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Real Name ere   
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Nickname eRe4s3r
Email Concealed by request
ICQ None given.
Description 3D-Modeller, Anime Geek, Internet Addict, Lurker
Homepage http://ere4s3r.deviantart.com
Signed On Jan 29, 2009, 14:16
Total Comments 7947 (Guru)
User ID 54727
 
User comment history
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News Comments > Ships Ahoy - Call of Duty: Advanced Warfare Day Zero Edition
75. Re: Ships Ahoy - Call of Duty: Advanced Warfare Day Zero Edition Nov 4, 2014, 14:11 eRe4s3r
 
So... 50 or so rounds, netcode is utter shit. What a disappointment no dedicated servers, HOST dominates every single game because only host sees what's really going on, the others see lag.

COD AW has one of the shittiest ping systems ever as well, out of boredom I looked up what 3 bars ping actually means.. well it means ping below 199..

That shit isn't playable. BF4, 20ms ping
 
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News Comments > Star Citizen FPS Reveal
57. Re: Star Citizen FPS Reveal Nov 2, 2014, 22:48 eRe4s3r
 
Angrius Maximis wrote on Nov 2, 2014, 19:43:
My God...THE Banter...so fake and stupid...

Of all the things they showed.. that was the only thing that really bugged me. The banter was not just fake, with proper HUD it would have been completely pointless.

Well, and that aside, how about next time showing off the engine with some fucking LIGHTS ON (in the level).
 
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News Comments > Out of the Blue
4. Re: Out of the Blue Nov 2, 2014, 22:28 eRe4s3r
 
jdreyer wrote on Nov 2, 2014, 14:11:
eRe4s3r wrote on Nov 2, 2014, 10:10:
Is there any reason that nobody is building a magnetic launch ramp for space-vehicles on the side of some high mountain? Wouldn't that make a dual-carrier space-launch moot? And save tons of money (since you could likely skip the booster stage entirely, if you don't have to obey G limitations for human transport)
The Greens have blocked all attempts on the grounds that it would ruin the beautiful mountain views.

I have thought about this at times, but I wonder if the technical limitations are just too daunting.
1. Maglev is still far from a mature technology
2. You'd need some kind of carrier sled, so that's added complexity when you detach at 17,000 KPH or whatever.
3. The vibrations during acceleration could damage the vehicle
4. Intense magnetic fields used for acceleration could damage the craft electronics.
5. You'd have to build it in a place guaranteed of having no seismic activity, which is pretty limiting since many mountains are produced by seismic activity

There are probably others, but that's off the top of my head.

Mhhh.. 3 and 4 is not an issue, maglev has no magnetic fields reaching into the actual vehicle, they are extremely focused on the actual engine part. And vibrations... well let's just say that a mag-lev feels like you are sitting on a water bed, except when it accelerates you feel the pull of your weight several times over ;p Without windows you couldn't even tell it was moving when it wasn't making a turn or accelerating...

(German maglev test track had visitor hours back then ,p)

Ps.: You only need 8000km/h at 60km height.. to save the entire 2500 ton first stage. (Which gets barely 36T of space-ship into space) so any savings in that area would be massive.... this is why that other company tries to piggy back the sub-orbital vehicle. The first 60km are where you waste 95% of all fuel. So a full blown space elevator wouldn't even be required, just the first 60km ,p

And with proper supports, a ramp would probably be able to reach higher than 10km in the sky and when you put it leaning to a mountain, you could extend that accordingly..... Earthquake safety is a problem.. but I would guess the insane acceleration in dense atmosphere is the real issue. You'd probably need ablative shielding just for accelerating ,p Mag-Lev was really designed for vacuum tubes when you get down to it, where it has no physical speed limit (well, except the size of the engine/strength of the magnets/energy you got doing the limiting ,p)

Mhhhhhhhh.... it's too bad nobody does any real research into space elevators at this point. The materials are too expensive, but as I understand it the real problem is that nobody wants to shoulder the cost to research it, even though it would make space travel basically free of cost. And give whoever builds the damn thing a HUGE economic advantage.

Guess I am not going to see this in my lifetime...
 
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News Comments > Steam Top 10
21. Re: Steam Top 10 Nov 2, 2014, 22:15 eRe4s3r
 
Creston wrote on Nov 2, 2014, 17:32:
PropheT wrote on Nov 2, 2014, 16:01:
Rossini wrote on Nov 2, 2014, 14:42:
Maybe I played way too much Civ 5. But is anyone else finding Civ: Beyond Earth boring?

I like it really well, but after a first game that went pretty much perfectly I haven't been able to complete any more. I got to a late turn in my next game, and the game just ended with no feedback as to why. The next game, Elodie gives me a dialog about going to war with someone in turn 300-something and the game locks up; can't reply to her, can't get out of it, reloading an earlier save doesn't help. Same thing next game.

Doesn't take much to make you not want to play after getting to turn 300+ in a Civ game and not being able to finish multiple times. I like the game, but it's hard to recommend when that's the experience I keep getting.

Eeekk... Definitely waiting on some patches first then...

Da game insta ends if AI gets a victory.. no screen, no message, nothing..
 
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News Comments > Out of the Blue
1. Re: Out of the Blue Nov 2, 2014, 10:10 eRe4s3r
 
Is there any reason that nobody is building a magnetic launch ramp for space-vehicles on the side of some high mountain? Wouldn't that make a dual-carrier space-launch moot? And save tons of money (since you could likely skip the booster stage entirely, if you don't have to obey G limitations for human transport)  
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News Comments > Buzz Aldrin's Space Program Manager Released
13. Re: Buzz Aldrin's Space Program Manager Released Nov 2, 2014, 00:25 eRe4s3r
 
Burrito of Peace wrote on Nov 1, 2014, 21:38:
Burrito of Peace wrote on Nov 1, 2014, 20:33:
eRe4s3r wrote on Nov 1, 2014, 18:18:
So that random thread there aside.. this is basically the excel version of KSP.. right?

Dunno, waiting for it to come down from Slitherine now. I'll let you know when it gets done in...6 hours.

It's very confusing, needlessly complex and about as much fun as punching yourself in the genitals while wearing brass knuckles.

Back to KSP for me!

So it's just like excel

I wouldn't mind if KSP had a mode like that, with real hard-core possibility of equipment failures and a mission control mode instead of a "you control everything" mode. Would make the entire thing a lot more exciting. (Given that I already did everything there is in KSP ,p)
 
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News Comments > Buzz Aldrin's Space Program Manager Released
9. Re: Buzz Aldrin's Space Program Manager Released Nov 1, 2014, 18:18 eRe4s3r
 
So that random thread there aside.. this is basically the excel version of KSP.. right?  
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News Comments > Steamships Ahoy - NS2 Combat
1. Re: Steamships Ahoy - NS2 Combat Oct 31, 2014, 13:38 eRe4s3r
 
So far I've seen about 10 rounds, 5 of which developed into a completely marine dominated grenade spamfest.. but marines still lost to a coordinated rush. And bad map design (1 corner allowed near 5 room long range attack on their ammo supply as alien)

Pretty much an OK game.. gets much better with minimal AV and crosshair mod. How they thought it is acceptable to run alien without crosshair that turns red on hit I don't get ;p (for melee that is)
 
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News Comments > Evening Metaverse
7. Re: Evening Metaverse Oct 30, 2014, 21:00 eRe4s3r
 
jdreyer wrote on Oct 30, 2014, 03:05:
I couldn't figure out the youtube thing either. It didn't have that silky smooth look of 60FPS that you see. I could still see individual frames. I checked for a setting, but couldn't fine anything.

Edit: Weird, when you use the links on the page Blue posted, it opens the play list, which appears to play in 30 FPS for me. However, when I cut out the playlist part of the URL and loaded the URL with just the video only, it appeared to play much more smoothly.

Edit Edit: Can't get 720P or higher to work at all in FF or IE, only Chrome. Still not sure if it's actually 60FPS or not. Not feeling like installing Fraps.

Same here, for some reason works neither with HTMl5 nor with flash in IE or FF... is google limiting this to certain ISP's only or what?
 
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News Comments > Total War: ROME II Halloween Update
2. Re: Total War: ROME II Halloween Update Oct 30, 2014, 14:51 eRe4s3r
 
Wallshadows wrote on Oct 30, 2014, 14:40:
Would have been a nice video to showcase this mode if they didn't ham it up with all that cheesy, stupid bullshit.

Yeah they went from neat idea to "holy crap that's too much" by the 20 second mark. But hey, if they enjoyed making that video...
 
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News Comments > Natural Selection 2: Combat Friday; Livestream Underway
17. Re: Natural Selection 2: Combat Friday; Livestream Underway Oct 30, 2014, 14:35 eRe4s3r
 
So yeah, currently there are only 2 servers in use, and they have 200 pings.. the others are empty ;/ Guess it's only really worthwhile to check this out when it's actually out.

This game seems like it would be massive suckage with pings above 30 pinpoint accuracy hit-scan weapons and all that.... playing alien is fun


 
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News Comments > Morning Tech Bits
5. Re: Morning Tech Bits Oct 30, 2014, 12:16 eRe4s3r
 
Cutter wrote on Oct 30, 2014, 11:55:
eRe4s3r wrote on Oct 30, 2014, 11:13:
Actually he probably just realized that movie makers are a dying breed. Given that VR requires game makers and actual level designers.. no more over-paid directors, no more overpaid movie studios.

So is it him saying it's a yawn, or isn't it rather him saying he wishes nobody uses it or he'd be out of a job pretty fast....

Really? 100+ million dollar games? Multi-millionaire suits/producers/designers, etc. Seems like it's just shifting from one medium to another.

But with different people in charge Game design is vastly different to movie making.. at least it should be.
 
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News Comments > Morning Tech Bits
2. Re: Morning Tech Bits Oct 30, 2014, 11:13 eRe4s3r
 
Actually he probably just realized that movie makers are a dying breed. Given that VR requires game makers and actual level designers.. no more over-paid directors, no more overpaid movie studios.

So is it him saying it's a yawn, or isn't it rather him saying he wishes nobody uses it or he'd be out of a job pretty fast....
 
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News Comments > Natural Selection 2: Combat Friday; Livestream Underway
14. Re: Natural Selection 2: Combat Friday; Livestream Underway Oct 30, 2014, 11:01 eRe4s3r
 
JaguarUSF wrote on Oct 30, 2014, 10:15:
eRe4s3r wrote on Oct 30, 2014, 06:42:
Thank you ;p
Awesome! Hope you enjoy it.

Wish I could say.. just checked for servers and they are all empty ;/ Ah .. just had bad timing Steam now says update required ;p

This comment was edited on Oct 30, 2014, 11:14.
 
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News Comments > Natural Selection 2: Combat Friday; Livestream Underway
10. Re: Natural Selection 2: Combat Friday; Livestream Underway Oct 30, 2014, 06:42 eRe4s3r
 
JaguarUSF wrote on Oct 30, 2014, 06:02:
I'm reviewing NS2: Combat right now and the developer sent me an extra Steam key:
ATQRV-ZTVRX-AQQAI
Enjoy to whoever gets it activated first!

Which would be me.. the heck! I never got to something like this fast enough before

Thank you ;p
 
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News Comments > Natural Selection 2: Combat Friday; Livestream Underway
2. Re: Natural Selection 2: Combat Friday; Livestream Underway Oct 29, 2014, 20:35 eRe4s3r
 
Soooooooo... they are selling a mod for something that should have been part of the actual game on release.. am I getting this right?

Combat was the only mode I ever even played in NS1 ~.~
 
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News Comments > Morning Metaverse
10. Re: Morning Metaverse Oct 29, 2014, 20:32 eRe4s3r
 
Beamer wrote on Oct 29, 2014, 17:39:
Quboid wrote on Oct 29, 2014, 17:32:
The Verge article

That's really creepy. No one is going to read this site are they?

(Beamer, shouldn't you be automatically defending Verizon? Could it be that you actually look at issues from both sides and give an honest opinion?!)

I'd actually say I'm one of the few around here that usually looks at things from both sides. What people see as me defending something is usually just me trying to talk someone down from "OMG THEY'RE EVIL TRYING TO RAPE OUR CHILDREN AND STEAL ALL OUR UNDERPANTS!"

What's wrong with stealing underpants.. wouldn't you be glad if yours were to.. disappear? ;p

(seriously, how could I resist that.... )

As I write this, I realize if I were to parody your uppercase part completely I'd have to write something quite offensive

So you see, look at both sides of an argument isn't always such a good idea....
 
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News Comments > Evening Metaverse
1. Re: Evening Metaverse Oct 29, 2014, 20:20 eRe4s3r
 
Youtube now with up to 2x as much buffering pauses more likely...  
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News Comments > Torment: Tides of Numenera at $4.75M
16. Re: Torment: Tides of Numenera at $4.75M Oct 29, 2014, 19:42 eRe4s3r
 
Verno wrote on Oct 29, 2014, 13:43:
MoreLuckThanSkill wrote on Oct 29, 2014, 13:06:
Pillars of Eternity, Torment:Tides of Numenera. The money has been thrown at you, please turn out to be well done, (relatively) bug free games!


Also, Grim Dawn, please be finished in my lifetime, thanks.


Thus concludes the Kickstarter prayer.

Yeah I'm starting to get antsy about Grim Dawn, I know they're making progress but its taking so long.

That... that is so true Wtf are they doing.. no updates for.. weeks or.. actually a whole month!
 
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News Comments > Crusader: No Remorse Free on Origin
24. Re: Crusader: No Remorse Free on Origin Oct 29, 2014, 17:08 eRe4s3r
 
No Regret

Also.. not available in Germany but if you log in on the US site linked in the news with your origin account it works.. no matter where you are... kinda odd.. but that's Origin. By now equally as many free games as bought games.. wee ;p
 
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7947 Comments. 398 pages. Viewing page 37.
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