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User information for Graham

Real Name Graham   
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Nickname Graham
Email Concealed by request - Send Mail
ICQ None given.
Description Don't hate the game. Hate the hater.
Homepage http://spacecaptainisawesome.ca
Signed On Apr 4, 2009, 18:55
Total Comments 163 (Novice)
User ID 54873
 
User comment history
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News Comments > Evening Mobilization
7. Re: Evening Mobilization Oct 10, 2013, 14:05 Graham
 
Fantaz wrote on Oct 9, 2013, 23:39:
I want to play FFVI on my watch... (Galaxy Gear)

Exit's on the left, you can receive your complimentary wedgie at the door.
 
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News Comments > Star Citizen Passes $20M
31. Re: Star Citizen Passes $20M Sep 27, 2013, 12:41 Graham
 
Cutter wrote on Sep 27, 2013, 00:17:

Hey, I love space sims as much as the next guy but Roberts has given me a real snakeoil salesman vibe that's only gotten worse.

Can you go into detail as to why you feel this way? What has he done, specifically, that is giving you a "real snakeoil salesman vibe"?
 
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News Comments > Morning Interviews
6. Re: Morning Interviews Sep 26, 2013, 19:33 Graham
 
Ray Marden wrote on Sep 26, 2013, 18:56:
I'm all for this product, but I wish he would stop coming up with new preorder packages and actually work on putting out a product.

But this ship...get your insurance...buy your credits...get this extra benefit...double up...donate...get this variant of the ship you already down...sent many time the game's purchase price for items...
I'm sold. Stop trying to sell me. Don't nickel and dime me.
Wondering if Stephen will have a cameo ,
Ray


Sorry Ray, but if you're actually following Star Citizen at all you'd know that they've been making very strong progress, hitting their deadlines, and actually putting content out. I've got a hangar with my ships in it that I can walk around right now, and I've been getting incredibly solid magazines that flesh out the universe and clearly detail the work they're doing every few months.

What I haven't been getting is ads for pre-ordering new packages; they do a sale every once in a while, but as far as I can tell they're still cruising towards their $23 million dollar goal. They hit $20 million today, so that works. The actual team responsible for maintaining the social/crowdfunding aspects is quite small because everyone else is at work on a triple-A game. Everything they offer for pre-order is something they have to build anyway, so I'm not sure why you'd begrudge them that.

I have no idea why you'd think that it would prevent them from simultaneously creating the game either. Maybe you think Chris is the only guy working on it? Either way, maybe you should head over to the site and do a little more reading, or check out some of the community sites like the /r/starcitizen subreddit.
 
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News Comments > Morning Interviews
5. Re: Morning Interviews Sep 26, 2013, 19:29 Graham
 
Creston wrote on Sep 26, 2013, 14:22:
Because publishers are creatively dead pieces of bean-counting shit?

Now that's a little unfair isn't it?

Wait... it's not. Uh... carry on.
 
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News Comments > Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat
43. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 7, 2013, 16:42 Graham
 
They've hit their deliverables so far (including physical deliveries for things like membership cards). I get being skeptical, but I'm feeling comfortable with what they've promised.

Ain't no problem doubting it, but I'm curious what folks who are doubting will say if it does turn out to be everything advertised (and on-time!). It's a big if, but it's always interesting the opinions of former naysayers after a success. Shadowrun Returns was touted as a game that would never make it by some, and yet it's out and it's fun.

/shrug maybe kickstarting IS the future for indie games. And let's face it... an $18 million dollar indie game is a new beast on the market.
 
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News Comments > WildStar Announces Subscriptions or Play to Pay
5. Re: WildStar Announces Subscriptions or Play to Pay Aug 19, 2013, 23:55 Graham
 
Cutter wrote on Aug 19, 2013, 22:39:
Yeah, this'll last all of a month.
This seems overly optimistic.
 
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News Comments > Space Hulk Preorders
14. Re: Space Hulk Preorders Jul 27, 2013, 22:44 Graham
 
Well someone had to buy it, so I've gone ahead and picked a copy up. Fencesitters: I'll let you know when the game launches as to whether you should continue to sit or hop.

It's funny, but I just can't see co-op being the feature that makes or breaks a $30 game based on Space Hulk to me. Maybe I like things too much...
 
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News Comments > Neverwinter Free & Premium Content Next Month
16. Re: Neverwinter Free & Premium Content Next Month Jul 16, 2013, 18:09 Graham
 
Cutter wrote on Jul 16, 2013, 11:55:
Gonna price themselves right out of business.

Going to? Already have. Their microtransactions have nothing micro about them. $20 is the baseline for anything useful.

I'm playing but I'm not buying. A more modest approach to microtransactions would have changed that drastically; I LIKE to support games I enjoy, but I'm not paying $20 for a digital horse.
 
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News Comments > Morning Consolidation
16. Re: Morning Consolidation Jul 15, 2013, 13:06 Graham
 
Creston wrote on Jul 15, 2013, 11:22:
BackscrabbleSoft

Please stop. It's not even remotely witty and detracts from your otherwise valid argument.
 
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News Comments > Dota 2 Rollout Details
31. Re: Dota 2 Rollout Details Jul 10, 2013, 18:41 Graham
 
This thread seems to consist of two types of replies:

"I play Dota and it's fun!"

"I don't play Dota and don't understand people who do. It's boring and for stupids."

I know which one I'm more inclined to believe.
 
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News Comments > Volition Blessing Saints Row Mod Support
24. Re: Volition Blessing Saints Row Mod Support Jun 15, 2013, 23:10 Graham
 
Cutter wrote on Jun 15, 2013, 21:47:
Graham wrote on Jun 15, 2013, 21:41:
Cutter wrote on Jun 15, 2013, 19:05:
ATis cool of them, but seems a little late at this stage of the game doesn't it? Let's face it, visually speaking it's looking a little long in the tooth.

Finding the negative in something uniformly positive? Blue out of ten!

And they didn't do this years ago, why? How is making a salient observation negative. Valve's never had problems doing this stuff from the get-go. Same with other companies. Hell, most of the KS' stuff we're seeing today are coming with editors and mod support from the get-go. I said it was a positive, just a little late in the game for it. Yet, you make it out to be a negative. That's your impression of it, so it says a lot more about you than me.

Chill out, Cutter. I'm just fucking with you. You're way too defensive dude, you should try some video games to blow off some steam.
 
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News Comments > Volition Blessing Saints Row Mod Support
20. Re: Volition Blessing Saints Row Mod Support Jun 15, 2013, 21:41 Graham
 
Cutter wrote on Jun 15, 2013, 19:05:
ATis cool of them, but seems a little late at this stage of the game doesn't it? Let's face it, visually speaking it's looking a little long in the tooth.

Finding the negative in something uniformly positive? Blue out of ten!
 
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News Comments > Morning Mobilization
5. Re: Morning Mobilization May 29, 2013, 12:59 Graham
 
ITT: Gamers who don't pay attention to tech trends in general, with opinions that don't reflect the reality of actually doing business and being beholden to shareholders.  
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News Comments > Scrolls Beta Content Clarified
6. Re: Scrolls Beta Content Clarified May 29, 2013, 12:58 Graham
 
> Itís like that other game, the one with the Creepers.

Yeah, somehow I don't think so.
 
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News Comments > 1666 "Suspended"
10. Re: 1666 May 16, 2013, 18:12 Graham
 
Cutter wrote on May 15, 2013, 23:47:
Graham wrote on May 15, 2013, 20:07:
Hey Ubisoft,

I wrote a novel called 1666. Call me, I have a plot that's ready-made for this; the damned thing started as an idea for a survival horror game.

Is it good, Graham?

It's an alternate history where the great fire of London was actually caused by an occult event, spurred by a hidden power that can only be fought by the assembled talents of a Medieval A-Team.

My mother thinks it's brilliant.
 
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News Comments > 1666 "Suspended"
2. Re: 1666 May 15, 2013, 20:07 Graham
 
Hey Ubisoft,

I wrote a novel called 1666. Call me, I have a plot that's ready-made for this; the damned thing started as an idea for a survival horror game.
 
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News Comments > Steam Trading Cards Beta
16. Re: Steam Trading Cards Beta May 15, 2013, 19:57 Graham
 
DOTA 2 is the only thing I play anymore.

I'm okay with this.
 
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News Comments > Diablo III Turning One
38. Re: Diablo III Turning One May 14, 2013, 17:53 Graham
 
I should have known how bad it was going to get when they killed off Deckard Cain in the first act. I didn't realize quite how bad it was going to get until the final fight, mind you.

After getting to Act 3 inferno and hitting a wall it started to set in: I'd taken time off work for less than nothing.

On the upside, I got a kitten that week, and it's his one year anniversary of living with me. Little man is getting himself a fishcake in the shape of Jay Wilson - blob-like, with no heart.
 
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News Comments > Morning Mobilization
4. Re: Morning Mobilization May 7, 2013, 11:32 Graham
 
I create scripts, creative briefs, and notes on an iPad mini daily.

I wrote half a novel on one (my first novel is called 1666, you can find it on Amazon).

Bill ain't right here. Pages is always in the top 10 paid apps for iPad. Looks like he's trying to acquire a reality distortion field of his own.``````
 
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News Comments > Steam and DRM-Free Shadowrun Returns in June
30. Re: Steam and DRM-Free Shadowrun Returns in June Apr 10, 2013, 13:23 Graham
 
Jerykk wrote on Apr 10, 2013, 12:45:
How does a combat system even work without hitpoints?

"You have been cut to the quick, your honour has been bismirched and you have a bruise on your cheek."

"I pick up the glove and return the slap, calling him a dandy."
 
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163 Comments. 9 pages. Viewing page 3.
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