User comment history
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| News Comments > Thief 4 Trailer |
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| 19. |
No subject |
Apr 2, 2013, 02:30 |
D_K_night |
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Also notice garrett's eyes. One of them is already a different color, signifying that it's mechanical.
so it can't be a reboot, but rather a continuation of the series. yes different voice actor, but time will tell if the game truly isn't a thief game anymore. |
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| News Comments > Sam Raimi on the Warcraft Film |
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| 16. |
Re: Sam Raimi on the Warcraft Film |
Mar 6, 2013, 19:25 |
D_K_night |
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sounded like more like, he wanted to make world of warcraft, but his own interpretation of it, which probably ended up completely unlike the universe of Azeroth.
Or why else would Blizzard be gunshy? They don't care if you make a great movie. They would care, if what you have in mind is so out there that it doesn't even begin to resemble the source material.
Or maybe Blizzard really is in the wrong. There's just so much that's not being said here. What was the script like? Show us...just something. |
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| News Comments > EA Layoffs |
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| 1. |
No subject |
Feb 21, 2013, 20:38 |
D_K_night |
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yes, "transition is your friend" try telling that to a software developer who toiled through endless crunch time, 16 hour days, 7 days a week, never seeing friends/family.
These days it just seems as becoming a game developer is not the way to go. You're much safer doing a business analyst or PM job. |
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| News Comments > StarCraft II Patch Plans |
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| 25. |
No subject |
Feb 15, 2013, 19:16 |
D_K_night |
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Well as they say, if you don't like it, well so sad.
Can't wait for the expansion myself, it's going to be awesome.
And before you guys rush in with "OOOH you're just a fanboi" - take a look at the games I've been playing lately:
- Assasin's Creed 3 - Hitman: Absolution |
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| News Comments > More Valve Layoffs |
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| 37. |
No subject |
Feb 14, 2013, 14:52 |
D_K_night |
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avianflu wrote on Feb 14, 2013, 13:06: Multiple firings like that dont happen unless there was some area of notable and chronic dysfunction.
We'll never know the whole story. And plus Valve ain't exactly some company with many thousands of staff.
Didn't they say they were small, and intended to always remain small?
25 people out of a few hundred is not some trivial number. |
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| News Comments > Wizardry Online Launches |
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| 25. |
No subject |
Jan 31, 2013, 15:16 |
D_K_night |
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| I was completely let down that this turned out to be just another third-person perspective game which resembles more hack-and-slash or MMO-type fighting, rather than the good-old days of what Wizardly just used to be. |
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| News Comments > EA Server Shutdowns |
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| 22. |
No subject |
Dec 31, 2012, 15:42 |
D_K_night |
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my expectation is that 40 years from now, I dust off an EA game, and I expect to be able to play it.
I paid good money for that, and that expectation is neither whiny, entitled, nor misguided.
My Pong, Atari 2600, Odyssey, and Vectrex consoles TO THIS DAY still function.
AND NO I don't care if some of you think I won't be alive. What if I still am in 40 years. |
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| News Comments > Star Wars: The Old Republic Patched |
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| 22. |
No subject |
Dec 12, 2012, 20:05 |
D_K_night |
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Zan Lynx wrote on Dec 12, 2012, 15:54:
LgFriess wrote on Dec 12, 2012, 15:15: The problem I found was, despite the story, the game play is still the old school MMO stuff. By that I mean packs of mobs just standing there waiting to die, dailies (the most horrible video game idea ever...EVER), grind, 95% repeated missions with different characters.
I played for the first 6 months, found a good guild, had some fun times, but it is what it is... WoW in space but not as good. I think you must have burnt out playing WoW. See, I never played WoW and I'm still having a ton of fun in SWTOR a year later. It helps that I play a reasonable number of hours a week and don't burn through all 8 class stories in two months, I suppose.
I think that you know what you find boring, but did you consider the alternatives? I've played text MUDs that had zones with hunting packs of coordinating monsters. It was NOT FUN. There isn't time to plan, there isn't time to recover between fights and you can get curb stomped by multiple roaming groups at once. It may be more realistic but in order to win you need to have group coordination on the level of a military unit or a SWAT team, with a command hierarchy, formations and reserve units. Most gamers just don't have the time to learn how to do that. The gaming guilds that are that good would love it, I am sure, but the number of subscribers to a game like that would be low. Very low.
And it is a sad fact of life that creating content is always slower than consuming it, which means gamers will always be hitting the end of the available quests/missions, leaving nothing to do but repeat them over and over or play PvP which at least provides a new challenge each time.
I always find it interesting that people call Everquest and WoW "old school" and believe their game play is the original. Most people don't realize that the older text-based MUD games have tried most everything, long before WoW or EQ were around. There were games with evolving worlds; randomized world layouts; killer enemy squad AI that would hunt you down across the entire world map, cut off your retreat and even back off and heal themselves when losing; monsters that would regularly attack the town guards and sometimes sack the place, killing all the newbies as they logged in. There were games with fully unrestricted PvP where groups of players would sack the town and kill all the newbies logging in, or force them to pay to drink at the town fountain or die, or epic level mages would charm all the players in town and order them to jump into the pit.
Most of those things didn't get into the big games because THEY'RE NOT THAT FUN. Which is why "old school" MMO stuff that WoW uses is everywhere: because the formula works, for the most part. And all those things you described happened all in a text-based format. Why did you leave the MUDs then, if they were still superior to graphical stuff?
I think also that much of the stuff you describe was embellished quite a bit. The "AI" you describe is pretty easy to simulate or make you think it's "intelligent" when you're constantly typing and feeding the game the location where you'll be or where you want to go.
There are games that have those things in there. Try Darkfall. |
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| News Comments > Croteam on Windows 8 Issues |
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| 82. |
No subject |
Nov 18, 2012, 01:52 |
D_K_night |
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Dades wrote on Nov 17, 2012, 17:05:
bigspender wrote on Nov 17, 2012, 16:52: so whats the big deal? make your game anyway you want, and then release a separate tiled application to act as a live shortcut if you so want. I doubt it would pass certification.
- DADES - This is a signature of my name, enjoy! Exactly correct. The point is, You can't just "make anything you want" anymore.
This fires a bullet into the head of nigh any material that's not Disney rated.
Want to have a controversial character who talks smack about religion(one of Square's games had this)? You don't pass certification.
Wanna amp up the violence, but in an "artistic" way? You might not pass certification.
Hey how about a horror title? You might not pass certification. |
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| News Comments > Star Wars: The Old Republic Now F2P |
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| 50. |
No subject |
Nov 17, 2012, 01:30 |
D_K_night |
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deqer wrote on Nov 16, 2012, 18:14: Doesn't it just make you want to punch the guy in the face? Punch the guy that decided on all these restrictions?
Hell, it even makes me want to punch everyone at Bioware in the face.
No? C'mon, tell me. Tell me this don't make you want to punch someone in the face.
Grats EA/Bioware. You make people angry and make them feel like punching someone in the face. And I wonder how THEY feel, towards an ungrateful complainer who wouldn't even play their game, nor like it, regardless of what they do or don't do.
Free game. That you can enjoy from beginning to end, at your own pace. They all but GAVE you a free game which, to many, plays fine enough as a single player title. FREE. |
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| News Comments > Star Wars: The Old Republic Now F2P |
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| 49. |
No subject |
Nov 17, 2012, 01:27 |
D_K_night |
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OK guys.
If they gave you everything in the game, no restrictions, no difference between you and the guy with a sub...why would ANYONE sub, then? Why wouldn't everyone just play for free?
Some of you are just plain asking for too much. The intent of F2P, is to show "ok, here's our game. You can do MOST things without paying a dime. but if you want the very best experience, pay up". How is that unfair? Conversely, if I'm a paying customer, why should the fella beside me, who's playing for free, get access to everything that I do, free of charge?
Honestly what if all they did, was level cap to 20, but enabled everything else. Would that make you guys happier? Sheesh. |
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| News Comments > Star Wars: The Old Republic Now F2P |
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| 21. |
SWTOR F2P |
Nov 16, 2012, 12:35 |
D_K_night |
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Cutter wrote on Nov 16, 2012, 11:42: This isn't F2P it's a crippled demo. Lol. Obviously they'd fuck it up just like they fucked up making it. It boggles the mind how they just don't get it. But it's a "demo" that allows you to complete the entire campaign from beginning to end. All the things you would have been able to do with a sub - you can still do, as F2P...it's just a bit more expensive or more time consuming.
Fair trade IMO when you get to play for free. |
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| News Comments > Star Wars: The Old Republic Now F2P |
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| 19. |
SWTOR |
Nov 16, 2012, 12:28 |
D_K_night |
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well looking at the comparison chart here:
http://www.swtor.com/free/features
You can see that with the F2P version...if you just want to play the game for the campaign...you can. Mousing over the greyed-out features shows they're not totally disabled - they're still usable.
honestly guys even with all the F2P "restrictions"(which really, they're more like debuffs), you can still complete the game from beginning to end, you can still play flashpoints...it's a complete game honestly. |
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| News Comments > StarCraft II Global Play Coming |
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| 13. |
No subject |
Nov 10, 2012, 17:47 |
D_K_night |
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OpticNerve wrote on Nov 10, 2012, 02:18: Wow, they're finally adding this in? Thought this was patched in ages ago. Pretty glad I passed on this game. you weren't about to buy it regardless of whether they had it or not |
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160 Comments. 8 pages. Viewing page 1.
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