User comment history
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| News Comments > Oculus Rift Won't Include DOOM 3 |
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| 12. |
Re: Oculus Rift Won't Include DOOM 3 |
Mar 18, 2013, 12:03 |
Watter |
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Creston wrote on Mar 18, 2013, 10:43: but I just don't see this catching on except with the ultra-hardcore. I was in the same boat as you, but I've been swayed by the fact that nearly every single person who has tried it, some with pretty low expectations, has been blown away by the experience. We'll see. |
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| News Comments > New Thief's New Garrett Profiled |
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| 12. |
matthew@welchkin.net |
Mar 14, 2013, 14:27 |
Watter |
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| Oh man... That video interview was extremely disheartening to any Thief fan. "More action", "Modern Audiences", "Console Oriented"... I can't imagine a worse way to describe my idea of a "Thief" game. I'll hold out hope until the final product, but if it's going to be so different, I really wish they would just call it something else. Who are they hoping to target by tying it to the original franchise? People who liked the original series will just bitch and moan (as I'm doing here) because it doesn't capture any of what's great about the originals and people who didn't play the original aren't going to be somehow more likely to play it because of the tie in. Why do it, then? |
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| News Comments > Assassin's Creed 3 Patched |
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| 17. |
Re: Assassin's Creed 3 Patched |
Feb 15, 2013, 16:10 |
Watter |
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NegaDeath wrote on Feb 15, 2013, 15:51: I never liked the Desmond stuff. I'm too much of a nerd to get past the idea that they have a machine that lets you perfectly remember and experience what your ancestor had for supper on a Tuesday centuries ago. Blah blah suspension of disbelief yada yada. Its wrong! I'm totally in that camp as well. I'd have been happier with the series if the Desmond aspect was completely gone. I think it might have even been more compelling to have progressively built up the history and mystery of the templar and assassin factions as the series progress through the ages rather than starting with the contemporary time as they did. |
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| News Comments > Morning Consolidation |
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| 26. |
No subject |
Feb 7, 2013, 16:43 |
Watter |
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CrimsonPaw wrote on Feb 7, 2013, 15:56: If they go down that road, they'd better be ready to drop the price of titles considerably to make up for the value lost to trade-ins. That's the problem though. They have already taken quite a few consumer unfriendly actions in the name of reducing piracy or used game sales, but not once has that resulted in lower prices for purchasers of those games. Although few in number, the console games I do buy are almost always new, but I purchase them with the foreknowledge that I can resell them for at least 30% of my original cost, making the game really only cost me $40 or less. There's NO WAY in hell, I'm paying a "real" $60 for a console game, so I'll end up buying far fewer, if any console games. I don't actually think the publishers are as stupid as we think, so surely then know that what I've described here is true for some users. I can only guess that they feel the percentage of their customer base that will behave in this manner, i.e. buy fewer or no games, is much smaller than what I think it is. |
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| News Comments > The Longest Journey Sequel Plans |
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| 8. |
matthew@welchkin.net |
Nov 1, 2012, 16:58 |
Watter |
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I loved The Longest Journey. I was a latecomer to the game having only played it for the first time a few years ago. Dreamfall however ticked me off more than any game I can remember. There are rules to cliffhangers that every director, author, or game designer needs to follow:
1) It's OK to have a cliffhanger, but always finish a story in a single movie/season/book/game (MSBG from now on). If you have a overall story that spans MSBG's, that's fine and feel free to introduce a new question or plot point (i.e. cliffhanger) at the end of one MSBG as long as you finish the specific story that was the focus of that particular MSBG. If you just tell half a story in one MSBG, you deserve to be shot, hung, shot again, then beaten up.
2) It's only OK to have a cliffhanger, if you already know that there WILL BE ANOTHER BSMG!! If you don't know (and Tørnquist had no funding, publisher, etc. lined up after Dreamfall), then finish your freaking story in the BSMG you're currently working on!
The end of Dreamfall left the story completely untold, with little hope of a conclusion. |
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| News Comments > Divinity Anthology Collector's Edition & Pick Your Price Promo |
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| 5. |
matthew@welchkin.net |
Oct 10, 2012, 15:40 |
Watter |
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For whatever reason Divinity II just hit all the right notes for me. It's one of my all time favorite games. I don't finish a ton of games but I've played through that one three times. For me combat was just about right. Simple enough without a million "moves" to learn but just nuanced enough to keep things interesting. I'd say the same about the loot system. The quantity and variance was enough that didn't stick with the same stuff forever, but no so much that it becomes a slog or difficult to compare (talking to you Borderlands 1/2).
Maybe I'll play one more time. I don't think I ever did a standard sword & board build. |
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| News Comments > DOOM 3 BFG Edition: No PC DOOM/DOOM II Multiplayer |
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| 2. |
matthew@welchkin.net |
Sep 5, 2012, 10:39 |
Watter |
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I'm not generally of the opinion that PC gamers (or anyone) is "owed" anything, but Doom 1/2 completely defined PC gaming for a generation. It was the very first game my circles ever played multiplayer against each other. We setup an LAN (IPX no less) in our college apartments specifically to play this game. The effort that went into getting a network working under DOS to play this game is something I will always remember.
To see that a re-release, even if it's a pack-in add-on, doesn't include multiplayer for PC gamers is disheartening. |
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| News Comments > Ships Ahoy - Transformers: Fall of Cybertron |
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| 3. |
matthew@welchkin.net |
Aug 21, 2012, 10:43 |
Watter |
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If this had campaign co-op (like the first) it may well have been a full price, day one purchase, but without it, it's at most a "maybe if I happen to see it on sale sometime" kind of purchase.
I enjoyed the first one quite a bit with a buddy of mine. Despite the setting, the sound effects and animation did a great job of making it fee like Transformers should feel. |
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| News Comments > Morning Metaverse |
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| 2. |
matthew@welchkin.net |
Jun 8, 2012, 12:15 |
Watter |
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I'm not sure I can defend the entirety of Google+, but the whole "circles" thing is fantastic and 100X better than what Facebook allows. I'm definitely not the social butterfly/narcissist that social networks cater to, however I love being able to have small groups of people who I can share certain things with as they pop into my head or into my life. If I find a game I like, I have no interest in sharing that with the world; what do they care what game I like. Nor do I care to have my parents or kids see it. But I do have a group of "gamer friends" who might be legitimately interested and the circles idea makes that easy. Same thing if I take a picture of my kids at some event. My parents and other relatives might have fun with that image, but I don't care to share that with my gamer friends and definitely not the public as a whole.
If Google+ really does bite the bullet, I'll miss it. Maybe I'll be the only one, though... |
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| News Comments > Divinity: Original Sin Announced |
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| 8. |
matthew@welchkin.net |
May 29, 2012, 12:56 |
Watter |
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Cutter wrote on May 29, 2012, 11:38: If they throw in an editor I'll be happy as a pig in poo. From the article:
Original Sin can be modded. The same toolset as is used by the developers will be delivered as part of the game. Also, all the objects, tile sets and characters in the game will be delivered together with the toolset. There is no programming skill required to use the engine as they have made things very simple to use.
Mods can be placed on Steam Workshop to create a community in which mods can be shared or even sold and where you can play these mods together. |
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| News Comments > Blizzard on Diablo III Security |
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| 39. |
matthew@welchkin.net |
May 23, 2012, 08:14 |
Watter |
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Ravor wrote on May 22, 2012, 22:25: Tuesdays are when they do maintenance. It's been like that for the last 4 years or so now. Quitting because they are maintaining their game and making it better for you to play is very short sighted. Wait... seriously? I should be thankful that my "single player" game that should NOT require an always on connection is not available to me because they're doing server maintenance? In what universe should I be thankful for that? |
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| News Comments > PlanetSide 2 Trailers |
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| 1. |
matthew@welchkin.net |
Mar 7, 2012, 09:49 |
Watter |
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Finally! Gameplay videos; and quite in-depth ones at that. I loved Planetside and can't wait for this installment. I was glad to hear them talk about side-grades rather than upgrades. I was quite worried that the new systems wouldn't be keeping in spirit with that aspect of Planetside. It's good to hear otherwise.
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| News Comments > Unstoppable Gorg Demos |
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| 4. |
No subject |
Feb 15, 2012, 09:59 |
Watter |
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| I love TD games, so I picked this up as soon as it was available on Steam. Unfortunately, it doesn't really do much for me. As another poster said, I can't put my finger on exactly why, but whereas I STILL go back and play Defense Grid on a regular basis, I feel no desire to return to Gorg after putting a few hours into it. |
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| News Comments > Skyrim IAAS Game of the Year |
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| 11. |
matthew@welchkin.net |
Feb 10, 2012, 11:23 |
Watter |
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the engine fails in many other ways as stated before (loading screen for EVERY door, and since when did dungeons have doors?) I'm not sure I would lay this directly at the feet of the engine. I feel it's more the limitations of the targeted console platforms that force this on PC users. I'd be willing to bet that with a few tweaks a much more open world could be achieved on the PC using the same or very similar engine. |
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| News Comments > Global Agenda Turns Two |
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| 7. |
matthew@welchkin.net |
Jan 31, 2012, 10:51 |
Watter |
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Armengar wrote on Jan 31, 2012, 09:03: The skill levels improve above 30 so dont rush to level. Absolutely true. You go from kicking butt to having your butt kicked overnight when you hit 30 and it can take a little while to get back to parity.
I played for about 9 months and, as with all things gaming, it was most fun when I had a friend with me that I could chat with during games in a private voice channel.
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| News Comments > Morning Consolidation |
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| 13. |
matthew@welchkin.net |
Jan 30, 2012, 16:36 |
Watter |
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Beamer wrote on Jan 30, 2012, 14:53: GameStop is really the only part of used game sales people care about. It's the only part that seems unfair; they rip everyone off. Everyone. Really? I've never once been ripped off by Gamestop. Hell, I'm thankful they exist. No one, NO ONE, else is offering me a red cent for these used games doing nothing but cluttering up my shelves. Not one penny. But Gamestop does. I'm quite surprised sometimes by how much they do offer me for the games I bring in since, with so little competition, I'd probably accept far less.
Also, where else can I go and buy a console game (used but still "like" new) and then return it for full price if I play it for an hour and hate it? Hmmm?
The bitching and moaning about Gamestop is tedious. Gamestop is a fantastic example of a market at work. If there was more competition, then the prices they pay for used games would be higher, but don't blame Gamestop for that. There's no competition because the media companies are so close to their wet dream of us "leasing" instead of "owning" our games and no one wants to enter a market that may disappear at the drop of a hat. |
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| News Comments > Steam Top 10 |
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| 24. |
matthew@welchkin.net |
Jan 9, 2012, 22:57 |
Watter |
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Verno wrote on Jan 9, 2012, 08:43: You're playing on Adept.. Actually, I was playing on Expert, and then at the end on Master, but I get your point. |
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| News Comments > Steam Top 10 |
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| 18. |
No subject |
Jan 9, 2012, 08:35 |
Watter |
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I have quite a few hours in but I'm not sure how you guys with 80+ in one playthrough do it. Even without grinding through smithing/enchanting, by the time I was lvl 39 I was so powerful that exploring and combat had lost any kind of tension or interest. I would walk through room in a dungeon and try to aggro as many as I could and then kill them all with just a few shots without losing much health. It's frustrating because exploration is the best part of the game. I turned the difficulty all the way up, but it didn't help much.
Don't get me wrong; I want the reward of feeling powerful after investing the the time and effort to build my character, but there still needs to be some challenge left somewhere. |
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49 Comments. 3 pages. Viewing page 1.
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