User information for Sverre

Real Name
Sverre
Nickname
Skiltpadde
Email
Concealed by request - Send Mail
Description
Testing 1-2
Homepage

Supporter
Gold
Duration
Since September 4, 2022

Signed On
May 2, 2009
Total Posts
4 (Suspect)
User ID
54943
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4 Comments. 1 pages. Viewing page 1.
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28.
 
Re: OotB: RIP
Jan 11, 2024, 16:28
28.
Re: OotB: RIP Jan 11, 2024, 16:28
Jan 11, 2024, 16:28
 
Real sad to see the Jaquays has passed.

I met (then) Mr. Jaquays briefly in '99 during his tenure on Quake 2, and never saw him in person since. He was back then, and like the other id guys at the time, one to stay very focused and serious about his work, though certainly had an approachable and sharing side too.

Long before I'd known about id Software, he was already a very accomplished fantasy artist, whose acrylic works I'd long admired and technique-envied back in the late 1980's. Dragontop Mountain module for TSR, to mention one highlight.

His Quake 2 maps were the best in that game by far for me, abandoning the more controlled room-by-room "sluiced" designs typically on display there, opting for - and successfully (after some hard idtech 2 battles I'm sure) carrying out - a much more flowing and grandiose vision, whose red-carpet palace look I'm sure many still remember.

Rest in peace Jaquays. Fantasy, science fiction, level design and the art-world are all a little poorer without you.
7.
 
Re: Disco Elysium Inferno
Nov 10, 2022, 08:47
7.
Re: Disco Elysium Inferno Nov 10, 2022, 08:47
Nov 10, 2022, 08:47
 
>>portfolio is offline<<

Yeah, tried editing that out before (& after) posting - seems out of reach for me at the front-end atm.

I trust it'll synch up eventually.
5.
 
Re: Disco Elysium Inferno
Nov 9, 2022, 23:32
5.
Re: Disco Elysium Inferno Nov 9, 2022, 23:32
Nov 9, 2022, 23:32
 
I hope the heart & soul of this gameworld regain control over their creation & that the (critical I'm sure) facilitators don't just walk away with what promises to become a shuffling hollow thing without them.

As the games outlet matures, we surely need more honest, unfiltered games, free to delve into themes of philosophical orientation, culture perspectives, unafraid of ugly truths, rather than less of them.

Its not hard to see how more mainstream & safe proponents might have a problem with Disco Elysium's content, but realizing the potential for game media as a serious culture seems to me like its getting stymied here.

As far as I can tell by online presence, the ZA/UM has gotten moved from Estonia to London, where it is now no doubt being run by bobbies, using its "available positions" listing as a honeypot to entrap "toxic" digital artists, attracted by the gameworld's non-exclusion of drug thematic.

If Kurvitz got duped into signing something he shouldn't have, one can only hope the (supposedly) million+ words he poured into the game (& the accompanying book) ends up weighing in heavier.
2.
 
Re: Peter Molyneux Interview
May 2, 2009, 17:57
2.
Re: Peter Molyneux Interview May 2, 2009, 17:57
May 2, 2009, 17:57
 
Major spoiler in that interview, for anyone that hasn't played Fable II.
4 Comments. 1 pages. Viewing page 1.
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