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| News Comments > BF2143 Hinted? |
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| 22. |
Re: BF2143 Hinted? |
Dec 19, 2011, 13:53 |
007Bistromath |
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bhcompy wrote on Dec 19, 2011, 10:52: Indeed. The best thing about WW2 as an era for videogames is that there is no goddamned technology to fark things up. No guided shells/missiles, no infrared/thermal vision, no autoshotguns, no LMGs with sniper scopes and silencers(or that you can even fire from the hip), etc. Makes for a funner experience. I'd personally love to replay something like the original MoH with the Frostbite engine
And 2142 had shit for vehicles Let me fix that for you.
The best thing about WW2 as an era for videogames is that people will buy ANYTHING set during that period because they can't resist constantly reliving the last period in American history when this nation didn't suck balls. Guided shells/missiles, infrared/thermal vision, autoshotguns, LMGs with sniper scopes and silencers, and a host of other fanciful tools of war were all invented during it and not even uncommon, but people who like the subgenre are only interested in feverishly wanking over D-Day and Stalingrad, so developers can release effort-free dumbed-down snipe-heavy crap and be guaranteed to sell it for $60. Makes for a redundant experience. I'd personally hate to completely waste the features of an engine with destructible buildings on a game where you can only use dumbfire rockets that often fire 15 degrees off-target to do anything with it.
And 2142 had goddamn mechs and hovertanks
Verno wrote on Dec 19, 2011, 13:44: I don't mind the loss of the commander role as most of those functions are deprecated or implemented elsewhere in a different way. I beg to differ. The assets may not be all that important anymore with the abilities of the individual soldier improved, but they gave the intrepid something to deny their enemy, resulting in extra depth. Aside from that, there are two things the commander provides which nothing a game without one can possibly have. The increased intel provided by a whole-map view of the action, and the greater level of coordination that facilitates. (When squad leaders listened to the guy, anyway.) The commander brought something to 2142 that is rarely seen in games: real tactics layered on top of the usual paradigm of people putting their eyes in the right place.
Also, you could fire yourself out of a titan and kill people with your drop pod. :V
This comment was edited on Dec 19, 2011, 14:04. |
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| News Comments > BF2143 Hinted? |
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| 20. |
Re: BF2143 Hinted? |
Dec 19, 2011, 13:39 |
007Bistromath |
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Matshock wrote on Dec 19, 2011, 13:10: BF2142 had pretty rigid teamplay mechanics that most people didn't seem to get.
It certainly won't work without easy in-game squad VOIP.
Plus the maps sucked.
I'm skeptical... That's pretty bogus, simply because it was very rare for anyone to use the in-game VOIP. The game did indeed have a much tighter emphasis on teamplay than BF3, but it also had a frankly more intelligent playerbase that could more or less figure out what it was supposed to do most of the time using the commo rose and help from the commander. The latter is a very important part of that equation, even if it wasn't always actually used. Having a decent commander was nearly as much of an advantage as having a competent pilot in other iterations of the series. (BF3 excepted, since that's blissfully been somewhat democratized.) I very much hope that 2143 isn't just a dicktease, and I'll buy it in any case. But I'm going to be highly disappointed if they continue to leave the commander/assets out of it. |
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| News Comments > PC Alan Wake Plans? |
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| 4. |
Re: PC Alan Wake Plans? |
Dec 13, 2011, 10:31 |
007Bistromath |
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Oh, so they're bringing it back to the PC? Do you suppose it will actually have all the DX11 crap it was supposed to?
Honestly, I expect them to just declare it a console-exclusive again, and I will care about it exactly that much either way. I didn't hear a single good thing about it anyway. |
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| News Comments > Vietnamese Shooter 7554 Announced |
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| 8. |
Re: Vietnamese Shooter 7554 Announced |
Dec 8, 2011, 23:29 |
007Bistromath |
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Quboid wrote on Dec 8, 2011, 21:09: I am so sick of these games, first dozens of WW2 games, then loads of modern warfare titles, now endless French Indochina War ones. Is there no originality?? Would you like to play a Revolutionary War shooter? Rate of fire expressed in rounds per hour! Woo!
There's just not a whole lot of interesting places to go with shooting if you're staying on Earth and out of the future. |
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| News Comments > Same-Gender Relationships a Post-Launch Feature in The Old Republic |
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| 11. |
Re: Same-Gender Relationships a Post-Launch Feature in The Old Republic |
Sep 13, 2011, 17:10 |
007Bistromath |
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Blue wrote on Sep 13, 2011, 16:13:
007Bistromath wrote on Sep 13, 2011, 16:06: Wait, won't this get the game canned? Lucas is a homophobe who has long and staunchly maintained that homosexuality does not exist in his galaxy. I've never heard that. And if that's true it makes the casting of Hayden Christiansen a little odd, because if he's not gay, there are still certainly enough rumors about him to put off a real homophobe. Upon googling, I have an explanation: there was a big fuss about some statement that there are no gays in Star Wars a while back. However, that was apparently made by some random mod, and was soon reversed.
Add that to some knee-jerking that had a bunch of people generating conspiracy theory-style junk about how Lucas himself was the source of this, and you get the mix up in my original post.
So, it won't get canned over this. Oops. |
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| News Comments > Dead Island Patched |
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| 5. |
Re: Dead Island Patched |
Sep 6, 2011, 22:10 |
007Bistromath |
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| This is why developers, regardless of how good they are, should not be in charge of QA. They won't. They think like scientists, so they'll say "we'll get much more useful data from asking thousands of customers for their crash reports anyway." |
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| News Comments > No Shooting Civilians in Battlefield 3 |
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| 59. |
Re: No Shooting Civilians in Battlefield 3 |
Aug 31, 2011, 19:53 |
007Bistromath |
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space captain wrote on Aug 31, 2011, 18:10: theyve got destructible environments, why not player models too? with fully rendered entrails - im talking every internal organ and all blood particle fx measured down to the last fluid oz That kind of stuff is only allowed for WWII games. If a war game set in the current conflict showed what actually happened to soldiers in it, it'd be bad for the military's PR. |
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| News Comments > Uncut RAGE for Germany, DOOM and DOOM II No Longer Indexed |
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| 9. |
Re: Uncut RAGE for Germany, DOOM and DOOM II No Longer Indexed |
Aug 31, 2011, 19:44 |
007Bistromath |
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Overon wrote on Aug 31, 2011, 14:51: I have a passing familiarity with the strict German anti human violence in video game laws. How exactly did they accomplish this? Did germany's definition change or did they have to censor something? They claim they didn't censor so the definition changed? I want to know the details! Personally I think "Bethesda did it" is all we need to know here. Bethesda, and by extension Zenimax, are much bigger than id. Therefore, corruption. |
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146 Comments. 8 pages. Viewing page 4.
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