User comment history
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| News Comments > Sanguine Nights Kickstarter Correction |
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| 5. |
Re: Sanguine Nights Kickstarter Correction |
Apr 6, 2013, 13:49 |
eRe4s3r |
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So what exactly is it going to be then? Server based MP/COOP/PVP Sandbox with Quests and static NPC's? Sounds like an MMO in a broad sense, which is what scares everyone.
Also in your description you should focus on how the gameplay is going to look and work. Currently I doubt anyone can see what kind of game you wish to make. Remember.. the idea is in your head or working 1% on your PC, we have to construct for ourselves what you want to do. And the description is too obtuse.. it's hard to explain.. say how the game is going to play in MP, in PVP, in COOP, in SP. Don't give us buzz-words I am guessing 90% are scared away just by reading -> Sanguine Nights – Darkest Blood is a 3D multiplayer, action/RPG hybrid It implies MMO.. well, imo.
And also, most everyone here knows 75k kickstarter money = 50k real money, is not gonna make a good MP game. CERTAINLY not a strong SP RPG game. Which is now even more than few years ago, 40% story, 50% companions, and the rest....... Strong companions especially now that people saw a well made one in Bioshock Infinite, are going to be even more vital now.
I don't wish your kickstarter to fail, though I am not all that hopeful. If it were an SP RPG even then I would be holding back because I had well enough of the dystopian style vampires stories. And you'd have to measure up to Bloodlines as well...
Basically, I'd love an 1400ad european style, fully immersive "you are vampire, deal with it" sandbox with VERY strong companions and some kind of meta-plot system, with many different paths to take. The game would constantly be updated to include new companion interactions and quests. That'd be awesome to have to be honest..... but it's not what you are selling (I am just mumbling...)
Aaaaaanyhow...
This comment was edited on Apr 6, 2013, 14:01. |
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| News Comments > Op Ed |
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| 8. |
Re: Op Ed |
Apr 6, 2013, 04:29 |
eRe4s3r |
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entr0py wrote on Apr 6, 2013, 00:58: I'd be willing to bet the writer is complaining that the game isn't challenging, while playing the entire thing on normal mode. Normal is the new easy. With any modern game, if you don't want a cakewalk, you need to start out on hard and see where it goes from there. (you can also edit an ini file to unlock insane right away)
On hard, I died plenty of times, had to use cover and retreat occasionally, ran out of ammo frequently, and needed to select appropriate vigors for the situation.
It definitely could have done with more battles in large open areas. But the ones that were there were great fun while they lasted. Yeah, the end battle was really really fun, right, RIGHT?
The game wasn't challenging because of "difficulty" it was challenging because certain battles (Bossbattle after Museum, the entire end "storm" and the battleship battle were horribly designed. And the game even FORGETS TO TELL YOU a boss battle is coming up (The Museum battle (which was MAJOR, 50+ enemies))
The 2 weapon system does the rest. I only won the "boss battle" at the Museum by cheesing it with Elizabeth's support. She threw me rocket launcher ammo 3 times Bless her. |
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| News Comments > Wesp5's Patches And Kickstarter - Updated |
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| 12. |
NOT Wesp5's Kickstarter |
Apr 6, 2013, 03:37 |
eRe4s3r |
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Wesp5 wrote on Apr 6, 2013, 03:07: Just to clear this up, I have nothing to do with the kickstarter. I just mentioned it to Blues, because it's home forum is the same Planet Vampire site that I use for my Bloodlines patches. Blue is just testing our media competence lately, first with Resident Evil 6 and now this ^^ But hey, keeps the readers awake |
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| News Comments > Wesp5's Patches And Kickstarter - Updated |
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| 10. |
Re: Wesp5's Patches And Kickstarter |
Apr 6, 2013, 02:50 |
eRe4s3r |
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Huh I dunno.. I think it's far harder to make a coherent RPG with Multiplayer support than it is to make a SP world that just works. Even COOP (ie, 2 player RPG) can already become a huge challenge. And with an unknown new story, I would need to see the quality of the writing BEFORE I ever would kickstart something like it....
Someone I watched on youtube reminded me what I think is the most important thing for a RPG. That is a coherent tone. To NEVER break it. This is why the RPG's of "old" are so wanted. They had a huge coherence, they never did anything that was counter to the tone. |
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| News Comments > Torment Kickstarter Concludes |
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| 12. |
About original Torment |
Apr 6, 2013, 00:07 |
eRe4s3r |
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You know what I just randomly noticed because I am replaying it (don't laugh..). Torment may have a great story, but can it be that they ran out of time? Some of the characters you meet are severely under-developed. Pharod and Annah for example. Especially considering that there is even the remnant of a romance (Annah) in the game, but they never do anything with it. I think that is kinda sad, the characters that accompany us should be the most fleshed out part of the story! So I am hoping inXile does this well.. because torment loses some of it's impact by not having really fleshed out characters.
Mhhhh |
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| News Comments > Morning Tech Bits |
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| 18. |
Re: More Big Picture Details |
Apr 5, 2013, 15:20 |
eRe4s3r |
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Depth perception could actually easily be fixed by a very strong eye tracking system...
Makes you wonder if it wouldn't be easier to just replace the eyes altogether with proper cybernetic implants that can handle it, and don't get ill, don't decay, don't get bad eye-sight...
Yes yes, science fiction to the extreme that. But it is not THAT far out. Cybernetics are going to be a big thing assuming they can fix the immune response problem. Likely by growing the nerve connections in the implant with the users DNA as base. Ah.. technology is going to be fun ,) |
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| News Comments > Morning Tech Bits |
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| 16. |
Re: More Big Picture Details |
Apr 5, 2013, 15:07 |
eRe4s3r |
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Well I was looking a bit further ahead than just the next VR goggles out They are going to fix the controller issue at some point I hope.. but yeah, obviously it's not going to be VR for everything in the medium future... but it'd be neat to have a way to remove the screen from the PC desktop setup... I always thought it would be better to just project the screen directly in the eyes rather than buying a huge screen... I would even wear glasses or goggles or whatever.. but currently there's nothing even remotely like that.
The reason I mention VR is that it would fix one of the biggest health issues with PC work (neck problems) of course meaning VR in the broadest sense, not "full face covering goggles with batteries" but rather some form of light-weight eye projection system.
The future future is obviously that we carry around the PC at all times, including the screen (some kind of eye projection) and input devices (hand-based, or brain based, or eye based..)... I am giving it.. 15 years.
Heck, once cybernetic full body systems exist the word "pc" is going to become outdated ;p What is human and machine when a human can be 100% machine... A future is bright
This comment was edited on Apr 5, 2013, 15:15. |
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| News Comments > Morning Tech Bits |
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| 12. |
Re: More Big Picture Details |
Apr 5, 2013, 14:28 |
eRe4s3r |
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PC's may change forms and factors but the basic requirement of a dedicated local and POWERFUL computing terminal with support for whatever VR and Screen we will have in 20+ years will never go away. The hilarious thing is, gaming on consoles will not support VR, but on PC it will. And this will completely turn around the gaming and even movie industry (assuming the upcoming VR technology really DID solve the "barf simulator" problem..)
Once you don't need a dedicated screen anymore things will get interesting.. I would definitely like not having to sit in front of a screen, but rather be fully immersed in the net. Ghost in the Shell style.
But yeah, who knows what's going to be in 50 years.. Quantum computing I guess, but even then you can't do away with some kind of user to hardware interface (ie, a screen and input devices)....
These predictions are always absurdly stupid. I need my PC right now, for work, and for making stuff for games. Ergo, PC's are not dying. Maybe they move out of the central mainstream, but that is NOT a bad thing... and as Kickstarter (and other platforms) show, can actually be an immensely good thing. |
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| News Comments > etc. |
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| 4. |
Re: etc. |
Apr 4, 2013, 23:24 |
eRe4s3r |
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Everything no.. but at least something ;9 I absolutely hate this stagnation of gaming. Nothing new, nothing fresh. Indy/Kickstarts to some extent excluded.
Just look at Bioshock infinite, it got perfect scores, yet it is nothing more than Bioshock 1 with LESS innovation, LESS content, and LESS choices. Now it is not a bad game, but I am getting sick of playing the essentially same kind of game all the time.
Imo, gaming could advance a lot more than it does now. Would it be fun? I don't know, but it'd be fresh.
The game shown above is something I would not even watch the trailer for... that's how generic it looks.
And yes, I would go even as far as say, a game that is not proper fun in it's core gameplay is CRAP, even if it has the best NPC's, and best story ever. This is why I don't think Bioshock Infinite deserves a 10 out of 10, the weapons feel crap and boring, there are only 2 or 3 useful vigors, Elizabeth while being a superb character has no impact, no choices. No consequence is bound to our actions with her. You can try to shoot her and she does nothing.. is that the best gaming can do?
This comment was edited on Apr 5, 2013, 00:02. |
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| News Comments > etc. |
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| 1. |
Re: etc. |
Apr 4, 2013, 12:07 |
eRe4s3r |
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| wee, innovation where are'th thou. I was curious what it was.. so turns out it's a ... hackn slash game with japanese rpg elements.... ;( |
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| News Comments > Resident Evil 6 PC Specs |
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| 16. |
Re: Resident Evil 6 PC Specs |
Apr 4, 2013, 12:01 |
eRe4s3r |
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Parias wrote on Apr 3, 2013, 14:41:
Darks wrote on Apr 3, 2013, 13:50:
Wallshadows wrote on Apr 3, 2013, 12:17:
Siygess wrote on Apr 3, 2013, 10:59: Somewhere along the line Capcom decided to trade the bad camera angles for a third person camera, the creepy music for Explosions!!1! and kept the jump scares (and always to some degree, the bad controls). It's still the same sort of game in the same sort of universe with the same sort of atmosphere and the same sort of problems. It just gets harder to love it with each iteration Second, co-op / AI buddy. This has been one of the big issues I have had since Zero and that lame character-swapping system but has become much worse. It defeats the purpose of Survival Horror in most cases.
Sorry, but some of us really enjoy Coop. that is one of the biggest selling points for me when I buy a game. If you don’t like it, then don’t buy it, it’s that simple. I have to agree - co-op was the selling point of Resident Evil 5 for me (the way it integrated so smoothly into the main campaign) and is the primary reason I still boot it up for an occasional playthrough with a friend to this day. He meant that because they focused TOO much on COOP we were left with a completely BRAINDEAD AI dude/girl/thing companion. (at least in RE6, they actually revive you!) And much better than human players could |
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| News Comments > DOOM 4 Development Rebooted in 2011 |
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| 18. |
Re: DOOM 4 Development Rebooted in 2011 |
Apr 3, 2013, 22:56 |
eRe4s3r |
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What's this blasphemy! We don't need gameplay, just a craptacular inefficient mega-texture to make everything super blurry up-close and insanely large while at the same time totally messing up everything that a FPS should do and has been doing the past 10 years! Dah ID gods have spoken, we only needeth megatexture! Bow before them and give unto them your firstplayed game in exchange for a 30gb game that's only 6 hours long. |
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| News Comments > etc., etc. |
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| 7. |
Re: etc., etc. |
Apr 3, 2013, 21:06 |
eRe4s3r |
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Well maybe her life turns out a lot worse now that she doesn't have any powers... ;p
Anyway... I must admit the Bioshock ending after rewatching it and with this little talking made a lot more sense... essentially it is a very good ending. If not even the best possible ending for the 2 of em. |
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| News Comments > Resident Evil 6 PC Specs |
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| 4. |
Re: Resident Evil 6 PC Specs |
Apr 3, 2013, 10:49 |
eRe4s3r |
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Siygess wrote on Apr 3, 2013, 10:21: Ah, wait, we're talking about Revelations here, not 6. So.. less fancy graphics but probably fewer QTEs too All these Resident evil games are starting to get confusing... and wish some of them at least were proper horror, and not just mindless shooting. |
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5081 Comments. 255 pages. Viewing page 20.
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