User comment history
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| News Comments > Deus Ex: Human Revolution Ships 2M |
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| 60. |
Re: Deus Ex: Human Revolution Ships 2M |
Sep 11, 2011, 20:05 |
ForgedReality |
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yuastnav wrote on Sep 11, 2011, 11:49:
Zoom wrote on Sep 11, 2011, 08:29:
yuastnav wrote on Sep 10, 2011, 05:14: M for Mega, however, is a prefix and just stands for 10^3 which is perfectly fine. Someone skipped classes on metric... [...]
1k = 1 kilo = 1E3 = 10^3 = 1000 1M = 1 Mega = 1E6 = 10^6 = 1000000 1G = 1 Giga = 1E9 = 10^9 = 1000000000 1T = 1 Tera = 1E12 = 10^12 = 1000000000000 1P = 1 Peta = 1E15 = 10^15 = 1000000000000000
[...]
So you're going to completely disregard my other post? Fine, be a republican douchebag. I like how gaming is suddenly about politics. I can't wait to see how you tie Deus Ex in with religion! |
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| News Comments > Deus Ex: Human Revolution "The Missing Link" DLC Next Month |
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| 45. |
Re: Deus Ex: Human Revolution |
Sep 6, 2011, 00:25 |
ForgedReality |
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ELITE wrote on Sep 4, 2011, 04:18: I thought I needed them for the first boss but after several retrys with different augs - it turned out I didn't need them to beat'm The first boss was easy for me. I stayed hidden. He never saw me. I went under the platforms and used the rocket launcher on him. Popped out and hit him two or three times and it was over. That second boss though, HOOO-LEE FUCK! Kind of bullshit I had to go all out combat when I had been doing sneaky-mode the entire time before that.
I've been taking my sweet time with this game, trying to hunt down every secret. Steam says I've played 38 hours so far, and that includes one restart a couple of hours in. Maybe I'll finish the game by the time the DLC is out. |
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| News Comments > Deus Ex: Human Revolution Code Broken |
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| 43. |
Re: Deus Ex: Human Revolution Code Broken |
Sep 2, 2011, 01:26 |
ForgedReality |
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Luther wrote on Aug 31, 2011, 04:54: This is probably old news by now (hey, I've got a job!) but the hex code in the '13311tower.com' is all javascript keywords once you turn it into ascii:
This is a drop in replacement for those strings:
"noConflict", "onload", "background", "#000", "css", "body", "actions/77P98JBTRb.php", "ajax", "fadeOut", ".container", "src", "images/13311tower.jpg", "ready", "html", "fadeIn", "pageX", "offsetLeft", "pageY", "offsetTop", "actions/VqdIqFQFPj.php", "x=", "&y=", "click", ".CDyjK9kxxV", "placeholder", "input[placeholder]", "actions/k5G2dyYRvN.php", "tqhyyDitPn=", "val", "input[name=M6dCM2ZJxv]", "&ReBwsoTXvb=", "input[name=s069trV5XA]", "", "submit", ".container form", "url(", ") no-repeat #000 center center", "push", "length", "none", ".image", "remove()", "random", "floor", "splice" They're not keywords. I was going to post this a couple days ago but then realized it's nothing secret. They just wanted to make it something fun for the hackers to play with. It's nothing more than the javascript (albeit, interestingly written) that controls the image blocks that switch out when you do the login thing. |
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| News Comments > Deus Ex: Human Revolution Code Broken |
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| 30. |
Re: Deus Ex: Human Revolution Code Broken |
Aug 31, 2011, 00:45 |
ForgedReality |
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DNForever wrote on Aug 30, 2011, 23:20: I was gonna wait to play this but due to the unanimous praise it's been getting I figured I shouldn't wait it out. Started the download from amazon earlier today and it's almost done. I'm actually surprised I could wait this long based on how much I liked the first DX. I held out until I saw reviews and such. I shouldn't have. It's a fucking excellent game. And if I had pre-ordered on Steam, I would have gotten seven in-game items for TF2 as well. Oh well. This would have been one pre-order that I didn't get burned on. Dammit! |
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| News Comments > Deus Ex: Human Revolution Code Broken |
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| 29. |
Re: Deus Ex: Human Revolution Code Broken |
Aug 31, 2011, 00:41 |
ForgedReality |
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^Drag0n^ wrote on Aug 30, 2011, 23:59:
ForgedReality wrote on Aug 30, 2011, 20:57: Oh. My. Fucking. God.
That 133lltower site is made up entirely of 25x25 pixel blocks with background images in them. Holy fuck. Why? Are some of them going to be clickable? O.o
edit - or rather, it's one background image used as a sprite and each block just shifts the background image to the right spot.
http://www.13311tower.com/images/13311tower.jpg
Why did they do that? I believe they did that such that enterprising people that are versed in how to deconstruct websites couldn't just download the final image. Encrypting it in a tile form made it such that you had to get the L/P correct to activate the image shift.
Pretty damn clever. This would have taken a few days if not for twitter, Reddit, and the DXHR forums. Was a true community effort.
Power of the Internet. Truly awesome.
^D^ I think they did it more for effect than anything. If you're able to figure out the password, it's even easier to figure out the image from just spending 2 minutes looking at the script. You don't even need to log in to see the image behind the first one. |
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| News Comments > Deus Ex: Human Revolution Code Broken |
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| 11. |
Re: Deus Ex: Human Revolution Code Broken |
Aug 30, 2011, 21:52 |
ForgedReality |
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Maybe you're talking about a different site, but there is no harvester.js in 13311tower.com as far as I can tell...
theyarecomingforyou wrote on Aug 30, 2011, 21:11: It's interesting that the javascript on that site is an external file called "harvester.js", a reference to the gang faction in the game. And it looks like some of the external javascript files have been run through an encrypter, though they left that .wav file easily visible. (Edit: ForgedReality beat me to it)
Clearly a lot of thought went into it, though the majority of people will just read the gaming websites - less than 0.1% of gamers would be able to crack it themselves. edit - Looking at the code though, they have a meta thumbnail for that page but it points to the wrong URL. XD Bad QA process at Eidos?
It points to http://www.11331tower.com/images/fb_preview.jpg, but it should be http://www.13311tower.com/images/fb_preview.jpg. |
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| News Comments > Deus Ex: Human Revolution Code Broken |
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| 1. |
Re: Deus Ex: Human Revolution Code Broken |
Aug 30, 2011, 20:50 |
ForgedReality |
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You know NOBODY is "decoding" this shit. It's impossible. Someone show me a decoding chart or something cuz we all know it's just Eidos or Square "leaking" information so it all gets "decoded" at the right time, or at all.
Ahh, marketing. You silly little man you. |
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| News Comments > No GFWL for Batman: Arkham City? |
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| 55. |
Re: No GFWL for Batman: Arkham City? |
Aug 29, 2011, 21:35 |
ForgedReality |
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Ecthelion wrote on Aug 29, 2011, 14:15:
Verno wrote on Aug 29, 2011, 11:46: Arkham Asylum was perfectly playable with both the gamepad and KB/M, which you choose is a matter of preference. I will say that I preferred the gamepad simply for some feedback in that game but a friend of mine using the KB/M was pulling off ridiculous combos that put most gamepad players to shame, so they each have their ups and downs. I only used the KB/M, and I managed to get some pretty crazy combos in the challenge maps after tons and tons of practice (I ended up getting all the achievements actually, once of which involved getting a perfect string of combos). It's probably possible on gamepads as well, but they were perfectly doable with KB/M. In general I prefer KB/M to gamepads even when the game isn't really designed for KB/M. However, I can certainly understand the appeal of playing on the couch with a gamepad. I happen to like gaming at a desk, but I realize many people think that's crazy.
I found GFWL to be unobtrusive in AA, so I didn't really care one way or the other about its inclusion in AC. However, if it's removal gets more PC gamers to buy the game, I'm glad it happened. More people need to realize what a great game the original (and hopefully the sequel) was, and I'd like to see them make more sequels as long as they can keep the stories top-notch.
Also, the cover art I've seen in the past definitely included the GFWL logo, so its removal is certainly newsworthy. I don't really understand why GFWL exists in the first place other than to place shackles on it and help prevent piracy. Really, it's just an annoying nuisance. With Arkham Asylum, it didn't intrude too much, but I have to wonder how much performance a thing like that saps away from a game. I never use it -- I always play with an offline account and not bother logging into a friggin game.
It's stupid to make you LOG IN. You're already AT YOUR COMPUTER. I can understand logging into an online account, but it's a single player game firstly, and secondly, WHY THE FUCK ARE YOU MAKING ME LOG IN TO PLAY A GAME ON MY COMPUTER?
Make me log in if I want to use an online service, so I can have access to my account, not to play a game on my computer. It's not like I could be somebody else on my own computer. Why the fuck do you want me to log in? So yeah, I ignored it and played offline or whatever the GWFL thing calls it. Even better to not have to worry about that stupid crap in the first place. I just might buy AC if it turns out reviewers like it. (What ever happened to shareware and demo versions of games so you can try before you buy???) |
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| News Comments > Deus Ex: Human Revolution Patched |
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| 45. |
Re: Deus Ex: Human Revolution Patched |
Aug 24, 2011, 22:50 |
ForgedReality |
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elefunk wrote on Aug 24, 2011, 02:02: Once again, this is a bug caused by weird hardware combinations *AND* old drivers. There is only so much you can put in your test matrix until it explodes into a huge, ridiculous amount of work to test for every single corner case caused by stupid/lazy customers.
For a bug like this, it would have required them to test not only every hardware combination out there, but people changing between multiple pieces of hardware and carelessly leaving behind old drivers, combined with not upgrading other old drivers.
Are some of you seriously suggesting you want Eidos wasting their time testing such incredibly niche scenarios instead of testing other aspects that affect more than 0.01% of their userbase?
No, of course not. For issues like this, Eidoes did and should have waited to fix it until they actually saw people complain about it. Can't be THAT niche if they were able to encounter it before release, and fix it on the day of release. |
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| News Comments > APB Reloaded NA Retail Plans |
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| 5. |
Re: APB Reloaded NA Retail Plans |
Aug 24, 2011, 02:45 |
ForgedReality |
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Tumbler wrote on Aug 24, 2011, 01:13: ...wow. I hope they are planning to offer a free version online at the same time this comes out. Otherwise this is going to fail miserably. Again. ........There IS a free version online. O.o
It's the same as the new retail version. |
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| News Comments > Deus Ex: Human Revolution Patched |
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| 15. |
Re: Deus Ex: Human Revolution Patched |
Aug 24, 2011, 00:30 |
ForgedReality |
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Sepharo wrote on Aug 23, 2011, 23:58:
^Drag0n^ wrote on Aug 23, 2011, 23:48: Someone else mentioned something I hadn't really noticed until I read it: when you walk diagonally, you walk about 1.414x faster (sqrt of 2).
That is kinda whack. Not sure to what degree but that artifact is present in many FPS. Unless I'm mistaken it is/was in Quake engine based games. I'm sure it's not hard to have something like that sneak into a game. You have to essentially slow down both directions in order to keep a constant rate of movement, and maths are hard. |
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904 Comments. 46 pages. Viewing page 8.
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