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User information for Beelzebud

Real Name Beelzebud   
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Nickname None given.
Email Concealed by request
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Homepage http://
Signed On May 9, 2009, 19:33
Total Comments 929 (Graduate)
User ID 54955
 
User comment history
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News Comments > Evening Metaverse
5. Re: Evening Metaverse Dec 21, 2012, 02:18 Beelzebud
 
Wow, a surcharge for condoned stalking. Way to go Facebook.  
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News Comments > God Mode Announced
7. Re: God Mode Announced Dec 20, 2012, 20:50 Beelzebud
 
So "god mode" is now a trademarked property...  
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News Comments > Steam for Linux Beta Opens
20. Re: Steam for Linux Beta Opens Dec 20, 2012, 14:03 Beelzebud
 
They do it already. Anyone making Playstation 3 games or Nintendo games (or even phone games) are using OpenGL already, and as people have pointed out, porting from DX to OGL isn't even the hardest part of porting, it's actually dealing with the sound layer.

The biggest roadblock to porting a game to Linux is if it's like UT3, and relies on some expensive library that the owners won't allow to be redistributed.
 
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News Comments > Steam for Linux Beta Opens
18. Re: Steam for Linux Beta Opens Dec 20, 2012, 03:37 Beelzebud
 
Nice to see this happening. Right now I've nearly got it running in Slackware, just have to recheck my libraries when I get some time to tinker with it. I had Ubuntu set up, and it was trivial to get it all running there. With an AMD HD5770 I was running TF2 at full speed as long as I turned anti-aliasing off. The only other Steam game I had that had a Linux client working in beta was Space Pirates and Zombies, and it worked with no problems at all.

Confirmed working on Slackware by me late last night. I got Steam installed and running, and Space Pirates and Zombies plays flawlessly. I get an error in TF2 when I try to launch it, but it was late and I was done troubleshooting for the night. I'll get it running.

This comment was edited on Dec 20, 2012, 14:04.
 
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News Comments > Diablo III Bot Bans
5. Re: Diablo III Bot Bans Dec 18, 2012, 23:33 Beelzebud
 
That's nice and all but they're about 6 months too late. The damage has been done, and no sane player can possibly hope to farm enough gold to compete with the bot farms.

They dropped the ball on nearly every aspect of this game.

It was pretty astounding watching how they reacted to the "fuck that loser" fiasco, patting each other on the back for having 'the best selling PC game', as if their team of unknowns had anything to do with the Diablo brand. Well given the nature of gamers, I'm sure they'll find plenty of suckers to buy an expansion, but they can count me out.
 
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News Comments > Op Ed
21. Re: Op Ed Dec 15, 2012, 18:37 Beelzebud
 
SWTOR didn't fail because people didn't want to pay a subscription. It failed because it just isn't a good game.

The fact that they had such a high population, in the beginning when people bought it knowing there was a monthly fee, sort of debunks the notion that people were unwilling to pay a subscription fee.
 
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News Comments > Saturday Tech Bits
2. Re: Saturday Tech Bits Dec 15, 2012, 15:01 Beelzebud
 
What do you mean by compatible? An i386 and an i686 can both flip bits and run code, but they have vastly different architectures.  
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News Comments > RAGE DLC Next Week
46. Re: RAGE DLC Next Week Dec 15, 2012, 13:33 Beelzebud
 
I'm sure it's a coincidence that we see DLC for a year old game before the promised mod tools.

Don't buy this, folks, it just encourages bad corporate behavior.
 
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News Comments > S.T.A.L.K.E.R. License Sold
32. Re: S.T.A.L.K.E.R. License Sold Dec 13, 2012, 15:26 Beelzebud
 
ItBurn wrote on Dec 12, 2012, 17:01:
Beelzebud wrote on Dec 12, 2012, 16:42:
An RPG based on Roadside Picnic could be amazing if done properly. I doubt we'll see anything like that, though.

Well... isn't that STALKER?

I read the book recently. It started amazing, but they spend too much time on the stuff we don't care about. It promises amazing things, but it never pays off.

Speak for yourself, and yourself only. "We" care about different things. I found Roadside Picnic to be a very thought provoking book.
 
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News Comments > S.T.A.L.K.E.R. License Sold
24. Re: S.T.A.L.K.E.R. License Sold Dec 12, 2012, 16:42 Beelzebud
 
An RPG based on Roadside Picnic could be amazing if done properly. I doubt we'll see anything like that, though.  
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News Comments > Free Duke Nukem 3D Kicks Off GOG.com Sale
16. Re: Free Duke Nukem 3D Kicks Off GOG.com Sale Dec 12, 2012, 16:39 Beelzebud
 
Quboid wrote on Dec 12, 2012, 15:04:
xXBatmanXx wrote on Dec 12, 2012, 14:42:
I loaded this up a while back, and I played it on auto pilot. All of the rooms, baddies, secrets, etc just came back to me like riding a bike. Spooky actually.

It's a bit worrying that I can still do this with Quake, but I can't remember a damn thing about things like trigonometry which I would have learnt around the same time. I couldn't do the same for Duke Nukem (well, maybe for the first couple of levels).

It is smart of them to pre-empt Steam. When Steam's sale starts, we're going to be buried

LOL I had a similar thought last night. I've been playing through Fallout 2 using the Restoration Project, and found myself on autopilot in New Reno, after not having played it for around 5 years. New Reno occupies a space in my brain that real knowledge could have gone.
 
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News Comments > Free Duke Nukem 3D Kicks Off GOG.com Sale
15. Re: Free Duke Nukem 3D Kicks Off GOG.com Sale Dec 12, 2012, 16:37 Beelzebud
 
I'll take it! Lost my legit copy years ago.  
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News Comments > A New Beginning - Final Cut
1. Re: A New Beginning - Final Cut Dec 11, 2012, 23:16 Beelzebud
 
Damn they almost managed to get two Friday the 13th titles in there.  
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News Comments > Free Metro 2033 on Steam
42. Re: Free Metro 2033 on Steam Dec 11, 2012, 17:34 Beelzebud
 
I hate facebook enough, that not even a free game can get me to sign up.  
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News Comments > Valve Living Room PCs Next Year?
29. Re: More Big Picture Details Dec 9, 2012, 17:28 Beelzebud
 
As long as Steam and PC games still work on the PC, I really don't care. The PC as a platform isn't going anywhere.  
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News Comments > BioShock Infinite Delayed
18. Re: BioShock Infinite Delayed Dec 7, 2012, 14:27 Beelzebud
 
A wise developer once said "No one will remember if the game is late, only if itís great.", and then promptly threw that wisdom out the window and released Diablo 3 at least a year too early.
 
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News Comments > Black Ops II Sells $1B in 15 Days
30. Re: Black Ops II Sells $1B in 15 Days Dec 5, 2012, 14:05 Beelzebud
 
Later tonight when I'm playing Natural Selection 2, with its mostly mature player base, I'll know who to thank. These CoD games really keep the morons in their own partition.  
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News Comments > PlanetSide 2 Calls Out & Bans "Scumbag"
16. Re: PlanetSide 2 Calls Out & Bans Dec 5, 2012, 13:26 Beelzebud
 
It's cool to see them taking an aggressive stance.

Blizzard charged 60.00 for Diablo 2, makes money from an AH, and I've seen them make an example of a cheater like this zero times.
 
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News Comments > New AMD Beta Drivers
2. Re: New AMD Beta Drivers Dec 4, 2012, 15:04 Beelzebud
 
I'm curious to see if the Linux version of TF2 still runs like ass. I really hope they get their shit together on the Linux front.  
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News Comments > Notch on 0x10c Subscriptions
40. Re: Notch on 0x10c Subscriptions Nov 30, 2012, 14:38 Beelzebud
 
Sepharo wrote on Nov 30, 2012, 14:26:
Beelzebud wrote on Nov 30, 2012, 14:15:
Sepharo wrote on Nov 29, 2012, 23:26:
Beelzebud wrote on Nov 29, 2012, 22:54:
The .01% of the audience that can program the computer will love it. I'm sorry, but just "whipping up" an emulator that plays games, or making navigational software for flying the ship isn't going to be something a lot of people are going to be able to do. Seems like a pretty tiny niche audience to go after.

I'm guessing the language/api isn't going to be as complex as you think. I remember an old game where you "programmed" mining robots with really simple routines. There are a few very simple flash games like that too.


I'm not going by a guess, I'm going by what he's said about it. It's an emulated 16-BIT CPU. It is programmed like you would program any 16-BIT computer. That might be "simple" by today's standards, but that's only for someone that can already code. It's about as niche as it gets for a 'game'.

At its lowest level. I still think there will be a ship api for simple interactions. Probably one that will be expanded by those with the programming knowledge to do so.

_homePlanet = (13434, -1242, -2324)
Ship.Target(_homePlanet)
Ship.Throttle = 90
Ship.OpenBayDoor

etc.

I'm expecting it to be complex if you want it to be, easy if you want it to be, or no programming at all if you want to just use the shareable pieces created by other players.

Fair enough, and it's not like it's a bad idea. I'm curious to see the other game systems he comes up with, though. For me that will determine if I actually spend any cash on it. Frankly I think he's showing it off way too early.
 
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929 Comments. 47 pages. Viewing page 17.
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