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User information for Jason

Real Name Jason   
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Nickname Trevellian
Email Concealed by request - Send Mail
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Description hi
Homepage http://www.c22gaming.com
Signed On Jul 6, 2009, 19:17
Total Comments 978 (Graduate)
User ID 55066
 
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News Comments > Evening Consolidation
11. Re: Evening Consolidation May 29, 2013, 02:00 Trevellian
 
Maybe I'm thinking to hard here but.
They said the system only needs to connect once every 24 hours. To make the people who said the system doesn't require a Constant Internet Connection happy.

Wouldn't using the cloud REQUIRE a constant internet connection for your system to utilize it?

So again, what happens to people with no internet connection? What happens to people with shitty internet connections?

Does that mean if a company programs a game for a system "3 times more powerful" because Microsoft told them they could, and I don't have/have a weak internet connection, my gaming experience would suffer and my game would run shittier because I'm not on the cloud?

These are the questions these fucking sites need to be asking, they need to do their fucking job.
 
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News Comments > PC Destiny Talk
2. Re: PC Destiny Talk May 24, 2013, 10:30 Trevellian
 
I just wish they'd quit dicking around and put it on PC so I don't have to decide if I want a PS4 at launch to play Destiny. If they put it on PC I could easily push back my decision on buying a PS4 till they release something like Uncharted 4 that I absolutely have to play and is an actual exclusive.  
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News Comments > Call of Duty: Ghosts Trailers
2. Re: Call of Duty: Ghosts Trailers May 21, 2013, 21:13 Trevellian
 
OMG Fish AI, and Jungles that look almost as good as Crysis 1  
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News Comments > Batman Arkham Origins Trailer
1. Re: Batman Arkham Origins Trailer May 20, 2013, 11:13 Trevellian
 
Hmmm... Black Mask and Deathstroke... With what sounds like the old voice actor for BM at least. I may have to eat my words if they can keep Rocksteady's gameplay going with a good story. But it's hard to tell from a CG trailer how the gameplay stands up.  
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News Comments > David Jaffe Joins Autoduel Project
7. Re: David Jaffe Joins Autoduel Project May 16, 2013, 23:24 Trevellian
 
Interstate '76 is still my favorite and probably most played game online in the 90's next to Quake.

And I loved, loved Twisted Metal.

Jaffe and Norman sound like a dream team to make my favorite game ever.
 
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News Comments > Ubisoft Financials
1. Re: Ubisoft Financials May 15, 2013, 20:26 Trevellian
 
Amazing what backing off of ridiculous drm will do for business isn't it Ubisoft.  
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News Comments > Star Wars Focused DICE Studio Coming
34. Re: Star Wars Focused DICE Studio Coming May 15, 2013, 15:11 Trevellian
 
TangledThorns wrote on May 15, 2013, 13:45:
If DICE can make a Star Wars: Battlefield then I'm all in!

I don't think you're quite understanding the concept that it will not actually be DICE. It will be Danger Close renamed to DICE LA. Meaning the same failure team that had the abysmal Medal of Honor Warfighter release...

Do people really not read the article at all and just go "oh cool It's DICE!" This is the type of shit EA is relying on with this name change, don't be that guy.

 
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News Comments > Star Wars Focused DICE Studio Coming
8. Re: Star Wars Focused DICE Studio Coming May 15, 2013, 10:03 Trevellian
 
So instead of letting the ACTUAL DICE make a Battlefront game.... They rename the shitty studio that made Medal of Honor to DICE LA and hand THEM the Star Wars franchise?

They've already blown it and they haven't even started making a game yet.

"Welp, MOH was such a financial disaster and a failure at retail that we had to cancel the MOH series entirely... We should just let them make a Star Wars game" Brilliant!
 
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News Comments > EA's Battlefield Domain Spree
22. Re: EA's Battlefield Domain Spree May 8, 2013, 23:53 Trevellian
 
Slick wrote on May 8, 2013, 23:40:
Redmask...

so i guess i misread this: "The price argument also ignores several important factors like the quality of the content provided for the money"?

that wouldn't fall into the category of your opinion would it?

and your argument that be cause more people buy BF games now somehow changes raw numbers is just silly.

$110 is $110 is $110.

you can't argue with math. there is no argument.

Inflation means that $110 in 2001 is worth more than $110 in 2011. you also cannot argue with this.

you don't have an argument, but have spent many words illustrating this... you seem to be fixated on this idea that since more people buy a game, it should be cheaper? (well as i've already shown with simple logic, $110 in 2011 IS CHEAPER than $110 in 2001) So i guess the more popular something is, the less it should cost? is this your reasoning? cause i have a bitter pill you need to swallow about reality...

you say: "EA prices its products according to what it can get away with and they are essentially going to continue raising the price over time and iterating more often."

what are you talking about??? i've shown you multiple times that OBJECTIVELY BF games have gotten CHEAPER FOR THE END USER since 2001. and yet you choose to ignore this, and instead spew the exact opposite like it's truth.

STOP LYING.

I told you, your facts and math offend the average user. You need to spit more vile hatred towards EA if you want to be liked. You're doing it wrong man.
 
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News Comments > EA's Battlefield Domain Spree
11. Re: EA's Battlefield Domain Spree May 8, 2013, 19:20 Trevellian
 
Slick wrote on May 8, 2013, 13:59:
love noobs qqing bout premium... sigh

bf 1942 and all xpacks = 110$

bf2 and all xpacks = 110$

bf3 and all xpacks = 110$

noobs who dont know their history are ruining gaming

This is Bluesnews. Take your math, and facts elsewhere.
 
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News Comments > Pacific Rim Game Rating Sighted
6. Re: Pacific Rim Game Rating Sighted May 6, 2013, 10:56 Trevellian
 
nin wrote on May 6, 2013, 09:50:
Jivaro wrote on May 6, 2013, 09:45:
A game about giant robots battling giant monsters in random environments should be good brainless fun. I am sure they will find a way to make it suck though.

Sound like the old SNK game, King of Monsters.



No one has ever done it right since then. They've tried a few times with Godzilla games but it never comes out good.
 
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News Comments > Borderlands 2 "Tiny Tina's Assault on Dragon Keep" DLC in June
3. Re: Borderlands 2 May 2, 2013, 21:48 Trevellian
 
nin wrote on May 2, 2013, 20:36:
I'm more than a little disappointed the last DLC isn't invading the Hyperion space station...maybe they'll do another season.


I'm more interesting in whether or not the main stories ending is pointing towards their original Borderworlds idea or not.
 
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News Comments > Neverwinter Open Beta
15. Re: Neverwinter Open Beta Apr 30, 2013, 23:43 Trevellian
 
The game is mediocre at best.

It's only saving grace, and the only real reason to play the game, "The Foundry" isn't even implemented yet.

For those who haven't read a damn thing about the game, "The Foundry" is an editing tool that will allow DM's to create their own dungeons and story's for other people to play through.

That is the only thing I can see giving this game any longevity and it's not even ready yet.
 
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News Comments > Respawn's Debut an MS Console Exclusive?
8. Re: Respawn's Debut an MS Console Exclusive? Apr 29, 2013, 22:13 Trevellian
 
And Respawns ventures went from "interesting to me" to "go fuck yourself I'm not buying an Xbox"

 
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News Comments > Call of Duty Ghosts Revealed?
11. Re: Call of Duty Ghosts Revealed? Apr 29, 2013, 12:47 Trevellian
 
Verno wrote on Apr 29, 2013, 11:09:
Call of Duty World at War was the peak for me in terms of features vs cost and the community. Great MP in that game and pretty much every PC feature you could think of. I don't bother with them anymore, the games haven't evolved enough IMHO.

World at War's player base was pretty awful though. I recall going 109-10 on a map being called a hacker and the server admin banning me because he couldn't beat me. Fun times. All i remember is it was some burnt out town and I just ran a pattern like I used to do in Doom with Scavenger and a PPSh and constantly had radar up due to the amount of kills I was getting.

I liked it's campaign the most though, helped that Gary Oldman and Keifer Sutherland voiced the 2 main guys you interacted with. I love me some Gary Oldman (He was Reznov if you weren't aware).
 
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News Comments > Spicy Horse Announces Hell Invaders
12. Re: Spicy Horse Announces Hell Invaders Apr 25, 2013, 18:14 Trevellian
 
Cutter wrote on Apr 25, 2013, 17:56:
jdreyer wrote on Apr 25, 2013, 14:25:
Cutter wrote on Apr 25, 2013, 10:41:
Why does McGee not want to make games at home? Too cheap? Rather outsource then hire domestically?

An endless supply of hot Chinese women to date, obviously.

Weird you should mention that. I dunno if it's just I'm looking at more asian women of late or they're just getting hotter but I've seen plenty of hot ones around lately. I've only been with a few in my time and with the exception of one, they were no great shakes in bed.

The Japanese or Phillipino ones are great in bed. Japan is more open sexually than China. I did the FWB thing with a coworker from Japan once, it was... ridiculous.
 
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News Comments > Spicy Horse Announces Hell Invaders
8. Re: Spicy Horse Announces Hell Invaders Apr 25, 2013, 12:14 Trevellian
 
Looks awful.

Think he needs to retire.
 
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News Comments > XCOM Shooter "Fresh Look" Reveal in "Days"
20. Re: XCOM Shooter Apr 24, 2013, 12:38 Trevellian
 
Mikus_Aurelius wrote on Apr 24, 2013, 09:25:
Beamer wrote on Apr 24, 2013, 09:18:
I think it was, at best, a moderate success.

I'm under the impression that it did very well for a strategy game. It surely didn't pull AAA FPS numbers, but it also didn't cost AAA FPS money to produce. I haven't heard anything about layoffs at Firaxis, which is generally a sign of a successful product.

Actually I have a friend who i hang out with on weekends who was working as a Temp Animator for Firaxis on X-Com. And they have him a full time job about 3 weeks ago. So I'd say they did fairly damn well if they can afford to bring Temps on board as full time employees.

This comment was edited on Apr 24, 2013, 12:43.
 
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News Comments > Gearbox Snags Homeworld IP
71. Re: Gearbox Snags Homeworld IP Apr 23, 2013, 18:07 Trevellian
 
netnerd85 wrote on Apr 23, 2013, 03:48:
Theo wrote on Apr 23, 2013, 03:25:
Lets face it at this point the IPs been dead for 10 years, i can see this turning out like the AoE2 HD remake; IE terrible
You mean making terribly large amounts of money? It's been in the steam top ten for weeks.

I'm still trying to figure out the terrible part.
They made shitloads of money, they patched problems quickly, it has functioning online multiplayer, and it looks fucking good. How does he figure it's terrible? I think he missed the part where they didn't "Remake" anything, just fixed the art to work on higher resolution.
 
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News Comments > "Strong Possibility" Relic to Make Dawn of War 3
14. Re: Apr 23, 2013, 15:03 Trevellian
 
PropheT wrote on Apr 23, 2013, 14:05:
Whiskers wrote on Apr 23, 2013, 10:17:
Hopefully it's more DoW 1 and less DoW 2. A mix of DoW 1 and CoH 1 would be amazing.

That's pretty much what Dawn of War 2 already is, minus the base building. Have you played it with the expansions?

The game needed more of the factions represented in the tabletop game, but the mechanics of it after the expansions were pretty much the same as CoH. The population cap was too low in general, but you can mod that.

I get the impression that people are basing DoW 2 off of the single player rather than closed multiplayer games with AI opponents that compares to the skirmish-mode single player of DoW 1.

It didn't compare in any way. DoW 1's multi was far superior. I couldn't play more than a few rounds of DoW 2's before I got annoyed with the low pop caps. DoW 1 was more... Starcraft meets CoH. I liked it much much more. Tons and tons of units but still control point victory's could be had.

That and, you know. by the 2nd expansion DoW 1 had 3x as many factions playable as DoW 2 did by it's 2nd expansion.
 
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978 Comments. 49 pages. Viewing page 9.
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