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Real Name D_K_night   
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Signed On Dec 28, 2009, 02:26
Total Comments 160 (Novice)
User ID 55425
 
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News Comments > Morning Metaverse
13. No subject Sep 19, 2012, 04:22 D_K_night
 
Netflix has horrible selection here in Canada. I don't know why they had to segregate the selection between US and Canada.  
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News Comments > The Secret World Lead Laid Off
34. Re: Dark Souls PC Port Issues Sep 12, 2012, 03:41 D_K_night
 
jdwohlever wrote on Sep 11, 2012, 17:01:
Am I the only one who sees the writing on the wall?
MMO's are DYING.
Years ago, an MMO would last at least 5 years before it became unprofitable, but now it seems they fail with 6 months.

Name any MMO's that were around 10 years ago that are still around today, I can think of only one. And to be honest, that is the main reason I don't dip into the MMO genre anymore. I don't want to spend months or years developing a character, organizing a guild, learning the ins and outs of the land and various locations, only to get shut-down once I start to become a real master at the game.

I have dedicated a lot of free time a couple of MMO's that went belly-up over the years and I really do see a trend that is speeding up. Used to be, the only online franchises I would stay away from was anything from EA, as EA has never kept a successful online experience for more than a couple years (MotorCity Online, that space one, etc) but now its seems everyone but WoW has failed at the MMO model.

Maybe if there was a re-birth of what an MMO could be, instead of always following the same cookie cutter plot, then they might have a chance.
Running through a boring town 5 times to deliver a boring message to someone about something you don't care about isn't going to hold a person's interest for long.
Why is WoW the only succesful MMO left?
Because the colorful, engaging world makes people want to be there. If you took away WoW's colorful settings and variety of locations and instances and replaced them with realistic dull environments, WoW be gone within 6 months.
You have to make people WANT to escape to your world.
PvP can't hold a person if they don't care what they are fighting for. If they made stories that people actually cared about and didn't just give you a mission that really sounds more like your a lacky fetching cookies and coffee then maybe they could get somewhere.
Think about it, if your game plot/story is so boring that people don't want to read the back story or even listen to an NPC tell you the story, then what is supposed to hold the players to your game?
They always proclaim their endgame PvP like it's some magical place you get to after sloughing through the PvE story.
I got news for you, a lot of people, myself included, play an MMO for the PvE or story first. If your story or PvE is bad then just focusing on PvP isn't going to keep players long unless your willing to nerf and buff everything they demand, which changes weekly.
Build a great enough world, with an exciting and engaging story that keeps players interested and actually caring whether there faction is winning the war. Make winning the war a real reason people would want to fight. Either remove pointless "kill ten sheep" grinding, or turn it into something more engaging that people would do anyway.
Too many rules, restrictions and heartless plot points take away not only from the players sense of purpose, but make the player feel like they are seen as non-intelligent pawns just going through the same motions in a pointless fetch quest.
If you can't make the individual feel special, or that he/she matters in the grand scheme of things, then your not going to fool many people for very long.

Sounds like you want an MMO which is more of a Sandbox game. well guess what, "they" already tried to do that. Darkfall is one of them, but it's so horribly niche that nobody plays it. As for Darkfall's storyline...no idea. But then nobody talks about it, so I'll probably take a guess in saying that it's no better, but no worse, than anyone else's.

Star Wars tried to be engaging with a good story. How do you make an engaging story which isn't driven on rails? That seems to be something that you have a big problem with - a story which is on rails, filled with plot twists that you don't agree with.

Almost sounds like, the only type of game that could possibly exist which'll please you, is one which is completely driven by the players. The NPC...is the player. Problem is, who's gonna want to be the maiden in distress, "give quests" to people to kill this boss, then reward said players when boss is dead? Or more to the point, what player is gonna want to reprise that role many hundreds, if not thousands of times over and over?

That's a crude example, but you could apply this towards any type of "storyline" that's driven and written by the players in a sandbox game(which is sounding like what you actually want).
 
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News Comments > etc., etc.
7. No subject Aug 11, 2012, 00:58 D_K_night
 
"The message from players exiting the game is clear: 40% say they were turned off by the monthly subscription, and many indicate they would come back if we offer a free-to-play model,"

- WRONG. That's not the reason players left.

The reason they left, was not because of the subscription fee, but because the content within the game didn't justify the sub fee.

If the sub fee really was the reason, then why didn't WoW immediately implode and die? It's because, as dated as the game is(for the moment in time, until their next expansion)...I apologize for saying this guys, but WoW is still a very good game. Engine responsiveness second to none, plenty of content to explore...list goes on forever.
 
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News Comments > The Old Republic F2P This Fall
58. Re: Dark Souls PC Port Issues Jul 31, 2012, 23:00 D_K_night
 
Closed Betas wrote on Jul 31, 2012, 18:54:
Icewind wrote on Jul 31, 2012, 18:47:
The MMO has been dead as a genre for years. I know, tell me how everyone and your mother plays WoW and that Guild Wars was bluesnews.com's special game...but you know WOW is only popular due to gamer peer pressure and GW is, well...an old folks game.

The genre is dead.

Now can we make some singleplayer games for fuck's sake?

Sorry, you are just way off base. The problem is the approach of making the game, cookie cutter quest storyline character development, with no true combat, catering to the young player, with no clue how to create an economy or spending time on itemization. This is why they are all choosing the BIG NAME IP's, as its a easy cash out...
Nothing short of big suits, sucking up dollars with no real care for the products... Technology will advance and this will change..

As for single player games.. SWTOR is a single player game.. lol...
So was Age of Conan, so is just about everything else.
Why its online is anyone's guess.. Until a game removes solo'ing ability from the MP games, they will suffer and the game communities will fail because it gives a reason to be a douche.. If you needed others, you'd think twice about how your acting in game.

Let this be a lesson to any other would-be MMO makers.

1) Please don't purposefully exclude essential things like combat logs, dungeon finder/raid finder

2) Please don't spend a freaking fortune on voice acting which all but obliterated your budget. Everyone just space-bar'ed through it anyways(the second time around).

3) Think carefully before you hemorrhage cash on a brand name like Star Wars. Kotick ended up being right along, and that kills us.

4) Please make an auction house equal to, or better than, wow's AH. And yes D3's AH SUCKS. WoW's auction house is the standard - make yours either the same or better.
 
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News Comments > Morning Mobilization
13. Re: Dark Souls PC Port Issues Jul 31, 2012, 00:17 D_K_night
 
Beamer wrote on Jul 30, 2012, 14:21:
El Pit wrote on Jul 30, 2012, 14:13:
The Surface. Brilliant. It's a portable computer with an attached keyboard. REVOLUTIONARY! Let's call it... A NOTEBOOK!

Well, can you name another tablet-sized full computer? One that you can dock to your monitor, mouse and keyboard while working, then undock and bring to a meeting as just a tablet with a stylus for note taking, then put in a protective case with a thin attached keyboard to get work done on an airplane without taking up any more space than an iPad?

I can't. And that's the value of it, though I highly doubt the first version will be able to support multiple monitors, or even have a proper docking station for outputting to monitors, which diminishes its usefulness.

MacBook Air. Or Ultrabook.

By using it on a plane, I assume you're referring to standing that thing on the fold-up tray.

Before you assume the world can be done on the Surface, you might wanna check the reviews on the Metro interface and what the users actually thought of it.

Short story = Metro UI, designed for touch, sure. Underneath Metro is the Windows 7 UI which is NOT optimized for touch at all. Office on the surface was also NOT optimized for touch. You wouldn't even want to use Office without the full-size keyboard.

Why not just get a Macbook Air or Ultrabook if you wanna "get work done".
 
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News Comments > Evening Metaverse
21. Re: Dark Souls PC Port Issues Jul 11, 2012, 19:41 D_K_night
 
Sepharo wrote on Jul 10, 2012, 23:47:
She's an employee of Facebook... If they don't want her being "stern" then she shouldn't be. Maybe they thought they were hiring a happy-go-lucky yoga teacher and not a stickler.

Actually she says it herself:
"The culture of these places is to let them do whatever they want," she said. "And I'm just not really OK with anarchy."

Oh well then, looks like you aren't a good fit.

Ooo! you nailed it.

LOL Anarchy. Does she even know what anarchy is? using it to describe a tech campus?

She forgets that she is the guest on Facebook campus, and not the other way around. She was dealt with appropriately, and rightfully so.
 
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News Comments > FINAL FANTASY VII Remake Plans
57. Re: FINAL FANTASY VII Remake Plans Jul 5, 2012, 14:37 D_K_night
 
Fletch wrote on Jul 4, 2012, 19:55:
Does every fucking game have to have fucking achievements? How about the achievement of finishing the game? Like every other achievement in every game with achievements, it won't count for shit in your pathetic life, but you probably need SOMETHING to feel good about yourself that you can twitter to the fellow losers who follow you.

Anyhoo... can't wait to play it.

You and I will see the whole "achievement" thing as laughable, being hard core gamers, but apparently this entire concept of "achievements" seems to have worked on the masses.

It gives people something to strive for, which in turn keeps them hooked on the game.
 
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News Comments > EU to Allow Digital Software Resales?
30. Re: EU to Allow Digital Software Resales? Jul 3, 2012, 15:29 D_K_night
 
OK so:

Let's say I finished playing Batman. Now I want to resell that digital license of Batman - to you.

So by this EU ruling, I should then be able to to decouple that Batman license from my Steam profile, and transfer the game over to you, correct?

Question: If Steam wishes to charge me for this license transfer - is that illegal?
 
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News Comments > SOE Live Tickets on Sale
12. Re: Dark Souls PC Port Issues Jun 30, 2012, 05:00 D_K_night
 
SOE...just isn't Blizzcon. Sorry but that basically sums it up.  
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News Comments > The Old Republic Lead Designer: "We Are Looking At Free-to-Play"
28. Re: The Old Republic Lead Designer: Jun 15, 2012, 01:16 D_K_night
 
Cutter wrote on Jun 14, 2012, 21:56:
Dades wrote on Jun 14, 2012, 21:16:
Cutter is vindicated yet again.

Thanks, brah. It's not easy being green...or right most of the time.

Party2

Out of the many things we disagree on - hey we do fully agree on this one. the world is at peace today.
 
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News Comments > Star Wars: The Old Republic Character Transfers
31. Re: Dark Souls PC Port Issues Jun 13, 2012, 21:13 D_K_night
 
winnetou wrote on Jun 13, 2012, 09:35:
D_K_night wrote on Jun 13, 2012, 05:00:
Regarding group finder, it will be interesting to see how the playerbase reacts. Because when you visit the SWTOR forums, there are so many of them who in fact don't want it, because it's a "wow" feature, and that would pollute their beloved game.

From my brief impression of the SWTOR group finder compared to the WOW version:
It's single realm, so combined with the higher post-transfer populations, it should allow players to run levelling flashpoints much more conveniently than before and might also work well for level 50 content.
Single realm means that people will probably want to be more mindful of their reputation than the relatively anonymous giant pool of players in a WOW cross-realm group.
Ignoring a player will prevent you from getting matched with that player.

It seems promising to me, and I'm looking forward to using parts of it for my alts. I'm not as optimistic about finding a group for the most difficult content via this system (which in this case would be Lost Island hard mode or Explosive Conflict story mode), but might still give it a shot.

Just before I left WoW, I do recall that their group finder system was tweaked to favor any players within your specific realm FIRST - before it goes out to find other players to fill the roles.

I was pleasantly surprised to see a number of familiar faces that the group finder matched me up with. Things have been tweaked since the Lich King days but yes it was working well.
 
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News Comments > Star Wars: The Old Republic Character Transfers
21. Re: Star Wars: The Old Republic Character Transfers Jun 13, 2012, 05:00 D_K_night
 
winnetou wrote on Jun 13, 2012, 03:36:
JohnBirshire wrote on Jun 13, 2012, 03:22:
Allowing people to leave low population ones and go to higher population ones does not solve anything, it just makes the problem worse. Now you're left with even MORE low population servers than before.

These are opt-in server mergers. Servers marked as transfer sources will never be selected as a destination server. The transfer option will not disappear overnight, so players on source servers can just move whenever they accept that reality.
What this approach avoids is competing against inactive accounts for character and legacy names.

Regarding the group finder: it's currently available on the public test server. Still has a few bugs, but should probably make its way onto live servers along with the rest of patch 1.3 within the next few weeks.

Aye, fully agree that server merges absolutely need to happen.

Regarding group finder, it will be interesting to see how the playerbase reacts. Because when you visit the SWTOR forums, there are so many of them who in fact don't want it, because it's a "wow" feature, and that would pollute their beloved game.

So let's see if these so-called SWTOR eltists will stick around when the tool goes live.
 
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News Comments > Dark Souls PC Port Issues
26. Re: Dark Souls PC Port Issues Jun 7, 2012, 02:48 D_K_night
 
If you know you cannot do the port with all your heart and soul into it, and know honestly that it's an amazing port, why do it at all?

Are you even going to make your money back with the port? If the answer is probably no...why even do it?
 
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News Comments > Morning Legal Briefs
8. Re: Morning Legal Briefs May 30, 2012, 23:56 D_K_night
 
I was a little surprised myself that the band would have that much creative control over the game. So you can't have Stefani in these situations, but it's OK for other ones?

Plus the avatar version of herself doesn't even look anything like Stefani(?)
 
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News Comments > Star Wars: The Old Republic Cuts
67. Re: Star Wars: The Old Republic Cuts May 22, 2012, 22:27 D_K_night
 
Asmo wrote on May 22, 2012, 22:04:
Smellfinger wrote on May 22, 2012, 19:53:
Parallax Abstraction wrote on May 22, 2012, 18:47:
Nothing like hoping for a bunch of people to be out of work just because you don't like a product.

Yeah, he should be hoping that they keep their jobs so they can continue to produce garbage. The video game industry is in desperate need of MMO shovelware like The Old Republic.

Yep, that's the point.

I don't like playing COD these days because it's the same old recycled junk, but some people like it (a lot of people), so we keep getting more of it.

SWTOR is reaping what it sowed. I know one of their server admins and he's probably going to be out of work because of this. I don't like seeing my friends unemployed, particularly since he had zero control over the final product, but I don't want to see more crapware passed out as AAA products.

It's a natural evolution, adapt or die. It's unfortunate that people get caught up in this but tbh most BW employees should have seen the writing on the wall in late Feb.

Then your SWTOR server admin buddy must have seen the writing on the wall WAAAY before any of us. He sees for himself the abysmal server load and knows the end is coming...that's the funny thing about us IT staff lurking in the back there. When infrastructure starts to sit idle...that uneasy feeling creeps its way in...

But regarding the game...sigh...it's all true. It was just Star Wars skin on top of some MMO engine which was never designed nor intended to be used as such. Remember the developer diaries where the network code wasn't even done when Bioware bought/licensed the engine?

The huge sharding...the stiff system requirements...the ability delay...the list just went on which ultimately added up to a sour experience. I gave this game an honest go for the first 30 days granted by the retail box. Sorry Bioware - but the game truly wasn't that good.
 
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News Comments > 38 Studios Misses Payroll; Bounces Check
22. Re: 38 Studios Misses Payroll; Bounces Check May 18, 2012, 04:36 D_K_night
 
what's with all these companies that no one's ever heard of, going down spectacularly in flames the past few weeks?

38 studios...never heard of them...what games did they even make?
 
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News Comments > The Old Republic Losing Subs; Gaining Add-ons
28. Re: The Old Republic Losing Subs; Gaining Add-ons May 7, 2012, 23:32 D_K_night
 
Beelzebud wrote on May 7, 2012, 21:14:
I just want to see an MMO that does not use the Wow Formula. Design your own combat systems. Design your own skill systems. Stop making every MMO exactly the same game with a different skin on it.

Say what you will about Asheron's Call and Everquest, but at least in that era there was a clear distinction between the games.

Well there have been tons of games which didn't totally copy WoW, but came out with variations on combat systems and so on. Would you be able to explain why those games didn't work out?
 
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News Comments > Nexon Bids on EA: Report
17. Re: Nexon Bids on EA: Report Apr 27, 2012, 04:58 D_K_night
 
Wow, this just came outta nowhere, just no way to see this coming nor predict even any company for that matter, suddenly talking about buying EA? Wow. I wouldn't even think Zynga would do this.  
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News Comments > John Romero's Shooter Plans
17. Re: John Romero's Shooter Plans Apr 6, 2012, 02:21 D_K_night
 
Wraith wrote on Apr 6, 2012, 02:18:
For fuck's sake, John, it's about time you stopped believing your own bullshit.

All you ever were, was a level designer for the most advanced engines ever made. There is nothing startling or even halfway competent about your work.

* You do not understand gameplay.
* You do not understand complexity.
* You totally fail to grasp the purpose of character customisation
* You are clueless about atmosphere and how aesthetics produce specific effects upon the players
* Your understanding of scale and perspective is non-existent.

All you are is a man-child who thinks his own personal vision of what's "cool" is somehow going to be shared by others. Despite the fact that Daikatana was a bomb and every single good thing Ion Storm ever produced had sweet fuck all to do with you.

Your absence makes a game significantly better.

Don't worry about whether you talk about your game or not. It'll still be shit, because you simply have no fucking clue about what makes a good game.

Christ, I can't believe people are still giving this colossal failure more press. He's like the Derek Smart of the FPS world.

But...Design is law.

Sorry, I had to slip that in there
 
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News Comments > John Romero's Shooter Plans
16. Re: John Romero's Shooter Plans Apr 6, 2012, 02:19 D_K_night
 
I don't know if I'm actually starting to feel sorry for the guy. Because every time he makes any kind of news headlines the "make you his bitch" is just not ever going to go away, at least not for several more decades.

And wasn't ION Storm(does it still exist?) just focused on iOS games? Might just be more profitable for them to just stick to doing that...instead of a big budget PC title.
 
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160 Comments. 8 pages. Viewing page 2.
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