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Real Name Jason   
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Nickname Trevellian
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Description hi
Homepage http://www.c22gaming.com
Signed On Jul 6, 2009, 19:17
Total Comments 948 (Graduate)
User ID 55066
 
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News Comments > No Dead Island: Riptide in Germany
23. Re: No Dead Island: Riptide in Germany Dec 1, 2012, 12:32 Trevellian
 
Man, Germany is so lucky. They'll never see this garbage sequel to a garbage game exist. I've never wanted 50 bucks back so much in my life.  
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For the Republic
-C22 Waterson of Planetside 2
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News Comments > Firefall Beta Plans
3. Re: Firefall Beta Plans Nov 28, 2012, 22:22 Trevellian
 
Been in beta for this for awhile. Meh.  
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News Comments > PlanetSide 2 Bans All Client Mods
41. Re: PlanetSide 2 Bans All Client Mods Nov 28, 2012, 21:57 Trevellian
 
Prez wrote on Nov 28, 2012, 19:58:
Help me out here - I think I understand the basics of 'ping' but I may be oversimplifying it. A ping of 250 is actually 250 milliseconds, or one full quarter of a second. In other words, as I understand it, with that ping you would have to conceivably be aiming where your opponent will be in a quarter second from when you fire. Is that correct? A bit of a noob question I know but being a singleplayer gamer my whole life I have never really paid much attention to multiplayer idioms. Never really paid much attention to networking at all until only recently.

Never played Quake online back in the day? Remember how there were LPB and HPB servers? It was because at that time T1 lines were the big thing for hosting servers at colleges. So guys with 0-5 pings were on servers crushing people with normal 56k connections who had ~200 pings. Thus became HPB (High Ping Bastard) servers for the 56k modem players and LPB (Low Ping Bastard) servers for the people playing on college networks etc. LPB servers even had it set so if you went over like a 100 ping it would auto kick you in some cases even. The difference and advantage between a 50> ping like I normally get with my fiber optics and the 250 ping he is getting from Australia is astronomical especially since the shooting is twitch based. The gameplay in Planetside 1 very well may have been passible for him even with a 250 ping as the shooting was less twitch based and more just... 1 huge hitbox with a healthbar, than PS2 which has headshots and a faster TTK.
 
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News Comments > ACE COMBAT: ASSAULT HORIZON PC Plans
9. Re: ACE COMBAT: ASSAULT HORIZON PC Plans Nov 28, 2012, 17:56 Trevellian
 
Jerykk wrote on Nov 27, 2012, 23:04:
While it's good to see a Japanese publisher supporting the PC, I'd rather they support it with good games that don't use GFWL.

If they supported it with Ace Combat 6 I would have bought another copy as my 360 has long since red ringed, and it would be awesome to play Online.
 
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-C22 Waterson of Planetside 2
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News Comments > PlanetSide 2 Bans All Client Mods
34. Re: PlanetSide 2 Bans All Client Mods Nov 28, 2012, 17:51 Trevellian
 
Asmo wrote on Nov 28, 2012, 16:48:
Sorry, your "protip" is junk, I've unloaded in to people point blank with a scattermax and they've taken zero damage (ie. no red X to indicate you are doing damage), then they lag dance around me until I'm dead.

On other days, I can literally drop people in 3-4 shots in the center of mass (so not headshots).

This is despite running a fairly constant ping of 250 (run on a US server with friends from Aus).

Compare this to PS1 which I used to play on dialup from Aus to the US and use voice comms over, where lag was rarely an issue...

I've also been killed 5 seconds after running behind hard cover or had my heavy shield stop no damage (seems to activate after the shooters client declares me dead but before the server tells my client to lie down and take a dirt nap).

The netcode/client prediction isn't great, certainly not as clean as PS1. You'll notice a lot people jump around like spaz's when you start shooting them. Most of the time you'll barely register a hit before you get dead.

haven't noticed any of this sorry, but I also play on an 85mbps connection on an East Coast server while living on the East Coast. As well as having my install sitting on an SSD (Not sure if that helps). But as Mgshadow said, your 250 ping is definitely not helping.

As far as your experience with PS1, there were also 250-300 person continent locks. Which alleviated a lot of the lag you're probably having on a server holding thousands on a single Continent.

The only guy I've seen lag as bad as you're describing is an outfitmate who plays from Afghanistan, we send him in whenever we need him to use his "Lag fu".
 
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-C22 Waterson of Planetside 2
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News Comments > PlanetSide 2 Bans All Client Mods
29. Re: PlanetSide 2 Bans All Client Mods Nov 28, 2012, 16:26 Trevellian
 
Tumbler wrote on Nov 28, 2012, 15:24:
Right now the biggest technical problem with this game is lag and fps. When there are lot of players on screen, it's like all your shots don't register against your enemies, you have to empty whole clips into people to kill them. While in smaller battles, each shot seems to register and hit.

Just ran into this a min ago. Thought I'd pop in for a quick game, deployed to a based under attack, went to capture a flag. Got it, then went to a corner, crouched, and waited. (I knew someone would come running in to check on it) A few moments later someone comes in, runs right in front of me, I'm aiming down the sites, hvy with reflex scope, top tier gun, plus 2nd grip, open up on this guy into his back, he spins and starts straffing back and forth, I pop on my energy shield ability and he kills me.

There would be no chance if lag wasn't so screwed up in the game. You're better off moving while you fire which is stupid. You shouldn't be accurate when you're standing and moving around but with the way lag works the enemy player needs to lead you by a small amount in the direction you're moving so that means shooting at the air and when you straff back and forth it almost makes more sense to just spray back and forth.

Shotguns are hilarious up close. It should end someone with ease but since you only get one shot to hit someone if you do't predict where they'l be in half a second you're just blasting away at them and you should be hitting but you aren't.

Ugh, so frustrating. It's not very common, in most cases you're at a decent range but when it does happen it sucks.

Pro Tip: Try aiming for the head, Planetside 2 actually has headshots. There is no reason you should ever be killed for putting bullets into someones "Back". Put them in the back of the head.
 
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News Comments > PlanetSide 2 Bans All Client Mods
27. Re: PlanetSide 2 Bans All Client Mods Nov 28, 2012, 16:24 Trevellian
 
J wrote on Nov 28, 2012, 12:39:
How are the TR going to win now?

Don't know what server you play on but on Waterson we (TR) had all 3 continents locked for over 24 hours about a day ago. The only competition on the server is Xen of Onslaught and DVS. Everyone else is pretty much scrubfactor.
 
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News Comments > ACE COMBAT: ASSAULT HORIZON PC Plans
6. Re: ACE COMBAT: ASSAULT HORIZON PC Plans Nov 27, 2012, 22:53 Trevellian
 
Ace Combat 6: Fires of Liberation was by far the last and best entry into the series. One of the few reasons I kept my 360 as long as I did. Unfortunately it was also 360 exclusive.

And yes Assault Horizon was pretty freaking terrible, you could tell just from the weak demo and the addition of the helicopter segments that were complete and utter trash and not what the Ace Combat series was about. They went from being a proper arcade air combat game that was amazing to trying to be the COD of flight games with Assault Horizon. Just one more reason COD's influence on the gaming universe as a whole needs to disappear.
 
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News Comments > Morning Screenshots
3. Re: Morning Screenshots Nov 27, 2012, 15:44 Trevellian
 
Still looks awful and still has an awful title.  
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News Comments > Peter Molyneux's God Game Kickstarter
6. Re: Peter Molyneux's God Game Kickstarter Nov 21, 2012, 16:02 Trevellian
 
Good luck with that.  
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News Comments > PlanetSide 2 Launches
25. Re: PlanetSide 2 Launches Nov 21, 2012, 08:49 Trevellian
 
Only 13 members of my Outfit were able to get downloaded (Due to connection speed/when they got of work, not due to server issues) and connected last night. But even with 13 people we were able to run some pretty damaging Ops.

We had 2 hour long massive battles inside of Bio Labs (Probably the hardest base to siege) One was Defense, One was Offense. Both were amazingly fun battles. We had some other great skirmishes against enemy squads over outposts and such when we were trying to hold a few outposts that gave us Influence to 2 bases trying to help the zerg out.

We had time to run some vehicles as well. We ran a 3 Liberator bomber squadron with Skyguard cover on the ground which mopped up a lot of kills. We also managed to get a 6 Prowler tank column rolling with a Sundy Ammo dispenser running support that pushed front lines quite a bit.

Those of you having issues dropping in or Deploying to hotspots this is your issue with the game. You are what those of us who run dedicated Outfits/Squads call "Fodder" We let the Zerg run the frontline while we run ops on outlying Outposts to create Influence and opportunity. This is a Team Game in every sense of the word. Planetside was designed around Outfits/Clans in mind, not Lone Wolf players. Sure you can Lone Wolf in a base fight and do alright, but if you really want to enjoy the full potential of the game you need to be in a dedicated outfit.
 
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News Comments > Rockstar: GTA 5 for PC "Up for Consideration"
45. Re: Rockstar: GTA 5 for PC "Up for Consideration" Nov 19, 2012, 15:54 Trevellian
 
Guess my purchase of your game is "Up for Consideration" then. Way to lose sales.  
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News Comments > Hitman: Absolution Reviews
36. Re: Hitman: Absolution Reviews Nov 19, 2012, 11:52 Trevellian
 
theyarecomingforyou wrote on Nov 19, 2012, 04:35:
Trevellian wrote on Nov 18, 2012, 23:18:
Adam Sessler of old Xplay fame has found his way to doing video reviews on the internet. Thank goodness for that because I loved the guy.

From his Review as far as I can tell he mentions 3 things repeatedly. Massive Levels, Multiple Paths and Methods, Plays like a Hitman Game.
Massive levels? Seems dubious considering other reviews specifically mention that levels are broken up into multiple sections, likely because of limitations relating to consoles.

Trevellian wrote on Nov 18, 2012, 23:18:
I find PC Gamers review hard to believe based on his Video Review, which, you know. Has Video evidence... and such.
I'm sorry but you're in denial. Just watch the Gametrailers video review - which, you know, has video evidence - that was posted earlier, as they slate the game. Wanting a game to be good doesn't make it good.

PS - I could barely watch any of that Adam Sessler video; he strikes me as a pretentious prick. If you trust his opinion then I would suggesting that gaming isn't really for you.

Maybe gaming isn't for me?

Maybe you should go eat a giant fucking cock for all care. Who the fuck are you to tell me that gaming isn't for me?

I've been gaming since original NES. PC gaming since Keen. Who the fuck are you to tell me what is right or wrong for me to like?

You're going to personally attack me because I happen to like a reviewer and tell me I'm in denial?

Sounds like you're the real pretentious fucking prick here asshole.

TL:DR? Fuck you
 
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News Comments > Hitman: Absolution Reviews
24. Re: Hitman: Absolution Reviews Nov 18, 2012, 23:18 Trevellian
 
Adam Sessler of old Xplay fame has found his way to doing video reviews on the internet. Thank goodness for that because I loved the guy.

From his Review as far as I can tell he mentions 3 things repeatedly. Massive Levels, Multiple Paths and Methods, Plays like a Hitman Game.

He also mentions the more Hardcore Mode where there is no instinct trails, no ammo counter, and barely even a crosshair. While he does still mention the Cons, the shoddy checkpoint system, being punished for killing at random.

All in all it looks and sounds like a Hitman game to me from his review.

I find PC Gamers review hard to believe based on his Video Review, which, you know. Has Video evidence... and such.

This comment was edited on Nov 18, 2012, 23:35.
 
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News Comments > Hitman: Absolution Reviews
9. Re: Hitman: Absolution Reviews Nov 18, 2012, 16:56 Trevellian
 
A review from someone who isn't paid to play games for a living and isn't jaded.

I don't need "Scores" I need to know how the game plays.
 
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News Comments > etc., etc.
2. Re: etc., etc. Nov 15, 2012, 21:17 Trevellian
 
I love Hitman, and already had Absolution pre-ordered. His gameplay just made me want the game even more...  
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News Comments > Grand Theft Auto V Trailer
31. Re: Grand Theft Auto V Trailer Nov 14, 2012, 13:32 Trevellian
 
They can either announce a PC edition or keep their game. I've ended up buying every other GTA twice because they want to release the PC version later. So I end up buying the damn console version cause I love the series, then end up buying it again on a Steam sale with all the DLC so me and my friends can dick around online in freeroam (Lets be honest here the whopping 3 Coop missions they gave in 4 where pretty shit).

So I'm only buying the damn game once this time.
 
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News Comments > CoH2, Metro Last Light, and South Park Game Delayed
6. Re: CoH2, Metro Last Light, and South Park Game Delayed Nov 5, 2012, 22:00 Trevellian
 
They need to release more COH, Saints Row, and Dawn of War, and avoid crap like Space Marine.

Hell ffs, you guys bought the rights to it, let Relic bust out a Homeworld 3 and I guarantee it would sell.
 
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News Comments > Battlefield 4 Rumors
14. Re: Battlefield 4 Rumors Nov 4, 2012, 20:16 Trevellian
 
I hear it will have guns. And that it still won't be as massive scale as Planetside 2.  
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News Comments > etc.
8. Re: etc. Oct 31, 2012, 22:38 Trevellian
 
TotalBiscuit sums up my feelings on MoH, COD and BF campaigns quite nicely...

http://www.youtube.com/watch?v=JOHyD49DaeA
 
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948 Comments. 48 pages. Viewing page 13.
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