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User information for Beelzebud

Real Name Beelzebud   
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Nickname None given.
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Homepage http://
Signed On May 9, 2009, 19:33
Total Comments 942 (Graduate)
User ID 54955
 
User comment history
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News Comments > Witcher 2 Prompting Linux Kernel Patch
4. Re: Witcher 2 Prompting Linux Kernel Patch Jan 25, 2015, 13:51 Beelzebud
 
Earlier this week Linus also declared they were keeping support for Acoustic Couplers because they have 1 active user in Russia that requested they not remove support in a new kernel update.


Now *that* is support!
 
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News Comments > Roberts: Star Citizen Will "Probably" Pass $100M; Release Schedule Expanded
54. Re: Roberts: Star Citizen Will Jan 22, 2015, 14:34 Beelzebud
 
Here is my honest opinion of Star Citizen at the moment:

I remain skeptical, but I wish them all the luck in the world, because the concept sounds amazing. It just seems like a very tall order to fill.

That being said, I'm completely done with "early access", and will not be giving them a dime until they have a game to play. That goes for pretty much all games at this point.
 
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News Comments > H1Z1 Airdrop Explanation/Apology
3. Re: H1Z1 Airdrop Explanation/Apology Jan 17, 2015, 13:09 Beelzebud
 
Yeah I was looking forward to this as well, hoping it might beat DayZ to the punch, but at this point I'm glad I held off on buying in.  
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News Comments > Evolve 4th Monster; DLC; Season Pass Details
1. Re: Evolve 4th Monster; DLC; Season Pass Details Jan 13, 2015, 15:13 Beelzebud
 
This is the kind of crap that is really starting to get on my nerves. Just sell the damn game, and quit it with the nickle and dime bullshit.  
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News Comments > Star Citizen Status Report
10. Re: Star Citizen Status Report Jan 11, 2015, 14:44 Beelzebud
 
I'm still on the fence on this project. This is like every gamer's nerdgasm come true in concept, but would be challenging to pull of for even veteran development teams.

What exactly is there available to play at the moment? I haven't been following development closely, and it's hard to tell what is actually there right now.
 
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News Comments > Brian Reynolds' Alpha Centauri Shooter/RPG Dreams
3. Re: Brian Reynolds' Alpha Centauri Shooter/RPG Dreams Jan 5, 2015, 18:00 Beelzebud
 
George Broussard and "Kickstarting" in the same sentence makes me gag. Anyone that would give him their hard earned money is a fool.  
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News Comments > Not Even One "M" in Square Enix MMOGs
14. Re: Not Even One Jan 2, 2015, 15:28 Beelzebud
 
You don't have to surpass WoW's subscriber count to be successful.  
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News Comments > Grand Theft Auto V PC Transfers Clarified; Specs Next Week
12. Re: Grand Theft Auto V PC Transfers Clarified; Specs Next Week Dec 18, 2014, 01:20 Beelzebud
 
Please let this be properly optimized.  
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News Comments > Evening Legal Briefs
2. Re: Evening Legal Briefs Dec 5, 2014, 00:51 Beelzebud
 
Don't kid yourself man they've been there for a long time.  
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News Comments > QUAKE LIVE Patched
4. Re: QUAKE LIVE Patched Dec 3, 2014, 13:14 Beelzebud
 
New from Bethesda, the people that brought you Doom, Quake, and Fallout!  
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News Comments > Star Citizen at $65M
1. Re: Star Citizen at $65M Nov 30, 2014, 13:31 Beelzebud
 
This project is taking "feature creep" to new levels.  
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News Comments > Game Cancellation Causes Double Fine Layoffs
14. Re: Game Cancellation Causes Double Fine Layoffs Nov 22, 2014, 22:30 Beelzebud
 
I have to admit it's been stunning watching them crater so hard. I have a feeling their past issues with publishers weren't just evil publishers being pricks.  
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News Comments > On Assassin's Creed Unity Microtransactions
16. Re: On Assassin's Creed Unity Microtransactions Nov 22, 2014, 12:54 Beelzebud
 
I can still remember when Bethesda introduced the concept of paid addons ("DLC") in the form of horse armor.

At the time people predicted soon we'd be paying for simple things like cheat codes. We passed that time about a year ago, and have surpassed any greedy prediction people made back when Horse Armor made its debut.

Gamers only have themselves to blame. Too many people actually buy this shit, thinking there is no other way to do things. They weren't around for free mods being the norm, and "DLC" coming in the form of free map packs to reward your customers. Epic gave away more "bonus pack" content for the Unreal Tournament games than some AAA tier games give you for paid DLC.

Now it's "how much can we milk the suckers for"?

There are still a few non-predatory game developers out there, but they're the exception to the rule these days.
 
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News Comments > Titanfall Deluxe Edition Released
4. Re: Titanfall Deluxe Edition Released Nov 19, 2014, 23:52 Beelzebud
 
It was a decent concept ruined by technical execution. On the PC side the matchmaking was crap, and pretty much killed the game. There are maybe 500 people at the most that play it. No server browser, no dedicated servers, and no options, was the death of it on PC. Who wants to play a multiplayer game where you can't even do something as simple as select which map you want to play?

For some idiotic reason I got suckered in to the hype and got the season pass. The game is so dead, and without the ability to select maps to play on, there are a few maps from the various expansions that I just never had the patience or will to keep playing to see.

Overall a very shitty port to PC, and I will never buy another game from them again.
 
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News Comments > Assassin's Creed Unity Patch and Workarounds
11. Re: Assassin's Creed Unity Patch and Workarounds Nov 15, 2014, 13:41 Beelzebud
 
HorrorScope wrote on Nov 15, 2014, 13:35:
I knew they shouldn't had used the Unity engine.

Now we know why Jade left the company.

Was there even one Black Flag song on their last game? These guy's are frauds!
 
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News Comments > Assassin's Creed Unity Patch and Workarounds
10. Re: Assassin's Creed Unity Patch and Workarounds Nov 15, 2014, 13:40 Beelzebud
 
They saw Battlefield 4 be rushed to market last year, and decided they wanted a piece of that action.  
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News Comments > Star Citizen at $59M
9. Re: Star Citizen at $59M Oct 29, 2014, 13:44 Beelzebud
 
Going to PAX seems like a good use of resources for a crowd funded game.
 
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News Comments > Spacebase DF-9 Released; Free Hack n' Slash for Backers
6. Re: Spacebase DF-9 Released; Free Hack n' Slash for Backers Oct 28, 2014, 13:12 Beelzebud
 
Haven't tried DF-9 out in a couple of months. Figured I'd give it a go since this is "1.0".

Built 3 rooms. Had life support systems up. Created my airlock, had the system that refills the suits installed, and had two working airlock doors. They finish building everything, all go outside, sit there, and asphyxiate without going back in for air. I quit the game and uninstalled it.

Fool me once...

DoubleFine got the ball rolling on crowd funding, and now they're on their way to helping kill it.
 
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News Comments > Star Citizen @ $58M
17. Re: Star Citizen Passes $58M Oct 16, 2014, 01:01 Beelzebud
 
What's interesting/amusing to me is how the comments for this game always come down to two fanatical sides. Much like every issue these days, there seems to be no moderation whatsoever. You're either all in, or you think it's a giant scam.

I'm dubious of their claims and promises, but think it would be great if they proved everyone wrong. I'd play the game they're envisioning, I'm just skeptical that they can actually pull it off. That being said I hope they can do it, I certainly am not routing for them to fail.
 
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News Comments > Saturday Legal Briefs
8. Re: Saturday Legal Briefs Oct 12, 2014, 00:03 Beelzebud
 
Don't start an entertainment company that is dependent on a government gravy train, and this wouldn't happen. Plenty of blame to go around, but most of it falls with Shilling and his team. They pissed away millions.  
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942 Comments. 48 pages. Viewing page 1.
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