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| News Comments > Ships Ahoy - Deus Ex: Human Revolution - Retail Includes OnLive |
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| 54. |
Re: Ships Ahoy - Deus Ex: Human Revolution |
Aug 23, 2011, 19:37 |
^Drag0n^ |
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From the Steam Update Notes for the patch:
Deus Ex: Human Revolution Update Released Product Update - Valve An issue was found that caused some users to be unable to start the game on specific machines. Specifically, the presence of older ATI/AMD drivers, also on machines with NVidia hardware, would cause the game to crash on startup. This patch is a hot-fix for that particular issue. On top of this, it also increases the number of save-slots from 20, like on the PS3 and Xbox 360 versions, to 99.
Square-Enix, Eidos Montreal and Nixxes are committed to supporting this title and will continue to monitor for any further issues and provide additional patches in the future if required.
We hope this will help you enjoy Deus Ex: Human Revolution! |
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| "Never start a fight, but always finish it." |
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| News Comments > Ships Ahoy - Deus Ex: Human Revolution - Retail Includes OnLive |
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| 52. |
Re: Ships Ahoy - Deus Ex: Human Revolution |
Aug 23, 2011, 19:23 |
^Drag0n^ |
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nin wrote on Aug 23, 2011, 19:08:
I have reasonable confidence to expect that this issue dissapears in the first patch. Speaking of, I got a 12.8 meg patch when I got home tonight. Awesome! Hopefully it will be a non-issue, as I'd hate to lose a graphics feature that's been a staple since Crysis came out.
^D^ |
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| "Never start a fight, but always finish it." |
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| News Comments > Ships Ahoy - Deus Ex: Human Revolution - Retail Includes OnLive |
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| 49. |
Re: Ships Ahoy - Deus Ex: Human Revolution |
Aug 23, 2011, 19:03 |
^Drag0n^ |
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jimnms wrote on Aug 23, 2011, 18:07: The controls don't feel right. The mouse has horrible lag/smoothing. The forums suggested turning off vsync. That does make it better, but it still doesn't feel right. Even the regular movements feel off.
Shutting off VSYNC makes it better, but doesn't fix it. I just read that people having this problem should try shutting off SSAO in the "setup" mode of the launcher. Rumor has it that SSAO didn't port right, and when turned off fixes the problem completely (got this from the Eidos Forums).
I'll be testing that fix tonight as I had a slight lack of response issue with the mouse while playing this morning. I'll post my findings in this thread afterwards.
Good news is that the awesomeness of the game offset the minor annoyance. I have reasonable confidence to expect that this issue dissapears in the first patch.
On the other hand, I'm an old QW fart that is used to mouse lag, so it didn't really get under my skin too bad (grin).
^D^ |
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| "Never start a fight, but always finish it." |
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| News Comments > Ships Ahoy - Deus Ex: Human Revolution - Retail Includes OnLive |
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| 44. |
Re: Ships Ahoy - Deus Ex: Human Revolution |
Aug 23, 2011, 17:25 |
^Drag0n^ |
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Tumbler wrote on Aug 23, 2011, 16:50:
Did you read the story? The retail version includes OnLive access. Ooooo, go buy the boxed versions!
https://twitter.com/#!/OnLive/status/106065819099873281/photo/1/large
You should be able to sell/trade that code as it looks to be a seperate unique code for Onlive! (you might even be able to offer it on my beloved Goozex! I'm checking on that) I really can't see how this OnLive gaming service is going to keep it's head above water. How on earth can they make money? It's not like the cloud computing machines are so powerful that one can host multiple instances on a single box. That horsepower costs money. The game costs money. You can't miraculously make tose costs disappear.
I must really be missing something here.
^D^ |
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| "Never start a fight, but always finish it." |
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| News Comments > Ships Ahoy - Deus Ex: Human Revolution - Retail Includes OnLive |
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| 43. |
Re: Ships Ahoy - Deus Ex: Human Revolution |
Aug 23, 2011, 17:21 |
^Drag0n^ |
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nin wrote on Aug 23, 2011, 16:27:
Are the facial animations and textures really as dated as what I've been reading? Facial animations aren't cutting edge, I'll say that.
If I could fix one thing, it would be I wish the in game movies were higher rezzed, and they look a bit pixely.
I'd live with the somewhat pixley movies. Rather see the "boss mechanic" changed to something more Deus-Exy
^D^ |
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| "Never start a fight, but always finish it." |
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| News Comments > Razer Declares PC Gaming Lives |
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| 23. |
Re: Razer Declares PC Gaming Lives |
Aug 23, 2011, 01:20 |
^Drag0n^ |
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I'm, admittedly a total Razer whore. I have both their laptop and desktop wireless mice, Tarantula keyboard, Megalodon headset, and the Razer/Belkin n52te. I've never found these components to be shoddy or cheap in quality (materials). The megalodon did suffer a bit due to the absolutely shitty inconsistency of a current spec for USB 2.0, which, when hooked up to ports with low output, would make the headset crash (usually on Asus boards). Buying an NEC usb3 board fixed the problem for most.
Ok, now that I've given my $0.02 on the negativity, I'm guessing that they found a partner for that ultraportable DS-sized PC with the OLED keyboard they demoed earlier this year. That would be great news for many reasons, and I'd most certainly want one ;-)
^D^
This comment was edited on Aug 23, 2011, 01:39. |
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| "Never start a fight, but always finish it." |
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| News Comments > Deus Ex: Human Revolution Reviews |
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| 49. |
Re: Deus Ex: Human Revolution Reviews |
Aug 22, 2011, 19:56 |
^Drag0n^ |
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vrok wrote on Aug 22, 2011, 19:49: Except reviews constantly neglect to mention negative points. If it's because they didn't notice them, didn't care about them or chose to ignore them doesn't matter much. There are only two reviews above that are even vaguely accurate in my opinion.
I'll have to disagree with you there; the articles universally have read:
Gameplay: Awesome, as good or better than the original. AI: Mixed. I found PC Gamers' lamentation over "cardboard box for cover" hilarious (if not accurate) Bosses: The one blemish on the game.
Overall, they seemed to be pretty fair, if not perhaps leaning on more critical, before saying the one thing that we need to know: "If you liked the original, you won't be disappointed."
I'm tending to go with the majority here and step out on a limb and support SE/Eidos for taking the risk on this game.
YMMV.
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| "Never start a fight, but always finish it." |
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| News Comments > Deus Ex: Human Revolution Reviews |
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| 43. |
Re: Deus Ex: Human Revolution Reviews |
Aug 22, 2011, 19:41 |
^Drag0n^ |
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PC Gamer may have taken the concept of "being on the take," to a whole new level, but the first few paragraphs in their review had me laughing my ass off.
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| "Never start a fight, but always finish it." |
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| News Comments > Deus Ex: Human Revolution Reviews |
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| 34. |
Re: Deus Ex: Human Revolution Reviews |
Aug 22, 2011, 18:22 |
^Drag0n^ |
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Overon wrote on Aug 22, 2011, 17:55: So the concensus seems be that the boss fights are incredibly lame and out of place forcing you to kill and the AI blows but everything else is good and it's a game worth buying. The Ars article was actually quite complimentary of the AI.
But yeah, everyone agreed that the "bosses" in the game were lame, and somewhat took you out of an otherwise immersive experience.
I never got this whole "boss" thing. I know id and just about every game company out there relies on this model in one shape or another, but it sure would be cool if you could avoid the combat, or rig a building to crush your opponent rather than fall back on the insanely lame shoot twice, hide, shoot, die, reload, shoot, duck for cover, shoot, cover, (swear), shoot...win!!! model. I agreed with every reviewer. Time for game bosses to, well, die.
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| "Never start a fight, but always finish it." |
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| News Comments > Deus Ex: Human Revolution Reviews |
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| 28. |
Re: Deus Ex: Human Revolution Reviews |
Aug 22, 2011, 16:45 |
^Drag0n^ |
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I may be completely off here, but if the game uses Steamworks security, it won't matter a hill of squash where you bought it from; it won't activate until 12PST.
As I recall, this was an issue with CoD:MW2...
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| "Never start a fight, but always finish it." |
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| News Comments > Deus Ex: Human Revolution Reviews |
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| 21. |
Re: Deus Ex: Human Revolution Reviews |
Aug 22, 2011, 16:10 |
^Drag0n^ |
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sauron wrote on Aug 22, 2011, 15:43: The protagonist looks like one of the goths that used to hang around the Hammersmith Clarendon circa 1986. And yes, I really am that old.
However, that's my only gripe. The game seems like it will be very fun. You and me both, my friend. You and me both.
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| "Never start a fight, but always finish it." |
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| News Comments > Deus Ex: Human Revolution Reviews |
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| 10. |
Re: Deus Ex: Human Revolution Reviews |
Aug 22, 2011, 14:58 |
^Drag0n^ |
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I'm so slow. I just sent a satchel of reviews to Blue only to find them posted just now (grin).
And Creston: Yeah, no kidding. I feel like I have a "24" clock ticking in my head today.
If this game is half as awesome as the reviewers and those that played the leacked version say, I'm going to be thrilled for this year as a PC gamer.
^D^
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| "Never start a fight, but always finish it." |
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| News Comments > Morning Consolidation |
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| 1. |
Re: Morning Consolidation |
Aug 22, 2011, 13:58 |
^Drag0n^ |
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I hope they seriously consider throwing more capital and resources at securing PSN before even thinking about a PS4. Glad I never bought one.
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| "Never start a fight, but always finish it." |
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| News Comments > John Carmack on RAGE |
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| 33. |
Re: John Carmack on RAGE |
Aug 22, 2011, 12:50 |
^Drag0n^ |
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Theo wrote on Aug 22, 2011, 10:46: how many of the games valve released since HL2 have been there own internally developed IP? Being fair to this one, I believe TF2, Portal, Portal2, DOD, L4d, and L4D 2 all count as Valve studio titles.
But, being fair to id, Valves engine is a (heavily modified) engine based Q2-era IdTech core (though there is not much left of that codebase now, as id relinquised any IP claims on Valve-used source (sic.) a long time ago).
id hasn't exactly been slouching either; they've released IP as follows: Quake 4, ET: Quake Wars, QuakeLive, RtCW, Wolfenstein, and several mobile-based IP.
I think JohnC said it best in his interview; people using their tech take resources, and even though most of the above id titles were made by 3rd party developers, when you look through the development credits, you see a lot of id personnel listed, lending credence to John's frustration that Rage really didn't get going until late, as a result of working with other studios working with their tech.
I guess my point is, just because the game is stamped with "Splash Damage" or "Raven," don't think for a second that id isn't knee deep in those projects, as they use their engines and IP.
If memory serves, I think it was announced recently that id just passed 100 employees, which sounds like a lot, but is really quite small or a company managing 3 IP projects and engine licensing.
That issue aside, I found much of what he said about the work on the mobile platform to be very interesting; specifically how he's tried to apply file system optimizations from those projects to their PC version.
Random ramblings, I know. But I do love it when we get an opportunity to hear what and how john thinks about their development process...it's always educational.
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| "Never start a fight, but always finish it." |
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| News Comments > Duke Reboot Planned? |
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| 7. |
Re: Duke Reboot Planned? |
Aug 22, 2011, 12:34 |
^Drag0n^ |
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Honestly? After playing the game it was apparent that Duke needs a Reboot in the ass.
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| "Never start a fight, but always finish it." |
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| News Comments > Deus Ex: Human Revolution Steam Preloads |
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| 92. |
Re: Deus Ex: Human Revolution Steam Preloads |
Aug 22, 2011, 12:32 |
^Drag0n^ |
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Creston wrote on Aug 22, 2011, 11:07: Preloaded in 18 minutes on my work's pipe. PFWOAR!
Whatever Steam did to up their download speeds, it sure worked bloody miracles.
Creston That's for sure. Preload took no time at all on comcast...I think it was actually less than 45 minutes.
Can't wait to play this one tomorrow.
^D^
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| "Never start a fight, but always finish it." |
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1229 Comments. 62 pages. Viewing page 39.
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