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User information for Jason

Real Name Jason   
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Nickname Trevellian
Email Concealed by request - Send Mail
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Description hi
Homepage http://www.c22gaming.com
Signed On Jul 6, 2009, 19:17
Total Comments 963 (Graduate)
User ID 55066
 
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News Comments > Satellite Reign Early Access
7. Re: ArcheAge Head Start Issues Dec 12, 2014, 20:16 Trevellian
 
Dacron wrote on Dec 12, 2014, 12:24:
mellis wrote on Dec 12, 2014, 12:12:
Turn based? Class based, surely?

1/2, sadly. I prefer turn based to real time in games like this / RTS.

"Satellite Reign is a real-time, class-based strategy game."

The early reviews paint an interesting looking game...

It's a spiritual successor to the original Syndicate, they've been very clear about this, what where you guys expecting?

And leave my Syndicate Successor alone, theres plent of other turn based games out there, I've been wanting this for a long time.
 
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News Comments > Street Fighter V Confirmed
9. Re: ArcheAge Head Start Issues Dec 8, 2014, 17:02 Trevellian
 
Xero wrote on Dec 8, 2014, 15:24:
Theo wrote on Dec 8, 2014, 11:44:
The cool thing about this is that PC and Ps4 Players are getting cross platform play - thats awsome - especially as the PC skill levels (on 4) dont seem to be as advanced as the console users.


That's because we got better games to waste on our time on than fighting games, lol.

In all honestly, a PC player would be just as good because a PC player would use a controller if he's playing this type of game. I just don't think they bother...

Fighting games are fun with friends over and your drinking, lol

I actually have quite a few friends who play SF4, Mortal Kombat and Injustice on PC. There are people who own PC's who are into fighting games, in fact some of them are more hardcore than Console players and thats why they play on PC, for M.U.G.E.N. which isn't available on consoles, or the other obvious reason, they stopped BUYING consoles.

Just because you're a PC gamer and don't like fighting games doesn't mean there aren't those of us out there who do. Seems silly to even have to say this.
 
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News Comments > Star Citizen FPS Reveal
40. Re: ArcheAge Head Start Issues Nov 2, 2014, 18:22 Trevellian
 
Cutter wrote on Nov 2, 2014, 17:27:
Iurand wrote on Nov 2, 2014, 14:07:
Cutter wrote on Nov 2, 2014, 11:04:
Classic Roberts going off the reservation. 'Hey I know, let's drop what we promised and start working on a whole new game instead!

Sure. Except he promised FPS during Kickstarter.

Where is that exactly? I don't see it on the KS page or on the main site's Funding Goals section. And even if that were the case, don't you think everything should be focused on the space game first? 2 years into it and they still have squat to show for it.

It was part of the whole being able to land on plants and have planetside battles goal.
 
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News Comments > Dreadnaught Trailer
8. Re: ArcheAge Head Start Issues Oct 16, 2014, 22:18 Trevellian
 
It's just Star Conflict with Capital ships and a ridiculously low TTK. Capital ships shouldn't die that quick, period. Looks stupid.  
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News Comments > ArcheAge Hits 2M Players
19. Re: ArcheAge Head Start Issues Oct 3, 2014, 13:15 Trevellian
 
garrywong wrote on Oct 3, 2014, 12:10:
This is pretty common for Korean games for some reason. Lineage 2 also had this, the Korean version of the game was something like 5 years ahead of the NA version of the game. Same thing with Mabinogi, and I'm sure other Korean games.
Not really sure what drives them to do something like that.

Also, despite claims of this being a sandbox pvp MMO, there isn't even a hint of that when you start playing. It's all just mindless quests wow-style. If the game somehow does a 180 somewhere at a certain level and becomes an open pvp sandbox MMO, that would be insane. Who would design something like that, and why would anyone even bother playing it then?

It's like that till about 30 when you enter the first Warzone. It's no different than any other MMO with PVP in it. You're sheltered for the first 20 levels or so that way people don't get frustrated and leave right away because the power gamers are bored and killing level 5's (See Age of Conan for how this can go wrong). After you enter the level 30ish zones you can be attacked by enemy, own faction, whoever feels like it. It still is the Sandbox MMO they claim it to be past that. However it is Korean so it is grindy. You grind for gear or mats to make gear as the Crafted items are the best in the game more or less. The PVP is awesome and we've already had some large scale naval battles on our server between Galleons. It's fun.
 
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News Comments > FINAL FANTASY XIII for PC Announced
25. Re: ArcheAge Head Start Issues Sep 19, 2014, 06:50 Trevellian
 
People want to complain about the linearity of FF13
But lets be honest here. All anyone used that world map for was the stupid bullshit of having to rubberband your analog stick and keep hitting X while you did something else to level up for hours to be able to fight a certain boss.
Thus I liked FF13. I'd call it "streamlined" before I'd call it linear. It cut's out all the bullshit, has decent boss fights without all the pointless grinding on the world map. You know you will always be the proper level when you get to bosses and can play throught he story without stopping.
My opinion differs greatly to the masses though. I love all the FF games all the way back to Nintendo days but I had no problems with 13.
 
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News Comments > ArcheAge Head Start Issues
3. Re: ArcheAge Head Start Issues Sep 13, 2014, 22:49 Trevellian
 
Frijoles wrote on Sep 13, 2014, 11:32:
Lots of issues with this launch, not just the ones above. Their authentication server has been down all morning. Land is all gone, too, unless you want to build a house in a PVP zone. The general population hasn't even started yet.

Not much they can do when some pricks want to keep DDOSing their authentication servers for fun, they did a great job handling it to be honest, most other companies would have just taken the servers offline all day to fix it, instead they kept working at it, getting the servers back up so people could play periodically until they shut down the DDOS.
Land is land, doesn't matter if it's in a PVP zone, there is still land left.
General Population doesn't matter, they're F2P, F2P can't own land anyway.

It's definitely not the worst launch I've ever experienced.
 
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News Comments > Star Citizen DFM Patch Imminent
44. Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 18:28 Trevellian
 
CJ_Parker wrote on Sep 11, 2014, 17:55:
harlock wrote on Sep 11, 2014, 17:48:
Have you tried not giving a shit?

Yes, I'm in the process of doing that actually. The way this game has developed disgusts me. The retarded hype, obtrusive marketing and constant monetization, even though the game has long been what was originally considered "fully funded", is pissing me off.
I have begun to auction off (eBay FTW) my pledge ships. The first one went for almost twice of what I originally pledged. Pretty cool. Other ships and packages will follow when the time seems right (like official sales of the non-LTI variants and I will sell the LTI thing on eBay... hmm... yummy cash ).
Oh well. At least I won't walk away from this with any kind of financial loss but only with lost hope, faith and trust.


Someone just doesn't understand what Pre-Alpha means. You probably just need a nap.

I have 250 dollars invested in the game. As well as purchase of a TrackIR5 and X-55 Rhino just for Star Citizen and Elite. My TrackIR5 isn't supported, and I'm not 100% happy with how the 6DOF movement works like I am with Elite. But you don't see me coming to the SC threads on Bluesnews, which isn't even affiliated with SC, to cry about shit that doesn't matter in Pre-Alpha.
 
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News Comments > Line of Defense Presales; Early Access Next Week
6. Re: Line of Defense Presales; Early Access Next Week Sep 10, 2014, 22:23 Trevellian
 
Wallshadows wrote on Sep 10, 2014, 20:32:
Why on earth would I want to pay for this when I can fire up Planetside 2 which looks a thousand times better.

Oh come on man, this http://youtu.be/ALg8Nzccbnw looks WAY better than Planetside 2. It's amaaaaaaaaazing.
 
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News Comments > Transverse Announced
23. Re: Transverse Announced Sep 10, 2014, 09:04 Trevellian
 
InBlack wrote on Sep 10, 2014, 07:14:
shihonage wrote on Sep 10, 2014, 06:55:

Unfortunately nobody can really make a game that feels as good as MW2, because it used an excellent engine with flight sim physics which were military grade. Because the dude who wrote that engine used to make military grade simulators.

Erm...I agree that MW2 was probably the best Mechwarrior game ever, but it was hardly due to the engine and graphics. Sure these were quite good for their time, but what was most memorable about the game was its fantastic storyline and the rich lore of the Clans which was presented in a stunning fashion. Lets not forget the awesome musical score which IMO was never surpassed in any game since. (I76 came close, another INhouse Activision game, back when they used MAKE games :))

You had to mention it didn't you? Damnit I miss I'76. Game needs a true sequel so bad in the same way Mechwarrior does.
 
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News Comments > ArcheAge Open Beta
6. Re: ArcheAge Open Beta Sep 5, 2014, 12:58 Trevellian
 
Frijoles wrote on Sep 5, 2014, 12:55:
Dammit. I didn't want to join another MMO. Now to see if it shows up on Steam again. Certainly sounds interesting. And it was in the top 10 list for a while on Steam before they removed it.

It was removed due to a problem with integration and people buying it on Steam not properly getting their Patron status. They are working with Valve to try and get it back up ASAP. Either way if it will be F2P so if you want to buy a founders pack just buy it through their site then download the game through Steam later. If you're wanting to use Steam credit to pay for it then I totally get you, know a few people who want to do that myself, you'll just have to wait it out.
 
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News Comments > ArcheAge Open Beta
3. Re: ArcheAge Open Beta Sep 5, 2014, 12:43 Trevellian
 
Basically the game is sandbox, however for the first 30 or so levels you will be sort of stuck in a themepark as far as quests. You can chose to stray from quests however, and level through crafting, or running trade packs across the ocean if you'd like. This of course requires owning land to plant things on and farm to make tradepacks. As well as a boat, which for a new player is going to take a bit to gain unless you're playing with someone who already owns one.

The game has a Crime system/PVP system similar to UO post 30. No you cannot loot everyones gear. But you may flag yourself with a Bloodlust buff in the post 30 zones and kill people on your own faction. You can steal peoples plants from illegal farms (people plant stuff in the wilderness and try to hide it). All of these crimes can be reported by people who find bloodstains/footprints depending on the crime. If you accumulate 50 crime points you get a Wanted buff, and another player kills you (Be it same faction or enemy) you'll get sent to Trial, the Trial is conducted with an AI Judge and 5 other players as the Jury, they can see every crime that was reported and decide whether to vote Not Guilty, or 4 other tiers of Time to serve. It combines the 5 votes, if everyone chooses the Maximum sentence then you can end up in jail for anywhere from 15 minutes-12+ hours (Depending on how naughty you've been). If you gain 2000 Infamy, you will be removed from your faction and join the 3rd Faction, Pirates.

Theres are over 100 classes built from 10 different skill sets that you can combine in groups of 3. Obviously like most games there are a few classes a lot of people gravitate towards but I've seen people play all number of things. I myself play a Blighter, which is a Stealth Tank.

Naval Combat is the big draw of this game to me, it's very detailed (Galleons need to be manned by multiple people, 4 people on Cannons, 1 in the Crows Nest, A Captain, and possibly a few other people on deck to jump about other boats if you should end up in Galleon to Galleon combat.

The game is by no means Perfect but what game is. However I can honestly say it is the most excited for an MMO Myself and my guild C22 have been for an MMO since the original launch of WoW. To the point where we're going in with a serious gameplan to get down houses, build a Galleon and Merchant ship. The best video I can link you to to find out a little about the game is this: http://youtu.be/aDcHeQIuvsA

As this video points out. This game is striking while the iron is hot as far as Naval Combat is concerned, I got really into it in AC Black Flag, and this is the first big game I've seen to offer huge Naval Battle encounters with fully manned Galleons and for that reason alone I felt the game was worth it.

I bought into the 150 dollar Archeum pack way back in May and the game was already solid in Alpha even though a majority of the game was still Korean at the time. It is a Korean game (Expect a lot of grinding in certain parts) but that shouldn't turn you away from it. It really reminds me a bit more of old school SWG or UO as far as the sandbox part of the game. Do what you want, level how you want. Kill who you want (post 30).

The game will be F2P but unless you are a Patron (pay 15 dollars a month) you CANNOT own Property. This is to prevent people from making multiple free accounts placing a bunch of farms then trying to exploit selling the land to make money. However F2P players can plant/place items in a friends house/farm who IS a Patron. So for example my Guild sets all of our houses/farms to Guild Access, so even our F2P guys can farm stuff for Tradepacks.

The game will not make everyone happy. But it is honestly the most fun and addicted I've been to an MMO in a very, very long time.

Again I highly recommend watching the video I linked for more info. I get a bit scatterbrained talking about this game because there is so much in it to cover and I enjoy all of it.

This comment was edited on Sep 5, 2014, 12:51.
 
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News Comments > The Elder Scrolls Online Layoffs; Struggling Financially?
3. Re: The Elder Scrolls Online Layoffs; Struggling Financially? Sep 3, 2014, 21:30 Trevellian
 
SHOCKING  
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News Comments > Volition Reveal Friday
35. Re: Volition Reveal Friday Aug 27, 2014, 17:41 Trevellian
 
Cutter wrote on Aug 27, 2014, 17:11:
Do you even need Freespace anymore with ED on the way?

While I love Elite Dangerous, yes, you do still need Freespace out there. They are drastically different styles of game.

Elite is very economy driven and is built around a sandbox model of either going out and hunting NPC or Players or finding the best trade routes.

Freespace is your classic X-Wing/Tie experience, full combat missions with wingmen and massive capital ships duking it out with each other while you dodge the crossfire. I'll still never forget the first time I saw the massive Shivan corvette in a mission in a nebula, it was an intense reveal of the new enemy.

Although at the same time I feel like EVE Valkyrie will also deliver this kind of experience so I'm not all that worried if Freespace doesn't get a sequel even though I'd like to see one.
 
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News Comments > Saturday Consolidation
9. Re: Saturday Consolidation Aug 24, 2014, 10:27 Trevellian
 
I took the 7th-16th off. Have my Destiny T-shirt ready and am waiting for my Ghost Edition to arrive. Let's do this.

2 of my friends preordered Destiny PS4 bundles just for this game as well. Gonna be a good week.

I do need to pick up NHL 15 that week as well though. Weeeee!!
 
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News Comments > Morning Consolidation
19. Re: Morning Consolidation Aug 20, 2014, 17:43 Trevellian
 
panbient wrote on Aug 19, 2014, 19:11:
Trevellian wrote on Aug 19, 2014, 17:35:
Besides the usual obvious points being made of Sony's system being stronger, and Microsoft making big missteps.

Three words for you Sony.

Call Of Duty.

As much as I fucking HATE the series. The fact of the matter is, all of the early adopters who bought the system inevitably (most of them anyway) bought Call of Duty.

Hmm... not a single person of everyone I know who bought a PS4 on launch picked up CoD. None of them, not at launch, not a year later.

The main reason they picked it up a PS4 was so they wouldn't have to wait for the supply to catch up to the demand after the initial release, and PSN+ being an order of magnitude more awesome than xbox Live Gold.

Then there are all the people who got used to the PS3 as a media center and wanted a newer system with better functionality out of the box. For older / married gamers, it makes for a much easier sell on a new machine, dude gets new hardware, wife gets a new Netflix machine, everyone wins.

And nothing to do with CoD bros.

You entirely missed the point. As Redmask said it's a combination of factors.

Just because you or I, do not know anyone who bought PS4 to play COD, does not mean those people don't exist.

They are the single largest playerbase on Consoles. Meaning whichever console they flocked to, was going to be the console that took the lead. Because A. Largest playerbase. B. My friend already has that system so I will too mentality.
 
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News Comments > Morning Consolidation
15. Re: Morning Consolidation Aug 19, 2014, 17:35 Trevellian
 
Besides the usual obvious points being made of Sony's system being stronger, and Microsoft making big missteps.

Three words for you Sony.

Call Of Duty.

As much as I fucking HATE the series. The fact of the matter is, all of the early adopters who bought the system inevitably (most of them anyway) bought Call of Duty.

Their friends in turn bought PS4 to play with their friends who already had a PS4 and Call of Duty.

Their friends are now excited because guess what, a new Call of Duty, so all the late adopters are now picking up the system to play the next Call of Duty with their "bros."

It's like Porn for VHS and Betamax. Whichever has the most people playing the biggest franchise is inevitably going to continue selling better than the other system because "Thats where my friends are." Even if those people don't want to play Call of Duty, they're buying it for other games to play with their friends who already have one.
 
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News Comments > Morning Consolidation
14. Re: Morning Consolidation Aug 18, 2014, 17:42 Trevellian
 
Holy crap if you watched the SOE Live event you could completely tell Higby was fucking saying it jokingly. Lets get the guy fired over shit that people joke about constantly on the internet nowadays.

I don't fucking like the guy, I think his ideas on Planetside are shit. But to want to see him get fired over a shitty joke is unreal.
 
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News Comments > John Romero's New Shooter Plans
48. Re: John Romero's New Shooter Plans Aug 12, 2014, 06:42 Trevellian
 
Sepharo wrote on Aug 12, 2014, 00:43:
xXBatmanXx wrote on Aug 11, 2014, 19:28:
Flak wrote on Aug 11, 2014, 19:22:
Unless you're giving us Doom 2 with challenging AI, 40 decently designed levels, enemies that actually pose a challenge, weapons that don't feel like yet another shitty M16 clone (don't forget all the goofy accessories), and full 32 player multiplayer carnage with LAN/Dedicated servers...

If I ain't gots me a chainsaw, a double-barrel shotgun, and an ample supply of demon guts plastered all over the screen: GET BACK IN YOUR HOLE ROMERO.

+1

The problem is that kids these days only want rail shooters and twitch tiny room shooters. Skill and level design is long gone....

And then there is the excellent level design of Titanfall.

You forget that like 98% of Blues didn't give Titanfall a chance because Activision/COD Creators. Be realistic Seph.

But yeah the level design was pretty damn good, large maps, plenty of nooks, plenty of elevation combined with the pilot mobility. Everything someone who loved UT could want out of level design, minus jump pads anyway.
 
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News Comments > Sleeping Dogs Definitive Edition Announced
15. Re: Sleeping Dogs Definitive Edition Announced Aug 8, 2014, 20:53 Trevellian
 
Fantaz wrote on Aug 8, 2014, 15:40:
trying to compete with GTA5 remastered, eh?

Hardly, although both open world games, both were completely different in feel.

Where GTAV gives you that classic 80's criminal/heist movie feel Sleeping Dogs gave that more distinct Hong Kong gang wars feel with a much more martial arts driven combat system.
Think Heat vs Hard Boiled

Sleeping Dogs had it's own things going for it. And it fully deserves this new coat of paint. The game already looked beautiful and colorful in the shady neon lit market streets of Hong Kong in DX11 and the HD texture pack, so I can't wait to see it overhauled.

I don't see why this has to be about trying to compete with Rockstar at all. Everyone knows Sleeping Dogs sold nowhere near as many copies as GTAV, that doesn't mean it wasn't a great game.
 
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