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Real Name RollinThundr   
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Signed On May 5, 2009, 08:31
Total Comments 1671 (Pro)
User ID 54946
 
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News Comments > MechWarrior Online Specs; Founders Program Tomorrow
22. Re: MechWarrior Online Specs; Founders Program Tomorrow Jun 19, 2012, 14:49 RollinThundr
 
Shataan wrote on Jun 19, 2012, 12:34:
I think someones nose is starting to grow. ;p But whatever you say man.

I'm gonna lie about being in a beta for a f2p game of all things? okie dokie sweetheart whatever you say dear. Dizzy
 
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News Comments > Tencent's Epic Investment
5. Re: Tencent's Epic Investment Jun 19, 2012, 11:31 RollinThundr
 
Building the Chinese empire.  
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News Comments > MechWarrior Online Specs; Founders Program Tomorrow
18. Re: MechWarrior Online Specs; Founders Program Tomorrow Jun 19, 2012, 09:25 RollinThundr
 
Shataan wrote on Jun 19, 2012, 09:14:
*cough*Bullshitter*cough*cough* ;p

The forum has no nda notices, nor did the client or beta invite email. Fuck it, get yer own beta for impressions then.
 
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News Comments > MechWarrior Online Specs; Founders Program Tomorrow
16. Re: MechWarrior Online Specs; Founders Program Tomorrow Jun 19, 2012, 08:48 RollinThundr
 
1badmf wrote on Jun 19, 2012, 02:06:
breaking NDA much?

As far as I've seen there isn't an NDA.
 
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News Comments > MechWarrior Online Specs; Founders Program Tomorrow
9. Re: MechWarrior Online Specs; Founders Program Tomorrow Jun 19, 2012, 01:07 RollinThundr
 
Cutter wrote on Jun 18, 2012, 22:33:
jdreyer wrote on Jun 18, 2012, 22:17:
I dunno. Hard to get excited without a campaign to play through either SP or Coop.

It'd be cool if they could weave some story arcs into stuff. Anyway, sitll waiting for my key!

It's fun, but it's an extremely "rough" beta. 2 maps, weapons don't really feel very powerful sound wise, and it has it's share of bugs. New build tomorrow, will have to see how the improvements pan out, things like environmental conditions affecting your heat output. For example on one of the two maps your in a snowy blizzard, in the other there's a lake that's supposed to affect heat levels.

LRM's feel a bit over powered and arc and tend to be head shots all the time, I believe they're changing the trajectory in tomorrow's patch so that if you have direct LOS they just fly straight rather than arching up into the air. And they're adding some electronic packages like zoom and CASE etc.

It has a ton of potential it's still very early beta however.
 
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News Comments > StarCraft II: Heart of the Swarm "99% Done"
42. Re: StarCraft II: Heart of the Swarm Jun 16, 2012, 16:49 RollinThundr
 
Flatline wrote on Jun 16, 2012, 14:29:
MattyC wrote on Jun 16, 2012, 01:40:

SC2 was fun if you liked RTS games and has a large online community.

I've played, and loved, RTS games since Dune 2.

SC2 could have been pumped out in less than 2 years by a competent studio, given how much of the game was redundant. It's an average RTS, bringing absolutely nothing new to the table, and not even refining what it *did* bring to the table beyond a moderate graphics overhaul.

Considering that the "expansion" will hit 2 years of dev time next month, to add new SP missions and like 6 units. In reality, I suspect a holiday 2012 release, if not a 2013 release, because Blizzard has no idea how to work with alacrity any more.

And finally, "polishing and balancing" the game is bullshit. We all know in the first week or two everything will be nerfed/overhauled/changed anyway. Open up a public beta on a few different maps for a week and record everything about those games and then use that to balance shit. Spending more than a few months in private testing for "balance" purposes is bullshit and idiotic these days. It's fine for bugging, terrible for balancing.

+10000 Blizzard either has the worse project management in the world, or really is full of just incompetent developers at this point.
There is zero reason they should need 2 years to do a handful of zerg single player missions and add a few new units to multiplayer.
 
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News Comments > StarCraft II: Heart of the Swarm "99% Done"
16. Re: StarCraft II: Heart of the Swarm Jun 16, 2012, 00:56 RollinThundr
 
mag wrote on Jun 16, 2012, 00:50:
Kitkoan wrote on Jun 16, 2012, 00:04:
Yifes wrote on Jun 15, 2012, 22:32:
Creston wrote on Jun 15, 2012, 22:27:
I might be interested, but it depends very heavily on the price. Anything over 20 bucks and they can go fuck themselves.

Creston

Blizzard has never priced their expansions at $20.

Blizzard also said that each one was going to be its own game, not an expansion so no doubt will be full priced. The price tag is for the campaign.

On a different note, my guess is the last 1% needed to finish is how to shoe-horn Diablo 3's always online DRM into this. And why wouldn't they? Did it with Diablo 3 and the customers loved it so much, they voted with their wallets and made Diablo 3 the best selling game of May. This tells Blizzard that people love always online DRM the most

Doesn't SC2 already have the always-on DRM? I thought you had to log in to play? No? (Never bought it)

Yeah SC2 already has it. And I won't be buying this. With the debacle that is Diablo 3, Blizzard has officially jumped the shark imo. I'll laugh when they price this at 60 dollars.

MP in SC isn't any fun anyway. All people do is rush 5 mins in to begin with.
 
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News Comments > TERA Free Trial
43. Re: TERA Free Trial Jun 15, 2012, 12:12 RollinThundr
 
Sempai wrote on Jun 14, 2012, 20:42:
OpticNerve wrote on Jun 14, 2012, 18:44:
I don't understand the appeal of TERA's combat system in comparison to GW2's. Been watching some youtube vids and reading some threads but as far as I know:

TERA:
  • Attacks, skills and spells root you into place

  • Some of the classes can dodge

  • You fight over-sized monsters called BAMs which have telegraphed moves

  • There's a crosshair

  • Main attack is bound to mouse 1 by default

  • No tab targeting


  • GW2:
  • Most attacks, skills and spells can be used and cast while moving aside from a very small handful of skills that purposely root you in place. Might account for the floaty feeling of combat some people have mentioned

  • All classes can dodge

  • Elites don't have easily noticeable telegraphed moves

  • No crosshair

  • The "main" attack is set to auto attack by default but can be unset and clicked on to "swing"

  • Uses tab or click targeting, but anything within reach or in the way of your attack or spell when used will be hit regardless


  • So aside from the crosshair and lack of tab targeting, what's so great about TERA's combat system in comparison?

    Couldn't have said it better myself.

    Yeah that does pretty much sum it up. GW2 has alot more of dynamic types of stuff going on for it as well imo. Between the random events and the skill choices.
     
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    News Comments > TERA Free Trial
    39. Re: TERA Free Trial Jun 14, 2012, 16:36 RollinThundr
     
    Ripperjack wrote on Jun 14, 2012, 14:39:
    Someone needs to sit down with EME, Bioware and ArenaNet and make,

    TERA Wars The Old Republic.

    http://penny-arcade.com/comic/2012/05/02

    Oh hey the elite snobs Gabe and Tycho don't think a game is fun to play. Gee there's a new thing.
     
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    News Comments > TERA Free Trial
    36. Re: TERA Free Trial Jun 14, 2012, 14:12 RollinThundr
     
    Calistoga wrote on Jun 14, 2012, 13:58:
    RollinThundr wrote on Jun 14, 2012, 13:22:
    Calistoga wrote on Jun 14, 2012, 13:05:
    Having played both, respectfully disagree, I actually see it the other way around. Tera's big thing aside from the combat mechanic encouraging you to strafe behind monsters for more damage, (incidently GW2 has the same thing) is fighting Big Ass Monsters in groups. Essentially forcing one to find a group to even think of compleatling said quests.

    Sure the combat is nice that it relies on player actively positioning but it's extremely linear in progression both skill wise, and quest wise. The only thing about the game that could even be called dynamic is the combat itself in positioning.

    GW2 as far as I could tell for the first 15 levels doesn't force groups on you, granted that could change at higher levels though. Has a pretty dynamic skill system that changes skills based on equipment, and a talent unlock system completely chosen by the player on how he/she wants to build their character. Along with the Dynamic events and feeling of camaraderie from taking out a dynamic group event with a bunch of other players in the area and feeling rewarded and sastified for doing so.

    Tera to me felt grindy as fuck, GW2 on the other hand I was having too much fun to even notice any sort of grind.

    Yes, we respectfully disagree on Tera vs GW2. I believe Tera has a better feel and they pulled off a terrific, skillfully done, high fantasy world. The world in GW2 feels flat and like a old medieval rpg.

    Honestly, I cant imagine someone who spends time with both games on a high end gaming system, could possibly think GW2 is equal or better than Tera. And I prepurchased GW2 to participate in beta 1 even before Tera came out, thinking that GW2 was going to be a great game. I played the first GW2 beta last month and was honestly underwhelmed. I apprehensively played Tera thinking it would be another mediocre Aion clone, and after 5 days was and still am blown away by the production values in the game. I read it cost 24 million dollars to make Tera and it shows.

    Eh visually it's more a personal preference thing no doubt. Tera is good looking but it's in that anime asian style where as GW2 is stylized as well but in a more gritty tone. At least imo anyway.

    I think what impressed me with GW2 is the camaraderie feeling it gave me though. I can't say that about alot of mmo's doing that for me aside from the original Planetside and MPBT3025's Beta (RIP).

    That and having personal choice over which set of skills I'm using based on what gear I'm using, along with the trait system. Do I want to add power to my thief or maybe focus more on stealth? I didn't notice anything like that with Tera.
     
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    News Comments > TERA Free Trial
    32. Re: TERA Free Trial Jun 14, 2012, 13:22 RollinThundr
     
    Calistoga wrote on Jun 14, 2012, 13:05:
    I agree its mostly "kill x of enemy Y" but isnt that really what most mmorpgs are for to achieve level progression? Its almost like saying that i dont like FPS because I am always shooting things. It goes with the territory. If its this rehashed formula you dont like, then Tera will not appeal.

    I just believe as far as the kill x formula goes, Tera on a technical level does it better than any game before it. The artists did a fantastic job rendering this fantasy world using the Unreal 3 engine. The game has a very solid and organic feel to it.

    I am in the GW2 beta and honestly could not play it for more than 30 mins this past weekend after playing Tera for 2 last months. GW2 does feel like an antiquated grind. Tera at last puts a fresh face, graphics and melee, on this formula where it does not feel so grindy.

    I am a jaded old gamer and am very impressed with what Tera has put together.

    Having played both, respectfully disagree, I actually see it the other way around. Tera's big thing aside from the combat mechanic encouraging you to strafe behind monsters for more damage, (incidently GW2 has the same thing) is fighting Big Ass Monsters in groups. Essentially forcing one to find a group to even think of compleatling said quests.

    Sure the combat is nice that it relies on player actively positioning but it's extremely linear in progression both skill wise, and quest wise. The only thing about the game that could even be called dynamic is the combat itself in positioning.

    GW2 as far as I could tell for the first 15 levels doesn't force groups on you, granted that could change at higher levels though. Has a pretty dynamic skill system that changes skills based on equipment, and a talent unlock system completely chosen by the player on how he/she wants to build their character. Along with the Dynamic events and feeling of camaraderie from taking out a dynamic group event with a bunch of other players in the area and feeling rewarded and sastified for doing so.

    Tera to me felt grindy as fuck, GW2 on the other hand I was having too much fun to even notice any sort of grind.
     
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    News Comments > TERA Free Trial
    24. Re: TERA Free Trial Jun 14, 2012, 09:40 RollinThundr
     
    wtf_man wrote on Jun 14, 2012, 09:13:
    Sempai wrote on Jun 14, 2012, 06:21:
    What exactly would you do different?

    I think GW2 is nudging the genre in the right direction.

    PvE is designed for "coop"... not "forced grouping" like the old days... and not "solo only" because folks can't stand asshats in PUGS, or even bothering with LFG.

    Things just happen all around you and you participate.
    Others can join without grouping.
    There's no kill stealing, ninja looting, griefing.
    Everyone can rez a fellow player and the coop environment encourages you to do so.

    It makes for a much more friendly environment. Everyone can have their own agenda, yet play together in peace. That is awesome design.

    What would I do different?
    Well if I could... I would make the dynamic events a bit more dynamic than the same 2-3 triggered near the same point of interest. But given the scale of the game, I understand why that would probably double the cost of it's development.

    Agreed completely about GW2. You don't feel forced at all, and due to how resurection works, people are generally not bothered to help out those around them. Especially to fight a common goal, like a huge ass demon spawning in the middle of a creepy swamp, or a just random group of people all teaming up to take on a badass Wasp Queen.

    I spent the beta weekend playing with my ex and one of our friends and it was awesome and tons of fun. Seeing 20-30 people just come together to finish a epic dynamic group quest, upon finishing it, every player gets rewarded with a giant chest with loot in it for levels far beyond what we were at. (lvl 30 gear enchantments while we were around lvl 14 or so) and everyone who participated got loot, not just 1 or 2 people with a lucky dice roll or whatever.

    That's how you do it.

    I'm sure they could add more dynamic events as the game goes along, I agree, it's something I'd also like to see. But to their credit, it's the most polished beta I've ever played and feels launch ready. Looking forward to GW2's release very much.
     
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    News Comments > "38 Studios Spouse" Speaks
    45. Re: "38 Studios Spouse" Speaks Jun 13, 2012, 20:40 RollinThundr
     
    While it does suck, not one person thinks that just maybe they should taken some responsibility in making sure their mortgage was being paid? Was everyone who worked at 38 Studios really just not aware they were late in paying the debt and the like?  
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    News Comments > "38 Studios Spouse" Speaks
    22. Re: Jun 13, 2012, 16:36 RollinThundr
     
    1AngryGamer wrote on Jun 13, 2012, 14:59:
    Im hoping this brings then entire MMO clone industry to a standstill and forces people to think about releasing shit games

    Like Guild Wars 2 will be

    Except that GW2 is actually. You know.. Good?
     
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    News Comments > Diablo III Real-Money Auction House Launches in Americas
    49. Re: Diablo III Real-Money Auction House Launches in Americas Jun 13, 2012, 13:27 RollinThundr
     
    Mr. Tact wrote on Jun 13, 2012, 12:37:
    Orogogus wrote on Jun 13, 2012, 12:00:
    Also, many South Americans do refer to themselves as Americans (americanos), and do say United Statsians (I forget the word here, something like estadounisen), which I guess sounds less terrible in Spanish.

    So, they ignore their nationality in normal, general usage? If true, I find it very surprising. I mean, yes -- people in Europe or Asia might in some contexts will refer to themselves as European or Asian, but in normal general usage they think and refer to themselves as Germans, and Indians, or whatever.

    They're just practicing for when they illegally cross the border. Americano eh!
     
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    News Comments > Diablo III Real-Money Auction House Launches in Americas
    44. Re: Diablo III Real-Money Auction House Launches in Americas Jun 13, 2012, 08:58 RollinThundr
     
    Mr. Tact wrote on Jun 13, 2012, 07:34:
    ochentay4 wrote on Jun 13, 2012, 06:44:
    Sorry I was that hard. But some comments are really really stupid. If I'm a politically correct asshole for correcting someone who thinks that US Residents are the only AMERICANS in the fucking continent, then ok.

    This is not meant as a provocation of any kind, I don't know the answer to this question: Are there residents of any country other than the US that actually refer to themselves as "Americans"? I assume people in Canada think of themselves as Canadians, in Mexico as Mexicans, in Columbia as Columbians, in Brazil as Brazilians, etc, etc..

    And if it is "improper" in some way for residents of the US to call themselves "Americans" what should we call ourselves?

    Surely the correct term would be Obamacans. All hail the Messiah or something something. Wiseguy
     
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    News Comments > Diablo III Real-Money Auction House Launches in Americas
    38. Re: Diablo III Real-Money Auction House Launches in Americas Jun 12, 2012, 23:51 RollinThundr
     
    CJ_Parker wrote on Jun 12, 2012, 21:32:
    ochentay4 wrote on Jun 12, 2012, 20:06:
    CJ_Parker wrote on Jun 12, 2012, 19:24:
    Whazzat headline mean? You mean there is more than one America?

    Are you stupid or what? Do you live inside a bottle? There is North America and South America. US residents are not the only AMERICANS. Canadians, Mexicans, Colombians, Argentinians and every fucking country in the Americas have Americans.

    OK. Took 22 minutes for the first politically correct asshole to show up. Pretty disappointing show there, guys. You politically correct assholes really need to take shit a little bit more seriously, man.


    I'd like to light every single one of the PC crowd on fire to be honest.
     
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    News Comments > Slant Six Layoffs
    1. Re: Slant Six Layoffs Jun 12, 2012, 20:50 RollinThundr
     
    Maybe if SlantSix would stop making garbage they wouldn't have to lay people off. Socom:Confrontation sucked, Raccoon City sucked even worse.  
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    News Comments > Diablo III Bans
    7. Re: Diablo III Bans Jun 12, 2012, 17:44 RollinThundr
     
    DarkCntry wrote on Jun 12, 2012, 17:36:
    Well lets see, based upon the news topic, the content of the post you're questioning, Rattlehead, one could easily assume that Hellbuddy is a bot for Diablo 3.

    Of course, that's only if one is capable of putting forth some effort in a logical deduction of the words written.

    But but but being online only will prevent bots and hacks and dupes!!! Krowen told me so! Allthumbsup
     
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    News Comments > Diablo III Bans
    2. Re: Diablo III Bans Jun 12, 2012, 16:43 RollinThundr
     
    Verno wrote on Jun 12, 2012, 16:27:
    These appear to have targeted HellBuddy specifically which is a start but D3A and several others seem to be untouched. AutoIT/AHK script loopers appear to be fine too. I wonder if they won't ban people using them due to their otherwise legitimate functionality. They need to ensure that these bans come very quickly instead of in waves so that the botters can't make back the cost of the game in between cycles.

    At least they got the timing right with the launch of the RMAH. Prices are starting to come down from initial stupidity levels but there is still money to be made from even crappy 1k DPS weapons and such. It's scary how dumb people are buying with money right now on this thing, I hope it settles down later tonight.

    All this was to give the impression they actually give a shit to be honest. PR 101.

     
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    1671 Comments. 84 pages. Viewing page 53.
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