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User information for ere

Real Name ere   
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Nickname eRe4s3r
Email Concealed by request
ICQ None given.
Description 3D-Modeller, Anime Geek, Internet Addict, Lurker
Homepage http://ere4s3r.deviantart.com
Signed On Jan 29, 2009, 14:16
Total Comments 7949 (Guru)
User ID 54727
 
User comment history
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News Comments > Titanfall 2 Confirmed
17. Re: Titanfall 2 Confirmed Mar 12, 2015, 22:51 eRe4s3r
 
I don't know if I can consider Titanfall 1 to be a game I got my moneys worth from. 49 hours is all I got out of it. It was different, and it was fun, at first. But the (release) maps were too small, the gameplay was always the same. small scale of the matches and the horrid engine with physics/netcode issues didn't help.

And with the first map pack the game was defacto dead. Because the hosting made it so that you COULDN'T FRIGGIN SELECT TO ONLY PLAY ON NORMAL MAP ROTATIONS. So yeah, Titanfall 2 ? Good joke.
 
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News Comments > Into the Black
5. Re: Into the Black Mar 12, 2015, 22:29 eRe4s3r
 
Always have a towel on hand.. RIP Terry Pratchett  
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News Comments > Evening Interviews
3. Re: Evening Interviews Mar 12, 2015, 22:20 eRe4s3r
 
Considering that people in the UK had to engage into legal battles to get the promised refunds I'd call that Interview several magnitudes too tame!

By the way.. that War for the OVerworld Interview has a real headscratcher!

During Kickstarter we spoke about that (Mod Support). Several of our team members came from mods, so we really wanted to have modding support in the game; good robust modding support. When we knuckled down to actually start building in Unity, the actual final project. We just came to the conclusion that it wasnít going to work. Unity just isnít built that way, unfortunately.

And yet another Unity game, mysteriously called Kerbal Space Program.. has about 6000 mods. Including DLL mods and VERY complex gameplay modfying mods, even physic mods. So Unity isn't made for this? Is that a joke?
 
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News Comments > Space Colony: Steam Edition Announced
3. Re: Space Colony: Steam Edition Announced Mar 12, 2015, 16:02 eRe4s3r
 
Steam workshop support but only for maps.. not for mods ;/  
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News Comments > Star Citizen is Huge
15. Re: Star Citizen is Huge Mar 12, 2015, 10:36 eRe4s3r
 
Pigeon wrote on Mar 12, 2015, 09:35:
Prez wrote on Mar 12, 2015, 09:31:
Well Star Citizen does everything big - big promises, big coffers, big development time - so I am disappointed that the client is only going to be 100GB. Maybe it can be a stretch goal to get it up above a terabyte.

The first game to be sold pre-installed on a hard-drive

You are joking, but a USB drive delivery option seems like a good idea. 100GB is a mighty big download.
 
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News Comments > Another Total War: WARHAMMER Clue?
19. Re: Another Total War: WARHAMMER Clue? Mar 11, 2015, 09:17 eRe4s3r
 
Orogogus wrote on Mar 11, 2015, 05:33:
Diplomacy in a 40K game doesn't sound attractive to me at all. The majority of the races -- pretty much everyone but Tau -- aren't supposed to be big on compromise. And I just don't see what in the Total War model people want for their 40K game. Why wouldn't it be better to make a regular RTS with a strategic overlayer that doesn't involve governors and succession and all that?

All that tells you is that WH40k was written for a table top, adaption to PC should and needs to change races to be more compromising (except Orks, Necrons and Chaos)

Also Humans, Eldar and Tau all have rebels that may very well be compromising. It's just that due to Games Workshop locking down the IP there was never really any proper world building done, not the same way as say for Battletech (However little sense THAT made there).
 
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News Comments > Another Total War: WARHAMMER Clue?
1. Re: Another Total War: WARHAMMER Clue? Mar 10, 2015, 20:00 eRe4s3r
 
Hope dies last  
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News Comments > Alien Isolation 2 Hint?
4. Re: Alien Isolation 2 Hint? Mar 10, 2015, 11:57 eRe4s3r
 
Let's hope they make the Alien even smarter  
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News Comments > Op Ed
2. Re: Op Ed Mar 10, 2015, 11:08 eRe4s3r
 
No it's just written by someone with zero clue about how great Greenlight for indy devs.. who get through (Which is not a given) and it's a great KS popularity boost as well.  
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News Comments > Far Cry 4: Valley of the Yetis Walkthrough
4. Re: Far Cry 4: Valley of the Yetis Walkthrough Mar 10, 2015, 07:55 eRe4s3r
 
Yeah that's some grade A obnoxious voice over  
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News Comments > etc.
10. Re: etc. Mar 9, 2015, 16:45 eRe4s3r
 
I never understood why people even expect freedom of speech from fluffed up public forums like Reddit. You ever seen forum mods in real life? They are 50% jack asses, 50% nice people with an agenda. There is not a single moderator that is impartial.

Reddit is nothing but a forum, so why expect there is freedom of speech there?
 
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News Comments > etc.
6. Re: etc. Mar 9, 2015, 06:22 eRe4s3r
 
I never heard of Unturned either... which means.. Steam is actually doing it's job properly I guess, because F2P and MP/COOP are the 2 things I have blacklisted in my feed display.


But that no news site ever ran a story about that game is a bit surprising. I literally NEVER heard of it. Not just on steam, but outside of it as well. What the heck? Are only introverts playing this? (If so, awesome, but.. why?)

Nobody here playing it?

And this goes even further, nobody in my youtube feed ever played this, TB mentioned it never, heck.. I must be living in a serious filter bubble that this never reached me.

Dunno if I should be happy or sad
 
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News Comments > Steam Top 10 [Updated]
14. Re: Steam Top 10 [Updated] Mar 9, 2015, 02:25 eRe4s3r
 
The way steam works you can have your game on there but set to only be visible to "developers" which the admin of that assigns. So aside from testing it's definitely the devs that you see there, testing and doing dev stuff.

Just thought it funny because technically SOMEONE was already playing GTA 5 on PC way before it was even announced Which tells you a lot about how PR works.
 
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News Comments > Steam Top 10 [Updated]
9. Re: Steam Top 10 [Updated] Mar 8, 2015, 16:53 eRe4s3r
 
CJ_Parker wrote on Mar 8, 2015, 15:56:
Ozmodan wrote on Mar 8, 2015, 15:12:
You have to wonder how many of these people actually play these titles.

I can answer that for GTA V. Zero.

You are wrong it's 8
https://steamdb.info/app/271590/graphs/
 
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News Comments > Evening Safety Dance
15. Re: &#956;Torrent Mar 8, 2015, 09:18 eRe4s3r
 
Rhialto wrote on Mar 7, 2015, 21:30:
Squirmer wrote on Mar 7, 2015, 18:10:
Rhialto wrote on Mar 6, 2015, 20:44:
It's &#956;Torrent btw, not uTorrent.
It's ampersandhashninefivesixsemicolonTorrent? Bit of a mouthful.
Exactly, Google &#956; and see.

For some reason BN show it correctly when writing/editing, but not when viewing comments.

It's because this perl implementation can't handle unicode.
 
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News Comments > The Witcher 3: Wild Hunt Video
4. Re: The Witcher 3: Wild Hunt Video Mar 7, 2015, 15:51 eRe4s3r
 
Lack of PC gameplay footage is why I will not buy this anywhere near release. As sad as it is, but Witcher 3 is for me currently a "let's play on youtube first, to see the GUI and how combat works with KB/M" kind of deal

And 8 months and still no gameplay from the PC version is not making me want to buy this any more... usually means they have something to hide.
 
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News Comments > Hearthstone: Blackrock Mountain Next Month
5. Re: Hearthstone: Blackrock Mountain Next Month Mar 7, 2015, 02:14 eRe4s3r
 
Agent.X7 wrote on Mar 6, 2015, 22:39:
What the hell is with the Disney trailer for this expansion?

Tells you about the target market
 
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News Comments > Evening Safety Dance
10. Re: Evening Safety Dance Mar 7, 2015, 02:05 eRe4s3r
 
Using transmission as well..  
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News Comments > Evening Metaverse
3. Re: Evening Metaverse Mar 7, 2015, 02:03 eRe4s3r
 
Mashiki Amiketo wrote on Mar 6, 2015, 22:26:
Leigh "I'm a megaphone, killing careers, and railing on hoodmen" Alexander gone from Gamasutra, who'd have thought? Wonder if the site will start to recover now that their screwed up eic is gone.

Rejoice and blesseth the heavens, the devil is gone. Gamasutra is finally readable again.
 
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News Comments > Unreal Engine 4 Cinematic
9. Re: Unreal Engine 4 Cinematic Mar 6, 2015, 14:36 eRe4s3r
 
djinn wrote on Mar 6, 2015, 14:18:
jdreyer wrote on Mar 6, 2015, 14:12:
I thought this was both beautiful and entertaining.

Agree. Kinda like how Epic (and some other devs) are getting a bit more daring in how they present their stuff, instead of the macho crap we've been getting drowned in for the past few decades.

When we are on an artistic criticism spree

Grass and stuff is not reacting to the boys steps nor body passing THROUGH them (you can see this at the beginning, and same problem as in the Unity tech demo too.. where characters have somehow no solid connection to the ground, as if the engine can't handle "in-shadow" shadows (also called Ambient Occlusion, but the term has been perverted by screen-space implementations, when AO is a scene-space effect)
Falling in water usually makes more than just dropples of water off-screen
cloths get wet, boots soggy, hair wet.. noticed that they didn't simulate hair properly, or cloth physics?
The hair is one solid ugly static mesh
No footprints... (wet boots make wet footprints)

So I am sorry, but I've seen more realistic graphics years ago ;p (Like... in Tomb Raider...)

Also it is EXTREMELY weak they didn't show the water react. Not even simple shader ripples?
Morrowind has that... MORROWIND! ^^

Graphically not very impressive. But judging it based purely on real-time it IS impressive. There is going to be a time very soon when you can't tell render movies from game graphics anymore. That time is not now, and that time is not with Unreal Engine 4.. but we are close. Also artistically their previous UE4 demo (the one where they made that "movie esque sequence" was FAR more impressive. But as it is always with these engines, they can handle tech and hard geometry better than nature, hair, cloth and water.
 
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7949 Comments. 398 pages. Viewing page 5.
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