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| News Comments > War of the Roses Announced |
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| 12. |
Re: War of the Roses Announced |
Aug 17, 2011, 19:22 |
^Drag0n^ |
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Cutter wrote on Aug 17, 2011, 17:35: ...there is no winning in this. lt's only degrees of losing...
Sounds like my last game of Battlefield 2 ... ;-)
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| "Never start a fight, but always finish it." |
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| News Comments > War of the Roses Announced |
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| 10. |
Re: War of the Roses Announced |
Aug 17, 2011, 17:17 |
^Drag0n^ |
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This is AWESOME!
The world needs more dark, divorce-based Fantasy FPRPG games! Sign me up!
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This comment was edited on Aug 17, 2011, 17:29. |
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| "Never start a fight, but always finish it." |
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| News Comments > Epic Working on 5 New Games, Unreal Engine 4, Has PC Plans |
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| 21. |
Re: Epic Working on 5 New Games, Unreal Engine 4, Has PC Plans |
Aug 16, 2011, 16:45 |
^Drag0n^ |
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Hump wrote on Aug 16, 2011, 15:19: want to make profitable games? Don't go public. Don't answer to shareholders. Stop paying management far more money than those who do the actual work. Put managements offices in the same room as the work being done. Once you start building washrooms that are management only you are wasting money on a system of elitist assholes who are being paid far more than they're worth. Management shouldn't be above washing toilets or fetching coffee. In the end, a room full of management can't make anything other than paperwork. A studio full of artists, coders etc can organize enough to get a game made. A agree pretty much up to the point where PM is deemed unnecessary overhead.
Having been on both sides of the line, all I can say is this: your perspective changes radically when you realize that the very livelihood of the people you have working on your project is, quite literally, in the hands of every decision you make as a producer or owner of a studio. You need to have a plan or structure, or you risk everyone's prosperity.
While it's noble to stick to your guns on artistic vision, that means very little when the project runs out of money because no one was bean counting. And that happens, whether your studio is private, co-op, or public.
A lot.
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| News Comments > Epic Working on 5 New Games, Unreal Engine 4, Has PC Plans |
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| 20. |
Re: Epic Working on 5 New Games, Unreal Engine 4, Has PC Plans |
Aug 16, 2011, 16:39 |
^Drag0n^ |
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Beamer wrote on Aug 16, 2011, 15:00:
Beelzebud wrote on Aug 16, 2011, 14:48: It's worth noting that Homefront used the Unreal Engine, and with the costs associated with that, an indie developer wouldn't be able to afford it without a greedy publisher. And giving the post everyone expects from me, this is stupidly ignorant. Ignoring UDK, which doesn't give source code access, UE3 is stupidly easy to get. Stupidly. Can't afford to pay for it up front? Give Epic a call and show them that you're serious about getting your game made. They'll cut you a deal for the engine, rather happily working within any budget, and if you want wider distribution they'll happily put you in touch with publishers they work with. If you want to be on Steam they'll happily put you in touch with Valve. If you're having financing issues but don't want a publisher they'll happily find another studio looking to outsource work and get you a short term contract.
So pretty much most of your post is wrong. Yeah, I pretty much agree with everything Beemer says here. It's been my experience that Epic is very pro-licensee, and will provide whatever assistance they can to help a struggling developer...probably because a good number of them seem to remember their roots.
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| "Never start a fight, but always finish it." |
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| News Comments > Epic Working on 5 New Games, Unreal Engine 4, Has PC Plans |
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| 16. |
Re: Epic Working on 5 New Games, Unreal Engine 4, Has PC Plans |
Aug 16, 2011, 14:26 |
^Drag0n^ |
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bobbyric wrote on Aug 16, 2011, 12:35: So they haven't increased their developing team but they have 5 games in the works...
I see Iphone games in our future. I actually really liked their Citadel demo...probably the best FP. Interface I've yet seen on the iPhone. Would love to see it run an episodic RPG.
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| "Never start a fight, but always finish it." |
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| News Comments > Steam Weekly Top 10 |
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| 16. |
Re: Steam Weekly Top 10 |
Aug 16, 2011, 13:34 |
^Drag0n^ |
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sauron wrote on Aug 16, 2011, 12:00:
Jerykk wrote on Aug 14, 2011, 18:55: If you don't have Fallout: New Vegas, you should have bought that instead. Doh! Oh well, I guess I'll just have to pick that one up too. Decisions decisions.
I'm replaying Morrowind atm as well - seems to be Bethesda month here in Barad-Dur. Honestly? Both FO:3 and FO:NV are solid investments--each have their caveats. I wouldn't feel bad getting a bargain on either. Besides, the Year-end Steam Sale will have both again...probably at an even deeper discount, seeing as Skyrim is around the corner (drool).
Sidenote: Where is Barad-Dur?
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| "Never start a fight, but always finish it." |
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| News Comments > id Software: Fans of our IPs "Patience Will Be Rewarded" |
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| 51. |
Re: id Software: Fans of our IPs |
Aug 15, 2011, 20:02 |
^Drag0n^ |
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Paketep wrote on Aug 15, 2011, 19:29: Raven can't do multiplayer anymore. The last Wolfenstein's multi was a complete embarrasment for them... Not really.
Raven was not contracted to do the Multiplayer component of Wolfenstein.
Endrant Studios was. No idea why a new, untested studio was trusted with flagship IP multiplayer component. Have to ask Todd that one.
Coincidentally, almost immediately after the game shipped, the majority of staff at Endrant were laid off, shortly followed by the complete closing of the studio, making support of the MP component of the game a godawful nightmare for both Raven and id.
Got to place the blame in the right place.
^D^
This comment was edited on Aug 15, 2011, 20:11. |
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| "Never start a fight, but always finish it." |
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| News Comments > No Battlefield 3 on Steam |
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| 168. |
Re: No Battlefield 3 on Steam |
Aug 15, 2011, 19:51 |
^Drag0n^ |
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I thought it was EA's decision to pull out due to Valve's ToC changes(?)
My thoughts really were around the thing turning into a devilishly horrid fiasco when people acquired content in legal ways that made for logistic nightmares when re-installing. Fallout3 via Steam with DLC bought through GFWL being a prime example. God, I wouldn't want to be in the middle of that either way.
My impression was that Steamworks handles more than just cheats, but also handles achievements, networking, various chat modes, and in-game purchases.
As for Walter's comments, well, I'm just guessing he meant to say that supporting a game without Steamworks or steam running DLC is more of a PITA than one that does, in that Steam ends up taking blame for things that (generally) aren't their fault. Just guessing, though.
If I'm off on this, my bad ;-)
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| "Never start a fight, but always finish it." |
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| PC Gaming > What if Steam... |
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| 16. |
No subject |
Aug 15, 2011, 18:00 |
^Drag0n^ |
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Verno wrote on Jun 7, 2011, 09:24: It's a nice thought but there's no real incentive for them to do this. They would essentially be price competing with themselves and devaluing products faster. Gamestop doesn't care about the prices themselves anyway, they care about the margins. They will just lower prices to match yours.
But they could put restrictions that you can't sell it less than (some arbitrary number of days) after the initial release of the game. That would protect the initial revenue stream, while still allowing people to "clean off their virtual games shelf."
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| "Never start a fight, but always finish it." |
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| PC Gaming > What if Steam... |
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| 15. |
Re: What if Steam... |
Aug 15, 2011, 17:55 |
^Drag0n^ |
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It's funny, but I was just thinking about this the other day.
It's probably one of the huge win-wins of the PC platform, because it would allow publishers to get a percentage of eache "used" sale made-- something they bitch never-endlessly about now.
They could finally realize used game sales streams, which would effectively end their rant on how resales kill new sales.
Another thing that Steam has the ability to do now that, as a consumer, I would like to see more of is the limited time trial.
We all know that Valve meters your usage on a game; why not allow you to demo anything in their library for, say, 2 hours? that way you can determine if it is really something you want to buy or not.
Gamefly's recent announcement that they will be providing on-line PC game RENTAL services leads me to believe that this is something that a lot of gamers will be using that service for anyway, so why not offer it as an option?
Just my $0.02.
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| "Never start a fight, but always finish it." |
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| News Comments > id Software: Fans of our IPs "Patience Will Be Rewarded" |
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| 44. |
Re: id Software: Fans of our IPs |
Aug 15, 2011, 17:37 |
^Drag0n^ |
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Fion wrote on Aug 15, 2011, 17:19: On the Raven sub-topic, come on guys, Raven has made a lot of very good games since Hexen 2. Star Trek: Elite Force, F.E.A.R. 1, Jedi Outcast (and somewhat Academy, though the multiplayer was 'eh' on Academy), Solder of Fortune 1/2 (mostly 1). I'd even include Xmen: Wolverine, that game was easily the best 'movie game' I've ever played.
Though I SO very want a new Heretic! Raven, get on it. Heretic 4 using Id Tech 5. F.E.A.R was actually Monolith, but that aside, I agree with you completely.
I played Heretic DM far more than Doom DM. Phoenix Rod just kicked ass. 3 of my buddies would come over to my place and we'd LAN party for entire weekends. My first gaming project was working on a gameroom add-in for Mustang bulletin board operators that would allow them to run a IPX network over multiple modem connections for this game...unfortunately this little thing called the internet popped up around the time we were finishing it up...
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| "Never start a fight, but always finish it." |
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| News Comments > id Software: Fans of our IPs "Patience Will Be Rewarded" |
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| 34. |
Re: id Software: Fans of our IPs |
Aug 15, 2011, 14:57 |
^Drag0n^ |
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yuastnav wrote on Aug 15, 2011, 14:53:
^Drag0n^ wrote on Aug 15, 2011, 14:07: [...] I I thought the DM was too slow, [...] At first it seems like that but when played correctly it's actually quite fast. Still, nothing probably beats Quake 1/Quake 3 CPMA/Warsow in terms of speed. Fastest games in the world. Like I said, Quake 2 seemed slow to me
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| "Never start a fight, but always finish it." |
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| News Comments > Morning Mobilization |
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| 16. |
Re: Fucking wireless carriers |
Aug 15, 2011, 14:29 |
^Drag0n^ |
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Creston wrote on Aug 15, 2011, 12:53: 30 bucks for 2 fucking Gigs. Die in a fucking fire, AT&T/Verizon. Amen to that, brother.
But it gets worse. Out here in the Bay Area we can't get new cell towers to even connect to our crappy wireless network because the same people that complain about not getting service vote down the granting of permits for new cell nodes in the very dead zones they complain about.
Tech capital of the world, and my damn phone can't get 2 bars in Palo Alto.
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| "Never start a fight, but always finish it." |
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| News Comments > id Software: Fans of our IPs "Patience Will Be Rewarded" |
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| 29. |
Re: id Software: Fans of our IPs |
Aug 15, 2011, 14:17 |
^Drag0n^ |
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El Pit wrote on Aug 15, 2011, 14:03:
Bumpy wrote on Aug 15, 2011, 11:10: What? We'll get to purchase hats for RAGE? THIS! "Send in your original Quake and Doom games and get a free party hat (limited edition; limit: 8,000,000,000 hats) for your RAGE hero!" No. This is only for people with XBOX. For use with their LIVE avatar.
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1229 Comments. 62 pages. Viewing page 41.
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