User comment history
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| News Comments > Xbox One Announced |
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| 68. |
Re: Xbox One Announced |
May 21, 2013, 17:33 |
entr0py |
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Redmask wrote on May 21, 2013, 17:15:
nin wrote on May 21, 2013, 17:13:
SpectralMeat wrote on May 21, 2013, 17:09: I find the Blu-Ray player in the xbox pretty amusing They're trying to slide that one under the radar.
Along with the online requirements and Kinect datamining, looks like that patent was the real deal. The details are still fuzzy, but according to the Wired article there will be offline games. Though it seems there must at least an online activation for each game.
Are developers forced to create games that have these online features, and are thus not playable offline? They are not, Xbox exec Whitten said to Wired — but “I hope they do.” So the always-online future may come in incremental steps. |
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| News Comments > Xbox One Announced |
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| 15. |
Re: Xbox One Announced |
May 21, 2013, 15:16 |
entr0py |
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I hope they run into a big class action due to the proposed game licensing scam. My understanding was that computer software has a special exemption from the First-sale doctrine, but that game consoles have no such exemption and so must legally allow resale of software and hardware.
Unless they plan to integrate some sort of meaningless "online service" into every game that is only there for the purpose of DRM. Even then I hope there's room to challenge it.
http://en.wikipedia.org/wiki/First_sale_doctrine |
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| News Comments > "Strong Possibility" Relic to Make Dawn of War 3 |
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| 19. |
No subject |
Apr 23, 2013, 23:08 |
entr0py |
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My one real complaint about DoW 2 was how they approached single player. The gameplay of multiplayer was much more fun and varied, I probably spent most of my time with the game in skirmishes against the AI to try to enjoy that part of the game, while avoid the uber leet community that dominates every online RTS game.
The most fun I've ever had with RTS games were the single player campaigns of DoW 1, Winter Assault, CoH, and Opposing Fronts. And they all had a similar formula, missions were scripted and story driven, but basically used the same units and rules at the multiplayer component. I hope they return to that. |
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| News Comments > More THQ IP Sold |
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| 6. |
Re: More THQ IP Sold |
Apr 22, 2013, 21:12 |
entr0py |
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Yeah, that sale price on Homeworld is a surprising amount for a series which the previous owners didn't see as profitable enough to use for the last decade. But it's good to know that it ended up in the hands of the people who mad Duke Nukem Forever.
Still, I guess there's some dim hope that they could make a faithful sequel. The price seems to be a good sign that they'll actually use the IP. |
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| News Comments > Evening Consolidation |
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| 13. |
Re: Evening Consolidation |
Apr 17, 2013, 13:32 |
entr0py |
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PHJF wrote on Apr 17, 2013, 08:55:
Besides, there is no need to make the console online only when every publisher already has the choice to include spiteful always-online DRM a la Diablo 3 How the fuck is a publisher going to publish an always on game on a console that isn't always on? Are you completely unaware Diablo 3 PS3 has OFFLINE play??? Chill man. There have been console MMOs for at least a decade (though not many). I don't know why you would think that consoles can't do online only games right now, they do. |
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| News Comments > Evening Consolidation |
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| 7. |
Re: Evening Consolidation |
Apr 17, 2013, 03:38 |
entr0py |
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Redmask wrote on Apr 16, 2013, 22:30: I can't imagine what an online only console would bring to the table for the customer. I can see how it would benefit the corporation behind the product but how exactly does any of that benefit the customer? Are they going to get a reduced price in exchange for what they're giving up in terms of convenience, resale and other traditional features? I haven't seen a single coherent response from the industry that wasn't a bunch of PR terms and vagueness patched together.
What does an online only console do for me as a customer? Well, nothing, the only way it can possibly work is if there is no competition that isn't stooping to the same level. I will literally buy a Wii U before I consider buying an always online Xbox or Playstation.
Besides, there is no need to make the console online only when every publisher already has the choice to include spiteful always-online DRM a la Diablo 3. And the rumor is made even more ridiculous by the fact that console hardware has virtually beaten piracy if the 3DS, Wii U or PS Vita are anything to go by. |
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| News Comments > No One Knows Who Owns NOLF |
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| 51. |
Re: No One Knows Who Owns NOLF |
Apr 7, 2013, 13:47 |
entr0py |
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| It sounds like Activision definitely acquired the rights in the merger, and the only thing that's uncertain is if they've sold it and to who. I'm sure they'd have a record of selling off an IP, so the story is basically that a guy at Activision can't be bothered to really look. |
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| News Comments > Op Ed |
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| 5. |
Re: Op Ed |
Apr 6, 2013, 00:58 |
entr0py |
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I'd be willing to bet the writer is complaining that the game isn't challenging, while playing the entire thing on normal mode. Normal is the new easy. With any modern game, if you don't want a cakewalk, you need to start out on hard and see where it goes from there. (you can also edit an ini file to unlock insane right away)
On hard, I died plenty of times, had to use cover and retreat occasionally, ran out of ammo frequently, and needed to select appropriate vigors for the situation.
It definitely could have done with more battles in large open areas. But the ones that were there were great fun while they lasted. |
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| News Comments > SimCity 2.0 Plans |
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| 10. |
Re: SimCity 2.0 Plans |
Mar 29, 2013, 01:14 |
entr0py |
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Flatline wrote on Mar 28, 2013, 23:23: I'm still trying to figure out how you ship with all these issues still in the code. I can *sort* of understand getting bushwhacked on the servers. Well okay not really but that in theory is something you're predicting and is beyond your immediate influence.
But these are fundamental, underlying bugs that are showing up on everyone's game. The idea that they didn't know about these is... odd.
I can only really suspect that this was a "ship now, patch later" game. Exactly the last thing you said. All of the bugs, servers included, were obvious in the last open beta, but that didn't cause them to delay the game. It reminds me a bit of Dragon Age 2, a promising game that absolutely any honest assessment would find was rushed and unfinished. But, screw it, we have profit to reap and investors to satisfy. |
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| News Comments > Blizzard Acknowledges Diablo III Item Duping |
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| 17. |
Re: Blizzard Acknowledges Diablo III Item Duping |
Mar 27, 2013, 00:29 |
entr0py |
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| I think the Witcher 2 hit on a terrible compromise; DRM that no customer wants at release, followed within a few months by a patch that removes all the DRM. The publisher gets to tell shareholders that they prevented the earliest and most impulsive piracy, and customers are treated with respect in a pretty short timeframe. Everyone sort of wins (or at least we get screwed less). |
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| News Comments > Morning Consolidation |
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| 5. |
Re: Morning Consolidation |
Mar 26, 2013, 21:19 |
entr0py |
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Verno wrote on Mar 26, 2013, 09:39: I think it's pretty expected to be honest, it's what most people said their primary usage scenario for an Ouya was going to be. The list of games otherwise available for the platform looks pretty scarce without emulated titles or random Android stuff. Yeah, that's just what they say in the article, but what's unexpected is that it's officially enabled by Ouya inc.
I don't know why they'd stick their necks out like that. Especially given that Nintendo has invested a lot into their exclusive Virtual Console and is currently selling a couple hundred titles for those three systems. |
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| News Comments > No Plans for Single-Player Tomb Raider Expansions |
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| 36. |
Re: No Plans for Single-Player Tomb Raider Expansions |
Mar 20, 2013, 16:53 |
entr0py |
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Yeah, the design philosophy of the game seemed to be to idiot proof everything, and challenging puzzles would go against that.
My favorite example is when you get near a 'secret tomb' it sets off a cacophony of bells, "secret tomb discovered" is splashed on the screen, and there will be half a dozen arrows painted all over pointing towards the entrance. |
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| News Comments > SimCity Patch Addresses Traffic Snags |
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| 9. |
Re: SimCity Patch Addresses Traffic Snags |
Mar 20, 2013, 03:08 |
entr0py |
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Snabel wrote on Mar 20, 2013, 02:49: I'm not sure why people are congratulating themselves on not buying this game. IN spite of the insane amount of issues at launch, a lot of which are dealt with, most people I know are having a blast and are pretty much playing non stop still. That I think speaks volumes for how good the game is. I think people are missing out of a seriously good time if they refrain from buying the game due to being concerned about not being able to play a small portion of the time now. Yeah, I think servers being unavailable is not much of a concern any more. But, lack of cheetah speed is still a huge kick in the balls for a game that is so slow otherwise. Unfortunately, because they made it into an MMO to punish gamers, it had all the usual MMO launch problems. But they're still not fixed a month on. |
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| News Comments > Evening Consolidation |
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| 10. |
Re: Evening Consolidation |
Mar 15, 2013, 03:40 |
entr0py |
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| Nvidia : You guys, Sony totally asked me out first, but I was all like "it's not worth the cost". And Sony was all like, "cost? we'd be the ones paying you" but then I was all like whatever! |
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797 Comments. 40 pages. Viewing page 1.
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