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Nickname eRe4s3r
Email Concealed by request
ICQ None given.
Description 3D-Modeller, Anime Geek, Internet Addict, Lurker
Homepage http://ere4s3r.deviantart.com
Signed On Jan 29, 2009, 14:16
Total Comments 6818 (Guru)
User ID 54727
 
User comment history
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News Comments > X Rebirth Patch & Future Plans
22. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 14:23 eRe4s3r
 
fiftykyu wrote on Feb 26, 2014, 11:24:
Curious if anyone has anyone played this lately. According to steam I haven't touched it since November...

Backlog keeps growing with each bundle or steam sale, so realistically I may not come back to X: Rebirth until it's a classic and I'm reinstalling for nostalgia's sake.

I have uninstalled it and will never return to it... even if they fix the bugs of which there are still about a few hundred the game itself is a pointless tedious exercise in patience. Not what I play games for
 
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News Comments > Age of Wonders III Next Month
7. Re: Age of Wonders III Next Month Feb 26, 2014, 06:00 eRe4s3r
 
Price on GoG is 2% higher than on Steam and 39% higher than US pays. (it's actually 37% by raw $ value, but paypal fee and exchange rate make it an even worse deal than usual)

Fuck GOG, I am not paying 20 fucking percent extra just for no DRM (19% would be legit VAT that i'd be willing to pay)

And actually, GOG is now 39% more expensive than US because they still bill in $, so conversion fee still applies. Awesome. GOG is dead for me now. All this bullshit they wrote was nothing but lies. This is the worst form of regional pricing there is. This is WORSE than Steam.

You know, when they said they'd do regional pricing fair this was not what I wanted. More expensive than Steam? WOW.


Take note that I won't pre-order anything anymore anyway, but the pricing on gog is now simply insane And it's always a nice topic to talk about.. regional prices, and how GOG just betrayed one of it's core principles... I am surprised blues hasn't had a news post about this yet.

This comment was edited on Feb 26, 2014, 06:14.
 
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News Comments > Minecraft Boasts 100M Registered Users
15. Re: Minecraft Boasts 100M Registered Users Feb 26, 2014, 03:38 eRe4s3r
 
Sepharo wrote on Feb 26, 2014, 03:09:
eRe4s3r wrote on Feb 26, 2014, 02:19:
Sepharo wrote on Feb 26, 2014, 00:43:
Mr. Tact wrote on Feb 25, 2014, 23:57:
You don't believe kids would create logins to play the demo? That's the most reasonable guess about an unexplained number I've ever heard on this site.

I'd reckon it's in every computer lab in schools across the country derp, I mean world. Probably the "Oregon Trail" of its time.

If a school computer has Java installed the admin should be flogged. And that single rule prevents Minecraft on school computers pretty well ;p

I would be surprised if the majority of schools didn't have java on their lab machines. And even if they didn't it's trivial to install depending on the degree that the machine is locked down. Many schools use(d) machines that reset to image everyday or whenever they're turned off and on.

It may differ regionally, but where I saw how it works (granted, University) they had workstations that didn't run locally at all, you had a black-box screen mouse and keyboard and that was it. The actual PC ran virtual on a server farm with a strict "no install" rule, though you could access your "home" storage in it but you could not run unauthorized applications of any kind.

Only if you had massive clout (ie, Research teams) with the admins in IT could you get a real workstation at your location with complete freedom. And these people do certainly not play Minecraft ,p

All this reminds me how insane and retarded setting up "CUPS + Samba + Win 7 + automatic driver install" was. Because you couldn't put these printer drivers pre-configured in the images since you didn't want people to have to wade through 600 printers. I dunno if there was ever a real solution to this, but I have a special place in hell for cups developers who thought it smart that the correct way to do this was to manually add the printer on the workstation you wanted it on with no way to automate it, as you can't automate this functionality in a command line. (Talking about PCL6 drivers specifically ;P)

Sigh, I am glad I am no longer working in IT

This comment was edited on Feb 26, 2014, 03:52.
 
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News Comments > Minecraft Boasts 100M Registered Users
13. Re: Minecraft Boasts 100M Registered Users Feb 26, 2014, 02:19 eRe4s3r
 
Sepharo wrote on Feb 26, 2014, 00:43:
Mr. Tact wrote on Feb 25, 2014, 23:57:
You don't believe kids would create logins to play the demo? That's the most reasonable guess about an unexplained number I've ever heard on this site.

I'd reckon it's in every computer lab in schools across the country derp, I mean world. Probably the "Oregon Trail" of its time.

If a school computer has Java installed the admin should be flogged. And that single rule prevents Minecraft on school computers pretty well ;p
 
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News Comments > Steamships Ahoy - Castlevania: Lords of Shadow 2
6. Re: Steamships Ahoy - Castlevania: Lords of Shadow 2 Feb 26, 2014, 01:58 eRe4s3r
 
mag wrote on Feb 25, 2014, 23:11:
Rattlehead wrote on Feb 25, 2014, 20:21:
The first one was freaking awful. Castlevania should always remain a 2D game. Very few games can transition to 3D without fucking it up totally.

The demo felt like another generic hack and slash, and I love Castlevania and hack and slash games, but for god's sake, there's nothing fun about this game.

Yahtzee really hit the nail on the head, last week. The Demon's Souls/Dark Souls games are what Castlevania in 3D should've been.

Or if they didn't want to go that route, they could have gone the way of Dark Siders 1/2 which was also awesome in it's own way.
 
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News Comments > Game Reviews
2. Re: Game Reviews Feb 25, 2014, 11:26 eRe4s3r
 
I find it pretty telling no review mentions that if you actually play on the highest difficulty with all optional difficulty modes on you can't progress in the first real "mission" as you have to knock down someone from above to get down the vents or you are stuck, as you can't jump freely......

Fucking up sponsored by Square Enix... again.

(As seen in a youtube vid ,p) I am not buying this crap, no free jumping sucks
 
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News Comments > Diablo III Expansion & Patch Testing Ending
19. Re: Diablo III Expansion & Patch Testing Ending Feb 25, 2014, 08:20 eRe4s3r
 
Krovven wrote on Feb 25, 2014, 03:15:
Twitter https://twitter.com/BlizzardCS

Though I can't say specifically for EU. Maybe there is a EU specific BlizzardCS Twitter.

Edit: That was easy, https://twitter.com/BlizzardCSEU_EN But no maintenance listed there.



I guess it's coming with the EU maintenance which is (or usually was) near midnight and beyond.
 
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News Comments > Diablo III Expansion & Patch Testing Ending
17. Re: Diablo III Expansion & Patch Testing Ending Feb 25, 2014, 03:01 eRe4s3r
 
Speaking of official information... is there anywhere where they announce maintenance downtimes and dates? For EU battle.net ?

(Somehow quote is broken on this post thread now ,p)
 
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News Comments > Diablo III Expansion & Patch Testing Ending
14. Re: Diablo III Expansion & Patch Testing Ending Feb 25, 2014, 00:13 eRe4s3r
 
Krovven wrote on Feb 25, 2014, 00:08:
eRe4s3r wrote on Feb 24, 2014, 23:39:
Ah.. and the monster power level replacement they do, does that still add magic find?

You mean Torment I thru VI? Legendaries have an increased chance to drop the higher the difficulty. They removed the text on the screen that says by how much, so it's unknown by how much.

They've really tuned the drops so Legendaries drop a lot more frequently. So MF is not that important.

That makes me very happy to hear indeed. ^^ Now if only the patch released already...
 
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News Comments > Diablo III Expansion & Patch Testing Ending
12. Re: Diablo III Expansion & Patch Testing Ending Feb 24, 2014, 23:39 eRe4s3r
 
Krovven wrote on Feb 24, 2014, 23:18:
eRe4s3r wrote on Feb 24, 2014, 23:02:
Fion wrote on Feb 24, 2014, 19:57:
Thankfully 2.01 condenses the crafting mats. Lets mats, more stacks, very nice.

And yea, like in a WoW expansion, you'll be replacing most of your gear inside an hour lol.

Considering Itemization was broken, that is good to hear. They removed magic find entirely right?

Not entirely. It's on a few items in the expansion but not many. Cap is going to be 300% again and from what I hear it's going to be very difficult to get even close to that. Legacy gear with MF may become valuable in the expansion, will be interesting to see.

Ah.. and the monster power level replacement they do, does that still add magic find?
 
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News Comments > Divinity: Original Sin Delayed to Spring
15. Re: Divinity: Original Sin Delayed to Spring Feb 24, 2014, 23:19 eRe4s3r
 
Considering I played the Alpha/Beta and saw the the features it had vs the features it was supposed to have, this news does not surprise me in the slightest.

What some others here said is my view as well, it feels wrong when you play it, but you can't really say what exactly it is. It is a sort of "disconnected" feeling between everything. No reactivity I guess, but it goes deeper than that. IN BG2 I never took dialog lightly, I read it all. In D:OS I have to force myself to read it.

And I just want to note, the biggest features (NPC Schedules/Day Night Cycle) are not in yet. And you'd think this would be the thing needing the most beta testing of all.....

Which is why I think you'll see this game "release" not anytime soon. At least if Larian Studios is smart. Nobody wants to be compared to X Rebirth.... ^^

This comment was edited on Feb 24, 2014, 23:30.
 
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News Comments > Diablo III Expansion & Patch Testing Ending
7. Re: Diablo III Expansion & Patch Testing Ending Feb 24, 2014, 23:02 eRe4s3r
 
Fion wrote on Feb 24, 2014, 19:57:
Thankfully 2.01 condenses the crafting mats. Lets mats, more stacks, very nice.

And yea, like in a WoW expansion, you'll be replacing most of your gear inside an hour lol.

Considering Itemization was broken, that is good to hear. They removed magic find entirely right?
 
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News Comments > Evening Tech Bits
1. Re: Evening Tech Bits Feb 24, 2014, 21:12 eRe4s3r
 
I for one, welcome our robot overlords....  
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News Comments > THIEF System Requirements - Mantle Support via Post-Release Patch
33. Re: THIEF System Requirements - Mantle Support via Post-Release Patch Feb 24, 2014, 08:28 eRe4s3r
 
Umbragen wrote on Feb 23, 2014, 21:07:
Damn, I just bought a new system and I'm already dangerously close to the recommended specs. Did I miss something?

Yeah.. you bought a PC now when you should have waited another year for the next iteration in CPU and GPU technology that would have lasted you 5+ years considering the consoles will probably try to push their dead carcass that far...
 
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News Comments > Schafer Confirms Broken Age Act 2 Funded
30. Re: Schafer Confirms Broken Age Act 2 Funded Feb 22, 2014, 23:51 eRe4s3r
 
Orogogus wrote on Feb 22, 2014, 12:22:
eRe4s3r wrote on Feb 22, 2014, 10:56:
Jerykk wrote on Feb 22, 2014, 03:41:
eRe4s3r wrote on Feb 21, 2014, 18:51:
Can we stop calling Broken Age a game? Something without a fail state is not a game.....

By the way, the same way Wolf Among us is NOT a game, you can not fail (don't believe me? ignore all button inputs in all fight scenes...)

They are interactive stories, but not games.

You don't need an explicit fail state to qualify as a game. If a game presents challenges to the player and completing those challenges is the only way to progress, that is gameplay. Broken Age has puzzles that must be completed in order to progress and therefore qualifies as a game.

The fact that there are some form of challenges in your way of progression does not make them gameplay. A book also has pages you have to flip over to continue.... that is a challenge for some people for sure, but it ain't gameplay. Getting up in the morning (or not) is a challenge state blocking progression......

While it's true that you have to complete said "challenges" you can not FAIL them if you are methodological.... ie, you rub everything on everything exactly once, and in case of apple quest, you'd have to back-track exactly once and NOT rub it on anything you rubbed it on before

And just to be clear, this has no bearing on anything other than semantics for me, but I consider Broken Age and certain other POC's (interactive) Visual Novels and not games. Specifically not in that category are text-adventures, many of which do have actual fail-states and quite many have thousands of them.

Walking Dead from Telltale is a game with actual gameplay.
Wolf Among us is a (interactive) visual novel.

I just think if you call everything a game then your are muddying the definition of what games and gameplay are supposed to be.

Loading and retrying is an action just like rubbing, and it's entirely arbitrary to say that since the game sends you to a death screen then it's something completely different from a game like Monkey Island that just says "Nah" before you can kill yourself. I don't see at all how "open w, push x, rub y on z" is even slightly different from "open w and die, reload, push x, rub y on z". It makes no sense at all. What does the death screen do to prevent you from methodologically trying everything?

Tower of Hanoi: Not a game
Tower of Hanoi that kills you after 30 moves: Game!

Also, I can't really think of a text adventure that's had "thousands" of fail states. Like, dozens would be an enormous number.

A fail state is fundamentally a progression block based on player skill. Tower of Hanoi requires a lot of skill and is clearly a game whether there is a time limit or not. I have no idea where you both got "death screen", did I say that? I said failing, failing is not death (unless that's what the game is about ,p). Failing is a situation where lack of your own skill means you can't progress. And that is what a fail-state is, and that is what a gameplay mechanic is defined by.

If you can solve a puzzle by randomly clicking on the screen is that to you, a skill based challenge? A gameplay mechanic? Gameplay? To me it isn't.

I don't say that this makes something like Broken Age or Wolves among us less fun. I am just saying they are not games with gameplay (mechanics) that require your own skill to pass.
 
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News Comments > Schafer Confirms Broken Age Act 2 Funded
29. Re: Schafer Confirms Broken Age Act 2 Funded Feb 22, 2014, 23:42 eRe4s3r
 
Jerykk wrote on Feb 22, 2014, 18:09:
While it's true that you have to complete said "challenges" you can not FAIL them if you are methodological.... ie, you rub everything on everything exactly once, and in case of apple quest, you'd have to back-track exactly once and NOT rub it on anything you rubbed it on before

So you're essentially saying that if you can use trial-and-error to overcome a challenge, it doesn't qualify as gameplay? How is that any different from fighting a boss and dying repeatedly, only to eventually defeat him after learning his attack patterns and weaknesses? It's still trial-and-error.

The focus on death as the defining feature of gameplay seems incredibly silly to me. Not all games need to revolve around combat or life-threatening situations. Your distinction between The Walking Dead and Wolf Among Us is particularly absurd, given that gameplay is almost exactly the same between them and the only difference is that you can die in TWD if you fail a QTE (which also happens to be one of the worst gameplay mechanics of modern times). And even if you do die, the game just reloads and has you try the QTE again, effectively removing any real penalty to death.

A fail-state isn't a death screen. It's a situation where you have to employ some kind of player skill to solve a challenge and failing to have that skill means reload/retry or most fundamentally a progression block. And hitting timed keys when they appear on-screen is a skill, even if it's retarded gameplay on the absolute dumbest and lowest level. But rubbing items on everything (without a time-limit anywhere) isn't a skill and takes none (which is probably why it was designed that way, so that the dumbed down masses can play Broken Age and not get stuck).

I agree with you that death does not have to be a defining element, that would be silly. But I have no idea why you inferred that from my post to begin with. I just want to be challenged while playing games. Broken Age provides no such thing. I suck majorly at hard POC's, I was stuck for weeks on the 2nd Simon the Sorcerer for example, mainly because you had to execute certain (very absurd!) actions in a timed scene but solving that puzzle was the most fun I ever had in a game up to then. That's not saying that it was a good POC, but it was a great game.

Broken Age does have great visuals, atmosphere and dialog, but it has absolutely 0 challenging gameplay. Maybe I am being very nitpicky, but it's just how I see it. I see games, much like TB, as a collection of mechanics surrounded by story and graphics. You can have the best story ever and the best graphics ever but that does make you a game. Games, are defined by gameplay elements that require skill.

And while you can argue whether QTE's require any skill, clearly they do require some. Especially if the timing is short and the keys randomized. Bad gameplay, but still gameplay, and clearly a challenge to the player that requires skill. And this is why I draw a line between these 2 tell-tale games. Progression in Walking Dead requires player skill. Progression in Wolves Among us does not.
 
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News Comments > Editorial on Kickstarter Communication
21. Re: Editorial on Kickstarter Communication Feb 22, 2014, 23:08 eRe4s3r
 
Caleb wrote on Feb 22, 2014, 14:17:
Fair enough. That sounds more like 1 or 2 mistakes, though, not 31.

You are apparently forgetting that the only reason you see part 2 ever being made is because NON BACKERS bought the game... so blue is correct that it is a mistake to continue posting backer only updates. And that means 31 mistakes, + 1 for wasting 3.5m and not actually making what was promised. And +1 for giving new customers the middle finger by still not talking to the ACTUAL CUSTOMERS.

His facebook page has last update in 2012 , he doesn't respond to factual posts on the public forums either.

Basically, Tim Schafer and Double fine as such, hide behind locked forums. So we customers of Broken Age get fucked while Backers, who did NOT fund part 2, get everything.

Yeah, that inspires love and harmony in me all right... .. not.
 
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News Comments > Out of the Blue
1. Re: Out of the Blue Feb 22, 2014, 11:05 eRe4s3r
 
Buying new furniture..... sigh, wish I had no plans this weekend.  
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News Comments > Schafer Confirms Broken Age Act 2 Funded
25. Re: Schafer Confirms Broken Age Act 2 Funded Feb 22, 2014, 10:56 eRe4s3r
 
Jerykk wrote on Feb 22, 2014, 03:41:
eRe4s3r wrote on Feb 21, 2014, 18:51:
Can we stop calling Broken Age a game? Something without a fail state is not a game.....

By the way, the same way Wolf Among us is NOT a game, you can not fail (don't believe me? ignore all button inputs in all fight scenes...)

They are interactive stories, but not games.

You don't need an explicit fail state to qualify as a game. If a game presents challenges to the player and completing those challenges is the only way to progress, that is gameplay. Broken Age has puzzles that must be completed in order to progress and therefore qualifies as a game.

The fact that there are some form of challenges in your way of progression does not make them gameplay. A book also has pages you have to flip over to continue.... that is a challenge for some people for sure, but it ain't gameplay. Getting up in the morning (or not) is a challenge state blocking progression......

While it's true that you have to complete said "challenges" you can not FAIL them if you are methodological.... ie, you rub everything on everything exactly once, and in case of apple quest, you'd have to back-track exactly once and NOT rub it on anything you rubbed it on before

And just to be clear, this has no bearing on anything other than semantics for me, but I consider Broken Age and certain other POC's (interactive) Visual Novels and not games. Specifically not in that category are text-adventures, many of which do have actual fail-states and quite many have thousands of them.

Walking Dead from Telltale is a game with actual gameplay.
Wolf Among us is a (interactive) visual novel.

I just think if you call everything a game then your are muddying the definition of what games and gameplay are supposed to be.
 
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News Comments > Out of the Blue
39. Re: Out of the Blue Feb 21, 2014, 18:56 eRe4s3r
 
Mr. Tact wrote on Feb 21, 2014, 08:21:
eRe4s3r wrote on Feb 20, 2014, 23:59:
Olympia was the only reason I didn't go insane with blues comments being down..... just saying...
Olympia? You mean the Winter Olympics?

German word for that ;p yeah
 
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6818 Comments. 341 pages. Viewing page 37.
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