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User information for Mike

Real Name Mike   
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Nickname Verno
Email Concealed by request - Send Mail
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Homepage http://
Signed On Mar 16, 2009, 12:58
Total Comments 283 (Amateur)
User ID 54832
 
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News Comments > Ships Ahoy - Mysteries of Westgate
10. Re: Ships Ahoy - Mysteries of Westgate Apr 29, 2009, 14:31 Verno
 
Read page 8, "son", Rob McGinnis works for Obsidian.

And welcome to the filter.


edit:

Nighty night, tard:

I'm going to filter all of your posts to say "Hey guys my name is nin and I like to post crap then get whiny when called on it". How about that?

>>>This inane crap from nin has been LOL'd at>>>
 
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News Comments > Ghost Recon 4 Revealed
5. Re: Ghost Recon 4 Revealed Apr 29, 2009, 14:25 Verno
 
The only old game with realism was number one, they ruined the series long before it got to the consoles anyways so I'm not sure why you're blaming those. The expansion packs for GR1 were terrible.  
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News Comments > Zeno Clash Devs on Piracy, Demo Plans
25. Re: Zeno Clash Devs on Piracy, Demo Plans Apr 29, 2009, 14:19 Verno
 
Looking at piracy numbers in a vacuum (a meaningless exercise, IMHO), this is the case for TV shows, albums, movies, and games. Yet all of these industries are still making money. Put another way: why is PC game piracy supposedly more damaging than music piracy?

You're confusing making money with losing money. You can still make money and have thousands or millions of people stealing your product if you have a large enough customer base. That doesn't mean it should be tolerated or excused.

Take it a step further: AdBlock Plus has been downloaded almost 50 million times. Are people with that plugin guilty of IP theft as well?

There is no law stating that you must watch an advertisement so no. At most they are violating the sites wishes and a lot of websites generate their entire revenue stream from advertisements so it's not a great idea. But there is nothing legal to say that it is IP theft. If you took that advertisement, slapped your name on it and pushed it back out there then yes that would be IP theft.
 
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News Comments > Ghost Recon 4 Revealed
3. Re: Ghost Recon 4 Revealed Apr 29, 2009, 14:16 Verno
 
I've been wondering what happened to SC:C, its been off the radar for a while now, it seems. I love all the SC games so I'm looking forward to this one. I guess there's been some turmoil at Ubi about it? I've not really been up to speed on whats going on over there.

As far as I know it's missed three release dates, been put on hold twice and had development start over entirely from scratch once. I can't agree with you on GRAW1 though, the original GR had massive maps and were incredibly tactical affairs. The multiplayer especially was a lot of fun. I think mainly they went for a more mainstream audience and there's nothing wrong with that, I just wish they left GR for the diehards and used R6 for the mainstream.
 
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News Comments > Zeno Clash Devs on Piracy, Demo Plans
23. Re: Zeno Clash Devs on Piracy, Demo Plans Apr 29, 2009, 13:59 Verno
 
Obviously that's a theoretical example since nobody really has a clue what's going on. But it isn't stopping people pretending that they do.

By your rigid definition then it goes like this - Fact: games being stolen. Supposition: everything else. The only thing that can be reasonably proven is that there is large scale theft of IP. Not exactly a great debate or something. It's a forum, people are going to make assumptions and have opinions.
 
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News Comments > Zeno Clash Devs on Piracy, Demo Plans
20. Re: Zeno Clash Devs on Piracy, Demo Plans Apr 29, 2009, 13:50 Verno
 
Actually pirates started using demos to crack the early retail copies they were able to obtain, that's originally why companies started cracking down. This is part of how the whole effort of DRM arose to attempt to stop zero-day piracy. Three+ years ago, games were often cracked and posted weeks or months before retail thanks to demo executables.

Nowadays you have to set aside serious dev time for a demo as it's not as simple to make one as it used to be. Regardless, that doesn't excuse stealing games. Don't play them then, this isn't like you're being denied a basic human right such as breathing.

A better argument would be to lobby your local political reps to get some sort of law passed to ensure that all digital products have a demo version since they are largely non-refundable. People don't do this though, they just steal the game and make up dumb excuses on Internet forums instead.

This comment was edited on Apr 29, 2009, 13:56.
 
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News Comments > Zeno Clash Devs on Piracy, Demo Plans
18. Re: Zeno Clash Devs on Piracy, Demo Plans Apr 29, 2009, 13:45 Verno
 
Demos have been around a while but so have vinyl records, and it's about as easy to get one as the other.

What a stupid comparison. I'm shocked you didn't include a car analogy too.
 
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News Comments > Ships Ahoy - Mysteries of Westgate
6. Re: Ships Ahoy - Mysteries of Westgate Apr 29, 2009, 13:27 Verno
 
Nice. I'll remember your comments the next time I think about buying an Obsidian product.

Obsidian has nothing to do with the DRM, good job son.
 
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News Comments > Ghost Recon 4 Revealed
1. Re: Ghost Recon 4 Revealed Apr 29, 2009, 13:22 Verno
 
Hopefully they take it back to it's roots outdoors in massive wooded environments, swamps and such. Ghost Recon 1 was so incredible, they have the Rainbow Six series for urban warfare masturbation, give us back the real game!

I think Splinter Cell: Conviction has had the most troubled development history of a title since Derek Smart's last stinker. Definitely a game to avoid buying sight unseen, get a demo first.

This comment was edited on Apr 29, 2009, 13:23.
 
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News Comments > Blurst Subscription Plan
3. Re: Blurst Subscription Plan Apr 29, 2009, 13:08 Verno
 
I can't see myself paying a subscription for web games. No real reason, it just doesn't feel very tangible. Even with something like Steam you get a piece of software on your system. Despite the loss of control you still feel like you own it. Something like this just destroys that illusion.  
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News Comments > Zeno Clash Devs on Piracy, Demo Plans
13. Re: Zeno Clash Devs on Piracy, Demo Plans Apr 29, 2009, 13:07 Verno
 
Oh no dude, you see it's all a good thing. They're just "spreading the word", it's a free exchange of digital content bro, INFORMATION WANTS TO BE FREE blah blah blah. Conveniently they also happen to get a full copy of the game and zero accountability in terms of what they do with it, somehow that never gets mentioned in piracy debates.  
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News Comments > Zeno Clash Devs on Piracy, Demo Plans
11. Re: Zeno Clash Devs on Piracy, Demo Plans Apr 29, 2009, 12:32 Verno
 
Please, show me ... how does "piracy", the non-profit-oriented sharing of digital content between people, hurt sales?

Please show me how it doesn't. Sorry but the onus is on the people stealing shit, not the creators. Also you conveniently ignore that there are countries other than the US who have entire black markets built around selling other's commercial IP, games included.

"Piracy" is the only way for indie devs, without the big marketing budget a major publisher like EA can afford, to make their games more popular, to "spread the word".

Ok, you write all that up in an email to the creators of Braid, Peggle and so on. Let me know how they respond to charity pirate work. Word of mouth only goes so far and word of mouth does not directly induce sales. It can potentially lead to them but that's all. If you have proof otherwise then please feel free to share it with the class. Best case scenario argument is that indies can't afford advertising but that falls apart due to the wonders of the Internet and the hundreds of ways to expose your game to an audience now, many of them entirely free.

To suggest that piracy is the "only" for an indie dev to succeed is utter bollocks. It's yet another excuse. It just allows people to get enjoyment from the game without paying for it. Pirates will then come up with whatever excuse they feel fits for not buying it - "too short", "too expensive", "too many bugs", "not being supported", "not available from [such and such]", "not my sort of game", etc. Never mind that they've already played it, often 'til completion.

Ding ding ding. This man is wise. It's really easy to talk yourself out of something that costs money after the fact. I used to pirate shit all the time, I know how it works so don't pull the whole "oh my god we're doing them a favor" or "I never would've bought it anyways!!!" crap with me. Those arguments might work on a ten year old but they aren't fooling anyone here except maybe fellow pirates.

This comment was edited on Apr 29, 2009, 12:40.
 
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News Comments > Demigod Status Report
20. Re: Demigod Status Report Apr 29, 2009, 11:56 Verno
 
Why not nin? What's wrong with it? I am curious as I haven't used it much beyond the basics.  
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News Comments > Zeno Clash Devs on Piracy, Demo Plans
4. Re: Zeno Clash Devs on Piracy, Demo Plans Apr 29, 2009, 11:53 Verno
 
I just find pirates quite hard to believe sometimes - one of the comments was "I haven't bought a game in over 5yrs but I might buy this one", which is just astounding.

There is always an excuse to pirate a game is really the problem. You can go looking for any flaw and use it as justification. I used to be this way in school and even back then I had a decent job and could afford it. Anyways I'm sorry to hear their game got pirated before a demo could be released, it really hurts the indies a lot more than it hurts companies like EA who just make huge bucks on the consoles anyways(PC sales are basically just icing on the cake).
 
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News Comments > Batman: Arkham Asylum Specs
4. Re: Batman: Arkham Asylum Specs Apr 29, 2009, 09:32 Verno
 
This game looks badass and the specs are pretty reasonable for an UE game.  
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News Comments > Demigod Status Report
12. Re: Demigod Status Report Apr 29, 2009, 09:21 Verno
 
Do you guys even play the games you bitch and moan about?

These remaining connection problems (since a few days after release) are only relevant for a small portion of European ISPs

Go have a look at the forums to get an idea of the scope of the problem which you are glossing over. There wouldn't be daily updates if this wasn't a big deal. It takes creating about 10 games to get one solid multiplayer game going (ie NO BOTS). Whether or not it will be stable is again a tossup.

that use a different type of connection where IP addresses change rapidly, as opposed to North American ISPs where IP addresses only ever change on reconnection.

This not only isn't true but also ignores the customers affected in the US. Some ISP's do this, not even close to a majority.

For the vast majority of people, the game has worked very well since the initial overloaded server issues were taken care of.

Did you pull that one straight out of your butt? I ask because it smells awful. I'd love to meet the person who claims every single MP game they've entered has had no bots and has launched successfully with no connection dropouts. Why? I want to photograph their giant fucking nose.

This comment was edited on Apr 29, 2009, 09:22.
 
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News Comments > New PhysX Games
11. Re: New PhysX Games Apr 28, 2009, 17:09 Verno
 
You're just full of wonderful industry revelations, you should be a market analyst. HEY GUYS I HEAR PHYSICS IS A BIG DEAL LOLLLLL.  
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News Comments > Lost Planet 2 PC?
13. Re: Lost Planet 2 PC? Apr 28, 2009, 17:08 Verno
 
The point isn't that one is better than the other, it's some games are not well suited to each specific type.  
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News Comments > World of Warcraft Patches
1. Re: World of Warcraft Patches Apr 28, 2009, 16:14 Verno
 
A patch to fix a tooltip, why not just include it in a rollup?  
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News Comments > New PhysX Games
9. Re: New PhysX Games Apr 28, 2009, 16:13 Verno
 
news flash, genius - nobody gives a fuck what you care about

Would you care to tell us about the virtual reality revolution too?
 
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283 Comments. 15 pages. Viewing page 1.
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