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Nickname DaHauns
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Nov 24, 2009, 19:03
Total Comments 9 (Suspect)
User ID 55347
 
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News Comments > Op Ed
28. Re: Op Ed Apr 10, 2014, 20:44 DaHauns
 
Task wrote on Apr 10, 2014, 13:43:
Also here is a good video on the subject of F2P:

Extra Credit: Doing Free to Play Wrong - How Bad Monetization Harms F2P Games

Interesting video (as usual from EC), although IMO he misses the main point as well: The (unintended) money quote comes at ~0:55 - "Too many game companies conceptualize paying for a game and experiencing the game as two fundamentally different things."
Yes, duh. That's because in a wide range of scenarios, THEY ARE.
Making payment part of the gameplay experience is extremely prone to hampering the latter on a fundamental level.
 
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News Comments > Ships Ahoy - CONSORTIUM
4. No, no, no, NO! Jan 8, 2014, 18:53 DaHauns
 
THIS GAME IS NOT A SHOOTER! Dammit.  
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News Comments > Morning Consolidation
2. Re: Morning Consolidation Aug 20, 2013, 19:03 DaHauns
 
Aw damn. Reading "Fighter Within Trailer" I was hoping for either:
Battling it out in the confines of an RV, using whatever means available
or
Battling it out with the best movie trailers ever as backdrop - narrated by Don LaFontaine.
 
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News Comments > Alea Jacta Est Announced
7. Re: Alea Jacta Est Announced Sep 20, 2012, 13:37 DaHauns
 
osage no onna wrote on Sep 20, 2012, 02:55:
Jacta?

It stings, doesn't it?
 
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News Comments > Legend of Grimrock Gold
21. Re: Legend of Grimrock Gold Mar 24, 2012, 09:53 DaHauns
 
Cutter wrote on Mar 24, 2012, 03:10:
A game like this built for auto-levels. No need to handcraft a straight up dungeon crawl - though that's always a plus.

TBH, I wouldn't want that with random dungeons. There are enough of those around. A good handcrafted dungeon crawl, where thought was put into each level, puzzle, trap and encounter design hasn't been around for a while.
 
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News Comments > King's Bounty: Warriors of the North Announced
17. Re: King's Bounty: Warriors of the North Announced Oct 6, 2011, 19:47 DaHauns
 
Cutter wrote on Oct 6, 2011, 13:29:
Anyway, dig this series, but they do need to release an editor with it.

You mean: They need to release a usable editor (instead of that buggy mess they released with crossroads).
 
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News Comments > Op Ed
26. Re: Op Ed Sep 18, 2011, 11:55 DaHauns
 
I make this claim based solely on the experiences of noticing that virtually all games get better without an always-on interface.

Well, I stopped reading there. Whenever such broad and unreflected postulates are used as a base to dismiss (or hype) a game element, the whole argument becomes flawed.

No single game element makes a game good or bad per se. It's all about context and implementation.

Otherwise, games like the Castlevanias would be by definition among the worst ones of all time. (Respawning Enemies, No Quicksave AND Massive Backtracking! The horror!)
 
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News Comments > On StarCraft II Anti-aliasing
19. Re: On StarCraft II Anti-aliasing Jul 27, 2010, 12:57 DaHauns
 
Krovven wrote on Jul 27, 2010, 12:49:
I'd find it hard to believe that anyone can see the difference in Starcraft 2, running 1920x1080, with anything but a perfectly still screen.

Erm, especially with high resolutions and polycount AA (or rather lack thereof) will be mainly noticable in motion. That's the nature of aliasing.
 
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News Comments > Gold - Divinity II Ego Draconis
3. Re: Gold - Divinity II Ego Draconis Nov 24, 2009, 14:32 DaHauns
 
If there's one thing (ok, two things) that this game does better than Risen, that's providing a well told story and lot of (meaningful) stuff happening. A lot of interesting sidequests and things to do and explore. A very rich experience, it all feels wonderfully handcrafted most of the time, very seldom generic.

It might get a bit repetitive during a certain phase later in the games, the three dragon islands are a lot of the same stuff
(aerial combat, land, kill enemies, loot chests in rather samey environment),
but this part shouldn't be overly long - as long you cut to the chase and aren't as obsessive as me in finding _ALL_ the armor sets and killing every last mob in the areas.

Even if i still prefer the world design itself in Risen (PB are still king in that regard for me), I found Ego Draconis to be the more enjoyable game overall, by a fair margin.

And to the technical issues:
Doesn't the latest patch (1.02, i think) work for you regarding the skipping of animations? They specifically added an option to turn that off - it ran quite good for me after 1.02.
Oh, and for tearing (from missing VSync): D3DOverrider is your friend.
 
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9 Comments. 1 pages. Viewing page 1.
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