Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Harrisburg, PA 09/18

Regularly scheduled events

User information for ThisIsMyName

Real Name ThisIsMyName   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname DaHauns
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Nov 24, 2009, 19:03
Total Comments 22 (Suspect)
User ID 55347
 
User comment history
< Newer [ 1 2 ] Older >


News Comments > Morning Metaverse
14. Re: Morning Metaverse May 18, 2015, 18:40 DaHauns
 
HorrorScope wrote on May 18, 2015, 14:27:
Running out of Internets. Timely for all the politics going on right now.

Nah, just the usual sensationalist clickbait bullshit from Gawker.
 
Reply Quote Edit Delete Report
 
News Comments > Trine 3 Trailer
6. Re: Trine 3 Trailer Apr 11, 2015, 05:25 DaHauns
 
Rhialto wrote on Apr 10, 2015, 19:17:
Trine 2 and 1 were among the best looking 3D Vision games out there, and it looks like Trine 3 score even higher. Can't wait.

So much this. Trine 2 is definitely not a twitch game, and still I died several times ogling at the surroundings. *sigh* That underwater cave...*drowns*
 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
9. Re: Op Ed Mar 24, 2015, 12:08 DaHauns
 
Please, everyone. Stop linking MPoC. The amount of sheer BS (i.e. things they get wrong) combined with the insufferable and hypocritical US-centric imperialist cultural approach to race is maddening.  
Reply Quote Edit Delete Report
 
News Comments > Valve: Steam Machines "Front and Center" at GDC
29. Re: Valve: Steam Machines Jan 9, 2015, 08:30 DaHauns
 
Slick wrote on Jan 9, 2015, 06:28:
harlock wrote on Jan 8, 2015, 22:24:
i dunno - i feel like this is at least a step in the right direction for PC gaming - towards my vision of pc gaming utopia:

which is, a PC platform that does nothing but run games, with no OS to speak of, maybe a couple of completely transparent layers of middleware - but more or less just straight from the metal to the game.. thats what im talkin bout...

it will take a long while but this is the kinda move that makes it theoretically possible, which is the first step towards being actually possible

impossible.

if you want direct code to the metal, you want a console.

if the hardware is customizable, then you'll never get "to the metal" anything, you'll have the same API layers to dig through. if it was a fixed hardware design, then you could get "to the metal".

No, those times are over. The abstraction level of, say, XBOne programming is about the same as a PC with Mantle.
Knownt Target? Sure. But you have your API layers on bioh sides.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Legal Briefs
12. Re: Morning Legal Briefs Jan 8, 2015, 06:51 DaHauns
 
"Lately" doesn't properly describe it.
This is really old news, going back to at least 2012 (IIRC Yogscast got into some DMCA brouhaha back then).
 
Reply Quote Edit Delete Report
 
News Comments > Getaway Day Interviews
12. Re: Getaway Day Interviews Nov 27, 2014, 07:13 DaHauns
 
CJ_Parker wrote on Nov 27, 2014, 03:45:
Yep, well, maybe *GASP* the official reason he gave for the online requirement was actually, you know, *BIG-GASP-AGAIN* NOT EVEN A LIE?
Imagine that! He could have actually spoken the truth that it's due to technical reasons and a lack of feasibility that no offline mode could be supported.

Well, *YAWN* then he lied before when he repeatedly stated offline single player *BIG-YAWN-AGAIN* would definitely come.
 
Reply Quote Edit Delete Report
 
News Comments > etc.
14. Re: etc. Nov 24, 2014, 10:16 DaHauns
 
Squirmer wrote on Nov 24, 2014, 06:58:
That gamergaters are so angry shows the blocklist did its job.

I've read conclusions of that kind several times on both sides now. And everytime I'm asking myself: HOW?!
 
Reply Quote Edit Delete Report
 
News Comments > Morning Interviews
18. Re: Morning Interviews Nov 4, 2014, 20:33 DaHauns
 
I see where you're coming from, Rigs. But it all comes back to the fact that this discussion has been had repeatedly since I don't know when. For books, for comics, for movies, for games.
 
Reply Quote Edit Delete Report
 
News Comments > Dark Souls: Prepare to Die Edition Dropping GFWL for Steam
25. Re: Dark Souls: Prepare to Die Edition Dropping GFWL for Steam Oct 22, 2014, 07:22 DaHauns
 
Prez wrote on Oct 21, 2014, 16:24:
I bought it for $7.50 on a sale a while back, and I regret it. I barely got past the tutorial. Absolutely brutal, punishing game. I know there are people who will say things like "it really isn't that hard" but don't listen to them. It is ridiculous. I am glad there are people out there who enjoy it but unless you possess nearly inhuman reflexes, skill, and patience this masochistic game will only bring you pain.

Well...I'm going out on a limb here - did you try to beat that first BIIIG Boss, Asylum Demon? Yeah, me too. Until I realized that you don't need to - and aren't even supposed to on your first try.

 
Reply Quote Edit Delete Report
 
News Comments > Deep Silver Acquires Homefront from Crytek
14. Re: Deep Silver Acquires Homefront from Crytek Jul 30, 2014, 17:10 DaHauns
 
bhcompy wrote on Jul 30, 2014, 15:36:
The problem is that they have very little in the engine market to begin with. EA is on a Frostbite or die kick. id is purely idtech. Everyone else is on Unreal Tech.

The problem is that there's a general trend in AAA towards in-house engines (e.g.: Square Enix: Luminous, Capcom: Panta Rhei,Ubisoft (depending on studio): Anvil/Dunia/Disrupt, Jade, Snowdrop, Take2/Rockstar: RAGE...).
Combined with Unity pushing from the low end the game engine market isn't that much fun at the moment I guess - even with a behemoth of an engine in your pocket.
Epic realized this and have focused their business toward mid-budget titles quite successfully (just look at the release schedule on wikipedia). Whether Crytek can make a dent here remains to be seen, but I remain skeptical.
I guess their window of success would have been 2-3 years ago, when people started to get fed up by the UE3 look.
 
Reply Quote Edit Delete Report
 
News Comments > Game Reviews
3. Re: Game Reviews Jul 10, 2014, 10:05 DaHauns
 
The sad thing is that "reviews" like that still influence Metacritic & co. without distinction.  
Reply Quote Edit Delete Report
 
News Comments > Dead Island 2 Announced
13. Re: Dead Island 2 Announced Jun 10, 2014, 11:36 DaHauns
 
Elf Shot The Food wrote on Jun 10, 2014, 11:06:
The one thing I didn't like was that the game would condemn you for your violent acts but would never present a non-violent alternative, meaning you had to commit acts of violence because that was the only way to advance the storyline.
Maybe that was the point, though? Who knows.

From what I remember of an interview with the developers, this was partly intentional, but not as far reaching and consistent as the devs would have liked. They wanted to go much further with the gameplay (to better match the tone of the game), but this would have been too much for the publisher.
In this case understandibly so: no one wants to publish a game which is - literally and intentionally - no fun to play. The devs were happy that they could go as far as they did.
 
Reply Quote Edit Delete Report
 
News Comments > etc.
2. No subject May 6, 2014, 12:09 DaHauns
 
Regarding the Oculus Rift Tank: They should partner with Lockheed Martin...you know, for an actually working F-35 HMD.  
Reply Quote Edit Delete Report
 
News Comments > Op Ed
28. Re: Op Ed Apr 10, 2014, 20:44 DaHauns
 
Task wrote on Apr 10, 2014, 13:43:
Also here is a good video on the subject of F2P:

Extra Credit: Doing Free to Play Wrong - How Bad Monetization Harms F2P Games

Interesting video (as usual from EC), although IMO he misses the main point as well: The (unintended) money quote comes at ~0:55 - "Too many game companies conceptualize paying for a game and experiencing the game as two fundamentally different things."
Yes, duh. That's because in a wide range of scenarios, THEY ARE.
Making payment part of the gameplay experience is extremely prone to hampering the latter on a fundamental level.
 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy - CONSORTIUM
4. No, no, no, NO! Jan 8, 2014, 18:53 DaHauns
 
THIS GAME IS NOT A SHOOTER! Dammit.  
Reply Quote Edit Delete Report
 
News Comments > Morning Consolidation
2. Re: Morning Consolidation Aug 20, 2013, 19:03 DaHauns
 
Aw damn. Reading "Fighter Within Trailer" I was hoping for either:
Battling it out in the confines of an RV, using whatever means available
or
Battling it out with the best movie trailers ever as backdrop - narrated by Don LaFontaine.
 
Reply Quote Edit Delete Report
 
News Comments > Alea Jacta Est Announced
7. Re: Alea Jacta Est Announced Sep 20, 2012, 13:37 DaHauns
 
osage no onna wrote on Sep 20, 2012, 02:55:
Jacta?

It stings, doesn't it?
 
Reply Quote Edit Delete Report
 
News Comments > Legend of Grimrock Gold
21. Re: Legend of Grimrock Gold Mar 24, 2012, 09:53 DaHauns
 
Cutter wrote on Mar 24, 2012, 03:10:
A game like this built for auto-levels. No need to handcraft a straight up dungeon crawl - though that's always a plus.

TBH, I wouldn't want that with random dungeons. There are enough of those around. A good handcrafted dungeon crawl, where thought was put into each level, puzzle, trap and encounter design hasn't been around for a while.
 
Reply Quote Edit Delete Report
 
News Comments > King's Bounty: Warriors of the North Announced
17. Re: King's Bounty: Warriors of the North Announced Oct 6, 2011, 19:47 DaHauns
 
Cutter wrote on Oct 6, 2011, 13:29:
Anyway, dig this series, but they do need to release an editor with it.

You mean: They need to release a usable editor (instead of that buggy mess they released with crossroads).
 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
26. Re: Op Ed Sep 18, 2011, 11:55 DaHauns
 
I make this claim based solely on the experiences of noticing that virtually all games get better without an always-on interface.

Well, I stopped reading there. Whenever such broad and unreflected postulates are used as a base to dismiss (or hype) a game element, the whole argument becomes flawed.

No single game element makes a game good or bad per se. It's all about context and implementation.

Otherwise, games like the Castlevanias would be by definition among the worst ones of all time. (Respawning Enemies, No Quicksave AND Massive Backtracking! The horror!)
 
Reply Quote Edit Delete Report
 
22 Comments. 2 pages. Viewing page 1.
< Newer [ 1 2 ] Older >


footer

Blue's News logo