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User information for Jason

Real Name Jason   
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Nickname Trevellian
Email Concealed by request - Send Mail
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Description hi
Homepage http://www.c22gaming.com
Signed On Jul 6, 2009, 19:17
Total Comments 986 (Graduate)
User ID 55066
 
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News Comments > Eidos Montreal Founder Resigns; Blasts Square Enix
2. Re: Eidos Montreal Founder Resigns; Blasts Square Enix Jul 23, 2013, 21:18 Trevellian
 
Yeah I'm not sure whether his anger is warranted. As far as game quality Square Enix has really turned it around recently, at least on PC, with Deus Ex, Sleeping Dogs, Tomb Raider, all have been quality. Even the new FFXIV Beta is polished, and leaps and bounds better than the original beta/release version. Canning the team that made that was a good move.  
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-C22 Waterson of Planetside 2/Tahyang in ArcheAge
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News Comments > Mad Max Trailer
5. Re: Mad Max Trailer Jul 15, 2013, 10:57 Trevellian
 
Seeing as this is Avalanche and I love the Mad Max universe, I really want to see it work.

Obviously I have my doubts, but I'm hoping the team that made Just Cause 2 can craft a huge beautifully barren open world game set in the Mad Max universe so I don't have to kill them.
 
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News Comments > Morning Consolidation
6. Re: Morning Consolidation Jul 15, 2013, 10:30 Trevellian
 
SpectralMeat wrote on Jul 15, 2013, 10:17:
wtf_man wrote on Jul 15, 2013, 09:57:
Microsoft may be upgrading the specs of the Xbox One before its release

12GB of DDDR3 isn't going to help much. Yeah it makes up for the bloated 3 OS's taking up 3GB of the 8GB and puts RAM availability more on par with the PS4... but anyone that knows squat about GPU's, knows that the same GPU with DDR5 is about twice as fast as the one with DDR3. Memory bandwidth is king for GPUs. Then add to the fact that the PS4 has 25% more GPU cores... and not even the alleged clock bump Microsoft may do will help much (in comparison).

For cross platform games I guess devs will have to program for the lowest common denominator anyways, so even though the PS4 is more powerful it is not going to be used.
I doubt features will be turned on/off on different platforms to gain some fps.

Even with this gen, isn't the PS3 more powerful hardware then the 360? The cross platform games still look the same or maybe a bit better on the 360.

Regardless this is a complete cluster fuck from Microsoft. I don't know how they will get out of this one on top but they will have to do some major changes and price cuts, which I doubt they will do.

The major issue this generation was that Xbox 360 was still generally a windows machine thus making it much easier to program for, despite the PS3 having more powerful hardware.

Ask any cross platform studio and they'll tell you the PS3 was a nightmare to program for. Unless you were a first party team like Naughty Dog and knew how to squeeze every single bit of power out of the system, your game ended up taking a hit on the PS3.

This is why cross platform games, I'll use an obvious example, Bayonetta, came out running flawless on Xbox but choppy and clunky (Until patched properly) on the PS3.

In the end I still ended up preferring my PS3 over the 360 due to the first party teams Sony owns, and due to the fact that after my second 360 burnt out I gave up on them.

But it will be a different story this time around with them both running X86 architecture. You fully can and they hopefully will flip certain things on and off dependent on the system to make full use of each systems power. Yes, most teams will probably just be lazy and not bother, but when it's basically down to just changing a value in a Options.cfg hopefully they won't be that lazy.
 
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News Comments > WoW Plans Microtransaction-fuelled XP Boosts?
14. Re: WoW Plans Microtransaction-fuelled XP Boosts? Jul 5, 2013, 15:12 Trevellian
 
kamodius wrote on Jul 5, 2013, 14:27:
Mashiki Amiketo wrote on Jul 5, 2013, 12:25:
nin wrote on Jul 5, 2013, 10:47:
WOW...miss the friends, but I don't miss the game.

I miss both, but it's particular parts of the game that I miss. Pre-TBC raids, TBC raids and instances. Sadly when they made it "easier" they dropped the entire quality of the game.

Sure.. if unending grinds for resist gear and soul-wrenchingly tedious attunement quests (over and over and over for new members) and having 15 useless people out of 40 were your idea of fun.

Sure. How're those rose-colored glasses fitting?

/backs away slowly

Vanilla raids definitely had issues.

But on the TBC issue he is correct. The way raids worked in TBC was the way it should have been done. Complete 1 raid to get attuned for the next raid. It's called progression. It wasn't tedious.

I also don't recall ever needing resist gear for anything other than a few bosses in AQ40 and in Naxx, and it wasn't exactly tedious to do as most of it could be crafted half the time.

Whereas where they went after that was the "Invite everyone and his brother who has never played the game to the highest raid currently in game" as well as "Queueing for dummies"

My glasses are not rose colored. I quit the game after it was obvious they were making it a casual experience.
 
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News Comments > Morning Consolidation
16. Re: Morning Consolidation Jul 5, 2013, 12:13 Trevellian
 
Creston wrote on Jul 5, 2013, 11:19:
As for Yahtzee's review of the Last of Us... (spoilers)

I looked upon the title as "the last of us with any shred of humanity left," which would be Ellie. And by the end of the game, yes, Ellie has lost that. Because, well, she really had no other choice.

I agree with his niggles, though if you die that much from Clickers, then you either tremendously suck at games, or just somehow have not yet figured out that you can save yourself with a shiv if a Clicker grabs you. And have not figured out that "Throw bottle at area, wait five seconds, throw molotov cocktail at area" wipes all of them out anyway.

Really about the only time I die in LoU are during the swarm sequences, or if I royally fuck up on stealth (though not always due to a fault of my own) and eight bandits charge me.

The AI completely ignoring Ellie is very weird, and while I appreciate that I don't have to endlessly replay sections because the fucking AI keeps getting her killed, it's so fucking weird to have her bleat out "LOOK JOEL, THE EXIT!" from a foot behind me right as I'm about to sneak up on the guard of said exit, or her walking one step in front of two bandits who are coming down the stairs and are about to trip my nail bomb. Which then doesn't affect her in the slightest. I would definitely have preferred a better solution to that. Telling her to hide and sit still would have been a ton better than what we have now.


Anyway, don't listen to him, it's a fucking GREAT game.

Creston

Yes normally I agree with a lot of his opinions on games when it comes to the stupid things they do. But the top comment on Yahtzee's video pretty much summed up exactly how I felt about his opinion of the story. In other words, he completely missed the point of the main character, they did a masterful job of having you virtually play the "villain" the entire game without telling you. (spoilers)
 
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News Comments > The War Z Name Change
9. Re: The War Z Name Change Jun 19, 2013, 19:54 Trevellian
 
"I made the zombies. I was never as good as my totally-not-made-up brother, Zed, and we're totally different people. Ah, I need a drink." - Dr. Ned

On another note, their new website is just as shit as the game to reflect the quality I guess. It's so broken it was painful to even visit it.
 
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News Comments > NASCAR The Game: 2013 Early Access
4. Re: NASCAR The Game: 2013 Early Access Jun 18, 2013, 10:29 Trevellian
 
Awwww hell yeah, I am so ready to make left turns.  
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News Comments > Blizzard Confirms Titan Setback
1. Re: Blizzard Confirms Titan Setback May 29, 2013, 09:51 Trevellian
 
Ha ha  
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News Comments > Evening Consolidation
11. Re: Evening Consolidation May 29, 2013, 02:00 Trevellian
 
Maybe I'm thinking to hard here but.
They said the system only needs to connect once every 24 hours. To make the people who said the system doesn't require a Constant Internet Connection happy.

Wouldn't using the cloud REQUIRE a constant internet connection for your system to utilize it?

So again, what happens to people with no internet connection? What happens to people with shitty internet connections?

Does that mean if a company programs a game for a system "3 times more powerful" because Microsoft told them they could, and I don't have/have a weak internet connection, my gaming experience would suffer and my game would run shittier because I'm not on the cloud?

These are the questions these fucking sites need to be asking, they need to do their fucking job.
 
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News Comments > PC Destiny Talk
2. Re: PC Destiny Talk May 24, 2013, 10:30 Trevellian
 
I just wish they'd quit dicking around and put it on PC so I don't have to decide if I want a PS4 at launch to play Destiny. If they put it on PC I could easily push back my decision on buying a PS4 till they release something like Uncharted 4 that I absolutely have to play and is an actual exclusive.  
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News Comments > Call of Duty: Ghosts Trailers
2. Re: Call of Duty: Ghosts Trailers May 21, 2013, 21:13 Trevellian
 
OMG Fish AI, and Jungles that look almost as good as Crysis 1  
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News Comments > Batman Arkham Origins Trailer
1. Re: Batman Arkham Origins Trailer May 20, 2013, 11:13 Trevellian
 
Hmmm... Black Mask and Deathstroke... With what sounds like the old voice actor for BM at least. I may have to eat my words if they can keep Rocksteady's gameplay going with a good story. But it's hard to tell from a CG trailer how the gameplay stands up.  
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News Comments > David Jaffe Joins Autoduel Project
7. Re: David Jaffe Joins Autoduel Project May 16, 2013, 23:24 Trevellian
 
Interstate '76 is still my favorite and probably most played game online in the 90's next to Quake.

And I loved, loved Twisted Metal.

Jaffe and Norman sound like a dream team to make my favorite game ever.
 
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News Comments > Ubisoft Financials
1. Re: Ubisoft Financials May 15, 2013, 20:26 Trevellian
 
Amazing what backing off of ridiculous drm will do for business isn't it Ubisoft.  
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News Comments > Star Wars Focused DICE Studio Coming
34. Re: Star Wars Focused DICE Studio Coming May 15, 2013, 15:11 Trevellian
 
TangledThorns wrote on May 15, 2013, 13:45:
If DICE can make a Star Wars: Battlefield then I'm all in!

I don't think you're quite understanding the concept that it will not actually be DICE. It will be Danger Close renamed to DICE LA. Meaning the same failure team that had the abysmal Medal of Honor Warfighter release...

Do people really not read the article at all and just go "oh cool It's DICE!" This is the type of shit EA is relying on with this name change, don't be that guy.

 
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News Comments > Star Wars Focused DICE Studio Coming
8. Re: Star Wars Focused DICE Studio Coming May 15, 2013, 10:03 Trevellian
 
So instead of letting the ACTUAL DICE make a Battlefront game.... They rename the shitty studio that made Medal of Honor to DICE LA and hand THEM the Star Wars franchise?

They've already blown it and they haven't even started making a game yet.

"Welp, MOH was such a financial disaster and a failure at retail that we had to cancel the MOH series entirely... We should just let them make a Star Wars game" Brilliant!
 
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News Comments > EA's Battlefield Domain Spree
22. Re: EA's Battlefield Domain Spree May 8, 2013, 23:53 Trevellian
 
Slick wrote on May 8, 2013, 23:40:
Redmask...

so i guess i misread this: "The price argument also ignores several important factors like the quality of the content provided for the money"?

that wouldn't fall into the category of your opinion would it?

and your argument that be cause more people buy BF games now somehow changes raw numbers is just silly.

$110 is $110 is $110.

you can't argue with math. there is no argument.

Inflation means that $110 in 2001 is worth more than $110 in 2011. you also cannot argue with this.

you don't have an argument, but have spent many words illustrating this... you seem to be fixated on this idea that since more people buy a game, it should be cheaper? (well as i've already shown with simple logic, $110 in 2011 IS CHEAPER than $110 in 2001) So i guess the more popular something is, the less it should cost? is this your reasoning? cause i have a bitter pill you need to swallow about reality...

you say: "EA prices its products according to what it can get away with and they are essentially going to continue raising the price over time and iterating more often."

what are you talking about??? i've shown you multiple times that OBJECTIVELY BF games have gotten CHEAPER FOR THE END USER since 2001. and yet you choose to ignore this, and instead spew the exact opposite like it's truth.

STOP LYING.

I told you, your facts and math offend the average user. You need to spit more vile hatred towards EA if you want to be liked. You're doing it wrong man.
 
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News Comments > EA's Battlefield Domain Spree
11. Re: EA's Battlefield Domain Spree May 8, 2013, 19:20 Trevellian
 
Slick wrote on May 8, 2013, 13:59:
love noobs qqing bout premium... sigh

bf 1942 and all xpacks = 110$

bf2 and all xpacks = 110$

bf3 and all xpacks = 110$

noobs who dont know their history are ruining gaming

This is Bluesnews. Take your math, and facts elsewhere.
 
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News Comments > Pacific Rim Game Rating Sighted
6. Re: Pacific Rim Game Rating Sighted May 6, 2013, 10:56 Trevellian
 
nin wrote on May 6, 2013, 09:50:
Jivaro wrote on May 6, 2013, 09:45:
A game about giant robots battling giant monsters in random environments should be good brainless fun. I am sure they will find a way to make it suck though.

Sound like the old SNK game, King of Monsters.



No one has ever done it right since then. They've tried a few times with Godzilla games but it never comes out good.
 
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News Comments > Borderlands 2 "Tiny Tina's Assault on Dragon Keep" DLC in June
3. Re: Borderlands 2 May 2, 2013, 21:48 Trevellian
 
nin wrote on May 2, 2013, 20:36:
I'm more than a little disappointed the last DLC isn't invading the Hyperion space station...maybe they'll do another season.


I'm more interesting in whether or not the main stories ending is pointing towards their original Borderworlds idea or not.
 
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986 Comments. 50 pages. Viewing page 9.
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