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| News Comments > Stardock Plans "At Least" Two Game Announcements |
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| 43. |
Re: Stardock Plans |
Apr 11, 2013, 10:34 |
draginol |
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Verno wrote on Apr 11, 2013, 10:19: People don't need to cherry pick anything, you give plenty of ammunition away for free it seems. Hence being quiet and letting professionals handle your public relations as they are actually qualified to defuse the drama that seems to consistently follow you around. There are many developers who can speak for themselves and avoid these things, you don't seem to be one of them though so I don't think we're "losing anything" either.
If you want issues to be about your games then ignore drama and talk about the games alone. Whenever I see you responding to something about other "drama" it strikes me as someone a bit vain or immature trying to shift blame or assuage their own ego. While I concur that my participation in this thread has been mostly about trying to dispel the whole "glen beck" thing, which seems to come up in most Stardock related posts here whether I respond or not, I think you'd find that it is rare that my discussions aren't about our games (if on a game related forum) or software (on a software related forum).
I hope you've had a chance to read the report:
http://www.stardock.com/press/CustomerReports/Stardock2012.pdf
There is a lot of good data in there and I assume your criticism of my posts in this thread are because you'd rather return to the topic which is the contents in the report which I am eager to participate in. |
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| News Comments > Stardock Plans "At Least" Two Game Announcements |
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| 41. |
Re: Stardock Plans |
Apr 11, 2013, 10:01 |
draginol |
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Verno wrote on Apr 11, 2013, 09:11: Hire a PR manager and be quiet, if not for your own sake then the potential livelihood of your employees. Between this and the sexual harassment lawsuit it's obvious that you handle it badly and it just comes off as someone vain trying to respond to every perceived internet "attack" on their character. This thread is a great example of why. I appreciate your concern. However, what I think you're missing is the artificial nature of much of the drama you're referring to.
For example, earlier in this thread I made mention that we allow dogs at work and commented that if someone demanded that we not allow dogs we'd tell them to find another job.
Now, imagine a Kotaku or RPS swooping in, cherry picking that one comment and doing a story entitled "Stardock CEO tells employees to put up with dogs in the office or get out"
That's how this sort of thing happens.
I could, as you suggest, "be quiet", which is precisely why you don't see developers participating online anymore. I think we all lose something when that happens. |
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| News Comments > Stardock Plans "At Least" Two Game Announcements |
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| 32. |
Re: Stardock Plans |
Apr 10, 2013, 21:29 |
draginol |
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Orogogus wrote on Apr 10, 2013, 21:16: That's not conclusive; there are horrific stories about working in the games industry, stories which wouldn't exist if people were able to jump ship whenever they wanted. And I've worked with people who've been at companies carrying on with wildly inappropriate policies, tacit or not, regarding religion or ethnicity. Usually most people don't want to rock the boat, and people who actually work on projects are generally less likely than most to become disgruntled (apparently unless that project was Bioshock: Infinite). (Shrugs)
Ok.
I'd say that different people have different preferences. Say you joined Stardock and hated dogs and demanded that we stop allowing dogs at work. You'd get told to find another job probably. In that case you might find the environment hostile.
On the other hand, if you asked that we keep dogs away from your area then we'd make sure dogs were kept away from your area. |
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| News Comments > Stardock Plans "At Least" Two Game Announcements |
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| 29. |
Re: Stardock Plans |
Apr 10, 2013, 20:53 |
draginol |
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Orogogus wrote on Apr 10, 2013, 20:48: That doesn't mean that women can't work there, any more than they couldn't work in the bad old days, any more than there weren't African-Americans doing great things in sports in hostile environments. But from your own postings, you acknowledged that you make off-color jokes in the workplace, and that you considered it your right as owner to do so. People can put up with that; but they shouldn't have to. That is true. I can be pretty obnoxious. We also allow dogs, birds, lizards, and other things at work. It's a fairly silly place. There's also a nutrionist who comes in and a personal trainer that people can optionally attend.
If it was a hostile or unpleasant place to work, I'd imagine there'd be high turn-over. But consider this: 100% of the people who worked on Galactic Civilizations I (2003) are still at Stardock. 100% of the people who worked on Sins of a Solar Empire: Rebellion (the expansion was coded at SD) are at Stardock. Ditto for Fallen Enchantress (except Jon Shafer who's working on his own game right now). |
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| News Comments > Stardock Plans "At Least" Two Game Announcements |
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| 27. |
Re: Stardock Plans |
Apr 10, 2013, 20:42 |
draginol |
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Orogogus wrote on Apr 10, 2013, 20:22: I thought the UPS/Glenn Beck thing was extremely minor (albeit hypocritical, as pointed out) compared to the sexual harassment suit, where his own defense of his actions came across less as patient and more as completely insane. Completely disregarding the complaint, his defense alone made Stardock sound like no place for a woman to work. Which, again, shows that without context, making judgments about people or things is problematic.
For example, at Stardock our lead game developer is a woman. Galactic Civilizations was mostly programmed by a female developers.
The largest % of code in Fallen Enchantress was written by a woman.
The lead artist in Legendary Heroes is a woman.
Our Chief Operating Officer is a woman. Our marketing manager is a woman. Our controller is a woman.
Start8, ModernMix? Two of our most popular programs, are managed by a woman.
And on and on. Our turn-over rate at Stardock is nearly zero.
Look at a random comment thread on BluesNews. Imagine if someone were to cherry pick a comment or better yet, go through the entire posting history of a regular and imagine how things could be presented, when taken out of context.
And so that's what's happened over the past few years -- as the paper game publications have disappeared, the game media relies more and more on page views and game *reviews* don't get anywhere near the page views as a controversial story.
The unfortunate effect is that most developers have had to go silent for fear of backlash or something being represented as something else.
BTW, the point of the news item I think was to point out an example of news and info from this:
http://www.stardock.com/press/CustomerReports/Stardock2012.pdf
There's a ton of data in there.
This comment was edited on Apr 10, 2013, 20:47. |
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| News Comments > Stardock Plans "At Least" Two Game Announcements |
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| 24. |
Re: Stardock Plans |
Apr 10, 2013, 20:18 |
draginol |
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Prez wrote on Apr 10, 2013, 20:11: Brad has always been a source of drama, which kind of turns me off to him (no offense draginol) - it's not necessarily always his fault (as he illustrated in how the whole 'UPS boycott' was overblown to the point of absurdity) but drama seems to follow him nonethelss. I just would rather do without all the nonsense.
That said, I am looking forward to (hopefully) the continuation of the great series Stardock has produced - GalCiv and Sins. Fallen Enchantress is also excellent. Indeed. Unfortunately, the drama won't go away unless either (a) I stop posting as myself on various forums or (b) the media stops trying to find comments to use as link bait.
It's a double-edged sword. Years ago, before most of the studios got bought out, you'd pretty regularly see game developers posting line. But one by one, they've gone quiet precisely because who knows when a media-generated "gaffe" will be made.
Hanging out with other gamers online is a major motivator for making games. I started out on Usenet as another user, picked up Teach Yourself C in 21 days and the rest is history.
My posts and such haven't changed over the years, just the way the media has mined them. They seem to want me to be Derek Smart 2.0 (no offense to Derek Smart intended).
I think our industry would be a lot better off if the people making the games spent more time participating on forums and participating in game communities more.
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| News Comments > Stardock Plans "At Least" Two Game Announcements |
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| 20. |
Re: Stardock Plans |
Apr 10, 2013, 19:59 |
draginol |
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Beamer wrote on Apr 10, 2013, 19:39:
Though it amuses me that UPS said they were boycotting Fox News, and, annoyed at this censorship, Brad had his corporation boycott UPS. Isn't that just a tiny bit hypocritical?
"Your corporation is practicing censorship with its boycott, so my corporation has to boycott yours!" I tend to think of boycotts as being about giving something up. If I have two shippers to choose from and one of them is using their advertising dollars to try to influence someone else's speech then I'll pick the one that doesn't. UPS was trying to use their ad dollars to influence speech. I don't like that.
I'm not trying to stop a company or a person from saying whatever they want. That was my point. The answer to speech you don't like is more speech. At the time, I time, I hadn't really heard of Glenn Beck. I don't watch much TV. Why people think I'm a fan of Glenn Beck is beyond me.
I make games and software for a living. I don't have time to get into politics or religion or what have you. But I do know I don't like someone else trying to tell someone else what to do. |
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| News Comments > Stardock Plans "At Least" Two Game Announcements |
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| 16. |
Re: Stardock Plans |
Apr 10, 2013, 19:25 |
draginol |
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RollinThundr wrote on Apr 10, 2013, 17:16:
And actually, the thing that got me *really* angry isn't necessarily that he said what Brad said, but that he clearly was public about it, there was a backlash, and then he was like "oh well the public was never meant to see that so just pretend you didn't". And then tried to excuse it as some sort of protest.
If he had manned up a little I could have at least respected him, but spinless and disingenuine and siding with a bigot? Three strikes right there. I'm done.
And it's not like the games his company has released since then have made me feel like I'm missing out on anything either. That isn't even remotely close to what happened.
One of my Facebook friends posted an article about UPS "boycotting" Fox News. I responded, on Facebook, to my friend. Another one of my friends, who happens to be a journalist, took it and ran with it. I didn't do some press release, I just commented on Facebook how it annoyed me to see a corporation trying to stifle speech and said I'd choose a different shipper. That's the whole thing and it blew up from there.
It wasn't a protest. It was a comment on Facebook. The problem that people don't seem to realize is that game sites are desperate for page views and will put up pretty much anything they think will do it.
-brad |
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| News Comments > Stardock Plans "At Least" Two Game Announcements |
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| 10. |
Re: Stardock Plans |
Apr 10, 2013, 17:30 |
draginol |
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RollinThundr wrote on Apr 10, 2013, 17:16:
Flatline wrote on Apr 10, 2013, 16:50: Sweet "at least" two games I can completely and utterly skip.
I hope White Knighting Glenn Beck was worth it. I'd rather people White Knight Glenn Beck than call anyone who disagrees with the Obmessiah's policies racist. The whole Glenn Beck thing is odd given that I don't know anyone who's watched him before. That whole hub-bub was based on me having a problem with corporations pulling ads from an entire network based on the political views of one show. My view is that the answer to speech you don't like is more speech.
The problem with the gaming media is that in their hunger for page-views, they can make pretty much anything or anyone seem controversial. That's doubly true if the CEO hangs out on game forums where they can cherry pick one comment out of thousands and create link bait.
-brad
This comment was edited on Apr 10, 2013, 17:39. |
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| News Comments > Soren Johnson at Stardock |
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| 22. |
Re: Soren Johnson at Stardock |
Mar 7, 2013, 00:46 |
draginol |
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Flatline wrote on Mar 5, 2013, 02:37:
theyarecomingforyou wrote on Mar 4, 2013, 20:53: They must have offered him a decent chunk of money, as not many developers would want to work for a prick like Brad Wardell. Yeah after that Glenn Beck episode I promised not to ever bother with another Stardock game. Which is sad, but it means that I avoided stuff like the code abortion that was Elemental. I've mentioned this before but the myth lives on, I've never watched Glenn Beck. I just think the answer to speech you don't like is more speech. I don't like people or companies trying to get people to stop speaking. I really don't like corporations doing it. I'd feel the same way if a corporation was trying to shut down someone on MSNBC. |
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| News Comments > Op Ed |
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| 13. |
Re: Op Ed |
Feb 8, 2013, 23:13 |
draginol |
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It's not even limited to RTS's. Try making a Baldur's Gate style game or a Ultima VII style game today (that is, a third person, party game with a rich environment) with the production values equivalent of Skyrim or Far Cry 3. It would be really really tough for the same reason - memory and cores (though mostly memory).
The 2GB limit was hit half a decade ago. Designers have had to work around this for years and it's slowly snuffed out certain genres. It's not as if there wouldn't be huge demand for a Baldur's Gate 3.
The beauty of first person is that you can greatly limit what is on screen. DirectX 10/11 lets you put your textures in a different address space so you can do amazing visuals in them.
Anyway, time will tell. We can revisit this in say 2 years and see where we're at. That's when I'd imagine 64-bit required games will start being the norm (I would be shocked if the next gen consoles aren't 64-bit). |
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| News Comments > Op Ed |
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| 11. |
Re: Op Ed |
Feb 8, 2013, 21:19 |
draginol |
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jdreyer wrote on Feb 7, 2013, 22:04: I agree with Oro. What could be so revolutionary that it requires 4 cores as standard? Brad, give us a clue (Brad sometimes hangs out here)! And given the lead time it takes to bring these to market, now is the time to get started, no?
Hi JD,
In terms of cores. RTS's are very parallel processing intensive (unit AI, physics on a large scale). A game like FarCry 3 only has to manage a few units in memory.
Pretty much every next generation design I've seen for an RTS involves increased scale, better graphics, etc. We're out of memory / CPU to do that.
I remember in Sins of a Solar Empire people wanted the ships to have turrets (become Homeworld had them). Gamers often ignore the difference between having 1 ship with physics and 1000 units with them.
Even SupCom had to cut a lot of corners to do what it did. Its maps, unlike TA, were largely 2D with effort made to give the illusion of 3D because it would have totally bogged down having that kind of scale and dealing with trajectories, etc. on a single core.
The cool designs coming up (which you will see over the next couple of years) will involve thousands of units fighting high fidelity battles where the player is managing armies because the units themselves will be able to have sufficient smart AI (CPU is always the AI coder's bane) to have them operate as combined arms groups.
What game designers have been doing in recent years is working within the limits to create squad based RTSs (CoH) and of course we saw the birth of MOBA games which allow for a very limited number of high fidelity units (but still with very limited physics).
In short, we need more than 2G so that we can be visually competitive with other game genres that only have to make a handful of units pretty and we need more cores so that we can do more parallel processing (physics, massive pathfinding, massive collission detection, unit AI, etc.).
Hope that helps. |
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| News Comments > Ships Ahoy - Elemental: Fallen Enchantress |
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| 63. |
Re: Ships Ahoy - Elemental: Fallen Enchantress |
Oct 24, 2012, 22:08 |
draginol |
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MoreLuckThanSkill wrote on Oct 24, 2012, 15:40:
JaguarUSF wrote on Oct 23, 2012, 21:16: Here's me playing the game for 45 minutes. Hrm, dammit. The game looks pretty good, only thing that seems like it could get aggravating is the permanent wound mechanic. Disposable melee + tons of strong ranged units? Or can those 'permanent' wounds be healed somewhere/somehow? I admit to skimming through your video.
You'll want to go on quests or make use of potions that remove injuries to your champions. The idea is to not kill them if they're defeated in battle but at the same time, give players a reason to be careful with them. |
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| News Comments > Ships Ahoy - Elemental: Fallen Enchantress |
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| 56. |
Re: Ships Ahoy - Elemental: Fallen Enchantress |
Oct 24, 2012, 01:06 |
draginol |
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Bhruic wrote on Oct 24, 2012, 00:57: Still, in general, Ironclad is more responsible for the Sins series than Stardock is. Publishers should only be getting the credit (and blame) if they own the studio that developed it, otherwise they should be going to the developer. I agree. In our forums, I try to emphasize that Sins of a Solar Empire is an Ironclad game. Published by Stardock. The expansion packs were co-developed by the Stardock team.
The project, as a whole, is very unusual. Starodck was pretty heavily involved in the game's design and Ironclad was heavily involved in the marketing. It's often hard to say where Stardock stopped and Ironclad began and vice versa.
They're amazing guys over there. |
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| News Comments > Ships Ahoy - Elemental: Fallen Enchantress |
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| 29. |
Re: Ships Ahoy - Elemental: Fallen Enchantress |
Oct 23, 2012, 19:04 |
draginol |
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bortin wrote on Oct 23, 2012, 18:38: I'd like to chime in, as I followed the story and was concerned about it up until I read that there were, what, two or three other women who were there and witnessed the alleged sexual harassment. They all side with Brad W. and defend him.
So, we got 1 lady who got upset over whatever the heck was said and threw the sexual harassment allegation out there and we got multiple witnesses who refute that something criminal occurred. Either Brad W. has these other wo0manz on a leash (from the employee videos I saw on the E:FE site, the women who work there are not weak willed nor stupid) or the allegations are based on too much "sensitivity" in the modern work place. And, yeah, women can be abusive and manipulative as well (no duh comment there for the adult guys!).
Damn, I just wish I had time to give the 1.0 release a whirl!!! I've bit itching to check in my AI updates. The game went into lock down about 2 weeks ago for the 1.0 release. But as some know, I'm on lots of forums so I see lots of strategies posted and go "OH, I want that!"
As for the whole ugly allegations made. When the case is over I'll be happy to talk about it at length. I think those who were quick to give in to easy hate will regret they did so.
I started Stardock out of my dorm room in college. I'm not a good spokesperson. I know that. I'm not polished. But I do try to tell the truth and be honest to our customers. I purposely go out and talk about this stuff as myself. I don't use alias's or go through PR people. That way, if we screw up, people can talk to me directly.
In 20 years of having Stardock, a company that is roughly 50/50 men and women, we've only had one female employee in all that time quit for another job (the person in question). Not a single Stardock employee, male or female, current or former, would ever describe our environment as "hostile".
100% of the team that made Galactic Civilizations still works at Stardock. Men and women. That's how low our turn over rate is.
As you can probably gather, it's an issue I am eager to discuss. But I can't until after it's resolved. The only reason it's not resolved is that I wasn't willing to settle. And as an engineer, I tend to be the settling type because it's not about ego or pride. But we all have a threshold of where we say "No. That will not stand." That's the only reason anyone has heard about this junk. It's because we won't settle it because it's so petty and ridiculous and the other party decided to leak *their version of events* to the press.
Most people here on BluesNews are normal people. They are full of empathy and think "Well I would never do X unless I had good reason." But, I can tell you, and it really is a worthwhile topic (to discuss elsewhere), at what some people will do for "Easy money".
Take a person who is very accessible to the public and has money and they become an easy target.
Like I said, when it's over, I'll be happy to discuss it. I wish I could now because it's a bit torturous to have to absorb abuse when you have undeniable evidence to clear your name. But it'll have to wait until that case is over. It should only be a few more months (the stuff in question happened over 2 years ago, it's not new).
All I can say is judge us by our deeds.
We're giving away around 100,000 free copies of this game because we made a promise called the Gamers Bill of Rights that boils down to promising that we will treat our customers with respect and dignity. And I think War of Magic failed at that. We have a moral obligation to make those customers whole. FE is our attempt to do that.
Hopefully, people will like what we have done here. We'll see soon enough. |
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| News Comments > Ships Ahoy - Elemental: Fallen Enchantress |
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| 24. |
Re: Ships Ahoy - Elemental: Fallen Enchantress |
Oct 23, 2012, 18:22 |
draginol |
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Beelzebud wrote on Oct 23, 2012, 17:56: You admitted to it all, you just don't see anything wrong with your behavior. I don't have to support you, you are not entitled to sales.
To the other person saying I should buy the game anyway: No I shouldn't. I don't have to support scumbags like this. He is not entitled to my money. I get the feeling that you're not understanding the issue being discussed then. The only thing I "admitted" to is that I sometimes post/email/tweet things that, when derived of context, can be used to make me look like a jerk. And as long as I'm writing lots of emails, posts, blogs and tweets you will be able to find cases where I say something that will make someone mad.
For someone who casually calls people "Scumbags", something more inflammatory than anything I've been accused of writing, I have to wonder if you're just trying to be ironic.
Focusing on the game itself, if you don't want the game, that's fine. I'm not sure why you're posting here then.
First review of Fallen Enchantress has shown up: 87 (http://www.gamingogre.com/review/elemental-fallen-enchantress-review/) |
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| News Comments > Ships Ahoy - Elemental: Fallen Enchantress |
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| 18. |
Re: Ships Ahoy - Elemental: Fallen Enchantress |
Oct 23, 2012, 17:03 |
draginol |
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GayBlade wrote on Oct 23, 2012, 16:56: Looks interesting, but Stardock still won't take my money. They banned me from making purchases from them. All I ever did was ask them to refund my purchases (Elemental and Demigod) per their own refund policy. Anyone who played either game at release knows what rubbish they were...certainly not the quality Stardock usually displayed (Gal Civ I and II and Sins of a Solar Empire).
In any event, I have to resort to less savory methods of acquiring their games these days. Such a shame really...I would have been glad to pay for SoaSE Rebellion and perhaps Fallen Enchantress.
Ah well. That seems odd. If you'd like, I can look up your account and try to sort it out. |
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| News Comments > Ships Ahoy - Elemental: Fallen Enchantress |
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Re: Ships Ahoy - Elemental: Fallen Enchantress |
Oct 23, 2012, 16:43 |
draginol |
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Optional Nickname! wrote on Oct 23, 2012, 16:41: Having Impulse sold off to Gamestop which now sells Gamestop Games which require Steam for activation/run-time is a deal breaker.
The Gamestop webstore isn't terrible, far from it. I'll wait for GalCiv 3 or SinS 2 based on the current version's strengths to make a Stardock exclusive purchase again. If you buy direct, there's no Steam or any other client. Just a link to download. No copy protection (other than a serial # so that you can get updates). Just a big EXE setup ala GOG. |
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| News Comments > Ships Ahoy - Elemental: Fallen Enchantress |
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| 13. |
Re: Ships Ahoy - Elemental: Fallen Enchantress |
Oct 23, 2012, 16:38 |
draginol |
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Beelzebud wrote on Oct 23, 2012, 15:49: I refuse to give Stardock money. Between releasing unfinished games, and their throwback CEO thinking sexual harassment is fine, I'll have nothing to do with putting money in his pocket. Speaking as the throwback CEO, no I don't think "sexual harassment" is fine. Next time you read something on the Internet remember the phrase "Don't believe everything you read on the Internet".
Please judge the game based on the game itself. A lot of people worked very hard for the last two years to create this.
We can quibble over whether Elemental was "unfinished" or not. However, I agree with those who say it wasn't worth $50.
Games are expensive and anyone who purchased WOM in 2010 or earlier gets FE for free precisely because companies have a moral obligation to make good on their promises to their customers.
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35 Comments. 2 pages. Viewing page 1.
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