"Nobody is forcing diversity into video games. It is happening naturally, as players and developers themselves diversify."
The whole point of the DEI consultants talked about in this article is to push changes in games to increase diversity. Sometimes these changes make sense, sometimes they're idiotic. There's no single answer to if these efforts are a good idea or not, as it really depends on how they are implemented.
Edge Studios, the people behind Legend of the Five Rings, a samurai role playing universe inspired by Akira Kurosawa films, consulted with a DEI group (
https://www.legendofthefiverings.com/asians-represent/). Some of the changes absolutely make sense, as do cultural notes about being sensitivity to other cultures.
On the downside, they have been doing things like replacing the word "katana" with "long sword" about half the time in Adventures in Rokugan. They've stated that in future products aren't going to use the word honor nearly as much, because of a false historical narrative that because the version of Bushido that the west was familiar with was only written in English in 1899 (
https://en.wikipedia.org/wiki/Bushido:_The_Soul_of_Japan), that there wasn't a concept of honor or Bushido before it, which is nonsense. Hakagure was written during the Edo period, and talks about the proper conduct for a samurai, and earlier samurai had been idolized for their way of living, like Minamoto no Yoshitsune. What's worse is that doing things like replacing "katana" with "long sword" isn't even accurate - A) they're not the same weapon, B) the fighting style used with them is different, and C) it's whitewashing Japanese culture. Ditto replacing "kimono" with "robes", "wakizashi" with "short sword" and the other terrible changes that is just handling the cultural sensitivity issue in a completely insensitive manner.