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April 1, 2009
Total Posts
297 (Amateur)
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54867
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297 Comments. 15 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  ] Older
4.
 
Re: Star Citizen Video
Dec 19, 2016, 10:40
4.
Re: Star Citizen Video Dec 19, 2016, 10:40
Dec 19, 2016, 10:40
 
Emergent in this case because there isn't actually any content.
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21.
 
Re: Mass Effect: Andromeda - Andromeda Initiative Trailer
Dec 19, 2016, 09:05
21.
Re: Mass Effect: Andromeda - Andromeda Initiative Trailer Dec 19, 2016, 09:05
Dec 19, 2016, 09:05
2.
 
Re: Dead Rising 4 Trailer
Sep 21, 2016, 08:36
2.
Re: Dead Rising 4 Trailer Sep 21, 2016, 08:36
Sep 21, 2016, 08:36
 
Shopping mall again? Ugh, bit uninspired.
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17.
 
Re: Battlefield 1 Maps and Modes Detailed
Sep 21, 2016, 08:33
17.
Re: Battlefield 1 Maps and Modes Detailed Sep 21, 2016, 08:33
Sep 21, 2016, 08:33
 
The next time you play the game, capturing the objectives AND getting kills will both contribute towards the final score of a Conquest match.

Well that's a damn shame. The Beta made you work in teams to achieve the goal, now we're back to the land of snipers. Infact that's really sad to hear.
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6.
 
Re: 4A Games Sci-Fi Tease?
Sep 19, 2016, 08:48
6.
Re: 4A Games Sci-Fi Tease? Sep 19, 2016, 08:48
Sep 19, 2016, 08:48
 
Quboid wrote on Sep 17, 2016, 11:08:
Jerykk wrote on Sep 17, 2016, 04:59:
Wallshadows wrote on Sep 17, 2016, 01:45:
If VR had a FPS then Metro would be an amazing thing. I tremble at the thought of the system requirements though.

VR doesn't work well with any game that requires navigation. So if it is a VR shooter, it's probably going to be a shooting gallery/rail shooter rather than a proper FPS.

I was going to ask, have any games got movement sorted? The teleport/blink system doesn't look suitable for a serious FPS. I don't see a roomspace system that would work, which is good for me as I hope VR doesn't become dependant on that.

Does gamepad/KB&M for body movement and VR for head (and maybe arm) movement cause motion sickness?

Altspace VR has a perfect method IMV, they've basically just provided all the options.

I use it as:

- Teleport for long distances.
- Thumbstick/pad with optional comfort mode for medium distances.
- Roomscale for precision movements over short distances.
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3.
 
Re: New AMD Crimson Drivers
Sep 9, 2016, 08:41
3.
Re: New AMD Crimson Drivers Sep 9, 2016, 08:41
Sep 9, 2016, 08:41
 
Once it's unpacked you can just install the driver from the relevant folder. I do it and avoid all the associated bloat.
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6.
 
Re: etc. Korpo Speak
Aug 25, 2016, 08:53
6.
Re: etc. Korpo Speak Aug 25, 2016, 08:53
Aug 25, 2016, 08:53
 
That article is terrible, when did it become cool to moan about new releases :(.

Annoying? I'm 10 hours in and haven't even seen them.

CONFIRM TRANSFER

Once this item is transfered to your inventory, it cannot be returned to the storage, but it can be applied to other save games before it is used.

"Deus Ex's confusing item transfer message."


That is clear as day to me, seems the author is failing basic reading comphrension.
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58.
 
Re: Deus Ex: Mankind Divided Patched
Aug 25, 2016, 08:46
58.
Re: Deus Ex: Mankind Divided Patched Aug 25, 2016, 08:46
Aug 25, 2016, 08:46
 
I'm 10 hours in and loving it. It's a shame there there seems to be some kind of teen angst going on around releases these days.
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6.
 
Re: On Sale
Aug 1, 2016, 08:28
6.
Re: On Sale Aug 1, 2016, 08:28
Aug 1, 2016, 08:28
 
Acleacius wrote on Jul 31, 2016, 12:45:
That has to be the worst listing I've ever seen for any sale much less a Summer Sale. Unless I missed it, there doesn't seem to be a page where all the sales are listed. You have to choose 6 to 8 different categories then each has multiple pages, not to mention most of the deals are crappy.

It really is terrible. The recent trend of using Win 8 style Metro tiles on websites needs to stop.
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1.
 
Re: Telltale's Multiplayer Plans
Jul 28, 2016, 07:52
1.
Re: Telltale's Multiplayer Plans Jul 28, 2016, 07:52
Jul 28, 2016, 07:52
 
Telltate need to do a mp VR game, it'd be amazing.
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40.
 
Re: Star Citizen Free Fly Week
Jul 18, 2016, 08:22
40.
Re: Star Citizen Free Fly Week Jul 18, 2016, 08:22
Jul 18, 2016, 08:22
 
jdreyer wrote on Jul 17, 2016, 04:32:
You're clueless. This is a massive effort. They have to stand up tons of new infrastructure to handle the influx of thousands of players downloading petabytes of data. They have to build out a bulletproof system that will allow players to temporarily create accounts that can access this functionality, but expire a few days later. It has to be designed, built, tested, & deployed. It must be secure (because free accounts), etc. It's a crapton of work to set these up. And that just delays the game.

And Chris himself has said, they have all the money they need to finish the game.

Isn't this backwards though? Their infrastructure on GCS scales dynamically depending on load. Free access for a limited amount of time is a very low-cost way to test your content.
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2.
 
Re: Morning Tech Bits
Jul 12, 2016, 11:44
2.
Re: Morning Tech Bits Jul 12, 2016, 11:44
Jul 12, 2016, 11:44
 
Lot of strawmen in that article. It's like Lego these days. If he finds it tough now he wouldn't have liked it way back when.
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3.
 
Re: Early AMD Radeon RX 480 4GB cards have 8GB, just peel off the sticker.
Jul 8, 2016, 08:07
3.
Re: Early AMD Radeon RX 480 4GB cards have 8GB, just peel off the sticker. Jul 8, 2016, 08:07
Jul 8, 2016, 08:07
 
Whoa I have one of those stickers.
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51.
 
Re: Out of the Blue
Jul 7, 2016, 09:16
51.
Re: Out of the Blue Jul 7, 2016, 09:16
Jul 7, 2016, 09:16
 
Congratulations on 20 years!
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12.
 
Re: DOOM Multiplayer Maps Explored
Mar 17, 2016, 09:30
12.
Re: DOOM Multiplayer Maps Explored Mar 17, 2016, 09:30
Mar 17, 2016, 09:30
 
Gameplay seems more like Quake than Doom.
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6.
 
Re: Evening Consolidation
Mar 16, 2016, 10:46
6.
Re: Evening Consolidation Mar 16, 2016, 10:46
Mar 16, 2016, 10:46
 
NKD wrote on Mar 15, 2016, 21:43:
Ew. It's using a single 1080p screen. Screen door ahoy. When the Rift was on a single 1080p screen it wasn't too enjoyable.

But we did always expect the PSVR to be the budget product.

They'll have a diffuser no doubt. This is great for mainstream VR though, it needed a credible low cost option for Gen 1.
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4.
 
Re: Limit Theory Engine Tune-up
Mar 11, 2016, 10:50
4.
Re: Limit Theory Engine Tune-up Mar 11, 2016, 10:50
Mar 11, 2016, 10:50
 
Whether he pulls it off or not it's been a good journey.

Good Luck steely-eyed missile man.
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7.
 
Re: Valve on Virtual Reality
Mar 9, 2016, 09:20
7.
Re: Valve on Virtual Reality Mar 9, 2016, 09:20
Mar 9, 2016, 09:20
 
Sepharo wrote on Mar 9, 2016, 01:02:
It's usually people who haven't actually worn one.
I find my DK2 pretty comfortable, even when I used it for hours on end when I first got it.

And you know those earlier models are going to be bulkier than what the future has in store.

There also seem to be sedentary types who can't stand the idea of physical exertion.
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3.
 
Re: Epic Calls for UWP to Open Up or Die
Mar 4, 2016, 10:41
3.
Re: Epic Calls for UWP to Open Up or Die Mar 4, 2016, 10:41
Mar 4, 2016, 10:41
 
I'm expecting Valve to up it's game with SteamOS in response. Especially now that we have Vulkan. I'd be very happy to ditch Windows for gaming. Certainly not going to Windows 10 anytime soon.

This comment was edited on Mar 4, 2016, 10:47.
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11.
 
Re: Morning Consolidation
Mar 2, 2016, 09:46
11.
Re: Morning Consolidation Mar 2, 2016, 09:46
Mar 2, 2016, 09:46
 
Looks like they're looking to copy the Steam box, which would be a smart move. The base Xbox certainly doesn't have a hope to compete in the VR world, and this way they get to use all the headsets available on Windows on the new Xbox.
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297 Comments. 15 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  ] Older