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Real Name ForgedReality   
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Nickname ForgedReality
Email Concealed by request
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Signed On Oct 16, 2009, 20:41
Total Comments 1037 (Pro)
User ID 55267
 
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News Comments > Evening Previews
1. Re: True Crime Aug 7, 2010, 15:43 ForgedReality
 
Ew. Console screenshots. 640x480 with no AA and shitty blurred textures. Come on, devs! Stop living in the stone age! Start putting games out on PC first again!

--edit--
Actually, I guess the blame should go to publishers. Either way, can we start abandoning consoles already?
 
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News Comments > Lara Croft and the Guardian of Light in September
3. Re: Lara Croft and the Guardian of Light in September Aug 7, 2010, 15:40 ForgedReality
 
ENOUGH already!  
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News Comments > PC Hardware Outsells Consoles
37. Re: PC Hardware Outsells Consoles Aug 6, 2010, 22:36 ForgedReality
 
ASeven wrote on Aug 6, 2010, 22:31:
Yeah. To be honest I stopped believing, or even listening, to anything that PCGA may say. For an organization saying they defend PC gaming they do two things quite well: Jack and shit.
And Jack left town...
 
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News Comments > Team 17 Interview
5. Re: Team 17 Interview Aug 4, 2010, 22:02 ForgedReality
 
Suddenly_Dead wrote on Aug 4, 2010, 19:49:
Alien Swarm came out in 2004 (as a UT2k4 mod)...

I dunno about all that, but I was referring to the recent free Valve game released a couple weeks ago.

The newish Alien Breed game is the sequel to the (1992?) Alien Breed game from Team17, but it's obvious Valve basically stole that idea and made their own version on their own engine.

If Alien Swarm had the ability to rotate the camera like Alien Breed does, and it had some of the neat visual/camera effects, Alien Swarm would easily beat Alien Breed on all fronts. Valve's engine is MUCH better than the UE3 engine Team17 uses, and the environments are far less annoying.

For example, there were many times where I'd be trying to walk somewhere, but the bounding box on my character and on the environment would cause me to get stuck on a corner that wasn't actually there. This happened many times. Alien Swarm doesn't have that annoying "feature." You can press right up against walls, and the level geometry that you see is the actual geometry you can traverse. Alien Breed feels oddly disconnected in that way.

Movement is different too, as when you strafe, it causes your aim to change, which is something unexpected, as you would expect to continue aiming at the place where you put your cursor, as in Alien Swarm.

Alien Swarm also has more weapons, upgrades, and specials. Plus it's insanely fun (at least until you tire of the same levels over and over) in multiplayer.

There are other minor complaints brought about from using that shitty Unreal engine, but from playing the demo of Alien Breed, I know I won't be buying it.
 
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News Comments > Gratuitous Mac Battles
5. Re: Gratuitous Mac Battles Aug 4, 2010, 21:53 ForgedReality
 
StingingVelvet wrote on Aug 4, 2010, 15:36:
ForgedReality wrote on Aug 4, 2010, 15:25:
I tried this game (on PC). Didn't like it. Actually, I think I tried it twice, but I forgot about trying it the first time.. then the next time, I was like, "wait, this feels familiar..."

Gave it a decent shot--I wanted to like it--but it's just not my cuppatea. I think what it's missing is called "fun."

Fun means different things to different people you know.

I know. And that's what I mean. It just wasn't fun to me.
 
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News Comments > Team 17 Interview
3. Re: Team 17 Interview Aug 4, 2010, 15:34 ForgedReality
 
Wow! I didn't realize how much of a clone Alien Swarm is. Judging by videos on youtube though, Alien Breed is a lot cooler.. At least it looks that way.  
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News Comments > Gratuitous Mac Battles
2. Re: Gratuitous Mac Battles Aug 4, 2010, 15:25 ForgedReality
 
I tried this game (on PC). Didn't like it. Actually, I think I tried it twice, but I forgot about trying it the first time.. then the next time, I was like, "wait, this feels familiar..."

Gave it a decent shot--I wanted to like it--but it's just not my cuppatea. I think what it's missing is called "fun."
 
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News Comments > Gatherings & Competitions
1. Re: Gatherings & Competitions Aug 4, 2010, 14:52 ForgedReality
 
Holy shit... Assembly is still going on. Wow. I remember it from way back in 1990. I bet it's nowhere near as cool and exciting as it was back then though, when games and such weren't as advanced, and the routines coders and artists would produce were the coolest, most innovative things anyone had seen. A lot of great game development houses came out of the demoscene.  
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News Comments > etc.
1. Re: robbery Aug 3, 2010, 01:39 ForgedReality
 
Wow. Pieces of shit like that deserve to die. The death penalty is not too much for dogshit motherfuckers who try and make life harder for others, especially when it involves theft and personal harm. Fuck that. And these assholes get RELEASED FROM JAIL!?? There's VIDEO PROOF of them doing it! Why the eff!?

Here's one of the motherfuckers' facebook profiles:
http://www.facebook.com/profile.php?id=100000590124551

Pathetic.
 
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News Comments > Fable III PC Delayed, Villager Maker Launched
6. Re: Fable III PC Delayed, Villager Maker Launched Aug 2, 2010, 22:50 ForgedReality
 
Flop.  
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News Comments > Out of the Blue
72. Re: Out of the Blue Aug 2, 2010, 00:24 ForgedReality
 
Oh my god!  
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News Comments > New China Game Laws
14. Re: New China Game Laws Aug 2, 2010, 00:16 ForgedReality
 
When are we gunna hurry up and gib China with a hailstorm of nukes already...?!  
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News Comments > Sunday Metaverse
1. Re: Sunday Metaverse Aug 2, 2010, 00:11 ForgedReality
 
re: Firefox

Why does the link go to page two of the article in question? O.O
 
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News Comments > Need for Speed: Hot Pursuit Tech Interview
9. Re: Need for Speed: Hot Pursuit Tech Interview Aug 1, 2010, 00:44 ForgedReality
 
Vulkan wrote on Jul 31, 2010, 21:29:
Jerykk wrote on Jul 31, 2010, 15:36:
6) Car upgrades/modifications (not Most Wanted style)

Memories of Porsche Unleashed come streaming in... What a great game.
I was actually going to say "(Porsche Unleashed style)" instead of "(not Most Wanted style)" but I couldn't remember 100% if it had modification or not, but as I recall, it was somewhat extensive.
 
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News Comments > Need for Speed: Hot Pursuit Tech Interview
7. Re: Need for Speed: Hot Pursuit Tech Interview Jul 31, 2010, 17:46 ForgedReality
 
Jerykk wrote on Jul 31, 2010, 15:36:
More than half of the games in the series have had car chases. It's not exactly a fresh or exciting idea anymore. I'd much rather they return to NFS's true roots:

1) Point-to-point tracks in exotic locales.
2) Exotic cars.
3) Variable traffic, weather and time of day.

4) Awesome damage model
5) Awesome physics model
6) Car upgrades/modifications (not Most Wanted style)
 
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News Comments > ATI Beta Drivers Add StarCraft II Anti-Aliasing
12. Re: ATI Beta Drivers Add StarCraft II Anti-Aliasing Jul 30, 2010, 21:24 ForgedReality
 
The problem is, you guys are playing on low resolutions such as 1920x1080 when you should be playing at at least 2048x1280. XD  
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News Comments > Need for Speed: Hot Pursuit Interview
1. Re: Need for Speed: Hot Pursuit Interview Jul 28, 2010, 22:00 ForgedReality
 
WOW!! WHAT AN ORIGINAL NAME! I bet the gameplay will be just as creative.  
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News Comments > StarCraft II Saved Game Problem
26. Re: StarCraft II Saved Game Problem Jul 28, 2010, 19:58 ForgedReality
 
Dev wrote on Jul 28, 2010, 19:49:
I've seen lots of modern games that don't support AA through in game config.
Those are generally games using the Unreal Engine, which is an annoying engine in my opinion already without that glaring issue. I generally stay away from games using that engine anyway, with a few notable exceptions.

Most games that have issues with multiple GPUs are lower quality games though, that I've seen. Just Cause 2 is one example I can think of right now. Sure, it's an insanely fun game, but it just doesn't have the level of quality and polish I'd expect from a Blizzard game. I'm willing to accept it for a game like that though since it offers so much more, and really, it is rather polished in its own right.

I just think after all this time, and the increasing prevalence of multiple GPU setups, there is no excuse for developers ignoring those setups. Because, really, that's exactly how it feels. They are IGNORING customers who use those setups, and not even attempting to address those hardware configs prior to release. It seems extremely lazy to me, and it makes no sense whatsoever when you try to use more than one GPU and suddenly you have LOWER performance.

It just feels like they could have done more testing. You'd think it would make good business sense to have as few issues on release as possible, as that's only going to help drive sales. Instead, you now have a situation where lots of people are holding off purchasing because of these issues. They make a trade-off when they save money cutting dev times, but lose potential sales because of it.
 
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News Comments > StarCraft II Saved Game Problem
24. Re: StarCraft II Saved Game Problem Jul 28, 2010, 19:39 ForgedReality
 
No game in this day and age should not support AA, nor have problems with crossfire setups, nor have to remain online at all times while playing a single player game. If that's what you'd call polished, I don't know how worried about your sense of quality I should be. I guess we should all just accept it though since DRM is apparently necessary and it totally prevents piracy, and everyone knows that's way more important than keeping your customers happy.  
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News Comments > StarCraft II Saved Game Problem
10. Re: StarCraft II Saved Game Problem Jul 28, 2010, 17:28 ForgedReality
 
Dev wrote on Jul 28, 2010, 16:48:
What are the "all kinds of problems"? So far these are the first I've seen, and it suspisiously mirrors the problems with the cracked warez version. And even if they are all legit players, its something that can be worked around without too much problem. For instance, restarting the game between missions would show if you can reload the last missions savegame. At worst, doing it that way you'd lose a single mission's progress from a disconnect.

Wrong. These issues are not related to pirated versions. You should probably pay closer attention. In addition to this and the lack of real AA support, there are threads on the official forums outlining known issues, as well as more bugs as users discover them.

http://us.battle.net/sc2/en/forum/topic/13501356
http://us.battle.net/sc2/en/forum/topic/94749474

Tumbler wrote on Jul 28, 2010, 16:53:
seems like reasonable early adopter stuff so far. Online services like this will have their kinks, so far I don't see anything to worry about.

Calling it early adopter woes is one thing, but accepting it, and seeing it as reasonable or normal is not a good thing. Things like this should never be the norm, nor acceptable.

A product that spends years in development should have a pretty hefty QA period as well. If it doesn't, and it comes out full of bugs, that's not something I would see as acceptable, especially after having plunked down $60 of my hard earned cash on something I expect to enjoy.

The fact that so many people are coming to accept these things as to-be-expected is a symptom of the overall problem: Publishers. Publishers essentially place caps on development time so that they save money, and in turn, maximize their profits. This can often mean that the product is less than complete when it is released, and that should not be acceptable to consumers. The fact that people keep pre-ordering games and buying products on release day only helps to reinforce the idea to publishers. They are continually reminded that not allowing development teams ample time is a good business decision.

If I bought a car, I wouldn't expect it to come without brakes, or for fuel injectors to explode. Of course, games don't pose a safety issue, and maybe that's part of the reason quality takes a back seat to profit. However, I remember a time when developers were allowed to take pride in their creations.

This comment was edited on Jul 28, 2010, 17:41.
 
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1037 Comments. 52 pages. Viewing page 21.
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