Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Kevin Lowe

Real Name Kevin Lowe   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname None given.
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Apr 29, 2009, 02:05
Total Comments 114 (Novice)
User ID 54930
 
User comment history
< Newer [ 1 2 3 4 5 6 ] Older >


News Comments > METAL GEAR SOLID V: GROUND ZEROES w/4K Support in December
9. Re: METAL GEAR SOLID V: GROUND ZEROES w/4K Support in December Oct 6, 2014, 22:29 Kevin Lowe
 
Slick wrote on Oct 6, 2014, 20:49:
i don't always pirate, but when i do i prefer to pirate a single $30 shareware map.

kojima wanted to bump up their numbers for this quarter? felt like trying out "pre-DLC"? nothing makes sense, i'm sad that anyone paid for this garbage.

you know i hear valve ripped out the first level from HL3 and are hocking it for $30. can you imagine the audacity? not even the almighty valve could get away with that shit, what makes kojima think different?
If it's not worth it, by all means, don't buy it. But what entitles you to play it anyway? In what way are you special such that the rules don't apply to you?
 
Reply Quote Edit Delete Report
 
News Comments > METAL GEAR SOLID V: GROUND ZEROES w/4K Support in December
3. Re: METAL GEAR SOLID V: GROUND ZEROES w/4K Support in December Oct 6, 2014, 19:26 Kevin Lowe
 
PHJF wrote on Oct 6, 2014, 19:13:
The only logical conclusion is that Phantom Pain will be coming to PC, which is... rather shocking.
Not much of a surprise, seeing as how it already has a Steam page.

http://store.steampowered.com/app/287700
 
Reply Quote Edit Delete Report
 
News Comments > etc.
29. Re: etc. Oct 5, 2014, 22:15 Kevin Lowe
 
nin wrote on Oct 5, 2014, 19:58:
If you didn't have gaming news sites colluding to promote them in the first place, ignoring them might work. But when they're controlling the narrative? That's the problem, as that's how they get attention.

Who cares who controls the narrative? What matters is who controls the production budgets, and all they care about is making a game you'll a) buy, and b) enjoy enough that you convince your friends to buy.

As long as the games you want are still getting made, just let this whole thing play out. I have faith that the developers whose products I've enjoyed for the past couple of decades can figure out how to create for a larger, more diverse audience without compromising quality.
 
Reply Quote Edit Delete Report
 
News Comments > Out of the Blue
3. Re: Out of the Blue Sep 26, 2014, 13:59 Kevin Lowe
 
Oh, how I loathe that commercial. Come on, people, you're controlling 4,000 pounds of metal moving at 75MPH, on a road that you share with everyone else. The least you can do is pay attention to what you're doing.  
Reply Quote Edit Delete Report
 
News Comments > Elite: Dangerous Beta 2 This Month
10. Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 13:28 Kevin Lowe
 
Cutter wrote on Sep 19, 2014, 12:30:
Yeah, see ya when this game gets down to a sane price.
Isn't this what gamers are always saying they want? A game tailored first and foremost to take advantage of their own platform? True expansions instead of DLCs? Broad control schemes instead of context buttons?

But now that someone does all that, in a genre long in need of a commercial revival, and charges an industry standard price, they're asking too much? Jesus, what do developers have to do to make you people happy?
 
Reply Quote Edit Delete Report
 
News Comments > MS/Mojang $2.5B Deal Confirmed
103. Re: MS/Mojang $2.5B Deal Confirmed Sep 16, 2014, 00:04 Kevin Lowe
 
Beamer wrote on Sep 15, 2014, 17:48:
Let's not forget that, earlier this year, the company was said to be prepping an IPO that valued it at over $7.5 billion.

So, again, if Wall Street was willing to say something was worth $7.5 billion, and Microsoft bought it for $2.5 billion, I'd say it's nowhere near as easy to immediately write off as so many here are doing.

Cite: see my post below for that $7.6 billion valuation.
I have to wonder, though, how much of that value included keeping the team in place. NeXT wouldn't have been worth a whole lot without getting Steve Jobs in the process, for example. I'm not sure Notch could have been retained at any price - taking his statement at face value, upping the bid would likely have had an inverse effect.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Consolidation
2. Re: Morning Consolidation Sep 15, 2014, 11:46 Kevin Lowe
 
Fion wrote on Sep 15, 2014, 11:07:
The clear winner here is the PC. As usual.
This is somewhat myopic. The comments on the Ars article go into detail about why a console or PC is the best choice on an individual basis. You don't have to adopt others' perspectives, but at least be aware that they're valid.
 
Reply Quote Edit Delete Report
 
News Comments > Elite: Dangerous Launch Pricing and Preorder Bonus
60. Re: Elite: Dangerous Launch Pricing and Preorder Bonus Sep 13, 2014, 15:10 Kevin Lowe
 
Slick wrote on Sep 13, 2014, 14:48:
Kevin Lowe wrote on Sep 13, 2014, 13:59:
Slick wrote on Sep 12, 2014, 23:08:
that being said, i do think this is probably my best choice, i've heard that the pro variant of the x52 has bettere tracking on the stick? better hall sensors? also, how do you find the tension on the x52 stick? the detents on the throttle?
The X-55 has a much better sensor setup than the 52. I hear that the magnet mod on a 52 Pro is just as good though. There have been some quality issues reported with the 55, but I must have got a lucky one.

If you're buying all new, the X-55 is my recommendation.

nice, glad to confirm. i was leaning towards the X-55 anyways, but right when i'm about to make a decision, i read a review which totally pans whatever i've chosen. quality issues seem to be real, but that might have been early production issues, it's been out for almost a year now i think right?

i've read that the twist rudder is pretty stiff, which to me is a plus because there's less chance of accidental inputs. also i've read that the stick tension is stiffer closer to the middle and less near the outside edge of general stick x/y movement. some people don't like it, but without trying it myself, i'd think of it as ideal? so that you have more resistance closer to the deadzone for greater precision when you're a few pixels off from lining your shots up, and vice-versa nice and loose when you're just making a high-G turn as fast as possible.

i figure if i get it from amazon, i should be covered pretty well incase it falls apart, have to see what the manufacturer's warranty is...

what do you use to "strafe" with the X-55 setup? i've heard that none of these new sticks can have the "mouse nipple" input mapped to anything other than mouse input, so you'd need to use one of the hats, are the hats on the throttle comfortable? does it all just sit nicely in your hand? or are you having to strain a bit to reach anything/doesn't sit naturally. last thing: they removed the customizable base adjustment from the stick from the X-52, does it matter? i have kinda small hands, and i'm wondering if it's going to be a strain to reach the top hats on the stick, or if it will even sit comfortablly when just using the trigger and my palm on the base.

thanks!

There's an extra nipple hat on the throttle for lateral thrust. Most stuff falls to hand pretty easily, though I have to shift my hand to use one of the hats on the stick.

The real test of intuitiveness will be when beta 2 comes out and I try it with the Rift DK2.
 
Reply Quote Edit Delete Report
 
News Comments > Elite: Dangerous Launch Pricing and Preorder Bonus
58. Re: Elite: Dangerous Launch Pricing and Preorder Bonus Sep 13, 2014, 13:59 Kevin Lowe
 
Slick wrote on Sep 12, 2014, 23:08:
that being said, i do think this is probably my best choice, i've heard that the pro variant of the x52 has bettere tracking on the stick? better hall sensors? also, how do you find the tension on the x52 stick? the detents on the throttle?
The X-55 has a much better sensor setup than the 52. I hear that the magnet mod on a 52 Pro is just as good though. There have been some quality issues reported with the 55, but I must have got a lucky one.

If you're buying all new, the X-55 is my recommendation.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Consolidation
4. Re: Morning Consolidation Sep 11, 2014, 11:57 Kevin Lowe
 
I hope so, for two reasons: one, MGS V will make a lot more sense w/ it, and two, if I'm buying every MGS game again, it'd better be on a platform I don't already have them on.  
Reply Quote Edit Delete Report
 
News Comments > Morning Consolidation
18. Re: Morning Consolidation Sep 8, 2014, 16:51 Kevin Lowe
 
DangerDog wrote on Sep 8, 2014, 16:35:
Another "next gen" game gimped by last gen game development on xbox360 and ps3.
You mean another game subsidized by the huge install base of Xbox 360 and PS3, right? Why spend the cost of development on the small install base of X1 and PS4?
 
Reply Quote Edit Delete Report
 
News Comments > Watch Dogs Bad Blood DLC This Month
28. Re: Watch Dogs Bad Blood DLC This Month Sep 4, 2014, 08:52 Kevin Lowe
 
Jerykk wrote on Sep 4, 2014, 02:57:

In general, it seems like the people who enjoy the game the most are the ones who enjoy stealth gameplay. You don't have to be stealthy in Watch_Dogs but it's definitely more interesting than the alternative.
Stealth was way overpowered in WD, though. I had a silenced pistol from the start, and once you get the silenced assault rifle, there's little need to use anything else. Add in the heavy takedown skill, and cruise through the game. It's the same weapon/skill combo that made fellow Ubi title Far Cry 3 so easy.

It's not quite Crysis-level broken (tap uncloak, tap fire, tap cloak, repeat for four games), but definitely overpowered.
 
Reply Quote Edit Delete Report
 
News Comments > Watch Dogs Bad Blood DLC This Month
8. Re: Watch Dogs Bad Blood DLC This Month Sep 3, 2014, 14:40 Kevin Lowe
 
wtf_man wrote on Sep 3, 2014, 13:20:
On another note... I'm ordering a XIM4, for my PS4 soon... if that doesn't prove how anti-gamepad-contoller I am, I don't know what will.
What, precisely, makes you such a precious little snowflake that you don't have to abide by the same rules as everyone else?

Want to use a mouse and keyboard? I absolutely believe that you should have that right. Just play on PC. Otherwise, if everyone else has a gamepad, use a gamepad.

Edit: unless you're only going to use it offline. Then, knock yourself out, I guess.
 
Reply Quote Edit Delete Report
 
News Comments > Sunday Tech Bits
5. Re: Sunday Tech Bits Aug 10, 2014, 14:26 Kevin Lowe
 
I thought about laser eye surgery for Oculus, but I like my glasses too much. I don't look the same without them.  
Reply Quote Edit Delete Report
 
News Comments > Morning Consolidation
3. Re: Morning Consolidation Aug 6, 2014, 12:04 Kevin Lowe
 
InBlack wrote on Aug 6, 2014, 10:33:

Give me a mouse. And a keyboard. Ill give you an answer.
Any other equipment the rest of the players aren't using that you'd like?

Not much point crowing about your skills if you're not willing to play by the rules. If/when Destiny comes to the PC, you can have a mouse and keyboard. Until then, Bungie's game, Sony's platform, their rules, full stop.
 
Reply Quote Edit Delete Report
 
News Comments > Battlefield Hardline Delayed to 2015
13. Re: Battlefield Hardline Delayed to 2015 Jul 23, 2014, 13:07 Kevin Lowe
 
Arithon wrote on Jul 23, 2014, 06:50:
Why they've really delayed:
1. Try really hard to disguise that it's a mod.
2. Make a single player campaign in a multi-player-only game franchise, making it even less worthy of the BattleField name, just so it conforms to console norms (i.e. emulate CoD).
3. Fix the cluster-f##k netcode inherited from BF4, so we don't make the sucke.. customers explode into flame when it needs a 5GB zero-day patch to make it playable on release.
So when Quake 3 was all multiplayer, was that emulating some other series keep in mind that it was developed at the same time as UT)? Or did Quake 2 retroactively adhere to some other platform's norms?

Since when did single player become a console norm?
 
Reply Quote Edit Delete Report
 
News Comments > Battlefield 4 Battlefest
2. Re: Battlefield 4 Battlefest Jul 9, 2014, 21:00 Kevin Lowe
 
If your camo is helping you stand out on the battlefield, is it really doing its job? I think I want the kind that helps me not stand out.  
Reply Quote Edit Delete Report
 
News Comments > Ubisoft "Confident" in Unified Assassin's Creed Unity Launch
18. Re: Ubisoft Jun 23, 2014, 15:40 Kevin Lowe
 
You seem to have missed a few. Splinter Cell Blacklist? Same day. Blood Dragon? One day apart, same as Xbox. Call of Juarez Gunslinger? Same thing.  
Reply Quote Edit Delete Report
 
News Comments > Ubisoft "Confident" in Unified Assassin's Creed Unity Launch
9. Re: Ubisoft Jun 23, 2014, 12:45 Kevin Lowe
 
Cutter wrote on Jun 23, 2014, 12:39:
Kevin Lowe wrote on Jun 23, 2014, 12:24:
I remember coming here back in '99 to read news and insights from people who really knew what the hell was going on. How did we go from that to... well, you?

Clearly you don't remember that because you obviously have no clue as to what you're talking about - which is nothing new for you however. The fact that other devs and publishers can do it no problem but Ubisoft never can really tells one everything they need to know. Well, anyone with half a brain at least.
"Ubisoft never can"? Didn't they just do it with Watch_Dogs a month ago? Far Cry 3? I certainly don't remember a delay on that one. Rocksmith 2014?
 
Reply Quote Edit Delete Report
 
News Comments > Ubisoft "Confident" in Unified Assassin's Creed Unity Launch
6. Re: Ubisoft Jun 23, 2014, 12:24 Kevin Lowe
 
Cutter wrote on Jun 23, 2014, 11:38:
Isn't it odd how the PC version is always held back? So very, very strange. It's almost like they want to make sure the consoles always get the launches first. Nah, that's crazy talk!
Or, it could be that there's a more complex critical path, involving platform certification (not required on PC), scheduling a much larger (and therefore more difficult to reschedule) physical media order, and much more costly financial penalties (updating marketing) if you miss a date on the console side?

I remember coming here back in '99 to read news and insights from people who really knew what the hell was going on. How did we go from that to... well, you?
 
Reply Quote Edit Delete Report
 
114 Comments. 6 pages. Viewing page 1.
< Newer [ 1 2 3 4 5 6 ] Older >


footer

Blue's News logo