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Real Name Pure Luck   
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Nickname MoreLuckThanSkill
Email Concealed by request - Send Mail
ICQ None given.
Description More Luck Than Skill.
Homepage http://
Signed On Mar 31, 2009, 18:40
Total Comments 1866 (Pro)
User ID 54863
 
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News Comments > Pillars of Eternity Bug Warning
15. Re: Pillars of Eternity Bug Warning Mar 30, 2015, 21:07 MoreLuckThanSkill
 
jdreyer wrote on Mar 30, 2015, 21:04:
I'm gonna keep abbreviating it PoEt, because that's more poetical.

*Slow Clap* *Motions to everybody, whole room joins in, speeds up the clapping*


 
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News Comments > Pillars of Eternity Bug Warning
14. Re: Pillars of Eternity Bug Warning Mar 30, 2015, 21:05 MoreLuckThanSkill
 
The double click bug is serious, the rest of the bugs seem to be on the level of typos and minor UI issues for the most part. I am curious as to what exactly is wrong with the Ranger pets? I've been using the NPC ranger on and off with no issues aside from the Fox being pretty weak early on.

Arguably even if you get that Double Click bug, you could still finish the game, masochistically of course. Just ranged combat everybody into oblivion with ease, Arbalests and Arquebuses to the rescue!

Level 8-9 currently with my ranged Rogue and mostly caster party, with Eder as a super tank, decimating pretty much the whole game at this point. I'm into Defiance Bay finally... probably should have come here much earlier. These enemies can't survive a Sneak Attack Arbalest bolt to the back. I'm down to level 9 in the Endless Dungeon too; excellent design, and it has made me want to replay with a Lore/Perception/Int based Cipher or Wizard next, just to try to pass some of the dialogue checks with the semi-hostiles down there.

Great game, don't let the bugs get you down!
 
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News Comments > Star Citizen at $77M
16. Re: Star Citizen at $77M Mar 30, 2015, 11:18 MoreLuckThanSkill
 
Lifetime insurance? What? The balls on this guy! Whenever that single player offline version gets done let me know. (in 2025)
 
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News Comments > Steam Top 10
33. Re: Steam Top 10 Mar 29, 2015, 22:39 MoreLuckThanSkill
 
Dirwulf wrote on Mar 29, 2015, 20:46:

I also want to know how anybody hasn't complained about your first companion attacking your character with the shove ability. WTF is that about? And so many typos and spelling errors. Did anyone edit the friggin' story? Fanboys rave at this game. They convinced me to buy it. Most BN users would be foaming at the mouth. But somehow this game is so good the usual ravers have been seduced.

Well, the game IS good, great even, in many ways. Minor typos and such will get fixed. UI issues will get fixed. I have had companions attack or be attacked by others in the party if they get mind controlled or confused, but that's what the Pause is for, retarget away from teammates.

Hopefully you don't feel as though you got tricked into buying it or something; I'm enjoying the hell out of Pillars so far, even with the standard Obsidian launch day bugs.

Worst case scenario, wait a week or 2 for some patches, then come back to it.
 
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News Comments > Steam Top 10
27. Re: Steam Top 10 Mar 29, 2015, 20:36 MoreLuckThanSkill
 
harlock wrote on Mar 29, 2015, 17:56:
MoreLuckThanSkill wrote on Mar 29, 2015, 16:21:
My guys are all 6-7ish, and I haven't even gone to Defiance Bay yet.

just saw this.. and im having a similar problem but not nearly this bad... basically they said at the end of the main story you should be about 8th level.. and remember it doesnt scale, so... also i think the game has a hard level cap at 12

sounds like you skipped right over to endgame content - which i think is what the endless dungeon is designed to be for the most part, aside from the top few levels

Well to be fair, I didn't skip it, my guys are slowly clearing it.

A hard level cap of 12, you say? My goal now is to get to at least level 11 by the end of the game! Although I can see this being difficult, as most humanoids give zero exp, and you only get limited Beastiary experience for monsters/animals. Lockpicking/Trap Disarming to the rescue, maybe.

I can't see how they'd plan on players being only level 8 by the end of the main quest, unless you bypass all the side areas completely.

ps. I think I found some pieces for a Kangaxx style super-boss, but I may be reading too much into it.
 
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News Comments > Steam Top 10
14. Re: Steam Top 10 Mar 29, 2015, 16:21 MoreLuckThanSkill
 
Cutter wrote on Mar 29, 2015, 14:43:
It's PoE. Just cope with it already.

Od Nua is scary. I can only explore it a bit at a time before I have to go sit in the corner and cry like a little girl. Bigcry

I will break you. -Ivan Drago

Od Nua is pretty beautiful once you start getting a few levels down...this game in general is gorgeous. I think I'm addicted to the Sneaking/Danger is Near music at this point too.

The only question I have is: should one attempt to totally finish the Endless Dungeon, fund the Stronghold completely, then continue the story? I am feeling the classic mega-Act 2 BG2 syndrome, where you can do about 75% of the game's content before even getting very far along in the main quest. My guys are all 6-7ish, and I haven't even gone to Defiance Bay yet.

Also, Ciphers are ridiculous...got the Cipher NPC around level 5-6ish, complete beast. Wizards also start getting a lot better at 6+, but my Rogue has still done about 80% of the team's total damage so far.
 
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News Comments > Steam Top 10
8. Re: Steam Top 10 Mar 29, 2015, 14:24 MoreLuckThanSkill
 
PoEt >> PoE!

Path of Exile = PoE

Pillars of Eternity = PoEt.

Also, there seem to be several annoying UI/interface errors in PoEt, along with the somewhat major Double Click bug.

Chanters seem to be able to get bugged, and will stop singing randomly in combat, even if they aren't hit/interrupted by enemies.

I'm not sure of the cause yet, but it seems to be something related to Swapping them in and out of the party at an Inn, if their Chant Mode is turned on.

 
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News Comments > Pillars of Eternity Support; Patch Next Week
44. Re: Pillars of Eternity Support; Patch Next Week Mar 28, 2015, 23:26 MoreLuckThanSkill
 
Vex wrote on Mar 28, 2015, 22:20:
You can send everything to the stash by clicking the chest icon when the loot window is up and then hitting take all!

Oh, duh. Thanks.
 
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News Comments > Pillars of Eternity Support; Patch Next Week
41. Re: Pillars of Eternity Support; Patch Next Week Mar 28, 2015, 18:07 MoreLuckThanSkill
 
Cutter wrote on Mar 28, 2015, 16:29:
Mashiki Amiketo wrote on Mar 28, 2015, 15:35:
Ta-da: UI mod is already out.

Thanks. I'd really love a mod that let's us edit the NPC followers. Yeah we can make our own but then we'll miss out on the all the other stuff.

It's practically guaranteed that there will be a NPC Follower Edit or Save Game Edit mod/tool for this game, but maybe not during the first week of release.

I've got faith in the mod community though. This game is good enough to draw in all the old BG1/BG2/IWD modders, even if Obsidian doesn't release some proper mod tools for this game.
 
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News Comments > Pillars of Eternity Support; Patch Next Week
40. Re: Pillars of Eternity Support; Patch Next Week Mar 28, 2015, 18:04 MoreLuckThanSkill
 
panbient wrote on Mar 28, 2015, 09:13:
I started as a Chanter and I'm liking it (focused on summons at the moment) . Takes a bit to get used to though I wouldn't call it bad. But I'm also definitely a spacebar spammer from lots of BG / NWN gaming.

I've had the NPC Chanter, Kana, in my party for a couple of levels now, and it seems like an extremely interesting class. Fights are lasting long enough now that he actually gets to cast a few spells after 3 phrases... the graphical effects are amazing, actual effects are... okay.

I love the chant mechanic, I just wish he chanted a little faster.

Also hope they add a sort button to the stash (or am I just missing the obvious?)

Stash Sort button is needed, as is some form of Force All Loot to Stash, I've tried a couple keys/mouse combos and nothing seems to work. I need every penny too, for that money sink of a Stronghold.

Wizard seems to improve a bit at level 5+, but Druid seems overall to be far more useful. Current party is a Ranged Rogue PC(Arbalests), Eder as Fighter 1h/Shield Tank, Kana as 2h Rifle/Estoc Chanter, Mad Priest with Pistols, Dwarf NPC Ranger(terrible pet choice, Obsidian!), and one eared Druid, who seems to have no weaknesses. The NPC druid's aim is good enough with an upgraded Arbalest, he is okay in humanoid form in melee, and beastly once shapeshifted. On top of that, most of the Druid spells seem superior to Wizard spells, and also with double or triple the casting range.

*EDIT* Typo.

This comment was edited on Mar 28, 2015, 22:02.
 
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News Comments > Pillars of Eternity Support; Patch Next Week
6. Re: Pillars of Eternity Support; Patch Next Week Mar 27, 2015, 22:33 MoreLuckThanSkill
 
Cutter wrote on Mar 27, 2015, 21:49:
I've had a bit of a difficult problem wrapping my head around how the classes play with the way they've changed everything from D&D. Sawyer was saying how this would prevent build problems but I'm seeing it as just the opposite with really gimmicky builds. And trying to manage a party of 6 in real-time doesn't help matters. They really should have went turn-based with this.

I finally settled on an Orlan Paladin and now that I have a full party things are much better, but I really think they've made some bad choices with classes and their whole endurance/hp scheme. I absolutely hate casters so far and how they work and the spells aren't very good either. Low level casters need the ability to cast way more and battles are so fast it's almost pointless casting de/buffs and stuff.

We'll see how things progress but I'm not loving this right now.

Currently, Wizard and Chanter are kind of bad, it seems. But this is about the same as BG1, pure casters and bards start off weak, and didn't really start to dominate until BG2. Hopefully it won't be QUITE that late in PoEt, as the level cap is 12, but it makes sense that a level 1-3 Wizard gets almost one shot by a bear, for example. Enemy run speed as a whole seems faster than the players, limiting micro and kiting a lot, without speed debuffs.

As far as the real-time, you can set up more pause breaks in the settings, but it's definitely doable with a lot of Spacebar pause spamming manually.

Endurance and very little straight up HP healing is easily the wierdest choice in the game, I definitely like that change the least. It forces resting every so often regardless of how good your micro and class setups are. They probably did that to force you to trigger certain segments of the story, honestly. BG1/BG2, once you got the hang of it, you could just keep healing/drinking potions for a days in game, and only rest very infrequently. The campfire mechanic is also a bit artificial, but oh well, camp supplies and inns are all over the place.

 
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News Comments > Pillars of Eternity Released
85. Re: Pillars of Eternity Released Mar 27, 2015, 13:37 MoreLuckThanSkill
 
You guys having some difficulty with combat might want to play this in more of a BG1 conservative style, ie:

0. Pause of course

1. Ranged Combat Ambush from stealth(focus fire), with as many characters as can fire crossbows/War Bows/Arbalests/Muskets(or whatever they are called in game, 2h Rifle) etc. [Pause]

2. Send in your 1h/Shield tank to tie up the group [Pause]

3. AoE debuffs and damage [Pause]

4. THEN send in weaker melee DPS, 2h users, dual wielders, etc. Flanking(attacking from the 180 Degree arc behind an enemy) seems to help a lot for the non-tanks.


It honestly seems like a Rogue/Ranger high dps, ranged especially, will end fights fast enough to make the slower building classes like Chanters somewhat worthless. I've yet to get my npc chanter to three phrases so he can cast spells, the fusilade of gunfire and crossbow bolts ends most fights on contact.

AI can also be exploited a little, especially with the extremely fragile wizard, who has to get into 6 meter range to use spells... Movement Debuff on enemies, get them to target the wizard, run the wizard past your melee tank/dps, who annihilate the guys with Attacks of Opportunity(not called that in game).

I'm loving it so far, very good voice acting too on the wild eyed Rasputin-ish priest and Chanter.

6 Man party all the way for me, lack of Experience bonuses be damned!

Only issue so far is I've turned down more than a few monetary rewards, along the "good" path, could really use some coppers to buff up various weapons.

*EDIT* Grammar.

This comment was edited on Mar 27, 2015, 14:33.
 
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News Comments > Asteroids: Outpost Early Access; Other Remakes Considered
5. Re: Asteroids: Outpost Early Access; Other Remakes Considered Mar 27, 2015, 13:25 MoreLuckThanSkill
 
Silicon Avatar wrote on Mar 27, 2015, 10:24:
Seriously. Asteroids is not exactly rich on lore.

Rich on ore maybe.

Haha! Well done.

On the one hand, I always like to see some new styles of gameplay, but why the hell would you use the Asteroids name for some sort of Open World survival sandbox?

Good luck, fake Atari!
 
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News Comments > Men of War: Assault Squad 2 Free Weekend
1. Re: Men of War: Assault Squad 2 Free Weekend Mar 26, 2015, 20:45 MoreLuckThanSkill
 
This is a great game, and I recommend everybody try/buy it. However they chose the release weekend of PoEt, so good luck.
 
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News Comments > Pillars of Eternity Released
51. Re: Pillars of Eternity Released Mar 26, 2015, 20:44 MoreLuckThanSkill
 
About 5 hours of playtime so far (went with a human Rogue, ranged focus, getting my feet wet) and this game is great!

No bugs encountered so far either, except possibly a graphics issue with certain Wizards grimoires when they have a Bow as a secondary weapon.

Where the hell were games like this post Dragon Age:Origins? This game is gorgeous, sick visuals and audio, good user interface as far as my tastes go. I'm not sure how I feel about the Health/Endurance system yet, it seems pretty punishing on puny caster types.

Easily the best result of a Kickstarter yet, for me at least.
 
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News Comments > Morning Interviews
14. Re: Morning Interviews Mar 26, 2015, 11:05 MoreLuckThanSkill
 
DrSquick wrote on Mar 26, 2015, 10:50:

You know what I've been thinking about lately? How did Steam make the first move, because there were so many others that could have done it first. For example, do you remember Gamespy? Before it was a crappy website, it was essentially the only multiplayer server finder. Can you imagine if they had the foresight to start offering games for sale digitally? It would have been a natural fit - I already use Gamespy every day to find servers to play on for these 30 games, why don't I just buy my game here too.

For all the griping about various Steam/Valve/Gabe/HL3 issues, you have to admire the early Valve years and their foresight. They have literally revolutionized the PC game industry with their Steam service, in terms of ease of use, availability and automated patching. I lean more towards Gog these days, but I have plenty of games on Steam.

I used to use Gamespy and then All Seeing Eye for all my online gaming(non MMO), but both companies dropped the ball in a couple ways. Gamespy got gradually worse as an actual game browser over time, then they sold the name to somebody who essentially buried it. All Seeing Eye, I can't remember if they got sued out of existence or just ran out of money or something, but they vanished pretty quickly in spite of having a superior game browser.
 
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News Comments > Out of the Blue
8. Re: Out of the Blue Mar 26, 2015, 10:59 MoreLuckThanSkill
 
InBlack wrote on Mar 26, 2015, 10:40:
Digging Black Sails season 2, yet to watch season 3 of Vikings. Is that out yet???

I really hope that Pillars turns out great, from what little (pre)reviews Ive read, everyone seems to like it & I seriously hope its more like Baldurs Gate and less like Icewind Dale. (As in story & characters > action)

Season 3 of Vikings is on right now, Thursdays in fact. I want to say they are up to... episode 5 or 6? It's pretty good, pretty depressing, like the last two seasons. Epic nature settings, decent acting, ok combat.

Everybody keeps saying Black Sails is entertaining, I have to get around to watching that.

I'll also echo the love for Better Call Saul, it's a great show, and about damned time Bob Odenkirk got some wide recognition.

As far as PoEt, it should be more along the lines of BG and Planescape Torment, in terms of NPC characters/Story, although you can make a party of PC Adventurers(IWD Style) if you wanted to. Combat amount... unknown, but the various difficulty/combat aspect settings make it seem like you can dial that up and down to suit your liking.

Only a few hours now until PoEt!

*EDIT* Typo.

This comment was edited on Mar 26, 2015, 11:12.
 
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News Comments > Morning Interviews
7. Re: Morning Interviews Mar 26, 2015, 10:14 MoreLuckThanSkill
 
ASeven wrote on Mar 26, 2015, 09:31:
First Pillars reviews are in and it appears the game is nothing short of amazing. Seems we have a true classic in our hands.

Glad I backed this up, bye bye social life.


Arrgh, only a couple more hours to go! Plus some Gog download time... I hope they aren't swamped, bandwidth wise.

*EDIT* Sheeeeeiiiiit... loook at these Badasses!

If directs link don't work, that pic is from this review.
 
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News Comments > Out of the Blue
1. Re: Out of the Blue Mar 26, 2015, 09:22 MoreLuckThanSkill
 
Hrm, on the one hand, ugh, yet another zombie movie!

But on the other hand, it looks like they are attempting a different type of story, at least. I'll Netflix it at the very least, Arnold.
 
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News Comments > Gone Gold - Dungeons 2; Specs Released
8. Re: Gone Gold - Dungeons 2; Specs Released Mar 26, 2015, 00:26 MoreLuckThanSkill
 
Steele Johnson wrote on Mar 26, 2015, 00:09:
MoreLuckThanSkill wrote on Mar 25, 2015, 16:50:

To be fair, Dungeon Keeper 1 had 1st person Possession mode, and it was arguably pretty useful in some battles. I can't remember if Dungeon Keeper 2 had that also, my ratio of DK1:DK2 time spent is about 15:1.

Why would you want to copy that game? That game got way too much hype for what it was.

You...you DARE!?

I am a huge fan of Dungeon Keeper 1, I'll admit. Apparently not everyone is.
 
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