sell for years.

this.

I remember mapping in the build engine till 2001 or so, before I moved on compltely to Unreal and other BSP based engines.

Putting blood enemies in duke 3D with powerslave's weapon sprites....... ahhh the days

 
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News Comments > Borderlands 2 Patch Tomorrow; Notes
1. Re: Borderlands 2 Patch Tomorrow; Notes Apr 1, 2013, 21:11 SectorEffector
 
Did they still not fix the headshot censorship???

I amazed myself how much that actually took away from the wanton gore!
 
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News Comments > Tomb Raider Sets Sales Record
2. Re: Tomb Raider Sets Sales Record Mar 29, 2013, 20:56 SectorEffector
 
Maybe they will make a sequel now  
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News Comments > Evening Legal Briefs
1. Re: Evening Legal Briefs Mar 22, 2013, 14:14 SectorEffector
 
If you manufacture the lower receiver yourself (which people have been doing for years) its 100% legal.

People have been making cad files and CNC'ing 80% lowers for years.

ATF has clearly stated for years you can build your own gun from scratch, not DROS'ed and its totally legal. (AS LONG AS YOU DON'T SELL IT OR DISTRUBUTE IT )

 
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News Comments > Morning Mobilization
2. Re: Morning Mobilization Mar 22, 2013, 12:57 SectorEffector
 
Ozmodan wrote on Mar 22, 2013, 09:38:
Well I went through 3 Samsung phones before my son gave me his 3 year old iphone 3gs which still works great and have had no problems with it. I am sold on apple quality at this point. Won't be getting another Samsung that is for sure.

What model Samsungs were crapping on you? Plz don't say the galaxy
 
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News Comments > etc.
17. Re: etc. Mar 20, 2013, 14:32 SectorEffector
 
Xcom is another great example of doing the franchise justice! It kills me thinking I only put like 5 or so hours into that game.

BUT.. RCT you say...

Any disagreement we have ever had doesn't matter... You still play RCT2 and I Love you


RCT 1+2 ... just wow... Nothing beats that game. It still looks amazing and I still don't know how Chris Sawyer programmed that game more or less on his own. Easily 10+ years into that franchise.

I need to add RCT to my currently playing list, I figure nobody plays it anymore...



EDIT: good god there is a sub reddit for roller coaster tycoon....


Howd you feel about RCT3?
 
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News Comments > etc.
15. Re: etc. Mar 20, 2013, 14:21 SectorEffector
 
Sadly everybody is now at the point of "do I have enough time to play this" Having 13 possibly great indie games added to the ever growing steam list after paying like 1.99 is actually becoming a problem..



Go fourth and enjoy Dishonored! (hopefully you didnt pay 50+ for it)
 
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News Comments > etc.
13. Re: etc. Mar 20, 2013, 14:11 SectorEffector
 
Beamer wrote on Mar 20, 2013, 13:42:
Mr. Tact wrote on Mar 20, 2013, 13:37:
Didn't get your money's worth out of Terreria? Really? Great game IMHO.

Hated it. Felt like there was nothing interesting to do. Hated it times a billion.


Really hated Amnesia? That's surprising, given the lower price and clear cut gameplay style that gets explained within one viewing of a gameplay vid. Not saying you're not entitled to not like it, I just remember seeing a 5 min gameplay vid and I knew what I needed to know.


Sidenote: Doom3... is a great example of why first day purchases are a kick in the bag of marbles.





RE: Doom for GMOD. so strange to watch sprites with shadows effecting them... most doom ports just sorta give soft lights to the sprites... seeing them very nicely lit in the source engine is fantastico!
 
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News Comments > FEZ Coming to Steam
36. Re: FEZ Coming to Steam Mar 20, 2013, 13:52 SectorEffector
 
JohnBirshire wrote on Mar 20, 2013, 13:24:
However, they're better than not getting the games at all, especially when they've received critical acclaim like Fez has.

Wow, talk about exaggeration. Game had above average indie reviews at best, a spoiled brat developer, and lackluster sales that they were very disappointed with. Only reason they are releasing it on PC now is due to rumors they didn't even make a profit on the XBox release. You're insulting PC as a platform for even contemplating buying this trash. Youre a joke bud, not even worth arguing with. Enjoy your tablescraps.

I agree with most of this...

Game wasn't that good on 360.. great gimmick though, along with the Red Faction games with their realtime destruction. ... You want Indie and awesome!!! You get fucking ROCK OF AGES!
 
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News Comments > FEZ Coming to Steam
30. Re: FEZ Coming to Steam Mar 19, 2013, 13:57 SectorEffector
 
ASeven wrote on Mar 19, 2013, 05:39:
http://i.imgur.com/oQOaHOx.png

Clearly a stand up guy.
 
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News Comments > FEZ Coming to Steam
18. Re: FEZ Coming to Steam Mar 19, 2013, 01:43 SectorEffector
 
Prez wrote on Mar 19, 2013, 00:37:
So is FEZ a spreadsheet sim then?

+1

If there was an up vote...


dev's kinda sounds like a douche to PC gamers.... wait for it to be dirt cheap on Steam....
Played it on my dust collected 360, not a bad game as long as its priced around $4.99
 
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News Comments > Morning Consolidation
1. Re: Morning Consolidation Mar 18, 2013, 17:32 SectorEffector
 
Best Album: Psy - Gangnam Style

Best Single: Gangnam Style

Best Artist: Psy

Best Music Video: Gangnam Style


^--- what I would imagine the 360 base to vote on..
 
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News Comments > Oculus Rift Won't Include DOOM 3
34. Re: Oculus Rift Won't Include DOOM 3 Mar 18, 2013, 17:28 SectorEffector
 
Ah well that does make sense.


Holy smokes I would love to try out Skyrim on one of these.
 
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News Comments > Morning Legal Briefs
7. Re: Morning Legal Briefs Mar 18, 2013, 16:35 SectorEffector
 
NegaDeath wrote on Mar 18, 2013, 15:33:
The iBot built using Steve Jobs brain will not be pleased.

I wish to see a B-Slasher movie with this...

 
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News Comments > Oculus Rift Won't Include DOOM 3
31. Re: Oculus Rift Won't Include DOOM 3 Mar 18, 2013, 16:30 SectorEffector
 
Baristan:

Interesting with the displays! Whats the res on the displays?

on the note of 3D not being the "main point of the Rift"

I respectfully disagree there

Seems to me like comfortable 3D is a big sell point on this. I wouldn't purchase this without the 3D, and I have a feeling a majority of the early retail purchasers expect that as well..

I would go as far to say that the very fact it has two built in displays should infer that 3D is indeed a very main point of the Rift. As a single display unit is possible for a headset with a gyroscope.

Arent the 3D, Gyro the real bread and butter of the unit? What happened to the built in sound system, that still in there?


Dmitri_M:
I have a feeling 3D through these doesn't hurt nearly as much as staring at one image being strobed faster than we can perceptibly see while we don plastic sheets over our eyes to read the strobed imagery.


 
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News Comments > Oculus Rift Won't Include DOOM 3
27. Re: Oculus Rift Won't Include DOOM 3 Mar 18, 2013, 15:28 SectorEffector
 
Baristan wrote on Mar 18, 2013, 12:26:
The Rift isn't about stereoscopic 3D. It's about fooling your eyes into believing that you are in the game. The DEV kit has generated a lot of buzz, but has a long way to go before it is accepted as not just another gimmick. Unlike other attempts at VR the Rift appears to have some game support. Star Citizen(Space Simulation), Hawken(FPS, Mech), Strike Suit Zero(Space Flight Combat), The gallery(FPA 'mist like' still in kickstarter),0x10c(Notch's space sandbox) and several other games(not all set in space...) promise support. With big name developers who have tried the Rift like Gabe Newell, Chris Roberts, Cliff Bleszinski, Paul Bettner... excited about it there is hope that the Rift won't be garbage like all the previous attempts at VR. Watching youtube videos of people trying out the Rift has me excited, and I can't wait to see it for myself, but until an Apple logo is slapped on it many people will be too scared to even try it.


I believe you may not be correct there. I watched Caramack talk about the displacement of each eye, hence it being stereo. It's two displays, one for each eye with slight displacement on each camera set ingame. I believe each screen is 1280x800 for the planned retail Oculus

Seems to me like it's about a Stereoscopic headset mixed with Track IR

Hence 3D when both eyes are completely covered and given independent displays isnt nearly as terrible for you as staring at ONE screen and having polarized lenses and or strobing lenses.

Just playing devils advocate here.

This comment was edited on Mar 18, 2013, 16:21.
 
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500 Comments. 25 pages. Viewing page 2.
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