Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Harrisburg, PA 09/18

Regularly scheduled events

User information for 007Bistromath

Real Name 007Bistromath   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname None given.
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Jan 31, 2009, 05:44
Total Comments 200 (Novice)
User ID 54732
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 ] Older >


News Comments > Yager: No Spec Ops: The Line Sequel
20. Re: Yager: No Spec Ops: The Line Sequel Jul 21, 2014, 13:36 007Bistromath
 
Elf Shot The Food wrote on Jul 21, 2014, 11:39:
"The game won't continue until you kill all those civilians!"

(Kills civilians)

"You're a bad, bad man for killing those civilians! Don't you feel ashamed?"

If you're talking about entering that one town where they're about to start rioting, you can actually scare them away. Alot of people miss that.

If you're talking about the shelling, you're really missing the point of that scene, and of the game in general. Finding out you didn't actually need to do it demonstrates the immense gravity of war: a simple, honest mistake can make a good soldier hard to distinguish from a savage criminal. More importantly, even if one's actions are, based on the information available at the time, completely justifiable, the mind-destroying guilt will still be there. The statement made by the main character's gradual slide from screw-up to psycho is a great deal more nuanced than "you suck for finishing this level."
 
Reply Quote Edit Delete Report
 
News Comments > Yager: No Spec Ops: The Line Sequel
10. Re: Yager: No Spec Ops: The Line Sequel Jul 21, 2014, 11:21 007Bistromath
 
ItBurn wrote on Jul 21, 2014, 11:08:
Games are supposed to be fun.

Oh look, I was exactly right about you.

No, they are not "supposed to be fun." They are an artistic medium like any other. Many books, movies, and other media often are fun, but if they always had to be, they would be woefully incomplete tools for the expression of nuanced ideas.

Games' obsession with fun is a poison that stunts the industry's growth. It prevents huge slices of the human experience from being competently told. The developers of The Line choose to break with that, doing nothing new to the shooter formula because to actually understand the protagonist's perspective, the slaughter of hundreds of faceless enemies should FEEL like a grind.

Fun is important. It's a good reason to buy things. If you think EVERYTHING should have it, grow up.
 
Reply Quote Edit Delete Report
 
News Comments > Yager: No Spec Ops: The Line Sequel
9. Re: Yager: No Spec Ops: The Line Sequel Jul 21, 2014, 11:08 007Bistromath
 
ItBurn wrote on Jul 21, 2014, 11:05:
I know some people loved this game, and I don't usually question tastes, but people who like this game are WRONG :p

Translation: I only like games that prove Roger Ebert right. If I'm not having fun, my time is being wasted. I learned everything I'm interested in knowing before I was twelve.
 
Reply Quote Edit Delete Report
 
News Comments > Yager: No Spec Ops: The Line Sequel
6. Re: Yager: No Spec Ops: The Line Sequel Jul 21, 2014, 11:03 007Bistromath
 
Creston wrote on Jul 21, 2014, 10:36:
terribly overhyped story that was nowhere near as interesting as (some)people made it out to be

Yeah, there's just so many military shooters out there that use a mind-bogglingly unreliable narrator to explore the loss of sanity inherent in following violence as a career path.

People like you are why it's taken so long for AAAs to grow up, and why most of them are still schlock even after the fact. It's the reason real literary meat is usually relegated to pretentious indie junk with awful graphics. Play The Line again and pay attention this time. This isn't a matter of taste; you aren't giving it due credit, and that's offensive.

The gameplay was uninteresting because it was unimportant. It was medium, not message. People who complain about it and mention the plot as an afterthought are dense.
 
Reply Quote Edit Delete Report
 
News Comments > Yager: No Spec Ops: The Line Sequel
2. Re: Yager: No Spec Ops: The Line Sequel Jul 21, 2014, 09:21 007Bistromath
 
The Line was excellent. I'd say it's probably the most important military shooter ever made, and one of only a handful with real artistic merit beyond its entertainment value.

It doesn't need a sequel, though. Would you make a sequel to Apocalypse Now? The Line is the same thing in a different medium. It says literally everything that needs to be said in military shooters. That it could be made and sold is proof that the genre is completely mined out in terms of serious treatment of its themes. That's not to say more shouldn't be made, only that they can't really say anything new, they'll be just for fun and to show off new tech.

When you look at how war/action movies went after Apocalypse Now, you should see what I'm talking about. They only started really being artistically interesting again once some auteurs had the guts to show a part of warfare that wasn't thought of as particularly cinematic: the tedious disorganization shown in Generation Kill and Jarhead. And video games already have that. Just play on a public server for any given multiplayer shooter, and more than half the time, there you are.
 
Reply Quote Edit Delete Report
 
News Comments > Grim Fandango HD Remake Coming to PCs
5. Re: Grim Fandango HD Remake Coming to PCs Jul 9, 2014, 19:43 007Bistromath
 
...

There is a god.

*sheds a single tear*
 
Reply Quote Edit Delete Report
 
News Comments > Blizzard on Diablo III Multiboxing
16. Re: Blizzard on Diablo III Multiboxing Jul 8, 2014, 19:34 007Bistromath
 
I will never understand why Blizzard, or indeed the industry in general, has a problem with this. In MMOs I kinda sorta almost get it... player interaction and PvP are more important, so you need a level playing field, fine. In Diablo, though... who takes competition in that seriously? I mean yeah, I know there's a ladder, so there must be some people who do. I like to call those people "crazy idiots." The entire concept of the game makes the whole idea of competition a giant wank. "Who can win the most at this slot machine?" Ridiculous.

But... seriously, guys. Make an ARPG where programming character behavior is part of the game once you've reached a certain level. Now you've got something new and interesting: everyone can use multiple characters with some effectiveness, and the test of skill in both PvE and PvP becomes more about planning and adapting than clicking and network stability. With enough scale, you'd ultimately be approaching an innovative new form of RTS, one with massive unit customization, and units that aren't dumb as rocks so long as you know how they should behave.

I've always felt that FPSs are the only games that should always ask you "how good are you at pointing at things?" ARPGs and RTSs should be more about thinking, but almost universally, especially in the latter, there's an arcade fighter-esque barrier to entry presented by the necessity for input precision and quick reaction. Before you're good enough at that, you can't learn much about the tools you have, and therefore can't touch the tactical richness buried under it. ARPGs have much less of this problem, I can certainly play them well enough. But there's no reason that every game in the genre should be like this at all.

This comment was edited on Jul 8, 2014, 19:48.
 
Reply Quote Edit Delete Report
 
News Comments > CliffyB Announces F2P PC Shooter Blue Streak
13. Re: CliffyB Announces F2P PC Shooter Blue Streak Jul 8, 2014, 19:16 007Bistromath
 
So, when do you guys think the fake CG trailer showing "gameplay" will come out?  
Reply Quote Edit Delete Report
 
News Comments > DICE on Bad Company 3: "Wait and See"
29. Re: DICE on Bad Company 3: Jun 24, 2014, 18:25 007Bistromath
 
MAKE 2143 YOU STUPID ASSHOLES  
Reply Quote Edit Delete Report
 
News Comments > SCS Software Dev vs Valve
4. Re: SCS Software Dev vs Valve Jun 16, 2014, 12:42 007Bistromath
 
Ubi wouldn't pull this shit. Large companies know they run the risk of getting sued for fat sacks of cash money if they even minutely or accidentally fuck with another business, even if nobody actually cares, just because the deep pockets are there to be raided. Personality is something you can only afford to have if you're poor and unemployed.  
Reply Quote Edit Delete Report
 
News Comments > Battlefield 4 "Netcode" Patch
8. Re: Battlefield 4 Jun 3, 2014, 20:05 007Bistromath
 
I can't remember when or what for, but at some point, my roommate and I decided that air quotes weren't enough. Obviously, we escalated to double air quotes, with four fingers.

But the stupidity of the industry is boundless; we soon found doublequotes insufficient. So, we invented catquoting: using all five fingers of both hands, alternating them like when a cat kneads your lap.

Always remember to put "netcode" in catquotes.

EDIT: Oh jesus, I'm sorry! I kept getting error 500. I thought the post wasn't going through.
 
Reply Quote Edit Delete Report
 
News Comments > Battlefield 4 "Netcode" Patch
5. Re: Battlefield 4 Jun 3, 2014, 20:02 007Bistromath
 
I can't remember when or what for, but at some point me and my roommate decided that air quotes weren't good enough for something. So, we of course did double air quotes, with four fingers. But the stupidity of this industry is boundless; soon that wasn't enough. So, we just use our whole hands, alternating them like when a cat kneads you.

Always remember to put "netcode" in catquotes.
 
Reply Quote Edit Delete Report
 
News Comments > Concursion Next Month
2. Re: Concursion Next Month May 22, 2014, 18:30 007Bistromath
 
This is a really interesting idea, but the execution leaves something to be desired. What I actually see in that video is switching between several genres of mostly boring phone/retro games, presented in a horrible art style.  
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy - Transistor
9. Re: Ships Ahoy - Transistor May 20, 2014, 23:56 007Bistromath
 
Rattlehead wrote on May 20, 2014, 20:04:
Has anyone tried this yet? I really liked Bastion, but $20 is high for a game with no demo.
If anyone has anything bad to say about Transistor, they're wrong and probably ugly.
 
Reply Quote Edit Delete Report
 
News Comments > Rogue Shooter Demo
9. Re: Rogue Shooter Demo Apr 27, 2014, 22:42 007Bistromath
 
"FPS and Roguelikes have finally tied the knot!" - some sad guys who don't realize Receiver beat them to the punch.  
Reply Quote Edit Delete Report
 
News Comments > Titanfall Cheaters Must Play With Themselves
53. Re: Titanfall Cheaters Must Play With Themselves Mar 28, 2014, 05:27 007Bistromath
 
Creston wrote on Mar 27, 2014, 12:01:
People disagree with you, so then it's back to the old "Well, you guys are just too dumb to understand/have no perspective" mantra?

My main opponent has no idea what "disseminate" means. I feel completely justified in my assessment.
 
Reply Quote Edit Delete Report
 
News Comments > Titanfall Cheaters Must Play With Themselves
43. Re: Titanfall Cheaters Must Play With Themselves Mar 27, 2014, 10:51 007Bistromath
 
Well, now I feel kind of silly. What on earth made me think blues posters would have anything approaching a sense of perspective?

Seriously, if you can't understand why some people would want to make bots, and comepete against others who also have bots, you're one massively uncreative dude.

"Defending cheaters?" Are you fucking joking?
 
Reply Quote Edit Delete Report
 
News Comments > $100 Wolfenstein: The New Order CE Has Statue, No Game
17. Re: $100 Wolfenstein: The New Order CE Has Statue, No Game Mar 27, 2014, 05:21 007Bistromath
 
Task wrote on Mar 26, 2014, 23:39:
All these super collector editions with toys. Are they marketing these games for kids?

If "toy" means "marketed to children," I think I understand why some states require dildos to be sold as "back massagers."
 
Reply Quote Edit Delete Report
 
News Comments > Titanfall Cheaters Must Play With Themselves
34. Re: Titanfall Cheaters Must Play With Themselves Mar 27, 2014, 05:12 007Bistromath
 
InBlack wrote on Mar 27, 2014, 04:12:
I was going to ask the same thing. I dont think cheaters should be allowed to play the game in any fashion. This is cutting them some serious slack. Also while this sounds fun on paper, I have trouble believing that this system is 100% fullproof. There will be a lot of false positives and regular people will get stuck in these cheat servers.

The only reason you, as a guy who does not stand to make money off the decision, could have for wanting cheaters to lose the game they paid for is spite, which you should grow out of.

Banishing cheaters to their own league is a very pro-userbase decision. If the assholes buy another account, that just means they're back in gen pop again. There are plenty of dickfaces rich enough to do this over and over again as many times as they're caught, and far more who are willing to do it once or twice. By allowing them to keep on doing what they're doing without bothering the rest of us, we're much less likely to ever see them again.

They aren't all trolls, after all. Some of them simply can't handle not winning. Now those types can rest easy in the knowledge that when they lose, it's not their fault; everyone else they play with really is cheating, just like they always claimed was the case. Others are honestly curious about experimenting to make better bots, and have wanted a game to do this to them since forever.
 
Reply Quote Edit Delete Report
 
News Comments > Bulletstorm Disappears from Steam
14. Re: Bulletstorm Disappears from Steam Mar 22, 2014, 18:37 007Bistromath
 
Sepharo wrote on Mar 22, 2014, 17:39:
We've probably covered this situation before but... will I still be able to download, install, and play the copy I purchased on Steam?
I never got around to it. Realistically I probably never will but that doesn't mean I won't feel ripped off if I've lost access.

Yes, but my understanding is that it won't work at all, which is why they stopped selling it.

Word on the street is that Steam copies use an outdated, broken GFWL client. Won't talk to the servers at all. For some reason, it was easier to do this than update it; I guess that's why they're considering this confirmation that they're tearing GFWL down?

The good news is you can still play it without buying it again, just not on Steam. For whatever reason Origin copies work. If you get the CD key associated with your Steam copy and redeem it in Origin, it should work fine. I haven't tested the Origin version personally as I'm currently low on HD space, but several users on the Steam forum report this as a serviceable workaround, provided that you're willing to put up with Origin.
 
Reply Quote Edit Delete Report
 
200 Comments. 10 pages. Viewing page 2.
< Newer [ 1 2 3 4 5 6 7 8 9 10 ] Older >


footer

Blue's News logo