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Real Name ForgedReality   
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Nickname ForgedReality
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Signed On Oct 16, 2009, 20:41
Total Comments 1553 (Pro)
User ID 55267
 
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News Comments > Wolfenstein: The Old Blood Announced
20. Re: Wolfenstein: The Old Blood Announced Mar 4, 2015, 17:23 ForgedReality
 
SirKnight wrote on Mar 4, 2015, 16:49:
Razumen wrote on Mar 4, 2015, 16:27:
ForgedReality wrote on Mar 4, 2015, 14:34:
Also, I'm hearing that fucking Wilhelm scream sound effect more and more in movies, tv shows, and games these days. The other one I hear all the time is the stereotypical prison door squeak. Fucking annoying. It's not funny anymore, you guys. Stop it.

That and that generic sound effect that is invariably used for doors opening/closing in science fiction shows-argh.


I think that sound was also what DOOM used for doors, or at least very similar. I remember watching some scifi movie once (don't remember what it was called) and when doors were opening and closing I was like WTF that's DOOM sounds!

DOOM used a lot of stock audio effects. The zombie soldier sounds, imp sounds, etc. I still hear those every so often in zombie/horror shows/movies. It's kind of comical, but only because I know where I first heard them, and they're not nearly as pervasive as the Wilhelm Scream and prison door sounds.
 
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News Comments > The Witcher 3 Gameplay Footage
19. Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 16:55 ForgedReality
 
Cutter wrote on Mar 4, 2015, 15:54:
ForgedReality wrote on Mar 4, 2015, 14:58:
What you end up with is a sequence of quests to make the game feel more reactionary, but then to try and make it feel fuller, they put in optional side-quests, which often feel like just what they are--last minute additions. Is there a middle-ground between "do whatever the eff you want" and "when you do this, the game feels the impact"?

The problem I've always had with CRPGs - even the ones I love - is how static the world is. I'd dearly love to see one that unfolds around you, and if you choose not to participate some of them, at least, will pass you by. With games like ED there isn't enough structure. There's no hook to engage you. You should be able to overhear a conversation in a spaceport bar that starts you on a quest, or find or buy some smuggled data that gives you the opportunity to pursue a quest organically.

As much as people bitch about quests with time limits I always found it absurd that I could go off and do whatever I want for as long as I want and come pack to said quest and pick up like it was frozen in time just for me. I always find that jarring. I'd love to come back and see the townsfolk say, 'Oh you blew it, man. Some other adventurers came through, saved our bacon and got the reward so we don't need you anymore.' Or the town got wiped out or what have you.

I want to be able to not always win. I'd like some setbacks and let downs. I'd like to be considered a pariah because I told the villagers I'd save them and failed to do so. Winning is a lot sweeter after you've failed a number of times.

Yeah I've felt that before too. But then you're getting into a certain level of gameplay difficulty that would turn a lot of people off to it. What happens if you take on too many tasks at once, or accidentally get one assigned to you, and you've not enough time to do everything? What if you go play another game for a couple months and then come back to this one, forgetting that you were in the middle of something important, and then fail it without really knowing, or you have to re-learn certain things about the gameplay mechanics? I've had that happen to me with DA:O, Skyrim, The Witcher 2...

I get what you're saying, but you can't please everyone at once. One of the things I really fucking HATE about some games is the ultimatums you're given. Do this one, but then you CAN'T do this one, or something really bad happens either choice you make. That fucking annoys me no end because it's a GAME, not real life. Even in real life, you don't get those kinds of absolutes very often, if at all. It's like, jesus christ, are you actually trying to spoil the fun factor for me here?

Also, I'm a completionist, so the inability to do everything kind of gets to me sometimes. If there's a quest I leave behind only to discover I'd done so later down the road, too late to do anything about it, I'm like "fuck man! This is bullshit!" It's caused me to reload to many hours earlier in the game to just do those tasks on occasion, so the fact that I only have a certain amount of time to do something before I fail it could make the game feel more grind-y than necessary, I think, especially with random encounters and shit everywhere. If I want to reload to earlier, I'd hate to think how many times I'd have to retry quests because I ran out of time, and it would force me to rush through too much, and I feel like I'd miss out on a lot of the experience of the game because I'm always worried about this ticking motherfucking timebomb on my shoulder all the time.

I dunno. Maybe it's just me, but I want to play a game, not be frustrated by it. That kind of shit makes me put a game away and not feel like going back to it later. Maybe it could be done right, but it's a delicate balance to walk, I think.
 
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News Comments > Out of the Blue
14. Re: Out of the Blue Mar 4, 2015, 16:38 ForgedReality
 
jdreyer wrote on Mar 4, 2015, 16:12:
Half Life 3 confirmed?

Motoring Crunch then wrote, "For those who are unaware of the havoc that is going on, Steam was updated yesterday and it saw the addition of App 323900. The amazing part is with the fact that App 33900 came out with Half Life 3's logo."

Gabe Newellolololol, Master Trolloololol

Edit - Wait... You're quoting kdramastars... HA! That site may as well be the motherfucking Onion Tech Network. XD

This comment was edited on Mar 4, 2015, 16:58.
 
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News Comments > The Witcher 3 Gameplay Footage
14. Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 14:58 ForgedReality
 
Cutter wrote on Mar 4, 2015, 14:26:
ForgedReality wrote on Mar 4, 2015, 13:30:
I don't know. I'm a little less impressed now. I wanted to jump on the Collector's Edition, but seeing as it's all sold out and may not even be back in stock ever, plus this video is kind of... meh... Wait and see.

Plus it doesn't have salamanders.

Heh, the problem with these games of this size and scope is they all end up being repetitive PDQ. What's a Witcher's job anyway? To fight monsters. So yeah, that just becomes a grind after a while. And most of the side quests just end up as filler like in Skyrim, Inquisition. I think that's why I prefer my CRPGs to have a smaller footprint and tighter focus.

Obligatory: http://i.imgur.com/5zOsAM3.png

All I know is (and I know you hate to hear it) I'm counting down the days until April 14. That's my kind of RPG.

Like you say, RPGs these days are kind of becoming a bit of a chore. They're not focusing enough on the fun, and though they purport to promote an open-world experience where you do what you want when you want, they take every opportunity to funnel you into a linear set of steps. Do this, do that, do this other thing, and the story progresses, but then you can't go back and do this other thing you'd been meaning to figure out but couldn't quite get to just yet...

I think that's part of the reason games like Elite: Dangerous attract fans. It's not really much of a "game" by certain definitions, but it also doesn't rope you into a sequence of actions you must take, so that's part of its appeal, as gamers get more and more burnt out on this story driven formula with a falsified premise of "do whatever the eff you want," but then, how could you work in a story? It's also especially difficult to make it seem like your actions are really having an impact without sequenced reactions by the game world.

What you end up with is a sequence of quests to make the game feel more reactionary, but then to try and make it feel fuller, they put in optional side-quests, which often feel like just what they are--last minute additions. Is there a middle-ground between "do whatever the eff you want" and "when you do this, the game feels the impact"?
 
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News Comments > Wolfenstein: The Old Blood Announced
5. Re: Wolfenstein: The Old Blood Announced Mar 4, 2015, 14:34 ForgedReality
 
Also, I'm hearing that fucking Wilhelm scream sound effect more and more in movies, tv shows, and games these days. The other one I hear all the time is the stereotypical prison door squeak. Fucking annoying. It's not funny anymore, you guys. Stop it.  
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News Comments > Wolfenstein: The Old Blood Announced
4. Re: Wolfenstein: The Old Blood Announced Mar 4, 2015, 14:26 ForgedReality
 
nin wrote on Mar 4, 2015, 14:20:
<Checks for Machine Games logo at the end>

YES!


Buuut... It said it two seconds in...
 
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News Comments > Out of the Blue
8. Re: Out of the Blue Mar 4, 2015, 14:23 ForgedReality
 
I had spiders living in one of my smoke detectors, and when one went off, they all went off since they're wired together. No idea which one was triggering it, but I opened them up and vacuumed them out, and haven't had a problem since.  
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News Comments > The Witcher 3 Gameplay Footage
12. Re: The Witcher 3 Gameplay Footage Mar 4, 2015, 13:30 ForgedReality
 
I don't know. I'm a little less impressed now. I wanted to jump on the Collector's Edition, but seeing as it's all sold out and may not even be back in stock ever, plus this video is kind of... meh... Wait and see.  
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News Comments > Morning Metaverse
1. Re: Morning Metaverse Mar 3, 2015, 12:21 ForgedReality
 
Yay!  
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News Comments > Battlefield Hardline Premium Announced
8. Re: Battlefield Hardline Premium Announced Mar 2, 2015, 10:46 ForgedReality
 
Ah, there's the cash-grab EA we all know and love.  
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News Comments > Morning Mobilization
1. Re: Morning Mobilization Mar 2, 2015, 10:43 ForgedReality
 
No removable battery or SD card slot makes the S6 a no go for me. The Note 4 is still the best phone on the market.  
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News Comments > how do you Do It?
13. Re: how do you Do It? Feb 28, 2015, 19:18 ForgedReality
 
lulz @ the comments on the Steam page.  
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News Comments > Evening Consolidation
4. Re: Evening Consolidation Feb 28, 2015, 02:35 ForgedReality
 
Colorblind?  
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News Comments > GTA5 PC Delay
89. Re: GTA5 PC Delay Feb 27, 2015, 14:52 ForgedReality
 
Porn-O-Matic wrote on Feb 25, 2015, 13:36:
I also find it baffling when PC gamers lament and rage over games that were released on time, but had bugs and didn't look or play as good as they had hoped. They fill the forums of said game with infantile cries of "You should have delayed the game to fix the problems! Whaaaa! You should have delayed the game to make the graphics better!! Whaaaa! You should have delayed the game to fully support my completely experimental Occulus Rift that isn't even a retail product yet!! Whaaaa!"

You're mixing up your terminology here. I don't recall anyone ever saying a game should have been delayed to make it a better release. It's always been about publishers forcing the devs on a tight timeline, and RUSHING the game out sooner than it should have been. It's not people complaining that it should have been DELAYED, but rather that it should not have been RUSHED. There is a HUGE difference.


InBlack wrote on Feb 26, 2015, 02:56:
GTAIV was an abysmal port

Initially. It didn't take long for them to fix it and make it pretty damned nice.
 
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News Comments > Out of the Blue
38. Re: Out of the Blue Feb 27, 2015, 14:41 ForgedReality
 
I guess this is WhitesNews.com now.  
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News Comments > Morning Consolidation
23. Re: Morning Consolidation Feb 26, 2015, 14:55 ForgedReality
 
SpectralMeat wrote on Feb 26, 2015, 14:27:
ForgedReality wrote on Feb 26, 2015, 14:13:
I built a PC (over the PS4 and XB1) because it's far cheaper in the long run and I preferred the games and the far superior and precise control setup. Being more powerful and able to handle higher resolutions in every single game, as well as being able to play games from all the way back in the 80s is just a bonus.
It depends on your preference really where do you want to game, but I disagree with your cheaper on the long run comment.
It is not cheaper to game on the pc, especially not on long run.
I much prefer my PC for gaming to the console also (except some local coop games that are just better to be played on the console in front of the tv) when you add up you total spending of hardware and software combined after 7 years I don't think you come out cheaper on the PC.

The games on console are like $70, and then when you buy the next console, you lose all those old games and have to replenish your whole library again. You can't keep using the same console to play newer games like you can with a PC. You don't have to pay to play online like you do with services like XBL. You're gonna have a computer anyway. Why not making a gaming PC?
 
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News Comments > Morning Consolidation
21. Re: Morning Consolidation Feb 26, 2015, 14:13 ForgedReality
 
John wrote on Feb 26, 2015, 13:30:
Blue wrote on Feb 26, 2015, 09:44:
Funny, that's why I bought a PC.
I got a PS4 (over the XB1) because it was cheaper at the time and I preferred the games it came with. Being more powerful and able to handle higher resolutions in some games is just a bonus.

I built a PC (over the PS4 and XB1) because it's far cheaper in the long run and I preferred the games and the far superior and precise control setup. Being more powerful and able to handle higher resolutions in every single game, as well as being able to play games from all the way back in the 80s is just a bonus.
 
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News Comments > Morning Consolidation
20. Re: Morning Consolidation Feb 26, 2015, 14:11 ForgedReality
 
Come on nVidia, nobody gives a shit about mobile gaming. Not your customers anyway. Just bring me the 980ti already. Fuck.  
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News Comments > Gone Gold - Battlefield Hardline
29. Re: Gone Gold - Battlefield Hardline Feb 25, 2015, 20:41 ForgedReality
 
Rattle-Wheeled Marred Design?  
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News Comments > Gone Gold - Battlefield Hardline
28. Re: Gone Gold - Battlefield Hardline Feb 25, 2015, 20:38 ForgedReality
 
That'll Yield Lard Swine?  
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1553 Comments. 78 pages. Viewing page 13.
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