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Real Name Rick   
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Nickname ^Drag0n^
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Homepage http://www.tacticalgamerz.com
Signed On Jul 9, 2009, 18:02
Total Comments 1249 (Pro)
User ID 55075
 
User comment history
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News Comments > Why the Syndicate Remake is a First-Person Shooter
85. Re: Why the Syndicate Remake is a First-Person Shooter Sep 13, 2011, 18:00 ^Drag0n^
 
mag wrote on Sep 12, 2011, 21:01:
Why the Syndicate Remake is a First-Person Shooter

"Do you like my hat? It's made of money."

L M A O


^D^
 
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"Never start a fight, but always finish it."
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News Comments > Op Ed
24. Re: Op Ed Sep 13, 2011, 17:52 ^Drag0n^
 
I'm going to have to agree with the "ruining" part.

IMO, adding perks rewarded you for how long you endured a game, as opposed to rewarding you with skill by playing it.

Over time, the worst of players will get the best perks and be able to school those that are new to the game based strictly on the balance of time in the game being in their favor.

I know it makes me sound like a grumpy old man, but I'll take Quakeworld/Quake 3 DM over anything.

Reflexes, biatch!

^D^
 
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News Comments > GameStop's Tablet Plans
13. Re: GameStop's Tablet Plans Sep 13, 2011, 17:43 ^Drag0n^
 
Parallax Abstraction wrote on Sep 13, 2011, 10:56:
I don't like how Apple charges $500 for a device and then acts after the fact like they still own it.

Sorry, but IMO, Android is far worse: you have *zero* ability to move purchases between Tablet A and phone B, as the purchase is tethered to the device, not the account.*

In that respect, Apple is already superior. The majority of my investment will be in the software and music, not the hardware. Let me move it as I see fit to upgrade.

^D^

* Unless, of course, this has changed since last year when was considering an Android tablet.
 
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News Comments > Wing Commander 3 on GOG.com
28. Re: Wing Commander 3 on GOG.com Sep 13, 2011, 17:36 ^Drag0n^
 
Ruffiana wrote on Sep 13, 2011, 13:11:
Bought my first computer (486 DX2-50) largely to play this game and Ultima VII. Only had 2mb of ram in it, so it took half an hour of HD paging to load into each mission. I spent all that time eagerly watching the loading bar.

Also remember my dad wandering in once and commenting, "Hey, that's Ginger Lynn!"
"Who's Ginger Lynn?"
"Uh...nothing."

Was that before or after your mom punched him?

On a sidenote: I still have my WC3 Collectors Edition and everything that came with it. What an awesome game. I agree, WC4 was probably the best in the series, but I upgraded just to play this one...AMD 486DX2-100. Seems so slow by today's standards...

^D^
 
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News Comments > Morning Consolidation
47. Re: Morning Consolidation Sep 12, 2011, 19:51 ^Drag0n^
 
Cutter wrote on Sep 12, 2011, 16:57:
The royalty arguement has always been bullshit. Do the guys who built your house or car continue to get money everytime it's used? Or the guys who made the stuff that made that stuff? Or the guys who provied the raw materials to make the stuff that made that stuff? Where does it stop? Perhaps the oil companies should get royalties for everything made with their petroleum or they shouldn't allow recycling! Where does the nonsense stop? As far as I'm concerned they don't have any right, just a whopping, unjustified sense of entitlement.

Honestly? I do agree with you (and Creston) on this.

But...the reality is that TV/Film/Music has always been royalty-based, and it seems clear that game publishers want to do the same.

It becomes a more complex item when you consider this: "How do you pay someone in advance for a product that you don't even know will sell?"

Believe me, I know it sounds stupid, but a lot of the people get paid based on how well a piece of entertainment sells, as opposed to a fixed dollar value, from the artist all the way down to the "boom boy" (what ever the hell that is).

Counter-argument would be, "just make sure you make a game that sells! Pay people a fair price for their work, and be done with it!"

And one could then argue ok, and we'd have CoD18:MW87 and Sims 2022 to look forward to the rest of our lives.

The old "be careful what you wish for" syndrome.

Just sayin'.

^D^
 
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News Comments > Morning Consolidation
46. Re: Morning Consolidation Sep 12, 2011, 19:42 ^Drag0n^
 
Creston wrote on Sep 12, 2011, 15:50:
^Drag0n^ wrote on Sep 12, 2011, 15:13:
Devs that make games worth reselling deserve the money to make more games like them.

No. Devs that make games worth KEEPING deserve the money to make more games like them.

Creston

Hahah! Fair enough. Point. Not quite what I meant, but it gave me a good chuckle...

^D^
 
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News Comments > Morning Consolidation
28. Re: Morning Consolidation Sep 12, 2011, 15:13 ^Drag0n^
 
Creston wrote on Sep 12, 2011, 12:48:
Beamer wrote on Sep 12, 2011, 12:39:
This is what infuriates developers.

Boo-fucking-hoo.

If your business model isn't working, find another business model. You make console games and they get resold? Stop making console games. Make games for the iPad, which can't be resold. (afaik).

Devs cry about piracy (justifiably), so they flee to the console, then they whine about used sales. If they made iPad games, they'd probably start whining about having to pay royalties to Apple.

And then when they finally find the ideal market where none of these things are an issue, they'll whine that they only sold 20 million copies rather than 30 million.

"WE'RE OWED A BILLION DOLLAR IN SALES!"
- game devs.

Creston


I semi-agree with your sentiments.

The real question here is one of the fundamental concept of what you own and what you are being sold.

I think the consumers assume ownership of the game media, and that they can buy sell, trade, burn, or use it for target practice.

The developers, on the other hand (much like film and recording industries), believe that they are selling an individual the "experience" of interacting with their art, and that when they aren't paid a royalty when someone other than the original owner uses that item, they are being denied fair compensation.

It is very much a two sided argument, and I think it's one where both sides are probably right--think about that for a minute before you respond.

As for my opinion? I'd be ok with a Steam-like system that allowed you to "re-sell" your old game, and give the devs a slice. Devs that make games worth reselling deserve the money to make more games like them.

IMO.

^D^
 
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News Comments > Morning Consolidation
27. Re: Morning Consolidation Sep 12, 2011, 15:00 ^Drag0n^
 
Beamer wrote on Sep 12, 2011, 12:39:
^Drag0n^ wrote on Sep 12, 2011, 12:33:
Beamer wrote on Sep 12, 2011, 12:22:
Works for the auto industry, works for books, works for plenty of things

None of which are comparable to video games. At all.
Music is the only one that has a valid comparison, and that never had a monolith like GameStop.

*Points at Tower Records.

^D^

Used sales were never their primary income. In fact, the used section of their stores were always a small percentage of the retail space. And where are they now?

I'd also argue that a used record or tape dropped value much quicker than a game. And the market kind of proves this, again, with used records having been much more than 10% off the price of a new one.
48.1% of GameStop's gross profits come from used video game sales. This is what infuriates developers. That's 1.14 billion dollars, compared to 795 million in new sales.

Used? Oh.

*Points at Rasputin.

^D^
 
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News Comments > Morning Consolidation
20. Re: Morning Consolidation Sep 12, 2011, 12:33 ^Drag0n^
 
Beamer wrote on Sep 12, 2011, 12:22:
Works for the auto industry, works for books, works for plenty of things

None of which are comparable to video games. At all.
Music is the only one that has a valid comparison, and that never had a monolith like GameStop.

*Points at Tower Records.

^D^
 
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News Comments > Deus Ex: Human Revolution Ships 2M
61. Re: Deus Ex: Human Revolution Ships 2M Sep 12, 2011, 12:02 ^Drag0n^
 
Seriously? Still?

^D^
 
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News Comments > Op Ed
19. Re: Op Ed Sep 10, 2011, 23:36 ^Drag0n^
 
Like any hemophiliac, when nicked by the harsh reality of life, the hypersensitive bleed out, shocked that some might find humor in an off-color oxymoron.

^D^
 
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News Comments > Dead Island "Private Joke" Goes Public
139. Re: Dead Island "Private Joke" Goes Public Sep 10, 2011, 02:48 ^Drag0n^
 
If ever there were an argument to lock threads...  
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News Comments > Deus Ex: Human Revolution Ships 2M
30. Re: Deus Ex: Human Revolution Ships 2M Sep 9, 2011, 15:40 ^Drag0n^
 
Nomaar wrote on Sep 9, 2011, 14:51:
Krovven wrote on Sep 9, 2011, 13:25:
Blue, 2M = 2000 not 2 million. Minor thing, just saying.


You're trying to mix the world of corporate accounting with the world of journalism. Headline writers universally use K for thousands, M for millions and B for billions. Most of the world, apart from maybe the squinty eyed accountants, have no problem understanding this.

Actually, I'm pretty sure they invented it (see below )...

^D^

PS: Nice avatar....<g>
 
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News Comments > Deus Ex: Human Revolution Ships 2M
29. Re: Deus Ex: Human Revolution Ships 2M Sep 9, 2011, 15:35 ^Drag0n^
 
Krovven wrote on Sep 9, 2011, 15:20:
I'll admit I forgot about Mega, which does use M as the abbreviation. M is still not a proper abbreviation for Million.

You better tell that to everyone on Wall Street. "M" has always been used to designate million, in terms of product ship quantity and dollars. Check the 10K filings for any company here.

^D^
 
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News Comments > Deus Ex: Human Revolution Ships 2M
9. Re: Deus Ex: Human Revolution Ships 2M Sep 9, 2011, 13:40 ^Drag0n^
 
Siward wrote on Sep 9, 2011, 13:28:
Krovven wrote on Sep 9, 2011, 13:25:
Blue, 2M = 2000 not 2 million. Minor thing, just saying.


That would be 2k, not 2M.

LMAO...beat me to it.

^D^
 
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News Comments > Xbox Steam?
2. Re: Xbox Steam? Sep 9, 2011, 13:39 ^Drag0n^
 
When I looked at the picture, all I thought was, "isn't that just a portal (sic.) for Valve game support for the xBox platform (i.e. tech support for l4d, HL, etc.?)

^D^
 
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News Comments > Dead Island "Private Joke" Goes Public
127. Re: Dead Island Sep 9, 2011, 12:25 ^Drag0n^
 
After 126 posted comments, I'd just like to comment on one thing...the term used is an oxymoron, meaning it's a term that conflicts with itself. People have been so focussed on the individual words and assumptions on the personal feelings and attitudes of the individual naming the achievement in the internal build, that they've lost the forest in the trees--the words are conflicting, ridiculous, and make no sense when used together.

Seriously.

^D^
 
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News Comments > Max Payne 3 in March 2012, Multiplayer Support Confirmed
17. Re: Max Payne 3 in March 2012, Multiplayer Support Confirmed Sep 9, 2011, 01:14 ^Drag0n^
 
No worries, Seph...my comments were more aimed at Krovven

^D^
 
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News Comments > Evening Tech Bits
6. Re: Evening Tech Bits Sep 9, 2011, 01:04 ^Drag0n^
 
Blue--

+1 for epic Back to the Future reference.

^D^
 
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News Comments > Max Payne 3 in March 2012, Multiplayer Support Confirmed
15. Re: Max Payne 3 in March 2012, Multiplayer Support Confirmed Sep 9, 2011, 00:47 ^Drag0n^
 
No, I totally understand what film noir is as an art form, and I'm a huge fan of it...which was why I enjoyed the first two games immensely. What I'm saying is I'm not convinced it will fit that mold. I hope I'm wrong, but, like I said, I'm not liking the direction it seems to be headed in, and it's giving me doubts.

And of course I'd rather see Remedy do it. Just like I'd rather see id do Doom and Quake over 3rd parties.

^D^
 
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1249 Comments. 63 pages. Viewing page 34.
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