User comment history
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| News Comments > Newell on DRM |
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| 11. |
Re: Newell on DRM |
Mar 13, 2010, 17:06 |
ForgedReality |
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Muscular Beaver wrote on Mar 13, 2010, 15:14: Gabe, you mean like having to run bloatware in the background, for example?. Sup, clueless? How's 1996 treatin' ya?
nin wrote on Mar 13, 2010, 16:10: ...if his lack of action on a system he's apart of allows other publishers to harm a market that he himself would be wise to support. "Apart" is the opposite of what I'm sure you meant.
Anyway, like others have said, it's not Gabe's responsibility to govern other companies' short-sightedness, and it's not his fault when they suffer massive failures for it.
At any rate, I'd hardly call AC2 a failure at this point. It's selling really well, despite the hideous DRM that it's shackled with. The failure was in their underestimation of customer demand upon their servers. Aside from that, it appears the DRM is rather non-invasive.
I do, however, worry for those who will want to continue playing the game once it stops being supported, and Ubi ultimately fails to come through on their promise that they'd "patch" it should the servers cease to be a factor. |
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| News Comments > NVIDIA Responds to ATI PhysX Comments |
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| 36. |
Re: NVIDIA Responds to ATI PhysX Comments |
Mar 13, 2010, 13:43 |
ForgedReality |
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Eldaron Imotholin wrote on Mar 13, 2010, 12:35: I have not yet seen anything PhysX can that Havok or whatever can't do. Seriously, I've even watched PhysX promo trailers with showing splitscreen the game with and without PhysX. It was like playing "Find It" on hardcore.
Fuck PhysX. No one would really miss it if it would simply stop existing. Have never seen a Havok game.
Or if it used Havok, never noticed.
PhysX is noticeable, and it was really well implemented in Batman:AA.
Dunno where you're seeing PhysX-level Havok effects, but I'd be interested to find out.
finga wrote on Mar 13, 2010, 12:21: Seems pretty simple right now. ATI is delivering better raw performance for the money at several price points, and nVidia knows they're not going to win on that this generation, so they've been pushing their proprietary, closed features as an alternative. Hence we see nVidia trying to dominate the conversation with talk of 3DVision and PhysX.
For me, Eyefinity is just as interesting of a feature as 3DVision in-game, but 1) 3DVision can cause headaches and offers no gameplay advantage, and 2) Eyefinity setups can be used outside of games. On the physics front, I see so many games out there only using 25-50% of a quad core CPU. Why would I use the component that's most often the bottleneck in games (the GPU) for that calculation when the CPU could be used? Unfortunately, developers still haven't figured that bit out yet and are adding in things like PhysX support only for nVidia cards when that could have easily gone on the CPU. Show me a CPU with hundreds of cores, and we'll be in business. |
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| News Comments > Out of the Blue |
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| 9. |
Re: Out of the Blue |
Mar 9, 2010, 13:40 |
ForgedReality |
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Acleacius wrote on Mar 9, 2010, 13:35: Wicked, no more line only vectors, the light cycles use curves!
Thanks for the linky, nin.
Great idea about facebook, Dr.Del. Hope Blue gets even more traffic. The term is "bezier curves." |
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| News Comments > Out of the Blue |
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| 6. |
Re: Out of the Blue |
Mar 9, 2010, 13:17 |
ForgedReality |
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| Tired of Onion News Network. Their shit's not funny anymore, if it ever was. Not fun to watch their stuff as it's just grown annoying on me. :\ Don't know if they're just out of material or if I'm just tired of their ridiculousness. Anybody else feel similarly? Probably not. >:[ |
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| News Comments > Ubisoft DRM Servers Under Fire Again |
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| 51. |
Re: Ubisoft DRM Servers Under Fire Again |
Mar 9, 2010, 01:56 |
ForgedReality |
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I've Got The News Blues wrote on Mar 9, 2010, 01:34:
ForgedReality wrote on Mar 9, 2010, 01:05: Please; enlighten us. If you've always been able to play your games which require Steam and never had it fail to launch a game then you have either been very lucky, haven't used Steam for very long, or only use it infrequently. Very lucky? I've only recently heard of this ever happening, and that was during the mysterious Portal puzzle a week or so ago. Something was up with Steam's content servers or something, and I think it may have only affected users of the new beta GUI (which I also use).
I have used Steam since 2006, and I have NEVER had any problems with it denying me access to my games. I can't honestly think of any other problems either. And I use it quite frequently.
There is of course the occasional inconvenience of Steam disconnecting from, and being unable to reconnect for some time to the servers which has only had an affect on one game: Team Fortress 2. And it didn't mean I couldn't play. It just meant that my non-standard items didn't work (only the main weapons you have before you unlock achievements or that you obtain from item drops will work). And as I said, the game still runs the same, and it's only a slight annoyance. Usually, reconnecting to the server fixes it, but sometimes it's a Steam-wide thing, which is a shame, but not catastrophic. |
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| News Comments > Ubisoft DRM Servers Under Fire Again |
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| 45. |
Re: Ubisoft DRM Servers Under Fire Again |
Mar 9, 2010, 01:05 |
ForgedReality |
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I've Got The News Blues wrote on Mar 8, 2010, 21:14: Steam's DRM would be horrendous to more customers if it wasn't so easily cracked or if the fanboys weren't so blinded by love that they overlook its failures. Please; enlighten us. |
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| News Comments > Dragon Age: Origins Patch |
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| 5. |
Re: Dragon Age: Origins Patch |
Mar 9, 2010, 00:51 |
ForgedReality |
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Jerykk wrote on Mar 8, 2010, 23:57: I can't complain this patch too much. It seems to make the game slightly harder, which is always a good thing. Not when it was so impossible before that it made you stop playing because the grind is un-fun. |
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| News Comments > Ubisoft DRM Servers Under Fire Again |
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| 33. |
Re: Ubisoft DRM Servers Under Fire Again |
Mar 8, 2010, 20:54 |
ForgedReality |
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I'm pretty certain it's just the legit customers overloading the servers. I'm starting to doubt this DRM will be crackable though. It appears the game asks the server for certain information as to what to do in order to continue. If the game doesn't receive that information, the player is stuck at whatever spot they're in, since the game doesn't have the script to know what to do next. Kind of innovative, but it's really bad for business to fuck over your paying customers.
And what happens when Ubi goes out of business? "Oh, sorry guys. We're shutting the servers down so you may as well throw all your games away. Thanks for the cash though. Bye! :D" |
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| News Comments > Prince of Persia: The Forgotten Sands Trailer |
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| 6. |
Re: Prince of Persia: The Forgotten Sands Trailer |
Mar 8, 2010, 17:51 |
ForgedReality |
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siapnar wrote on Mar 8, 2010, 17:33: I would kill for a semi-realistic FPS or TPS (see: Max Payne) with those style of graphics. Team Fortress 2. Best FPS ever created. The visuals are not quite EXACTLY like the last PoP, but it's somewhat cartoony, but with an edge. And there are supposedly mods out there you can download to get it a lot closer to the PoP look. |
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| News Comments > Ubisoft DRM Servers Under Fire Again |
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| 2. |
Re: Ubisoft DRM Servers Under Fire Again |
Mar 8, 2010, 17:43 |
ForgedReality |
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| "Hey, guys, we rebooted the servers. Then some of you fuckers started trying to play our game again, and nuked them back out of service. Could you guys all just exchange contact info or something and arrange times to play so that it's not all at one time? That'd be swell. We just can't have you playing when you want. Thanks for buying our product! :D" |
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| News Comments > Prince of Persia: The Forgotten Sands Trailer |
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| 3. |
Re: Prince of Persia: The Forgotten Sands Trailer |
Mar 8, 2010, 17:28 |
ForgedReality |
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Creston wrote on Mar 8, 2010, 16:50: Awesome! Buy it as soon as it comes out, so that you, too, can not play the game you paid for, because Ubi's too dumb to keep their shitty DRM servers running! Wooot! All this excitement for only 60 bucks!
Creston I know. It's ridiculous isn't it? They created a DDOS machine for themselves, and they wonder what went wrong.... |
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| News Comments > Ubisoft's DRM Failure |
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| 74. |
Re: Ubisoft's DRM Failure |
Mar 8, 2010, 17:00 |
ForgedReality |
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I don't know whose bright idea it was to create a DRM like this. How could they have not foreseen this shit happening?! For those of you looking to go into game design, and you hate the company you work for, just throw in some code that makes the game authenticate with servers back home. That way, you've got a handy little program that's guaranteed to create a distributed denial of service attack.
Watch, I give it less than a week before Ubi realizes they can't afford to buy enough server bandwidth to fix the problem at their end, and they'll just end up putting out a patch that neuters their ridiculous DRM, doing the crackers' jobs for them. Wow. What a nightmare for the Ubi suits right now huh? Spent all that money on some DRM that ended up biting them in the ass, and now they're gunna need to scrap it altogether. Sweet.
At this point, only the pirates will be the ones able to play the game, since certainly Ubi's customers can't. GOOD JOB! I buy a game, I expect it to fucking work. Tying it to some distant servers is a stupid, ridiculous idea. |
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904 Comments. 46 pages. Viewing page 32.
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