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User information for ere

Real Name ere   
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Nickname eRe4s3r
Email Concealed by request
ICQ None given.
Description 3D-Modeller, Anime Geek, Internet Addict, Lurker
Homepage http://ere4s3r.deviantart.com
Signed On Jan 29, 2009, 14:16
Total Comments 9263 (Guru)
User ID 54727
 
User comment history
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News Comments > Evolve Hunting Season 2 Roll Out Starts Next Month
13. Re: Evolve Hunting Season 2 Roll Out Starts Next Month Jun 18, 2015, 17:49 eRe4s3r
 
Bishi wrote on Jun 18, 2015, 17:34:
http://steamcharts.com/app/273350

Average players online: 600

The average of 60000 and 6 is 600... so that number means very little alone

Steamspy says 44,196 UNIQUE? active players the past 2 weeks.
http://steamspy.com/app/273350

Which seems sort of realistic, considering the average.

Also teaches us, average has to be multiplied by at least 90 to get realistic numbers. (But I have to admit, I am not sure how exactly Steamspy counts player numbers for that..)

Remember none of these tools give 100% accurate information to begin with.

This comment was edited on Jun 18, 2015, 18:09.
 
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News Comments > Morning Interviews
23. Re: Morning Interviews Jun 18, 2015, 17:22 eRe4s3r
 
CJ_Parker wrote on Jun 18, 2015, 16:18:
I'd say it's just typical Bethesda hyperbole (I'm not a Beth hater... just observing facts) and simply a Captain Obvious statement as well. In a team of their size with so many people developing content for different parts of the game in a huge game world, it is only natural that no one can really have seen everything. They might as well have stated the sky is blue. ORLY?

The sky isn't blue....
https://www.youtube.com/watch?v=ro2MmmdARrs
 
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News Comments > Morning Metaverse
1. Re: Morning Metaverse Jun 18, 2015, 13:29 eRe4s3r
 
Because flash, java and silverlight wasn't bad enough, another shitty binary blob that will have access to system resources no web api should ever have.

Or better put, fuck WebAssembly and everyone peddling that insecure shit. IF Firefox actually enforces this without option I am going to change browsers...

This comment was edited on Jun 18, 2015, 13:34.
 
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News Comments > Evolve Hunting Season 2 Roll Out Starts Next Month
7. Re: Evolve Hunting Season 2 Roll Out Starts Next Month Jun 18, 2015, 12:10 eRe4s3r
 
If Twitch is any indication this game is dead... we are talking 11 active channels with maybe 1000 viewers  
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News Comments > Morning Tech Bits
1. Re: Morning Tech Bits Jun 18, 2015, 11:54 eRe4s3r
 
And this is why we need an open robotic platform..  
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News Comments > Into the Black
1. Re: Into the Black Jun 18, 2015, 07:48 eRe4s3r
 
On one end this is cool PR stunt.. but on the other I hope Beth doesn't set a precedent and becomes the dumping ground for all barkeep bottle cap storages in the world...  
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News Comments > Deus Ex: Mankind Divided Engine Video
18. Re: Deus Ex: Mankind Divided Engine Video Jun 18, 2015, 07:39 eRe4s3r
 
The art style is as usual phenomenal.. and the music too But remember this is an ENGINE demo, not a game demo. And there is also quite a few concessions here (no dynamic shadows on small objects or dynamic objects (wires))  
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News Comments > Morning Consolidation
18. Re: Kerbal Space Program confirmed for PlayStation 4 Jun 18, 2015, 04:41 eRe4s3r
 
jimnms wrote on Jun 18, 2015, 04:32:
eRe4s3r wrote on Jun 18, 2015, 03:02:
I had to run ActiveTexture at Aggressive to even start KSP without a crash with my base mod set, which is 40% of what I ran with 1.0 ;/

I dunno what else they did but I have had a ton of crashes ever since 1.0.1/1.0.2 :/

I installed ATM, which I never had to do before. Using "-force-d3d11" command line further reduces the memory footprint, but it messes up the fonts on some screens.

Yeah but worse than crashes is imo that they somehow broke the orbit path predictions. I have seen orbits that tell me "AP = 30km" but when the SOI switches into that planets orbit I have suddenly an orbit straight into the ground, with no input from me, just time acceleration.

And stuff like that just should not happen in a release version of a game about space travel.

Also with force d11 fonts break, and with force OpenGL my performance drops by a good 30fps. So it's like choosing between pestilence and hunger.
 
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News Comments > Evening Safety Dance
1. Re: Evening Safety Dance Jun 18, 2015, 03:44 eRe4s3r
 
And yet DuckDuckGo runs searches via Amazon Cloud.. meaning the NSA can see everything that happens...

And let's face it, if you wanted to avoid mass surveilance, you would have to stop using da intertubez
 
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News Comments > Morning Consolidation
16. Re: Kerbal Space Program confirmed for PlayStation 4 Jun 18, 2015, 03:02 eRe4s3r
 
I had to run ActiveTexture at Aggressive to even start KSP without a crash with my base mod set, which is 40% of what I ran with 1.0 ;/

I dunno what else they did but I have had a ton of crashes ever since 1.0.1/1.0.2 :/
 
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News Comments > Evening Tech Bits
6. Re: Evening Tech Bits Jun 18, 2015, 02:37 eRe4s3r
 
harlock wrote on Jun 17, 2015, 22:19:
jdreyer wrote on Jun 17, 2015, 21:51:
Drone pilots are officers and still have to go through pilot training. Must suck to think you're gonna be living "Top Gun" only to find yourself a bit part on "Office Space."

the days of Top Gun are fucking over dude... totally over

The days of Top Gun were already over when Top Gun was a thing

And considering the US is illegally murdering people with drones from Ramstein, which is in my country... I am all for this shit to stop. War on terror failed
 
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News Comments > etc., etc.
11. Re: etc., etc. Jun 17, 2015, 15:14 eRe4s3r
 
Considering the AI in these games I am thankful the relevant companions and important NPC's are immortal.

If you are bored, play Fallout NV and take any companion through a minefield, good luck ^^ And I don't mean that jokingly, chances are you will die because of the retarded AI triggering all mines, a car nuclear explosion followed by a mini-nuke that rolled down a hill or something.

As long as AI is as bad as it is, and let's face it.. it will be bad in Fallout 4, there is no way that vast world can have any other thing than a braindead AI that gets stuck on things trips over mines and stumbles into tripwires.

Fact is that immortal companions improves Fallout 3 immensely, the game would be unplayable otherwise (with companions, anyway) as you can't even tell where they are or what they shoot at half the time.

You know what mortal companions makes me do? It makes me not take any companions with me, because I sure as hell can survive better without anyone triggering a random mine behind me that I already snuck around but at least when they immortal, they can trigger them and thus do SOMETHING useful with their useless existence. Although I have to be fair, some of the modded companions for NV are actually very useful in combat...

This comment was edited on Jun 17, 2015, 15:26.
 
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News Comments > Guild Wars 2: Heart of Thorns Preorders
11. Re: Guild Wars 2: Heart of the Storm Preorders Jun 17, 2015, 13:07 eRe4s3r
 
It's actually Heart of Thorns Blues is testing our media competence it seems.  
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News Comments > Take on Mars Beta This Summer
5. Re: Take on Mars Beta This Summer Jun 17, 2015, 11:35 eRe4s3r
 
Whiskers wrote on Jun 17, 2015, 11:26:
It's Bohemia Interactive, what did you expect? They still can't make vehicles handle realistically in Arma and continue to have some of the most awkward player movement and interaction mechanics from 2000.

Well I at least expected that Mars looks and feels like.. Mars ;p If I wanted fantasy planets, I would (and do) play KSP.. but for this I really had hoped Bohemia would put some effort into it to make it scientifically accurate (with some game concessions)
 
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News Comments > PC No Man's Sky Confirmed
23. Re: PC No Man's Sky Confirmed Jun 17, 2015, 11:19 eRe4s3r
 
SpectralMeat wrote on Jun 17, 2015, 09:37:
Verno wrote on Jun 17, 2015, 09:27:
yuastnav wrote on Jun 17, 2015, 08:09:
Ok. So what do you actually DO in this game?

Indeed. I'm tired of seeing the same 5 minutes retread. Show us some uninterrupted gameplay of what people will actually be doing.
I am thinking there isn't much to do other than fly around, pew pew here pew pew there and oh look a different looking planet! Yeey!

So it will be the Spore space part, except in first person? Because I won't lie.. that was the vibe I was getting from this video.. and it made me remember truly horrible memories...
 
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News Comments > Take on Mars Beta This Summer
3. Re: Take on Mars Beta This Summer Jun 17, 2015, 11:04 eRe4s3r
 
This game remains one of the worst purchases I ever made ;/ Boring and unrealistic sums it up.

The game simulates absolutely NOTHING advanced when it comes to physics. If you enjoy driving over flat textured Mars or moon with unrealistic ground behavior and rock formations that can never exist that way... and explore via gadgets, and build some superficial structures on disconnected 2km*2km locations with unrealistic rock and bad map design and even more unrealistic geological features.... this is the game you want. If you want to do anything else in a game.. this isn't the game for you.

And let me repeat that, this game has NO advanced physics. The trailer lies. They don't even simulate heat in the interior of your rover, not even inside the buildings. They don't simulate that solar panels get dusty and that wind can actually blow the dust off. They don't simulate radioactivity / shielding at all (normally causes electric misfire in integrated circuits during high sun-activity, which leads to reboots and memory errors)

I had such high hopes that this would be a HARDCORE scientifically accurate simulation. But it's not. With the latest update it becomes, essentially, a gimped minecraft in space and on a few planetary very limited locations. And it has a horrible engine to top it all off... these assets look like shit because the engine can't handle anything. It's already running at it's teeth just with the Early Access Alpha content. And the performance is abysmal.

Sigh
 
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News Comments > Morning Consolidation
7. Re: Morning Consolidation Jun 17, 2015, 10:32 eRe4s3r
 
That KSP news is not making me happy ;/

Current game state is abysmal.

They should fix the bugs of the release version first before peddling YET another version they can't support properly.
 
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News Comments > PC No Man's Sky Confirmed
13. Re: PC No Man's Sky Confirmed Jun 17, 2015, 02:32 eRe4s3r
 
I am not sure this qualifies as a "gameplay" trailer... unless we call "moving around" gameplay.  
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News Comments > Just Cause 3 in December
17. Re: Just Cause 3 in December Jun 16, 2015, 23:38 eRe4s3r
 
I like it You don't play this game for story or MP, you play it to blow stuff up, restart the game, and blow it up again differently.  
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News Comments > EITR Announced
5. Re: EITR Announced Jun 16, 2015, 13:18 eRe4s3r
 
As far as faux sprite graphics styles go.. this one looks pretty... cool. But whether the game is fun or not.. who knows.  
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9263 Comments. 464 pages. Viewing page 47.
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