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User information for 007Bistromath

Real Name 007Bistromath   
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Signed On Jan 31, 2009, 05:44
Total Comments 196 (Novice)
User ID 54732
 
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News Comments > Battlefield 3 Adding Color Grading Removal Option
12. Re: Battlefield 3 Adding Color Grading Removal Option Oct 21, 2012, 01:08 007Bistromath
 
Mordecai Walfish wrote on Oct 20, 2012, 20:06:
This is EA, every "feature" that they add after you purchase a product will be half-assed, unless you pay them extra DLC $$ for it.

Thats been their thing for a long while and I certainly won't defend them for the buggy piles of shit they leave most of their games to be.

And if the feature would effectively disable certain scopes and items in the game from working properly, thats probably good enough reason to leave the option out of the menus and require a console command.

Except this isn't an EA problem. This is DICE's guy being a douchecanoe. This is DICE failing to adhere to its own standards of post-release support. If you like the BF series, you fully expect what you get out of the box to be broken. DICE puts effort into things after they're released, and this iteration of the series hasn't been different in that respect so far. They've ironed out alot of bullshit.

Then there's this, which is a blatant middle finger to anyone that doesn't love their stellar art direction. Fixing the issues with removing this filter would be just as easy as removing the filter itself. But they won't, because screw you, customer.
 
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News Comments > Battlefield 3 Adding Color Grading Removal Option
7. Re: Battlefield 3 Adding Color Grading Removal Option Oct 20, 2012, 16:54 007Bistromath
 
Mordecai Walfish wrote on Oct 20, 2012, 16:41:
They added a function to the console to enable it because others were using 3rd party tools to do this, and clearly said before that they were banning the use of that mod because it attained the desired effect in a way that could be similarly used for *actual* exploits to the graphics that could potentially give an unfair edge.

But please go ahead and complain more because they added in a feature that many BF3 players desired & were using 3rd party programs previously to attain.

Is it okay if we bitch that they added it in a half-assed way that clearly shows their contempt?
 
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News Comments > Metro: Last Light Dropping Multiplayer
17. Re: Metro: Last Light Dropping Multiplayer Oct 13, 2012, 22:26 007Bistromath
 
Best news I've heard all year. Since when does THQ make sound decisions?  
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News Comments > Mass Effect Trilogy Announced
7. Re: Mass Effect Trilogy Announced Sep 26, 2012, 22:28 007Bistromath
 
Make it easier to get Bring Down the Sky, unify the face creator, and include an all-paths save editor, then we'll talk.  
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News Comments > Blizzard "Looking At" F2P StarCraft II Multiplayer
34. Re: Blizzard Sep 22, 2012, 19:47 007Bistromath
 
Krizzen wrote on Sep 22, 2012, 17:54:
So that's what the article is about. It's about Blizzard releasing SC2 multiplayer while respecting the fact you must absolutely have all units.

No, it's about them being complete morons because they can't figure out how to do it. The only idea they talked about having is the wrong one. Meanwhile, I could name five different ways to turn this game into a cash cow in as many minutes. One of them doesn't even require going F2P. I'm pretty sure they already do it. They just have to charge less for each map and make more of them, and they'll sell like hotcakes to freepers.
 
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News Comments > Sleeping Dogs October DLC Details
13. Re: im listening... somewhat Sep 22, 2012, 03:13 007Bistromath
 
Cutter wrote on Sep 21, 2012, 21:29:
Still looks awful.

Do you have a problem with this type of game, or is it just that you've only looked at console screenshots? A side-by-side isn't necessary to know that this is a port job with some real effort behind it. It's actually got some of the best graphics and smoothest gameplay I've seen in a long time. The graphics are actually better than anything else in the genre.
 
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News Comments > Blizzard "Looking At" F2P StarCraft II Multiplayer
26. Re: Blizzard Sep 22, 2012, 03:08 007Bistromath
 
Blackhawk wrote on Sep 22, 2012, 00:53:
A company making money isn't greed. It is their job, and with most companies, it is the law.

That is exactly the problem. Making money is a terrible goal for a company producing arts & entertainment. In other industries, the impact can be variable, but here it is always bad. I'm not talking about morality; pride of workmanship is a necessity for this industry, and the moment you are publicly traded, you're legally barred from having any. Every single thing you do must be calculated to squeeze the most money out of the least effort. It is a slow death sentence.
 
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News Comments > Blizzard "Looking At" F2P StarCraft II Multiplayer
18. Re: Blizzard Sep 21, 2012, 23:32 007Bistromath
 
TheEmissary wrote on Sep 21, 2012, 21:24:
As far as people bitching about them worrying about how they would monetize it, what the fuck do you expect? No one would do F2P if they couldn't make money off of it. Even Valve makes boatloads of cash off of their F2P model. If you're expecting developers to just hand you shit with no way for them to make money, you're either stupid or naive. Seriously, your complaints aren't even making sense anymore, just go fuck yourselves.

NO U

They are taking an existing product and screwing it up. I don't play SC2, and wouldn't if they paid me, but I know when something is Fd in the A zone. With successful F2P schemes, a game is either built from the ground up to be playable as an a la carte experience, or the parts you buy are things that don't change the core gameplay. If they wanted to sell maps on a microtransaction basis, that'd be fine. Even small efficiency tweaks would be a sensible way of doing this, because people just go apeshit for advancement mechanics of any kind, and the existing competitive scene could continue to exist at the end of that silly little metagame.

Their best idea, which they admit is stupid, is "give people a broken version of our game."

That's not even how you make a good demo, in the traditional scheme. It makes even less sense in the new model. It is full retard, and even talking about it shows that they're putting zero thought or effort into this.

Having a F2P game that is actually just a portion of your hard drive that says "buy the real thing and this won't suck anymore" is not magnanimous. They sold their game to just about everyone who actually wants it. They got paid. If they want to convert less interested people into sales, this crap is not how to do it.
 
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News Comments > Blizzard "Looking At" F2P StarCraft II Multiplayer
2. Re: Blizzard "Looking At" F2P StarCraft II Multiplayer<br> Blizzard is "looking at free to play as a Sep 21, 2012, 20:42 007Bistromath
 
"We don't know how we would monetize it."

what in the hell people

Don't fucking monetize it. Releasing one side or the other of a game with two halves is called a goddamn demo. You don't fucking charge for that! It's advertising!

Aside from that, you could, oh, i don't know give them fewer maps, maybe? What the hell is wrong with you that you think you have to come up with some new stupid thing to solve this non-problem?

FUCK
 
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News Comments > Steam EU Legal Conflict
27. Re: Steam EU Legal Conflict Sep 21, 2012, 19:06 007Bistromath
 
You know, this could actually be a good thing. Steam already has the road paved for reselling with its inventory system. They just haven't used it for that because other publishers and devs will scream bloody murder if Steam allows the return of that evil demon secondary market. If somebody forces their hand, they'll figure out a good system for this; if anyone can do it, it's gaben. Many companies will jump ship, possibly going as far as to yank their titles and cause some kind of... refund cascade failure. But Valve will easily survive it and become better for it, and fuck anybody that reacts in that fashion in any case.

Interesting times.
 
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News Comments > Steam Big Picture Beta Begins
1. Re: Steam Big Picture Beta Begins Sep 10, 2012, 20:46 007Bistromath
 
I am posting this using the daisy wheel. Feels good, man. Exciting new developments in lazy fatassery happening as we speak.

Really hope they develop this text entry model further.
 
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News Comments > Steam Big Picture Mode Preview; Trailer
14. Re: Steam Big Picture Mode Preview; Trailer Sep 10, 2012, 20:12 007Bistromath
 
FTR: this is going to sound awful. I go out at least a little most days, though, I am not bed-ridden. That's just the only convenient place I currently have to spend most of my "nothing to do" time.

Huh. I'm really impressed. I don't even have a living room, but I think this might be useful to me. If I'm laying in bed, I don't necessarily want the laptop on me; it gets too warm, and is cumbersome to move around when I need to flop to some other position so my back/neck doesn't throw a fit. Laying on my belly works, but then typing is a strain, and it's not good for my neck.

With this, I can have the lappy on a chair next to the bed without needing to stress myself reaching over to type on it. The "first-person browser" idea means that might even be useful when I'm not playing games. Neat.
 
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News Comments > Valve Profile; Big Picture UI Testing Tomorrow
30. Re: Valve Profile; Big Picture UI Testing Tomorrow Sep 10, 2012, 03:51 007Bistromath
 
That's because pretty much all the major problems were ironed out of it long ago. They still work on balance tweaks on a regular basis, particularly since they frequently add promo stuff that matters rather than just hats.

It's been a long time since I liked playing it all that much, but it isn't hard to see that TF2 is the most perfect game (in the sense of "functional completeness") in the history of the hobby, and they're still working on it. That means something, and it's certainly not a something directly related to the bottom line.
 
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News Comments > On Darksiders II Sales
14. Re: On Darksiders II Sales Sep 8, 2012, 19:10 007Bistromath
 
This is obvious bullshit. The market's only been "dying" for the last twenty years.

Market analyst: n.; a person paid vast sums to talk out of their ass.
 
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News Comments > DOOM 3 BFG Edition: No PC DOOM/DOOM II Multiplayer
4. Re: DOOM 3 BFG Edition: No PC DOOM/DOOM II Multiplayer Sep 5, 2012, 10:58 007Bistromath
 
Seems like an entirely reasonable decision to me. That engine's been open source for years. Carmack knows anybody who actually wants that already has zDoom or somesuch other thing that has more features than he'd be interested in putting in an official product.  
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News Comments > Spec Ops: The Line MP Knocked By Dev
19. Re: Spec Ops: The Line MP Knocked By Dev Aug 29, 2012, 15:50 007Bistromath
 
InBlack wrote on Aug 29, 2012, 10:58:
One word: Skyrim

nuff said...

No, actually, that is not enough said. What on Earth does Skyrim have to do with this?
 
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News Comments > Dark Shadows - Army of Evil Announced
3. Re: Dark Shadows - Army of Evil Announced Aug 27, 2012, 23:22 007Bistromath
 
Nah, bro. The only people who disagree with you are devs, for some reason. This has never been done correctly. There isn't a correct way to do it.  
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News Comments > Project Copernicus Footage; Details
4. Re: Project Copernicus Footage; Details Aug 22, 2012, 22:26 007Bistromath
 
I like how the sentence structure of this article suggests that alvador is single-handedly to blame for 38 Studios imploding. Thanks, man.  
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News Comments > Prevent Gaming Interruptions
10. Re: Prevent Gaming Interruptions Aug 9, 2012, 10:56 007Bistromath
 
@ Blue: Somewhat unlikely, but a thought: he could've been sincere. People have been telling PA not to stop advertising, you know. We're a community that appreciates getting "the hook up." Since this is actually useful, they might be thanking you.  
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News Comments > Prevent Gaming Interruptions
7. Re: Prevent Gaming Interruptions Aug 9, 2012, 10:49 007Bistromath
 
"A 30-day trial version is available."

[alucard]And just like that, you've lost me.[/alucard]

With that said...

eRe4s3r wrote on Aug 9, 2012, 10:18:
Besides that, what can actually interrupt a game?

This has actually been a pretty regular problem for me, and I've been doing this crap for years. Here's the weird thing: sometimes I fix my settings, and this still happens. It seems to have more to do with which game I'm playing than what's trying to interrupt it. Certain games just really seem to want to run and hide, like they're afraid any new windows that pop in are going to beat them up. This would be great if I didn't have to pay for it.

This comment was edited on Aug 9, 2012, 10:54.
 
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196 Comments. 10 pages. Viewing page 4.
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