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Real Name ForgedReality   
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Nickname ForgedReality
Email Concealed by request
ICQ None given.
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Homepage None given.
Signed On Oct 16, 2009, 20:41
Total Comments 1036 (Pro)
User ID 55267
 
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News Comments > Portal 2 Nears
95. Re: Portal 2 Nears Apr 19, 2011, 00:04 ForgedReality
 
Sepharo wrote on Apr 19, 2011, 00:01:
ForgedReality wrote on Apr 18, 2011, 23:58:
The big number in the background is just a percentage. It doesn't relate to "special" people who got to play early or anything like that.

Percentage of what?

Looks like that loading bar down below right? If you were paying attention to the numbers as they went up, it seemed to directly correlate to the bar's completion. Can't really tell, since the calculation seems to be done server-side, and dropped in via php or something, but I have my doubts about any of these wacky conspiracy theories around it.

edit - When it shot up, the timer also reduced quite a lot.

edit again - NEVERMIND... 351 shot my assumptions down.
 
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News Comments > Portal 2 Nears
91. Re: Portal 2 Nears Apr 18, 2011, 23:58 ForgedReality
 
The big number in the background is just a percentage. It doesn't relate to "special" people who got to play early or anything like that.  
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News Comments > Portal 2 Nears
83. Re: Portal 2 Nears Apr 18, 2011, 23:49 ForgedReality
 
92...  
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News Comments > Portal 2 Nears
75. Re: Portal 2 Nears Apr 18, 2011, 23:40 ForgedReality
 
Dev wrote on Apr 18, 2011, 23:30:
Valve is so obviously manipulating the numbers to get a midnight release lol.

Valve is west coast, and there are still almost 4.5 hours left to midnight... So either it releases earlier than midnight, or the remaining potatoes do something to extend it or something.
 
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News Comments > Portal 2 Nears
64. Re: Portal 2 Nears Apr 18, 2011, 23:23 ForgedReality
 
ELITE wrote on Apr 18, 2011, 23:22:
It just jumped to 1:20

Because of this?

20:17 - Calculations complete for Super Meat Boy. Recalculating a new launch projection...
 
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News Comments > Portal 2 Nears
62. Re: Portal 2 Nears Apr 18, 2011, 23:19 ForgedReality
 
oh damn now the timer says 1:19:10 O.O  
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News Comments > Portal 2 Nears
60. Re: Portal 2 Nears Apr 18, 2011, 23:16 ForgedReality
 
Oh shit.. with the rate of consumption now at 11.6771584699 potatoes per second, the game will unlock (or at least the timer will run out) in less than 3 hours...!  
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News Comments > Portal 2 Nears
59. Re: Portal 2 Nears Apr 18, 2011, 22:39 ForgedReality
 
[VG]Reagle wrote on Apr 18, 2011, 22:26:
Congradulations ARG fans you are the LAST TO GET THE GAME.

CongraDulations! Everyone gets it in slightly less of the buffer time Valve tacked onto the end of the "When-it's-finished" time...
 
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News Comments > Dejobaan Games Interview
1. Re: Dejobaan Games Interview Jan 11, 2011, 21:54 ForgedReality
 
inb4 MASSIVE FAILURE of a "company."  
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News Comments > New Year Metaverse
2. Re: New Year Metaverse Jan 1, 2011, 15:40 ForgedReality
 
Wallshadows wrote on Jan 1, 2011, 15:12:
I really hate this meme generation. Every time someone uses one, it gives me the impression that they're too stupid to think of anything else but need to feel a part of the conversation in any way possible.

Unfortunately, the people who use them likely think the exact opposite and believe they are contributing in the smartest was possible and are setting new standards in communication.

Well, you're setting standards alright! In the same way Jar Jar set the bar for the Star Wars prequels. The problem is, I'm not sure which one will have a longer effect on us.

LOL THAT WAS EPIC!

(see what I did there?)
 
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News Comments > Ye Olde TF2 Holiday Update
7. Re: Ye Olde TF2 Holiday Update Dec 18, 2010, 13:14 ForgedReality
 
xXBatmanXx wrote on Dec 18, 2010, 10:35:
Wish they would put some resources into DoD Source....

They might if anybody played it and it wasn't old as fuck. They're working on HL3. You want them to keep supporting a majorly outdated engine instead? :\
 
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News Comments > Minecraft Beta Next Week
35. Re: Minecraft Beta Next Week Dec 14, 2010, 19:14 ForgedReality
 
Sepharo wrote on Dec 14, 2010, 01:45:
kxmode wrote on Dec 14, 2010, 00:07:
Why do so many of you love this but there's no mention of Second Life? From my experience SL offers a lot of what MindCraft offers. And yes, I'm aware of the negative uses of SL. Still, for all intents and purposes it is an open sandbox platform where you can create anything you want. And it isn't pixelated.

The ux on Second Life is ridiculously complex. I'd prefer to work with blocks and a 9x9 crafting bench.

3x3*
 
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News Comments > Team Fortress 2 Patched, Re-enters Beta
25. Re: Team Fortress 2 Patched, Re-enters Beta Dec 4, 2010, 16:12 ForgedReality
 
Dev wrote on Dec 4, 2010, 13:39:
How about valve just bother to test stuff a teeny tiny bit before releasing it?

I constantly see examples where valve obviously didn't bother to test any at all. Like that one L4D2 mutation with infinite machine gun ammo, when playing a campaign in dark carnival the finale would freeze the server on loading. Obviously they never even bothered to spend 30 mins a campaign running through on easy to make sure the official campaigns were all playable.

I see tons more examples. What about when valve ported no mercy to l4d2. They didn't bother to port elevator fixes. Valve didn't bother to port elevator talk either (the sound files are already ready to go from l4d1). How about the door by the lift event? That exploit was fixed like 3 times in l4d1 and had to be fixed another 3 times in l4d2 since valve didn't bother to port any of the fixes. Seriously, I found out all this on my very first playthrough of the port. Valve rarely bothers to test stuff much, instead letting players do it.

Yawn. This thread is not about l4d. Anyway, Valve didn't develop L4D1.

And if you knew anything about anything, Valve EXTENSIVELY tests their games. Read their blogs and news updates sometime. It's not some dude sitting by himself in a basement making changes and immediately releasing them. Well known players have even been invited to private Valve games to help them "publicly" test.

Where I work, we do lots of testing prior to releases, but there is no way you can account for every single contingency. There are so many different hardware and software configurations, and everyone's computer is different. You could even have pre-existing problems that cause issues with a certain game (at which point, it's not Valve's responsibility). Testing, no matter how much, does not eliminate the possibility/probability of bugs cropping up. It's impossible.

I'd like to see you produce a game that has more than one feature and is bug-free. You can even QA that shit for 4 years before you push it out the door. I'd bet someone has a problem with it because you didn't account for their particular driver version or certain piece of hardware.

So, in short, shut the fuck up!
 
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News Comments > On Sale
12. Re: On Sale Dec 4, 2010, 13:14 ForgedReality
 
Yeah. The Longest Journey is a fucking classic. The graphics aren't THAT terrible, and it's got one of the best stories ever for a game. Seriously.  
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News Comments > Bungie Beta Tester Signups
2. Re: Bungie Beta Tester Signups Nov 19, 2010, 22:35 ForgedReality
 
Shittiest "job" ever.  
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News Comments > Mass Effect 3 Tease?
43. Re: Mass Effect 3 Tease? Nov 18, 2010, 01:01 ForgedReality
 
Pete wrote on Nov 17, 2010, 22:35:
But why oh why did I get the first two mass effects on the 360?

Because you're not a real gamer.
 
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News Comments > New AMD/ATI Reference Drivers
11. Re: New AMD/ATI Reference Drivers Nov 17, 2010, 23:06 ForgedReality
 
Icewind wrote on Nov 17, 2010, 18:39:
Overon wrote on Nov 17, 2010, 17:55:
Ant wrote on Nov 17, 2010, 15:37:
Hmm, nothing big for Windows XP and new icons (AMD instead of ATI).
Yeah some places it says amd catalyst or amd graphics and other places during the install says ati catalyst.

They should have just kept the ATI name. Even though its all under the same umbrella most people simply know "ATI". This silly half and half branding their doing just looks retarded.

That being said, I want the 6 series. Now.

6 series is currently just midrange cards. A whole lotta meh if you ask me. Give us the equivalent of a 4870x2 or 5870x2 in a 6 series, and you've got a winner.
 
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News Comments > PC Fable 3 Not Dead
6. Re: PC Fable 3 Not Dead Nov 17, 2010, 22:11 ForgedReality
 
wtf_man wrote on Nov 17, 2010, 21:56:
necrosis wrote on Nov 17, 2010, 21:25:
By the time it does come out it will be dead. Even the die hard PC people will have bought or played it on 360 by then because they are stick of waiting.

Uhm... some of us don't own or play consoles at all. Zero, nada, zip, zilch... So being "sick of waiting" doesn't really factor in.

That said... total lack of interest in "another shitty console port" masquerading as a PC RPG is probably more accurate for us more die-hard PC gamers... so the sales will probably be low... and blamed on pirates (As usual).

The pirates are even staying away from this steaming turd. XD
 
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News Comments > Need for Speed Hot Pursuit Released, Shift 2 Announced
16. Re: Need for Speed Hot Pursuit Released, Shift 2 Announced Nov 17, 2010, 21:52 ForgedReality
 
Mr. Anisotonic wrote on Nov 17, 2010, 13:56:
I just completed NFS: High Stakes, and I suggest anyone who is interested in this new hot pursuit to do like I did instead as you will undoubtedly have a much more fun experience, especially if you never played it in the past. Just search for the NFS HS Stock Pack to install it on XP or later. Still works just fine with today's directinput wheel and gamepads.

High Stakes was fucking AWESOME. That and Porsche Unleashed were two of the best of the series.
 
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News Comments > Need for Speed Hot Pursuit Released, Shift 2 Announced
5. Re: Need for Speed Hot Pursuit Released, Shift 2 Announced Nov 17, 2010, 01:28 ForgedReality
 
HEY GUYS LOOK! We released another shit game! Here's the next utter turd we're working on.  
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1036 Comments. 52 pages. Viewing page 17.
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