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User information for ere

Real Name ere   
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Nickname eRe4s3r
Email Concealed by request
ICQ None given.
Description 3D-Modeller, Anime Geek, Internet Addict, Lurker
Homepage http://ere4s3r.deviantart.com
Signed On Jan 29, 2009, 14:16
Total Comments 5074 (Guru)
User ID 54727
 
User comment history
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News Comments > Evening Metaverse
16. Re: Evening Metaverse Jan 30, 2013, 14:15 eRe4s3r
 
Hehe, no use denying it  
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News Comments > Evening Metaverse
11. Re: Evening Metaverse Jan 30, 2013, 11:28 eRe4s3r
 
I think you skipped "toddlers" I literally meant children in an age phase where "a little time to quiet them down" is an hour. And where "noise" is crying.

Laughing, loud or/and playing children don't annoy me. But it seems I never have luck with my "going out to eat" projects. It must be the area where I live or something.

But for that matter,
soulless meatbag
is a compliment
 
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News Comments > Evening Metaverse
8. Re: Evening Metaverse Jan 30, 2013, 05:41 eRe4s3r
 
Cutter wrote on Jan 30, 2013, 04:39:
“It can shatter the experience when you’re asking your fiancé to marry you, and a flash is going off at a table next door,” said David Bouley, owner of Bouley Restaurant.

So don't fucking do it in public then. I'm more concerned about loud, smelly, obnoxious, rude people and their brats then someone taking a picture of their fucking food.

Not been to a single "restaurant" yet where there wasn't a stupid obnoxious child making noise. Why you have to take your toddler into a establishment where 60+ people want to eat and enjoy the atmosphere is beyond me, but then, I hate humans.
 
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News Comments > BioShock Infinite PC Q&A
34. Re: BioShock Infinite PC Q&A Jan 29, 2013, 11:45 eRe4s3r
 
StingingVelvet wrote on Jan 29, 2013, 09:54:
eRe4s3r wrote on Jan 29, 2013, 00:01:
Yeah I don't agree with him because while it *does* cause distortion it also causes me nausea. So if a game deadlocks the fov to 60 (Syndicate, Darkness 2, Bioshock) it's not subjective that I get sick within 30 minutes.

So I don't give a damn what the reasons are. Deadlocked FOV is a stupid decision and an attack on my health.

And I said we should have the option. What I also said was, don't act like everyone is like you.

But what made you think I acted that way? It's nice for you that a low fov does not bother you, but the post by you I originally quoted did not specify whether you were for having the option. Rather it sounded you were belittling people complaining about deadlocked FOV as people who just need to get "used to it"... And for me, and many many others, the option and lack of said option is a HEALTH issue, not an artistic choice a developer has the RIGHT to make. Unless he likes making people sick but even if he likes that, that is not a right a developer has.. maybe I should sue them.... And so far every single developer that deadlocked the fov has received an email by me "Why are you making us intentionally sick with a forced low FOV" where I detailed every single research and health related article related to this topic.

So far, I haven't got a response where it was an issue (obviously I kept it not argumentative and flamy ;P) (Star Breeze and Digital Extremes particularly really don't give a shit, so these companies suck.)

Anyhow, point is... for Bioshock Infinity it is a moot discussion, they got Fov slider. Thankfully. But there are many games with deadlocked FOV which are unplayable or at least only barely enjoyable to quite a few people.
 
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News Comments > Lace Mamba Global/CBE/J.U.L.I.A. Follow-up
1. Re: Lace Mamba Global/CBE/J.U.L.I.A. Follow-up Jan 29, 2013, 10:16 eRe4s3r
 
Notice that nowhere it says that the allegation of non payment is wrong. So they didn't pay and want to talk about it?

Either way, what the heck do you need a publisher for when you make an IOS game? Put it on the Apple store and be done with it!
 
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News Comments > etc.
1. Re: etc. Jan 29, 2013, 05:19 eRe4s3r
 
Is it me or is there a large amount of "This is why game X is gonna be awesome" videos from the major youtube video guys for UNRELEASED GAMES they have NOT ACTUALLY PLAYED FROM START TO END. Smells like PR bullshit.

And even more scarring than the above RE praise post is Angry Joes latest Alien: CM fluff piece.

Paid shills, or just people too easily hyped? Doesn't matter, unsubscribe always fixes this
 
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News Comments > Crytek Opens Austin Studio With Vigil Staff
7. Re: Crytek Opens Austin Studio With Vigil Staff Jan 29, 2013, 03:30 eRe4s3r
 
The CryEngine is a great engine for that kind of thing.. one of the only engines with a real WYSIWYG editor for every single element. And while other engines (Frostbite 2) might be superior in certain technological areas, making entirely from scratch maps for Frostbite 2 is apparently a huge team effort. Where as in CryEngine you can solo it.

But I wonder too how they can afford 9 studios. I haven't got a single clue what games besides Crysis they make...
 
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News Comments > BioShock Infinite PC Q&A
31. Re: BioShock Infinite PC Q&A Jan 29, 2013, 00:01 eRe4s3r
 
Yeah I don't agree with him because while it *does* cause distortion it also causes me nausea. So if a game deadlocks the fov to 60 (Syndicate, Darkness 2, Bioshock) it's not subjective that I get sick within 30 minutes.

So I don't give a damn what the reasons are. Deadlocked FOV is a stupid decision and an attack on my health.
 
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News Comments > BioShock Infinite PC Q&A
16. Re: BioShock Infinite PC Q&A Jan 28, 2013, 01:14 eRe4s3r
 
Thats very nice to hear!  
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News Comments > BioShock Infinite PC Q&A
14. Re: BioShock Infinite PC Q&A Jan 27, 2013, 21:42 eRe4s3r
 
low FOV haters?

Can I buy this logic in a jar? Low FOV motion sickness is a medical issue, not a damned choice! If you don't suffer from it you are not having the setup required to suffer from it (large screen, less than arm length distance).

If you don't agree with scientific facts (and that is the case for the FOV and what is optimal at what distance : screensize : aspect) then nobody can help you. But we are not even hating low fov, we are hating on companies deadlocking it with bullshit excuses....
 
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News Comments > BioShock Infinite PC Q&A
12. Re: BioShock Infinite PC Q&A Jan 27, 2013, 21:16 eRe4s3r
 
ViRGE wrote on Jan 27, 2013, 16:23:
DangerDog wrote on Jan 27, 2013, 16:19:
Q: What are your plans for widescreen in BioShock Infinite?

Chris Kline: We’ve done a lot of work for BioShock Infinite to support a wide range of display setups and resolutions, so I’m confident you’ll have a great full-screen play experience when it is released.

more 65 degree FOV I'm guessing, someone will probably release a tool to set it higher but why can't they just add this to games ported to the PC.
Because 65 degrees is intentional? I don't know why everyone assumes it's a technical limitation when it's sometimes done for artistic reasons.

FOV is never artistic, it is a biological necessity to have it adaptable as we have no doubt mentioned nearly 560000 times by now.

Even on console people sit closer or further away from a screen of size X, and size and distance decide what fov is REQUIRED. A locked FOV is like you would put a magnifying glass in front of you head and leave it there forever.. that's not how human eyes work (or can work)
 
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News Comments > Path of Exile Open Beta
50. Re: Path of Exile Open Beta Jan 26, 2013, 20:44 eRe4s3r
 
Well as I said later part of why I stopped playing is that it was boring and the various other things I don't like, like interupt of skill attacks (Gothic 3 did that.....) ,p  
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News Comments > SimCity: Details on Player Region Limits and Color-Blindness Mode
46. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 26, 2013, 09:52 eRe4s3r
 
I would think that a certain amount of gamers on this site don't care at all about EA or UBI or whatever nonsense people can get worked up nowadays. We want good games. If I have to kill 50 virgins to get a good game or walk through the Gobi desert with a psychopathic EA hater that skins executives with a spoon made of teeth to get a good game, I don't care. I would do it because I want good games. And if the devil himself was the publisher, I don't care, as long as it's a pretty damned good game!

And for the record. I haven't played any good game yet this year except Euro Truck Simulator 2, and that's not even a joke. As far as truck driving sims go this one is pretty damn epic. And even FUN and realistic. So... I am hardcore gamer and the only game I find of passing interest this year so far is a damned lorry driving sim....

Of most newer games I get bored within the hour.. which is why I only play them at friends and never buy the crap. Unless someone gifts me a copy as is the case with D3.. (oh boy, that was a fun gift ,p)

Ehm, so the tangent is this. What I see of Sim City 5 so far makes me want to play it. And that's a feeling I haven't got for a lot of games recently. Dead Space 3 maybe, but aside that, I haven't even got a urge to play because everything is the same recycled crap. You have to look long and hard to find any decent game so far. But meh, the year only just started eh...

I am actually more interested in SC5 because they did so many things different and new. I don't want a "better SC4" .. I want a great new fresh game!

Also is there a reason the comment counter next to a news blurb doesn't update anymore? Or is it on my end?
 
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News Comments > SimCity: Details on Player Region Limits and Color-Blindness Mode
36. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 25, 2013, 22:04 eRe4s3r
 
Why would anyone write anything positive, apart from "hope it's gonna be good" ? I will go at it with an open mind but until I actually get to play it, I can't exactly say "zis guys are totally wrong".. I have the game pre-ordered for a hugely awesome deal at GMG and that is my stake in this, I actually paid 60% less for it than for games I genuinely hated just 2 hours after buying, so already I don't hate it ;p. So whatever, in this case I don't care for online only, If they do it right, online connected city building could be pretty damn awesome. I play RPG's offline, but I haven't ever seen a good online city builder so why not, I certainly hated Sim City 4 more than I liked it, (Commuters? Whats that!)... anyway, point being, all people got right now is to bash what they can judge is there, and yeah... what's there is not exactly inspiring....

By the way, the 1h per city beta they host, is exactly to test server performance to make sure everything works on launch, 1 hour limitation is to force people to play to the region max and see how the multi region performance and interaction works in a high load situation.

Point being, don't read these threads before the game is actually playable, because until then nobody is gonna post opinions about proven facts. Because there are none.

Heck the 1hour beta only just started. And I didn't get a key.. whatever
 
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News Comments > SimCity: Details on Player Region Limits and Color-Blindness Mode
27. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 25, 2013, 18:43 eRe4s3r
 
Panickd wrote on Jan 25, 2013, 14:00:
Dev wrote on Jan 25, 2013, 13:00:
I admire them doing something like that for color blind people. And there the admiration stops.

Seriously, EVERY game (video games and board games) should have allowances made for color blind. Its over 10% of the male population. Most of the time its fairly simple too. Like on board games, ticket to ride is a very well designed game for color blind. The tracks and cards have symbols on them. This is something that doesn't impede non-color blind play and most of them miss that each symbol is different for a different color.
And if tweaks to a video game is as simple as offering an optional transform button in the configuration that doesn't impede non colorblind play, why the heck don't more games offer it?

No, I'm not colorblind, but I've seen how things look from the view of those that are.

Battlefield 3 has a colorblind mode that changed the color of the player markers. I used it even though I'm not color blind because it made the symbols pop more and they were way easier to see than the regular ones.

I am using that too and totally agree. All games should be REQUIRED to have a colorblind mode.
 
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News Comments > Path of Exile Open Beta
47. Re: Path of Exile Open Beta Jan 25, 2013, 17:29 eRe4s3r
 
Wha.. portals.. lol Diablo 2 taught me never to try opening portals in boss fights. I guess I should throw that overboard.. but I still don't like it much. Either starting phase is extremely dull or the game simply has no effect on me. I am actually bored, and I am only very rarely bored in a hack'n slash. I love the back-story but... I don't wanna play the game for it.. hmhhmhm  
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News Comments > Path of Exile Open Beta
41. Re: Path of Exile Open Beta Jan 25, 2013, 10:17 eRe4s3r
 
Quinn wrote on Jan 25, 2013, 04:04:
My main gripes are that it's too much zoomed in, even at the max distance, and the inventory. I don't understand why it has to be so goddamn small.

Other than that I'm enjoying the game. I've never seen an ARPG where I felt more involved in the quests and story than this one, and that says alot because this one is nothing to write home about. But how multiple NPC's in a town recognize your accomplishment of a single quest completion is something new, and I like it. Why should only Person A recognize I killed this monster who made everyone's life miserable and not Person B and C as well? Good touch right there.

I also love the potion system. It has a special kinda dynamic of its own. I think it's really well balanced.

Last but not least... those chained women at my health and mana orbs, wow. Gotta trigger every straight guy's imagination.

The potion system has a pretty big and stupid flaw though. You can't stock up on health once you ran out of it in a boss fight. I guess it is a design choice, but if you used those 4 health and 1 mana you are completely done for. I played up to the boss medusa thing, got her down to half health but here stupid freeze attack... anyway, after that I quit and never intend to come back. The potion system works great against mobs, but if there is only 1 extremely strong enemy you are essentially rolling a dice before the battle even starts. With the random misses (hate that too) and that enemies can interupt a skill attack costing you mana ... not the game for me sadly.

(And yeah, I guess stocking up on stronger healing is a solution to tackle the boss, but that requires grinding, a lot of grinding.
 
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News Comments > SimCity: Details on Player Region Limits and Color-Blindness Mode
11. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 25, 2013, 10:09 eRe4s3r
 
JaguarUSF wrote on Jan 25, 2013, 09:42:
Good thing being colorblind requires you to have a constant internet connection.

I gladly take always online when all my regions are constantly updated and simulated (as in, they commute, properly). It was the main, fatal, game breaking flaw of Sim City 4. It was what made me completely stop playing it, because there is no point to make more than 1 large region. As soon as you zone out of it, and play in Region 2, everything is just a statistical value that affects statistics. Nothing is actually simulated in SC4 as soon as you exit a region. The world-view is just a dead empty husk. Pretty picture, 0 substance.

Anyhow, for me Sim City 2000 was the best ^^ and everything after that was.. mediocre. Sim City 4 just looked pretty, but it did as many things wrong as it did right.

This comment was edited on Jan 25, 2013, 10:26.
 
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News Comments > SimCity: Details on Player Region Limits and Color-Blindness Mode
4. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 25, 2013, 09:51 eRe4s3r
 
As someone who is red/green weak I think this is something ALL developers should always think about.. so kudos to them  
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News Comments > Evening Legal Briefs
1. Re: Evening Legal Briefs Jan 25, 2013, 08:25 eRe4s3r
 
That dancing baby lawsuit is a perfect example on what happens when corporations write laws for their own benefits. Sad ;/  
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5074 Comments. 254 pages. Viewing page 32.
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