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Real Name entr0py   
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Signed On Jun 23, 2009, 01:08
Total Comments 903 (Graduate)
User ID 55038
 
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News Comments > TotalBiscuit's Day One Garry's Incident Review Returns
32. Re: TotalBiscuit's Day One Garry's Incident Review Returns Oct 22, 2013, 00:34 entr0py
 
Riker wrote on Oct 21, 2013, 22:51:
Quboid wrote on Oct 21, 2013, 19:27:
TotalBiscuit's job is his YouTube videos, I think it's fair to describe it as monetized and I don't think TB disputes that. He's giving the money from the original DOGI video and his response video to the EFF.
Sure, but that's his right. Do they think that reviewers are doing volunteer work? People can choose to review whatever they want, with or without the publisher's cooperation or blessing, and they're entitled to make money off that work without harassment or interference.

Well, the whole monitization argument is just a lame attempt on the part of Wild Games' CEO to provide cover for his actions. There were plenty of other Youtube reviews of the game, some with over a hundred thousand views, and this was the only one that received a takedown notice.

It just sounds marginally better than "yes, we tried to abuse copyright law to silence negative press"
 
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News Comments > NVIDIA G-SYNC Display Tech
12. Re: NVIDIA G-SYNC Display Tech Oct 18, 2013, 17:36 entr0py
 
I hope they only patented their implementation, and not the concept of synchronizing a monitor's refresh rate to the video signal.

An open standard would definitely be better for customers, even loyal nvidia customers.
 
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News Comments > Extraction Closed Beta
1. Re: Extraction Closed Beta Oct 16, 2013, 02:54 entr0py
 
Don't know what to think. Splash damage has produced some good games, like RtCW:ET and ET:QW, but Nexon has never produced anything good.  
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News Comments > Watch Dogs Delayed to Spring 2014
34. Re: Watch Dogs Delayed to Spring 2014 Oct 15, 2013, 19:16 entr0py
 
Wow, I'll have to consider canceling my PS4 preorder now. It doesn't look like there will be anything worth while this year.  
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News Comments > Battlefield 4 Beta Opens
29. Re: Battlefield 4 Beta Opens Oct 4, 2013, 15:28 entr0py
 
For me the worst bit is it stutters every time something interesting happens, like a gun being fired. But as long as I stay away from the violent parts of the game, the frame rate is just tolerable.  
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News Comments > Battlefield: Bad Company 3 Will Happen, Eventually
18. Re: Battlefield: Bad Company 3 Will Happen, Eventually Oct 3, 2013, 19:25 entr0py
 
They have never made a single player component for a battlefield game that shouldn't be scrapped. Which is fine, if they keep experimenting maybe at some point they'll hit on something good. But getting bogged down with the same set of wacky stereotype characters doesn't seem like a good plan.

That said, I digged BFBC2 due to the multiplayer. If that works well it salvages the experience.
 
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News Comments > Steam Controller Announced
39. Re: Steam Controller Announced Sep 28, 2013, 01:29 entr0py
 
DangerDog wrote on Sep 28, 2013, 00:57:
jdreyer wrote on Sep 28, 2013, 00:08:
DangerDog wrote on Sep 27, 2013, 21:16:
How would you use the touchpad while using an Oculus?

Yeah, the touchpad might be a trick, but not the rest of it. But even looking at the Portal 2 layout, it looks like the position of the buttons on the touchpad would be clickable by feel.

I guess it could give you audio ques for which button quadrant you're on, it looks like it'll have 4 squares to program.

or you could just do something like this

http://imgur.com/YU2po57,hPFQrKn,6PkYRH8,2fm2NCZ#0

I doubt haptics would need to be involved to do any of that. Like with the left touchpad, it seems the diagram is saying touching close to the center is maped to WASD(walking), further out is WASD+LShift (sprint) and clicking is spacebar(jump). All pretty intuitive. The quadrants in the center are on the HD screen, so it could just display what they do.

Looks pretty promising over all. I really hope they've solved the problem of accurate mouse-like input on a couch friendly controller.

 
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News Comments > GTA Online Microtransactions Confirmed
10. Re: GTA Online Microtransactions Confirmed Sep 26, 2013, 01:33 entr0py
 
"The game and its economy have been designed and balanced for the vast majority of players who will not buy extra cash. There is no in-game paywall and nothing that should disrupt the balance of the game."

If this is genuinely true and not bullshit, I have no real problem with them selling cash. The situation seems a bit like the early unlocks for sale in Battlefield 3. People who buy them are just robbing themselves of the enjoyment of unlocking things at the pace the developers intended, and feeling some sense of achievement and progression.

At least my impression is players can't sell each other items in GTA online. And that's the critical thing. If we're each in our own financial sandbox, there's no real economy to screw up.
 
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News Comments > Saturday Tech Bits
1. Re: Saturday Tech Bits Sep 21, 2013, 23:49 entr0py
 
The inquirer may just not know what they're talking about, but the end of their article states.

"To wrap up Libreri showed off a video demonstrating Lucasfilm's "performance capture stage" driving the game engine for 1313, which is still in production."

If true that would mean 1313 is uncancelled. Some EA studio would have to be working on it if that's the case.
 
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News Comments > PC Grand Theft Auto V Evidence?
21. Re: PC Grand Theft Auto V Evidence? Sep 15, 2013, 14:41 entr0py
 
Beelzebud wrote on Sep 15, 2013, 12:46:
There has never been a GTA game that didn't come out for PC. Why do people act like this is some mystery that needs cracking?

Well, you remember when Take-Two renamed all their studios to some flavor of Rockstar? I think that marketing trick worked on a lot of people, and they now conflate everything the publisher and other studios do with Rockstar North.

Nevermind that Rockstar San Diego/Angel Studios is a different developer, in a different country, who has a long history of not porting their console games to PC.

http://en.wikipedia.org/wiki/Rockstar_San_Diego
 
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News Comments > Saturday Safety Dance
3. Re: Saturday Safety Dance Sep 14, 2013, 21:21 entr0py
 
Fox News is going to lose their shit when GTA V comes out and they see the polygonal titties. To their elderly conservative viewers, it's one of the two games series they're aware of, and they believe that all video games are made for kids.  
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News Comments > Watch_Dogs PC Features Planned
19. Re: Watch_Dogs PC Features Planned Aug 27, 2013, 22:15 entr0py
 
NKD wrote on Aug 27, 2013, 21:28:
entr0py wrote on Aug 27, 2013, 21:15:
That can only mean they're going to include PhysX exclusive features rather than just doing a version that will work on any video card. At least when AMD sponsors a game and gets their logo splashed on the screen, it doesn't carry any proprietary bullshit.

If AMD had a proprietary tech they thought they could muscle people into adopting, they'd do the same shit. Let's not pretend it's some kind of moral stance.

And if the recent AMD Evolved stuff is any indication, their exclusive feature is "We've disallowed the developer from working with Nvidia to get driver fixes ready for release day."

Yeah it's not a moral question, and I don't really blame Nvidia for the strategy. I just blame game publishers for playing along and giving the finger to half their customers.

I didn't know that AMD Evolved titles had that problem with Nvidia drivers. That's equally dickish if so.
 
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News Comments > Watch_Dogs PC Features Planned
17. Re: Watch_Dogs PC Features Planned Aug 27, 2013, 21:15 entr0py
 
That can only mean they're going to include PhysX exclusive features rather than just doing a version that will work on any video card. At least when AMD sponsors a game and gets their logo splashed on the screen, it doesn't carry any proprietary bullshit.  
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News Comments > Morning Legal Briefs
11. Re: Morning Legal Briefs Aug 26, 2013, 14:41 entr0py
 
That's crazy that in that article there are 11 paragraphs on violence in videogames, but not one on the prevalent danger of unsecured firearms in reach of children. Kids with access to guns will play with them. It's sad to say, but I'm glad it was the unbelievably negligent adult who got shot; more often kids end up shooting themselves or one of their friends.  
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News Comments > Battlefield 4 Trailer
5. Re: Battlefield 4 Trailer Aug 23, 2013, 00:42 entr0py
 
bigspender wrote on Aug 22, 2013, 22:01:
Going into Battlefield 4 two years or so ago, we first explored a concept that we internally dubbed "Timeline"

We'll thanks for planning BF4 before BF3 was even released.

In a way it's nothing new; DICE has been doing a new Battlefield game about every 2 years for the last decade.

I was disappointed that they stuck with the main series and didn't try something more experimental, like 2142. But, this does look a lot more ambitious than I imagined at first.
 
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News Comments > The Elder Scrolls Online to Use Subscriptions
56. Re: The Elder Scrolls Online to Use Subscriptions Aug 22, 2013, 02:28 entr0py
 
Squirmer wrote on Aug 22, 2013, 00:50:
WoW could use subs because there was little competition at the time and it could build a large core playerbase. It's much harder to do that nowadays when there are MMOs all over the place, and many of them are free to play.

It's silly to suggest GW2 didn't have subs because they knew it was a substandard product. To believe that you have to ignore the obvious trend towards F2P, and failure of high profile subs games like SWTOR. And you have to ignore the millions of subs that WoW has lost over the last couple of years.

Guld Wars 2 was in no way F2P, it was $50-$60 upfront. In that sense it followed the Guild Wars model. . . which far outdates the F2P trend.

Still, I think TESO might be good enough that they can extract large payments from eager players for the first year, then transition to a F2P model when interest starts to wane.
 
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News Comments > Castlevania: Lords of Shadow 2 in February 2014
3. Re: Castlevania: Lords of Shadow 2 in February 2014 Aug 22, 2013, 02:09 entr0py
 
Beelzebud wrote on Aug 21, 2013, 23:38:
They need to make another game in same style as Symphony of the Night. That is still one of the best side-scroller games ever made.

Was Symphony of the Night all that different from all the 2D Castlevania games that followed? I think I played them all when they were new, but I don't remember the distinction.

Still, it's nice to see Konami announcing a PC version at the same time as the console versions. I had fun with Lords of Shadow, even if it wasn't exceptional. It showed enough promise to build on.

 
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News Comments > EA Offering Origin Game Guarantees
57. Re: EA Offering Origin Game Guarantees Aug 20, 2013, 14:46 entr0py
 
I know the internet is brimming with hate for EA, but this is a great policy. I can only hope it spreads to Steam and other platforms.

A couple years back Google changed it's android market policy from refunds within 24 hours for any reason, to refunds within 15 min (starting before the download begins). I can honestly say that just made me stop buying android games. For android users who don't have the latest phone, lots of games just don't run or don't run well. The same is true of lower end PC gamers. Incredibly, EA made a move in the right direction.
 
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News Comments > No GFWL for Batman: Arkham Origins - GFWL & AOE Online Ending Next Year?
12. Re: No GFWL for Batman: Arkham Origins - GFWL & AOE Online Ending Next Year? Aug 19, 2013, 22:59 entr0py
 
HorrorScope wrote on Aug 19, 2013, 21:34:
ViRGE wrote on Aug 19, 2013, 21:15:
HorrorScope wrote on Aug 19, 2013, 20:49:
So what happens to the games that require GFWL?
It would be equivalent to playing them offline, I'd assume.

Some game required it be installed and working. Online no matter.

I really don't think there are any single player games where GFWL requires an online connection, you just have to make an offline profile for each game (an option that's easy to miss).

Not sure what multi-player titles are effected, but I imagine they're screwed. Unless, like with dawn of war II, the developers care enough to patch in a replacement for GFWL.
 
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News Comments > Saints Row IV Steam Preloads
17. Re: Saints Row IV Steam Preloads Aug 17, 2013, 16:48 entr0py
 
Jerykk wrote on Aug 17, 2013, 04:56:
entr0py wrote on Aug 17, 2013, 03:58:
ViRGE wrote on Aug 17, 2013, 00:24:
I have to say I'm pleased with how Volition/Deep Silver has handled the launch of SR4. They've put out a ton of gameplay videos before hand, let the press evaluate the game and publish reviews ahead of time (letting buyers see reviews and still get in on the pre-order bonus), and they even offered a discount to SR3 owners. This is such a vast departure from the bait & switch launch tactics of most publishers that it's quite refreshing.

That said, the fact that Enter the Dominatrix was used as the base of SR4 rather than released as a separate SR3 DLC remains a disappointment, but all things considered I feel like they've more than made up for it.

I don't know, as a consumer I distrust early reviews and have the feeling they're granted in return for favors. It's just an anecdote but I think the first exclusive early review of Dragon Age II was %100. Assuming publishers have full discretion over who gets copies, it's a good way of keeping the gaming press in line.

When a single publication is given a world exclusive first review, then what you say is true. But there's a big difference between that and lifting an embargo on all reviews. A world-exclusive review will always be very positive, as that's the only reason why a publisher would allow it to break embargo. On the other hand, when an embargo is lifted on all reviews, the publisher is allowing reviewers to give whatever score they want.

Thanks man, I did not know the details of how it works. It would be cool if there were a site where the public could see listings of general embargo dates (making it obvious which outlets entered into shady agreements). But in SR4's case everything it looks like it's all above board. Also here's a helpful intro for others :

Penny Arcade
 
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903 Comments. 46 pages. Viewing page 4.
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