User comment history
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| News Comments > Borderlands 2 PC Features |
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| 3. |
Re: Borderlands 2 PC Features |
Mar 16, 2012, 18:12 |
Beelzebud |
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| I liked Borderlands a lot despite its obvious console roots. However, they really seemed to have listened to their PC users, which is great. |
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| News Comments > Fallout: New Vegas Bonus Missed by 1 Point; Obsidian Layoffs |
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| 15. |
Re: Fallout: New Vegas Bonus Missed by 1 Point; Obsidian Layoffs |
Mar 15, 2012, 21:46 |
Beelzebud |
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They deserved better than this... Fallout New Vegas was a great game, and was miles better than Fallout 3.
They wanted to work on Fallout and took what they were offered. Bethesda/Zenimax are scumbags for even offering contracts like that. No royalties? A bonus based on Metacritic... It's not hard to see why Inxile and Double Fine just took it to the people. Publishers are fucking stupid. |
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| News Comments > Diablo III May 15th |
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| 81. |
Re: Diablo III May 15th |
Mar 15, 2012, 15:45 |
Beelzebud |
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During my high school days I spent countless hours playing Diablo, and Diablo 2, and back then my home town didn't even have internet. So no, Diablo was not a multiplayer game for everyone in those days. You have to remember that in the mid 90's, the internet was something a vast majority of people didn't have access to.
For them to now require always-online DRM, is just lame. I have great internet now, but I fail to see how linking a single player portion of a game to an online service makes any sense at all. It was stupid when Ubi does it, and it's stupid when Blizzard does it.
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| News Comments > Into the Black |
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| 6. |
Re: Reviving An Old 3DFX Powered PC |
Mar 15, 2012, 01:18 |
Beelzebud |
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About 2 years ago I got bored one Sunday afternoon and rebuilt my Voodoo2 SLI era PC using spare parts I had in boxes. Used Windows 98, so I could use the real non-hacked drivers, etc. It was pretty cool seeing Unreal in 1024x768 on those old things after so many years. 24mb of computing muscle!
Then I got bored about 2 weeks later and rebuilt the frankenstein again, into a Linux based home file server. |
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| News Comments > Baldur's Gate Countdown to Tomorrow |
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| 7. |
Re: Baldur's Gate Countdown to Tomorrow |
Mar 14, 2012, 22:59 |
Beelzebud |
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I hope it won't be a turn based, top down RPG, there is no interest in those whatsoever!
In other news, Wasteland 2's kickstarter project is on track to meet their goal of 900,000 dollars in under 48 hours. |
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| News Comments > Double Fine Kickstart Ending; Wasteland 2 Kickstart Beginning |
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| 73. |
Re: Double Fine Kickstart Ending; Wasteland 2 Kickstart Beginning |
Mar 13, 2012, 21:55 |
Beelzebud |
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Publishers: Wake up, you're following the music industry down the self-immolation path.
Give gamers what they want. Let the developers build the games they want. Gaming was successful before marketing research, focus group testing, and MBA-style corporate management nearly sucked the life out of it.
Wasteland 2 is on track to get half of the needed funding in 24 hours.
Wasteland 2 was rejected by a few publishers last year.
Wakey wakey... |
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| News Comments > New Wasteland Will Be DRM-Free |
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| 19. |
Re: New Wasteland Will Be DRM-Free |
Mar 9, 2012, 16:55 |
Beelzebud |
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The Half Elf wrote on Mar 9, 2012, 16:44: Not to be 'The Asshole' but isn't it better to actually have a game first so then it can be decided if it will or won't have DRM? This is soon to be a kickstarter project, so it's great for them to let their intentions known to the people they are asking to fund it.
As to the engine, the plan is to be a turn based isometric game, using a modern 3D engine. Think Wasteland or Fallout, but with a modern engine. |
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| News Comments > NPD Shows 20% Drop |
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| 12. |
Re: NPD Shows 20% Drop |
Mar 9, 2012, 13:09 |
Beelzebud |
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| NPD is useless for tracking PC sales, these days. I for one, know that the last game I bought in a shop was over a year ago. I can buy and download a game from Steam in less time than it would take to drive to a place that sold video games. |
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| News Comments > New Wasteland Will Be DRM-Free |
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| 11. |
Re: New Wasteland Will Be DRM-Free |
Mar 9, 2012, 13:07 |
Beelzebud |
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wtf_man wrote on Mar 9, 2012, 09:55: They need a little more description of their plans... for example... if it's going to be top-down 2d... I would have little interest, unless there was an ios / android version. It's not going to be a first person shooter, if that's what you're asking. |
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| News Comments > Mass Effect 3 Leaked |
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| 35. |
Re: Mass Effect 3 Leaked |
Mar 5, 2012, 12:22 |
Beelzebud |
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Every single high profile game released in the past two years has been leaked and playable on the Xbox360 for at least a week before street date. Every. Single. One.
Yet PC gamers still take all the blame for piracy. |
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| News Comments > id on DOOM 4 Images |
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| 48. |
Re: id on DOOM 4 Images |
Mar 2, 2012, 13:51 |
Beelzebud |
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Everyone seems to have the memory of a gnat.
Megatextures have been in idtech engines since Quake Wars. The big difference with Rage was that they tried to apply the megatexture over every object in the game world. Megatextures make terrain look amazing. For everything else it's a huge step backwards.
Compare the texture detail in Quake Wars, to the texture detail in Rage. Very similar when it comes to terrain. When it comes to world objects, Quake Wars looks about 10 years ahead of Rage. Rage has textured objects in it that look almost as low detail as the stuff that was in Quake 2.
They need to go back to their old model, of putting the megatexture on the terrain, and using the tried and true method for texturing world objects with their own smaller texture packs. For one thing, people make the claim that "Every texture is unique". This is outright false. Play Rage again. Pay attention to the details in cities. There are MANY reused textures. So if you're going to be reusing textures anyway, why not do it in the standard fashion, where you can actually get detail out of them without all the bloat?
Skyrim looks better than Rage, when it comes to objects close to the player. It's 5GB vs. Rage's 20GB. idtech5 is pure bloated slop. It's even slop on the consoles.
Rage is what you get when someone has an idea, and sticks with it no matter what, reality be damned.
However, texture detail isn't why Rage flopped. It flopped because it's an uninspired mediocre game. During the pre-release hype they made a lot of noise about how huge the game world was, and that they couldn't contain it all on an Xbox360 disk. The suggestion being that the game had a huge world that required the vehicles to travel. The end result was a typical corridor shooter, with lame racing bits tacked on. They brought nothing new to the table, and in the case of graphics (which have always been the centerpiece of id games) they actually took a few steps back (low detail textures, and limited shadows). It wasn't that the game world was so huge, it was just their over bloated megatextures.
id engines used to have the reputation of not being able to do outdoor areas as well as the Unreal engine. Now they make outdoors look great (which you are blocked from ever getting close to), and the interiors look like ass. It wasn't a worthy trade off.
This comment was edited on Mar 2, 2012, 13:57. |
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| News Comments > Quantum Conundrum This Summer |
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| 1. |
Re: Quantum Conundrum This Summer |
Feb 29, 2012, 16:46 |
Beelzebud |
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| I wonder if this concept is what Valve were referring to when they talked about a Portal 2 prototype that they shelved. Personally I wish they would have been bold, and done something new with Portal 2, or at least had some more challenging maps. It's a superb game, but frankly some aspects of it seemed dumbed down, when compared to the first. |
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741 Comments. 38 pages. Viewing page 24.
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