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User information for Pure Luck

Real Name Pure Luck   
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Nickname MoreLuckThanSkill
Email Concealed by request - Send Mail
ICQ None given.
Description More Luck Than Skill.
Homepage http://
Signed On Mar 31, 2009, 18:40
Total Comments 815 (Graduate)
User ID 54863
 
User comment history
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News Comments > Eyes on E.Y.E: Divine Cybermancy
5. Re: Eyes on E.Y.E: Divine Cybermancy Jul 24, 2011, 02:12 MoreLuckThanSkill
 
meh.  
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News Comments > Epic on Bulletstorm Sales
22. Re: Epic on Bulletstorm Sales Jul 23, 2011, 15:16 MoreLuckThanSkill
 
You can't jump in Bulletstorm, right? I am amazed it sold more than 10,000 copies.

Not that jumping is integral to a FPS, but what exactly was their horribly contrived reasoning for no jumping?

I assume it was running out of buttons on the console that led to the no jumping decision?

No jumping is why I boycotted Guild Wars 1.
 
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News Comments > Jagged Alliance Back in Action Trailer
4. Re: Jagged Alliance Back in Action Trailer Jul 23, 2011, 15:09 MoreLuckThanSkill
 
ShakyJake wrote on Jul 23, 2011, 09:44:
Have you tried Silent Storm, though? Having a full 3d enviroment and physics model actually allowed for some interesting possibilities, and I'd put it right up there with the Jagged Alliance series. I'm not happy that it won't be turn-based anymore, but that's only because I loathe RTS games. If this game's RTS is a combination of pausing and issuing complex orders then I wouldn't mind seeing how it turns out.

Silent Storm is one of the greatest games ever made. Some will say it's sacrelige, but I think Silent Storm was BETTER than X-Com and Jagged Alliance in some ways...

Jagged Alliance 2 is very good, but I was honestly not a fan of some of the mechanics and of course the graphics caused severe eye bleeding. Hopefully BiA is flat out amazing.
 
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News Comments > Bill Roper Joins Disney/Marvel
11. Re: Bill Roper Joins Disney/Marvel Jul 23, 2011, 15:06 MoreLuckThanSkill
 
Rofl, this guy has been riding off his Blizzard success for like 20 years. On the one hand, you have to admire that, even though it's probably totally unwarranted.
 
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News Comments > Batman : Arkham City Penguin Trailer
14. Re: Batman : Arkham City Penguin Trailer Jul 23, 2011, 05:56 MoreLuckThanSkill
 
*double post*  
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News Comments > Batman : Arkham City Penguin Trailer
13. Re: Batman : Arkham City Penguin Trailer Jul 23, 2011, 05:54 MoreLuckThanSkill
 
Jivaro wrote on Jul 23, 2011, 01:17:
Beamer wrote on Jul 22, 2011, 19:19:
almost every person is apparently 260+ pounds of muscle, 1% body fat. Also Batman must keep thousands of ER doctors working round the clock, resetting all these snapped limbs.

This is an awesome comment, because it's a video game based on a comic book. Realism really should be maintained.

lol...awesome...

I for one hope they continue to minimize reality in my video games and comic books. If I want reality I know where to find it.

It wasn't a call for realism, obviously it's based off a comic book.

However it was kind of obvious they only had like 3-4 body models in the entire game for Arkham Asylum, console influence I assume. That, at least to me, was sort of funny, then eventually a bit boring: 5,000 prisoners, white, black or whatever, basically the same silhouette.

From that point it made me wonder, how fit would a city/island have to be as a whole, to have only these few body types on display? Then extrapolating further, limb breakage by Batman in this trailer per second, on any given day; or if the populace is that fit, would they even have time for crime, working out that much, etc.

It was a failed attempt to come across like the Superman/Lois Lane absurdity essay: Man of Steel, Woman of Kleenex, oh well.

 
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News Comments > Batman : Arkham City Penguin Trailer
9. Re: Batman : Arkham City Penguin Trailer Jul 22, 2011, 19:14 MoreLuckThanSkill
 
Arkham City is looking great, I'll definitely get it on sale at some point, but this video just reminds me how out of whack the body models are for this game and the first one;

almost every person is apparently 260+ pounds of muscle, 1% body fat. Also Batman must keep thousands of ER doctors working round the clock, resetting all these snapped limbs.

 
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News Comments > On Sale
3. Re: On Sale Jul 20, 2011, 23:43 MoreLuckThanSkill
 
Dead Island, a game similar to the CG trailers, would have been possibly the greatest game ever made.

Dead Island, the actual game, based on gameplay videos, looks like a bargain buy at best. Somewhere between GTA3 and Left 4 Dead, which might sound awesome at first, but the gameplay looked a bit limited in practice.

I'm waiting for a demo and reviews of the final version, personally.
 
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News Comments > Morning Previews
11. Re: Morning Previews Jul 20, 2011, 02:33 MoreLuckThanSkill
 
*EDIT* ( . )( . )

Original text was from me thinking this was a review, not a Preview.

my bad.
 
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News Comments > Morning Previews
9. Re: Morning Previews Jul 20, 2011, 00:53 MoreLuckThanSkill
 
Ah, the internet. Always a good place to find a calm, logical discussion.

 
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News Comments > Prey 2 Trailer
1. Re: Prey 2 Trailer Jul 20, 2011, 00:40 MoreLuckThanSkill
 
What the hell is with these live action trailers? As bad as the CGI trailers are at misleading people about gameplay, the live action trailers are just pointless.

Game Developers: stop trying to be directors. Concentrate on making fun(ideally), intelligent(hopefully), balanced(maybe?), bug free(lol!) games.
 
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News Comments > No Skyrim Demo Planned
46. Re: No Skyrim Demo Planned Jul 15, 2011, 00:15 MoreLuckThanSkill
 
No demo needed, day 366+ buy for sure, once a few patches/mods/GoTY with all the bullshit DLC rolls out, making an actual game out of it.

 
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News Comments > Videogame Physical Sales Down 10% in June
11. Re: Videogame Physical Sales Down 10% in June Jul 15, 2011, 00:06 MoreLuckThanSkill
 
I'd really like to see the total numbers/total cash value of internet sales for PC games.

Between Steam sales, Gamersgate sales, gog.com, D2D, etc. It has to be several orders of magnitude higher than PC physical sales, and probably actually challenges/exceeds some of the console sales.

Seriously, how many Steam bargain bin addicts are there on these forums alone?

 
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News Comments > Quoteworthy: EA Interactive
14. Re: Quoteworthy: EA Interactive Jul 14, 2011, 11:54 MoreLuckThanSkill
 
MBAs are killing the human race. Discuss.

 
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News Comments > BioShock: Infinite E3 Trailer
19. Re: BioShock: Infinite E3 Trailer Jul 10, 2011, 08:04 MoreLuckThanSkill
 
jdreyer wrote on Jul 10, 2011, 04:55:
(heh, they opened a portal to Return of the Jedi in theaters, they should have stayed),
Minor point, but it was REVENGE of the Jedi on the marquee... assuming its an alternate timeline reference and/or just wanting to not be sued.

And while the action seems largely typical FPS (point and shoot) the rollercoaster travel all over the place adds a unique dimension to the combat.
Yeah, that looked quite awesome... I assume you can just tell the various companions you get during the game to just wait, while you spend 4+ hours flying around the city on those rails.
 
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News Comments > BioShock: Infinite E3 Trailer
16. Re: BioShock: Infinite E3 Trailer Jul 10, 2011, 03:12 MoreLuckThanSkill
 
Jerykk wrote on Jul 10, 2011, 01:44:
The horse part was completely scripted too, as were all the interactions between the Vox and civilians. In fact, a lot of the stuff they showed couldn't work without heavy scripting. For example, what if the first thing I did after leaving the store was run to the horse and then shoot it in the head? What if the next thing I did after that was shoot a random civilian in the head? Hell, what if I killed every civilian I saw? Would Elizabeth still enjoy my company?

My guess is that you can't reach the horse before Elizabeth and you can't shoot the civilians. That's the problem with trying to tell a very specific story and convey a very specific experience. You have to take control away from the player and I saw a lot of that in the demo.

You are probably right, and I'll definitely be playing this game attempting to break the scripting, but aside from that it looks very interesting. Appears to have about the same level of scripting as Dead Space 2, but I loved Dead Space 2 on the pc, I'm afraid to say.

In comparison, Oblivion is wide open for player control, and frankly it's boring as hell. I've never come close to finishing Oblivion, even with the mods. On that note, I hope Skyrim is actually a decent game, and not just another wilderness sandbox.

Replay value drops with heavily scripted events, usually, but it doesn't mean the game won't be fun the first time. This just reinforces my belief in patience, and buying 'AAA' games when they go on sale in 6 months to a year after release, and are somewhat patched up.
 
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News Comments > CD Projekt RED Sued for Removing The Witcher 2 DRM
23. Re: CD Projekt RED Sued for Removing The Witcher 2 DRM Jul 9, 2011, 13:41 MoreLuckThanSkill
 
Tumbler wrote on Jul 9, 2011, 13:01:
As is I've just added another box to check before I purchase anything on the pc. Make sure a controller is fully supported.

Each to his own, but statements like this are very depressing for the future of PC gaming, in my opinion.

Sacrilege, using a controller (for non Tekken/MK/SF style fighting games) on a PC.

 
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News Comments > RAGE 'The Dawn' Trailer
17. Re: RAGE 'The Dawn' Trailer Jul 9, 2011, 02:49 MoreLuckThanSkill
 
Blue wrote on Jul 8, 2011, 11:39:
Creston wrote on Jul 8, 2011, 11:08:
url=http://www.imdb.com/title/tt0298814/]This movie[/url] coined the name "Unobtainium" before Avatar did.

That phrase has been used by real scientists for more than 50 years.

Yes, but almost always as a bit of a joke, a perfect substance that does not actually exist in this universe. Cameron, as far as I can tell in Avatar, meant it as a serious term for an actual element/material, that Giovanni Ribisi's character actually holds a piece of early in the movie. Netflix'd!

Back on topic: Rage looks good, despite borrowing heavily from other games/sources!
 
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News Comments > From Dust This Month
3. Re: From Dust This Month Jul 8, 2011, 16:36 MoreLuckThanSkill
 
This game looks pretty interesting, however Ubisoft, those evil bastards, are the publishers.


 
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News Comments > Indie Open House
1. Re: Indie Open House Jul 8, 2011, 01:02 MoreLuckThanSkill
 
"where they will internet connectivity and support from the GameSpy Technology Staff."

There will be no help at all from GameSpy's grammar department. I can only assume the missing words were "enjoy" and "loathe."

Also, GameSpy!!! An obvious trap!
 
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815 Comments. 41 pages. Viewing page 23.
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