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User information for Pure Luck

Real Name Pure Luck   
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Nickname MoreLuckThanSkill
Email Concealed by request - Send Mail
ICQ None given.
Description More Luck Than Skill.
Homepage http://
Signed On Mar 31, 2009, 18:40
Total Comments 1692 (Pro)
User ID 54863
 
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News Comments > Gatherings & Competitions
1. Re: Gatherings & Competitions Jul 2, 2014, 12:19 MoreLuckThanSkill
 
Shutting down the League of Legends forums? But surely such a quality community... rofl, I can't even finish that sentence.
 
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News Comments > Steamships Ahoy - Divinity: Original Sin
26. Re: Steamships Ahoy - Divinity: Original Sin Jul 1, 2014, 06:54 MoreLuckThanSkill
 
Quinn wrote on Jul 1, 2014, 04:33:
You.. just skipped the town? You can play the gane any way you like, naturally, but I strongly recommend to change your way This game does not have NPCs with exclamationmarks above their heads to indicate they have a quest. By skipping the town you skip tons of quests, tons of companion-dialogue, tons of lore, and you skip some major main-quest stuff. In fact, I think skipping the town is impossible if you want to continue the main quest.

If there's one way you shouldn't play this game, it's the "I'm in a hurry" way. xP

Please don't doubt my RPG-fu, but I was mostly playing this on breaks at work that first day, and was still getting a feel for whether or not I even wanted to continue my first pair, Knight/Ranger, or just restart. I WAS planning on going back eventually, even without eRe4s3r's post.

I usually do full clears/go into completionist mode in RPGs I play, but I definitely end up doing quests either out of order or sometimes a little piecemeal, bouncing back and forth between areas. Nothing ever gets SKIPPED completely, it just might gather a little dust waiting for me to get back around to it.

My characters are already wearing out their shoes, but I've gotten the town pretty much cleared, moving outwards now with two additional NPCs and a few more levels. It's been forever since I played Divine Divinity, and I had forgotten the teleporter stone mechanic. Stones have been acquired now though in D:OS.


 
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News Comments > Steamships Ahoy - Divinity: Original Sin
9. Re: Steamships Ahoy - Divinity: Original Sin Jun 30, 2014, 21:47 MoreLuckThanSkill
 
eRe4s3r wrote on Jun 30, 2014, 21:27:

Go in the healer house in that town and you get access to not just teleport, but teleport devices, instant teleport to TP, and instant teleport to any other portal.... or do the main story quest and investigate the room at the bar

Don't skip the town, every building is relevant

As backer I still don't have access to my ks reward stuff though. Despite it saying kickstart edition. What a launch Oh well, I am up to level 4 now and they really improved the AI inbetween beta and this. It is actually pretty damn challening now

Ah thanks, I definitely didn't clear the town, did a small circuit to map it then went off to the West, after talking to Aurel(sp). Also, I got prompted upon Profile creation to enter Kickstarter backer codes, I assume you got the same? I didn't Kickstart so I can't confirm/deny that part isn't working yet.

Ranger in this game seems vastly superior to other games' Rangers, the specialty arrows are great! Mages are flat out unstoppable. Melee... meh. My knight has a couple candles and barrels of oil he tosses on people when his Rush ability is recharging.

 
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News Comments > Steamships Ahoy - Divinity: Original Sin
7. Re: Steamships Ahoy - Divinity: Original Sin Jun 30, 2014, 21:18 MoreLuckThanSkill
 
I've been playing through with my Knight/Ranger combo(Not the strongest pair, it seems), picked up a mage NPC, maybe a few hours into the game. I've yet to notice any major bugs, but there are definitely a few grammar/word errors in some of the conversation text. The Larian guys speak English as a second language, right? I wonder if they did in house localizations or something, or just didn't have time to fully proof-read all the conversations.

Aside from that, the vanilla quests seem good, engine is great, although I definitely need a runspeed mod or something, crossing the first town takes entirely too long on foot. Also, hopefully I find some portal stone or something at some point, the Waypoints are nice but I'd like to be able to teleport back from random spots to the Waypoint of my choice.

I definitely recommend this game for those people sitting on the fence.

Melee seems a bit weak, Rangers/Mages seem to rule early on. Hopefully my Knight improves a bit once he gets some more speed/action points and can start dishing out more hits.

I can't wait to see what the modders come up with.

I know I should have written down exactly where and when each grammar error was and emailed them in to Larian, but I didn't want to stop playing.

 
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News Comments > Planetary Annihilation Early Access Spotted at Retail
6. Re: Planetary Annihilation Early Access Spotted at Retail Jun 30, 2014, 10:09 MoreLuckThanSkill
 
I propose Early Access be abbreviated as EaA to avoid anybody having a heart attack, thinking EA(the company) has somehow gotten involved with Planetary Annihilation or any other Early Access/Kickstarter titles.

I glanced in here at the comments, and had a moment of shock initially.
 
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News Comments > Divinity: Original Sin Beta Toolkit
25. Re: Divinity: Original Sin Beta Toolkit Jun 29, 2014, 07:59 MoreLuckThanSkill
 
dj LiTh wrote on Jun 29, 2014, 07:41:
Forgive my ignorance, but what's LOX? Sounds pretty cool by Horror's description

Lords of Xulima, although I am not in the beta so I have no first hand experience, it looks somewhat interesting from what I could find online. Yet another game to add to the resurgence of RPGs list.

Especially if the retail price is going to be 15 bucks, I'll most likely pick it up.
 
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News Comments > Divinity: Original Sin Beta Toolkit
23. Re: Divinity: Original Sin Beta Toolkit Jun 29, 2014, 00:01 MoreLuckThanSkill
 
Yifes wrote on Jun 28, 2014, 02:43:

Hope you check out Dragonfall. Better than the original campaign in every way.

I have it, I am going to play through it after I finish the vanilla campaign. That seems to be the general consensus; Dragonfall is vastly superior to the Shadowrun vanilla, looking forward to it.

Going to be cutting it close though, it's almost Divinity:OS time.
 
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News Comments > Divinity: Original Sin Beta Toolkit
8. Re: Divinity: Original Sin Beta Toolkit Jun 27, 2014, 16:02 MoreLuckThanSkill
 
I'm looking forward to not having my save games being patched out of usability; aside from that the game seems great so far, although I've probably only spent 2-3 hours on it.

I am REALLY looking forward to a 6 person mod(for the default campaign), 4 seems like it won't be enough with all the class combos available.

Of course possible balance issues will arise, so an added combat mod would come next...


In the meantime I've been burning through Shadowrun Returns... with the updated save system that's been a pretty fun game so far, about 70% of the way through the base campaign. Range combat seems to utterly dominate everything else though.

 
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News Comments > Pixel Piracy Dev Suggests Piracy, Wins
13. Re: Pixel Piracy Dev Suggests Piracy, Wins Jun 23, 2014, 01:28 MoreLuckThanSkill
 
Good for this Alexander Poysky guy! Although I think I'll wait until Assassin's Creed: Black Flag is under 10 bucks and buy that, for my high seas combat fix.
 
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News Comments > Free Magrunner: Dark Pulse on GOG.com
6. Re: Free Magrunner: Dark Pulse on GOG.com Jun 18, 2014, 20:58 MoreLuckThanSkill
 
The Half Elf wrote on Jun 18, 2014, 17:33:
I still can't get Dungeon Keeper to run properly

What? In Windows 7/8? Both DK1 and DK2, from GoG, have worked for me in WinXP, 7, 8.1, although I skipped attempting them in windows 8.

Hope you have better luck with those, Dungeon Keeper series is amazing.
 
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News Comments > On Sale
2. Re: On Sale Jun 18, 2014, 20:55 MoreLuckThanSkill
 
Steam sale starts tomorrow? dammit, I am just barely scraping by the GoG sale without buying everything there.

My Steam Wishlist is about 50 games deep at this point, it's not looking good.

More on topic, have they de-bugged A:CM yet enough to make it playable? Has anybody here actually bought/acquired that game?
 
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News Comments > Diablo III 2.1.0 "Right Around the Corner"
6. Re: Diablo III 2.1.0 Jun 18, 2014, 09:00 MoreLuckThanSkill
 
Wallshadows wrote on Jun 18, 2014, 00:19:
About time they're adding season ladders. Now the big question is how long they'll last before being reset and whether or not each new season will offer a consistent number of new unique items.

This is sort of the problem I have with Patch 2.1, at least from what they've mentioned so far.

Starting over again in Diablo 3 is completely pointless, since you can change skills at the drop of the hat. Ladders in D2 existed mainly to try to combat duping, not because the leveling experience in D2 was great. In D3 there is even LESS of a reason to level another character of the same class.

So, they are going to bribe people with Ladder Exclusive legendaries. These legendaries will go into Non-Ladder after the season is over(however long seasons end up being) so Non-Ladder people are basically getting punished with a time delay for not starting over.

There is no way that I am going to make six new characters every season just to get a chance at new legendary drops, so I'll be stuck waiting.

Aside from the new legendaries, nothing in their ladder mechanic interests me in the slightest.


The dexterity to armor change(removal of Dodge mechanic, effectively) is really lazy design, in my opinion. There are years worth of well thought out posts on Dexterity changes on the forums, Blizzard could have come up with something better than this.

As it is right now, the game is going to be Dex = Armor = Strength =~ All Resist = Int, after patch 2.1.

At that point, they might as well just name Str/Dex/Int as Primary stat, and make gear swapping between characters way easier.

Or they could allow Dodge to do a Full Dodge(100% mitigation) or Partial Dodge (X% mitigation) for all damage sources, where X is your total dodge chance percentage. That took me all of 2 seconds to think up, and it'd probably take them less than a week to code.

Anyway, I'm interested in the final 2.1 patch notes, it may be a signal to take 2-6 months off, or whatever the season length ends up being.
 
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News Comments > Steamships Ahoy - Ionball 2: Ionstorm
3. Re: Steamships Ahoy - Ionball 2: Ionstorm Jun 15, 2014, 23:16 MoreLuckThanSkill
 
HoSpanky wrote on Jun 15, 2014, 22:15:
I agree, this does look fun!

Also, if you didn't already get it, Shatter is a pretty good arkanoid-style game, with more control over the ball.

Hrm, Shatter doesn't look half bad either. Both games on my Wishlist, for the next steam sale.
 
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News Comments > Steamships Ahoy - Ionball 2: Ionstorm
1. Re: Steamships Ahoy - Ionball 2: Ionstorm Jun 15, 2014, 16:53 MoreLuckThanSkill
 
This actually looks pretty good, in spite of the moderate Dubstep infection the game seems to have.

$6.99 base price for some Arkanoid-type action? I will probably buy it during the Steam Summer sale. Next week, right?
 
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News Comments > Dragon Age: Inquisition Trailer
8. Re: Dragon Age: Inquisition Trailer Jun 13, 2014, 21:10 MoreLuckThanSkill
 
No one expects the qunari Inquisition!

Hrm am I going to have to finally break down and buy Dragon Age 2 on sale somewhere, so I can play DA:I? Waiting for reviews currently, but it at least SEEMS like it will be superior to DA2.
 
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News Comments > Carmack-Free QuakeCon
10. Re: Carmack-Free QuakeCon Jun 13, 2014, 00:28 MoreLuckThanSkill
 
*sheds tear.

The end of an era. Of course he'll probably be back next year.
 
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News Comments > Star Citizen Hits $46M; May End Stretch Goals
17. Re: Star Citizen Hits $46M; May End Stretch Goals Jun 13, 2014, 00:21 MoreLuckThanSkill
 
At best I may buy this game when it's an under 10 dollar Steam sale or something, so I am definitely not the target audience.

But holy SHIT, people need to stop throwing money at these guys. It's gone from hilarious to just plain embarrassing to the human race.
 
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News Comments > Project CARS E3 Trailer
9. Re: Project CARS E3 Trailer Jun 12, 2014, 02:39 MoreLuckThanSkill
 
Wow, this looks gorgeous. I don't usually like driving games, let alone driving sims, but I kinda want to play this just from these clips.

Time to install Burnout Paradise (10 cent Origin purchase) to hold me over.

 
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News Comments > Eterlands Announced
5. Re: Eterlands Announced Jun 12, 2014, 00:45 MoreLuckThanSkill
 
Phew, it's almost been 7 days since a new MOBA was announced. For a second there I was a little worried.
 
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News Comments > Pillars of Eternity Beta Nears
10. Re: Pillars of Eternity Beta Nears Jun 12, 2014, 00:43 MoreLuckThanSkill
 
Ah, looking forward to the final release of this game, one of the few Kickstarter projects I backed.

I have no desire personally to play a beta for any RPG really, and I can't really see why people would pay that much to be in ANY beta, let alone one where you can ruin the experience for yourself so totally(story, mechanics, etc.)

 
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1692 Comments. 85 pages. Viewing page 25.
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