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User information for Jason

Real Name Jason   
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Nickname Trevellian
Email Concealed by request - Send Mail
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Description hi
Homepage http://www.c22gaming.com
Signed On Jul 6, 2009, 19:17
Total Comments 950 (Graduate)
User ID 55066
 
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News Comments > Volition Reveal Friday
35. Re: Volition Reveal Friday Aug 27, 2014, 17:41 Trevellian
 
Cutter wrote on Aug 27, 2014, 17:11:
Do you even need Freespace anymore with ED on the way?

While I love Elite Dangerous, yes, you do still need Freespace out there. They are drastically different styles of game.

Elite is very economy driven and is built around a sandbox model of either going out and hunting NPC or Players or finding the best trade routes.

Freespace is your classic X-Wing/Tie experience, full combat missions with wingmen and massive capital ships duking it out with each other while you dodge the crossfire. I'll still never forget the first time I saw the massive Shivan corvette in a mission in a nebula, it was an intense reveal of the new enemy.

Although at the same time I feel like EVE Valkyrie will also deliver this kind of experience so I'm not all that worried if Freespace doesn't get a sequel even though I'd like to see one.
 
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News Comments > Saturday Consolidation
9. Re: Saturday Consolidation Aug 24, 2014, 10:27 Trevellian
 
I took the 7th-16th off. Have my Destiny T-shirt ready and am waiting for my Ghost Edition to arrive. Let's do this.

2 of my friends preordered Destiny PS4 bundles just for this game as well. Gonna be a good week.

I do need to pick up NHL 15 that week as well though. Weeeee!!
 
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News Comments > Morning Consolidation
19. Re: Morning Consolidation Aug 20, 2014, 17:43 Trevellian
 
panbient wrote on Aug 19, 2014, 19:11:
Trevellian wrote on Aug 19, 2014, 17:35:
Besides the usual obvious points being made of Sony's system being stronger, and Microsoft making big missteps.

Three words for you Sony.

Call Of Duty.

As much as I fucking HATE the series. The fact of the matter is, all of the early adopters who bought the system inevitably (most of them anyway) bought Call of Duty.

Hmm... not a single person of everyone I know who bought a PS4 on launch picked up CoD. None of them, not at launch, not a year later.

The main reason they picked it up a PS4 was so they wouldn't have to wait for the supply to catch up to the demand after the initial release, and PSN+ being an order of magnitude more awesome than xbox Live Gold.

Then there are all the people who got used to the PS3 as a media center and wanted a newer system with better functionality out of the box. For older / married gamers, it makes for a much easier sell on a new machine, dude gets new hardware, wife gets a new Netflix machine, everyone wins.

And nothing to do with CoD bros.

You entirely missed the point. As Redmask said it's a combination of factors.

Just because you or I, do not know anyone who bought PS4 to play COD, does not mean those people don't exist.

They are the single largest playerbase on Consoles. Meaning whichever console they flocked to, was going to be the console that took the lead. Because A. Largest playerbase. B. My friend already has that system so I will too mentality.
 
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News Comments > Morning Consolidation
15. Re: Morning Consolidation Aug 19, 2014, 17:35 Trevellian
 
Besides the usual obvious points being made of Sony's system being stronger, and Microsoft making big missteps.

Three words for you Sony.

Call Of Duty.

As much as I fucking HATE the series. The fact of the matter is, all of the early adopters who bought the system inevitably (most of them anyway) bought Call of Duty.

Their friends in turn bought PS4 to play with their friends who already had a PS4 and Call of Duty.

Their friends are now excited because guess what, a new Call of Duty, so all the late adopters are now picking up the system to play the next Call of Duty with their "bros."

It's like Porn for VHS and Betamax. Whichever has the most people playing the biggest franchise is inevitably going to continue selling better than the other system because "Thats where my friends are." Even if those people don't want to play Call of Duty, they're buying it for other games to play with their friends who already have one.
 
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News Comments > Morning Consolidation
14. Re: Morning Consolidation Aug 18, 2014, 17:42 Trevellian
 
Holy crap if you watched the SOE Live event you could completely tell Higby was fucking saying it jokingly. Lets get the guy fired over shit that people joke about constantly on the internet nowadays.

I don't fucking like the guy, I think his ideas on Planetside are shit. But to want to see him get fired over a shitty joke is unreal.
 
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News Comments > John Romero's New Shooter Plans
48. Re: John Romero's New Shooter Plans Aug 12, 2014, 06:42 Trevellian
 
Sepharo wrote on Aug 12, 2014, 00:43:
xXBatmanXx wrote on Aug 11, 2014, 19:28:
Flak wrote on Aug 11, 2014, 19:22:
Unless you're giving us Doom 2 with challenging AI, 40 decently designed levels, enemies that actually pose a challenge, weapons that don't feel like yet another shitty M16 clone (don't forget all the goofy accessories), and full 32 player multiplayer carnage with LAN/Dedicated servers...

If I ain't gots me a chainsaw, a double-barrel shotgun, and an ample supply of demon guts plastered all over the screen: GET BACK IN YOUR HOLE ROMERO.

+1

The problem is that kids these days only want rail shooters and twitch tiny room shooters. Skill and level design is long gone....

And then there is the excellent level design of Titanfall.

You forget that like 98% of Blues didn't give Titanfall a chance because Activision/COD Creators. Be realistic Seph.

But yeah the level design was pretty damn good, large maps, plenty of nooks, plenty of elevation combined with the pilot mobility. Everything someone who loved UT could want out of level design, minus jump pads anyway.
 
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News Comments > Sleeping Dogs Definitive Edition Announced
15. Re: Sleeping Dogs Definitive Edition Announced Aug 8, 2014, 20:53 Trevellian
 
Fantaz wrote on Aug 8, 2014, 15:40:
trying to compete with GTA5 remastered, eh?

Hardly, although both open world games, both were completely different in feel.

Where GTAV gives you that classic 80's criminal/heist movie feel Sleeping Dogs gave that more distinct Hong Kong gang wars feel with a much more martial arts driven combat system.
Think Heat vs Hard Boiled

Sleeping Dogs had it's own things going for it. And it fully deserves this new coat of paint. The game already looked beautiful and colorful in the shady neon lit market streets of Hong Kong in DX11 and the HD texture pack, so I can't wait to see it overhauled.

I don't see why this has to be about trying to compete with Rockstar at all. Everyone knows Sleeping Dogs sold nowhere near as many copies as GTAV, that doesn't mean it wasn't a great game.
 
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News Comments > Star Citizen Arena Commander Access Expands
17. Re: Star Citizen Arena Commander Access Expands Aug 7, 2014, 16:20 Trevellian
 
Tumbler wrote on Aug 7, 2014, 15:24:
There are just over 500,000 currently and the most recent update from CIG is everyone has access now. I've never seen them talk about how many are playing. Based on my experience I'd say very few past the first week they got in. The lack of custom controls has me waiting. I'd rather play after I can set controls in the game.

This.
My one big disappointment with SC after playing Elite was the difference between SC's Uncoupled the way it's set up and Elite's being able to use a Hat for Side to Side, Up and Down movement along with another button to let you spin on the axis quite easily. Until you can customize the controls dogfighting is meh. But it's an Alpha, it'll come eventually.
 
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News Comments > Ryse: Son of Rome Roaming onto PCs
21. Re: Ryse: Son of Rome Roaming onto PCs Aug 7, 2014, 14:09 Trevellian
 
No thanks, you can keep it.  
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News Comments > Take 2 Financials; Evolve Delayed
15. Re: Take 2 Financials; Evolve Delayed Aug 6, 2014, 13:11 Trevellian
 
MajorD wrote on Aug 6, 2014, 10:48:
For those he had the opportunity to play the Alpha, do you think the replayability is there? I've casually followed this game development and that has always been the biggest questions in my mind.


Consider the replayability of Left 4 Dead and this was with a AI controlling the randomness of the monsters.

In Alpha we only got 4 Hunters, 1 Monster, 2 Maps. The full release was going to have 8-12 Hunters, 3 Monsters, 12 Maps.

Think of how more support Turtle Rock gave L4D for free, and the support they gave to the game overall. If it will use the Steam Workshop then double that replayability.

I had fun with the Alpha, others didn't. But my opinion as someone who really, REALLY enjoyed the Alpha and played it for a majority of the weekend, despite the limited options available. I can see where with lots of maps, variety of hunters and abilities they bring to the table. The different monsters and abilities coupled with different players play styles. Almost every hunt should be different. Some people will suck and you'll hunt them down quickly, some will be good and you'll have those 20-30 minute long hunts where either you finally bring the monster down or get eaten alive.

For a really good look at the gameplay from a monsters perspective, and the monster we didn't get to play in Alpha, check out JackFrags hands on with the Kraken: http://youtu.be/sdbm9K2CsqU
 
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News Comments > Take 2 Financials; Evolve Delayed
9. Re: Take 2 Financials; Evolve Delayed Aug 6, 2014, 00:09 Trevellian
 
Axis wrote on Aug 5, 2014, 23:05:
Agent.X7 wrote on Aug 5, 2014, 22:15:
Trevellian wrote on Aug 5, 2014, 19:44:
Noooooooooooooooooooooooo
This game felt so solid and felt like it had so few bugs to be worked out in Alpha. And most importantly it was FUN. Why till February? I was so excited to be playing this with friends next month


What? It ran like shit on top of the line hardware. Half of the time other players were invisible. Oh, and the "gameplay" is boring as hell. Lets run in circles all over the map for half an hour! Yeah!

Maybe you have shitty "top of the line" hardware or poor PC maintenance skills -- it ran flawlessly on my 2 systems with different hardware on both.

Agreed. There is clearly newer and better hardware than what im running out there and i had 0 issues. I'm only running a 680GTX 4GB and an i7 3770k and it still ran perfectly.

I also never had a match that lasted 30 minutes or where we just ran in circles. I'd say on average the games I played were between 10-15 minutes with about 1 or 2 major battles occurring depending on monster player skill level. And it was consistently fun to me. Its like we were playing 2 different games apparently.

On one hand this gives me more time with Destiny but Evolve and Civ were the only 2 big PC releases I was looking forward to this fall so to me it's a big loss. I'm sure the game will turn out even better because of it but its a long time to wait when it so close before.

This comment was edited on Aug 6, 2014, 00:21.
 
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News Comments > Take 2 Financials; Evolve Delayed
5. Re: Take 2 Financials; Evolve Delayed Aug 5, 2014, 20:10 Trevellian
 
Parallax Abstraction wrote on Aug 5, 2014, 19:58:
The alpha was promising but it had performance issues (normal in an alpha of course) but I think the monster's too unbalanced. All but one match I played, the monster stopped everyone.

What? I felt the other way. I only lost 1 match to a monster the entire time at Stage 2. Only one ever made it to Stage 3 and still won with that group.

Honestly I think it's decently balanced. Just requires people to get used to the Monster I think. Some will be better at it than others I'm sure. I was always awful at the monster in The Hidden mod, so I don't expect to be too great at it in this either.
 
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News Comments > Take 2 Financials; Evolve Delayed
3. Re: Take 2 Financials; Evolve Delayed Aug 5, 2014, 19:44 Trevellian
 
Noooooooooooooooooooooooo
This game felt so solid and felt like it had so few bugs to be worked out in Alpha. And most importantly it was FUN. Why till February? I was so excited to be playing this with friends next month

 
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News Comments > Star Citizen Arena Commander Expands; New Ship Added
35. Re: Into the Black Aug 3, 2014, 19:29 Trevellian
 
NegaDeath wrote on Aug 3, 2014, 19:24:
CJ_Parker wrote on Aug 3, 2014, 18:27:
Yep. And next they'll be focused on the Gamescom reveal and the FPS module and leave both, the Hangar and AC in a shitty state. And then they'll be focused on the Social module and leave the Hangar, AC and the FPS in their fucked up state. And then they'll be focused on... notice a trend here? Can you say CLUSTERFUCK? :o

This may surprise you but it doesn't make sense to use fictitious future events as evidence for a current opinion. You call his opinion proof of an absence of taste, yours is proof of an absence of logic.

Seriously, people who can hate a game this much need to get a new hobby.

These are the same people who will tell others "Don't buy a game in early access if you can't accept it in it's current state and that it's not finished"

This is the same thing. Those of us who have backed this game are okay with it in it's current state of unfinished and understand what ALPHA means.

If the game takes a few years to complete I don't give a shit, I have plenty of other things to do in the meantime. These people just come in here to puff their chest and troll and try and feel good about themselves over nothing.

I've generally just learned to not even bother coming in the Star Citizen threads anymore because it's mostly a few people who do nothing but try to get others riled up because they have nothing else in their lives to make them feel important.
 
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News Comments > Ships Ahoy - Titanfall: Frontier's Edge
3. Re: Ships Ahoy - Titanfall: Frontier's Edge Aug 1, 2014, 17:02 Trevellian
 
eRe4s3r wrote on Aug 1, 2014, 00:48:
No amount of DLC is gonna save this game... servers empty ~.~

Myself and 3 friends logged in the other night and had no problem getting matched with other players.

Lies.
 
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News Comments > Firefly Online Trailer
6. Re: Firefly Online Trailer Jul 27, 2014, 15:44 Trevellian
 
Why do people have to keep digging up things I love from the past and fucking them in the ass?  
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News Comments > ArcheAge Closed Beta Begins
3. Re: ArcheAge Closed Beta Begins Jul 17, 2014, 21:30 Trevellian
 
Agent.X7 wrote on Jul 17, 2014, 18:06:
At 2PM when it opened they had 1 server up with a 1379 person queue.


Wow. Spent 15 minutes trying to figure out how to reverse the mouse look. Never found a setting for it. If you make simple settings that a lot of people us eimpossible to find, I hate to see what the rest of the game is like.

The game is amazing, never had a problem with the camera settings or finding anything and I've played for a few months in Alpha.

Sounds more like PEBKAC error than anything else.
 
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News Comments > Morning Consolidation
7. Re: Morning Consolidation Jul 17, 2014, 16:40 Trevellian
 
wtf_man wrote on Jul 17, 2014, 09:50:
As the article says... most of the credit goes to the Kinect-less version for $399.

Amazing how getting rid of an unwanted bundled spycam would boost their sales, eh?

They have some real rocket scientists working at Microsoft marketing!!!

So... now you can buy a less powerful PS4 for the same price.
(Of course, game exclusives will drive some of the sales one way or the other)

Your wording is strange, I was about to yell at you for thinking the PS4 was less powerful than the Xbone... but then I understood your wording. I hate you.
 
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News Comments > Carmageddon: Reincarnation Early Access Update
8. Re: Carmageddon: Reincarnation Early Access Update Jul 17, 2014, 13:19 Trevellian
 
I bought this a few months back and I still play it regularly at least once a week. I absolutely love it and most importantly it FEELS like Carmageddon.  
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News Comments > Divinity: Original Sin Patch Introduces AI Personalities
7. Re: Divinity: Original Sin Patch Introduces AI Personalities Jul 15, 2014, 21:49 Trevellian
 
Cutter wrote on Jul 15, 2014, 21:41:
I wish they'd get the global chat working, yo.

Why so you can see all the morons talking about WoW being the first RPG and asking where Mankirks wife is? No thanks. I'll keep it minimized.
 
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