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Real Name ere   
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Nickname eRe4s3r
Email Concealed by request
ICQ None given.
Description 3D-Modeller, Anime Geek, Internet Addict, Lurker
Homepage http://ere4s3r.deviantart.com
Signed On Jan 29, 2009, 14:16
Total Comments 9280 (Guru)
User ID 54727
 
User comment history
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News Comments > StarCraft II: Legacy of the Void Launch Schedule
6. Re: StarCraft II: Legacy of the Void Launch Schedule Nov 6, 2015, 07:46 eRe4s3r
 
It's also why game series nowadays seem more like.. regressing back to dumbed down gameplay shallow piddling to the ego (easy achievements, fast progress, no challenge).

Played SC1 to death and have literally lost all my interest in RTS games nowadays. Like completely. The genre just flat out never progressed.

This is really striking to me, because when thinking about it, that's what Anno 2205 is. The game is extremely easy once you figure it out. I went from 100k population to 500k in less than 4 hours and If I really wanted I could push to 1 million and thus utterly and completely "complete" the game. Especially once I realize that the moon is just a red herring. Nothing you produce on the moon you can't import WAY CHEAPER (and in far larger quantities) from the global market. My entire tier 4 supply chain is from the global market.

Completing.. an Anno game. That never once happened to me before, ever. The scenarios in Anno 2070 for example got easier and easier but especially the "hard" ones still took you a lofty 10 or more hours and now in Anno 2205 they completely removed them and made lol-easy side missions (or sector projects they call em) half of the objectives you can complete without even building anything.

Seems to me that they remove more and more of the actual challenge and planning out of these games... I need 20t more androids on Island 2? Click on import for androids, add 20 to the number, hit enter. "woohoo" my +410k profits just went down by 10k... while the increase by 20 androids means my profits raise by another 100k.... in the long-term.

Whoever balanced this was drunk. (Got very OT now, sorry ,p) I am actually corporation level 69 now in Anno 2205.. aside from setting everything up for that 30 module HQ I have nothing left to do. Viridium Bay is my main settlement with 290k people, the other 2 islands add together to 500k whatever I can't import I just produce in vast scales.

This comment was edited on Nov 6, 2015, 08:01.
 
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News Comments > etc., etc.
1. Re: etc., etc. Nov 6, 2015, 04:24 eRe4s3r
 
I think there are plenty of porn movies already....  
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News Comments > Overwatch Not F2P?
11. Re: Overwatch Not F2P? Nov 5, 2015, 19:55 eRe4s3r
 
Kxmode wrote on Nov 5, 2015, 19:27:
Are you guys getting angrier every day? Almost every post from you guys is like "I'M SO ANGRY! GRRRRRRR" Furious2

Take a chill pill.

Considering the like, 4th post that appears in your post history where you concur with Zanthar on some really nasty insult you should maybe not throw pebbles out of that paper thin chill pill laced glass house

Ehem....
 
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News Comments > Overwatch Not F2P?
3. Re: Overwatch Not F2P? Nov 5, 2015, 18:45 eRe4s3r
 
60$ for that? Lmao  
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News Comments > GOG.com's Big Fall Sale
6. Re: GOG.com's Big Fall Sale Nov 5, 2015, 00:40 eRe4s3r
 
...of games you already own.  
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News Comments > Morning Safety Dance
3. Re: Morning Safety Dance Nov 4, 2015, 12:31 eRe4s3r
 
Apparently these guys You can't prevent stupidity in the workplace no matter what, never could.  
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News Comments > Anno 2205 Released
12. Re: Anno 2205 Released Nov 4, 2015, 08:14 eRe4s3r
 
Slick wrote on Nov 4, 2015, 03:53:
eRe4s3r wrote on Nov 3, 2015, 23:28:
The game is a sandbox by default now, the "story" is just things that guide you. You can literally ignore all combat missions (by just pushing your corporation level up by 1) and build however you want. That said, it seems advisable to maybe do the missions anyway

This works because the sector you pick defines which corporation "guides" you. There are 9 sectors (3 arctic, 3 normal, 3 moon) and getting the last 3 moon sectors to profitable state is .. super, SUPER, end-game.

That said I can see what people mean with stuff missing. The feeling of interacting with AI players is totally gone. It makes the world much less alive. The combat missions on the other hand are a lot more than that, they are nearly puzzles and often have their own mini story. I don't love them, but they are a nice diversion after an hour of building. The main challenge behind the game is definitely electricity and money. (I play on "advanced" or whatever)

I am only barely scratching the end of stage 3 (moon -> Fusion Generator is built but off because of the insane costs of that cycle) so not sure what else is to come, but it's already a fact that without module creation and the ark the complexity went down (at the same time, heat management in the arctic is a TOUGH nut to crack, it'll take you FOREVER to get that profitable, and even longer for Moon (where every "route" of wares to or from costs a flat 3000 credits. And you may be swimming in money for a time in this, but the Moon makes you realize that +100k profits is really nothing ^^

So far I enjoy it greatly. I mean I am playing it and I want to play it.. I am going to remain skeptical of the season pass though... it was part of the key I purchased apparently (no way to tell in uPlay anyway)

The best part of Anno 2205? Moving buildings around at no cost this improves the game immensely.

excellent synopsis.

and i didn't know you could move buildings around after "plopping", what is the command to do so? I don't even know how to rotate buildings... My ADD cities are pretty messy, i was considering restarting, but If i can rotate and re-plop buildings, that will save me.

*and for what it's worth, I apologize for digging into you for your "snarky comment" on the Justin Trudeau thread a couple weeks back, I wasn't feeling the sarcasm at the time. And was in hyper Canada defensive mode, hockeysticks half drawn from their tubesock sheaths

The command to move stuff is M (or the little hand icon to the bottom left) and rotate with middle mouse button. You can even move modules as long as they are all connected to the building. D is bulldoze btw. Which you will need more than move (because roads..)

After a bit more playing I can safely say.. don't build hospitals on the moon when they unlock, seriously. Fusion generator seems to be absolutely vital for the 150k investor goal as well. I got mine now running and beaming energy up everywhere.. but to give you an idea about profit vs cost margins on "medium" difficulty (which seems REALLY hard on the moon)

(Numbers are not 100% accurate) at Corporate level 34 (it's the first time I am truly profitable ever since I went to the Moon) the way to there was .. often periods where I was -3k in the red followed by periods where I was 2k+
Arctic: Costs 48k Profit 29k
Temperate: Costs 98k Profit 219k
Moon: Costs 81k Profit 27k
(Trade routes: A lofty 20k costs on top)

With a few export trade-routes I can barely manage 21k~ profits (it actually varies depending on world market prices) now and I am stage 4 (so fusion generator +3 modules built and energy beaming on 3 start "areas" basically. About 71k investors.. of 150k which is the end-goal. 130k~ people altogether.

No idea how to ever get the arctic or moon profitable. Energy is only existing because of the moon though (the entire fusion/gravity/helium cycle costs 60k+ maintenance alone) but energy is a hard barrier. Without the moon you *will* run out of space to produce electricity. The energy saving and credits reduction modules are absolutely vital. As it makes a HUGE difference whether you have to build a new fusion generator module or just a few energy saving modules... the latter don't cost maintenance.

Well.. last but not least. The heat mechanic makes making the arctic profitable tricky.... so tricky in fact, that I am not entirely sure how to do that. Since the needs for the arctic peeps are.. very peculiar if you have to share them with your investors. Generally speaking, ignore needs on moon/arctic if you have to decide about something on temperate. Temperate makes you money, moon and arctic.. not so much. At least not at the beginning.. also not in the middle

One thing I am absolutely and totally missing is module creation (I mean like in Anno 2070, global boosts or stuff like that). Also the in-sector missions (which are basically huge side-missions) are quite fun and require TONS of things you wouldn't normally have laying about on that particular island.

And what's missing? Well, sandbox in the sense of random maps, that is definitely missing. Some more AI interaction (there is basically none). Dynamic events (for some reason this doesn't exist at all) no disasters (fire/sickness/crime) etc. Imo if you liked Anno 2070 then you should see this as a totally different game. The gameplay and focus is.. different. But it's still Anno...
 
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News Comments > Anno 2205 Released
7. Re: Anno 2205 Released Nov 3, 2015, 23:28 eRe4s3r
 
The game is a sandbox by default now, the "story" is just things that guide you. You can literally ignore all combat missions (by just pushing your corporation level up by 1) and build however you want. That said, it seems advisable to maybe do the missions anyway

This works because the sector you pick defines which corporation "guides" you. There are 9 sectors (3 arctic, 3 normal, 3 moon) and getting the last 3 moon sectors to profitable state is .. super, SUPER, end-game.

That said I can see what people mean with stuff missing. The feeling of interacting with AI players is totally gone. It makes the world much less alive. The combat missions on the other hand are a lot more than that, they are nearly puzzles and often have their own mini story. I don't love them, but they are a nice diversion after an hour of building. The main challenge behind the game is definitely electricity and money. (I play on "advanced" or whatever)

I am only barely scratching the end of stage 3 (moon -> Fusion Generator is built but off because of the insane costs of that cycle) so not sure what else is to come, but it's already a fact that without module creation and the ark the complexity went down (at the same time, heat management in the arctic is a TOUGH nut to crack, it'll take you FOREVER to get that profitable, and even longer for Moon (where every "route" of wares to or from costs a flat 3000 credits. And you may be swimming in money for a time in this, but the Moon makes you realize that +100k profits is really nothing ^^

So far I enjoy it greatly. I mean I am playing it and I want to play it.. I am going to remain skeptical of the season pass though... it was part of the key I purchased apparently (no way to tell in uPlay anyway)

The best part of Anno 2205? Moving buildings around at no cost this improves the game immensely.
 
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News Comments > Torment Next Year
5. Re: Torment Next Year Nov 2, 2015, 11:08 eRe4s3r
 
We'll see ,) W2 didn't much hit any of my likes.. but then it was Wasteland and I didn't even like the original...  
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News Comments > Sunday Metaverse
4. Re: Sunday Metaverse Nov 2, 2015, 11:03 eRe4s3r
 
PHJF wrote on Nov 2, 2015, 09:52:
I think it's odd you didn't read the article.

DBIUA spent about $25,000 in total to build the network, and an anonymous resident provided the money in a 3-year, interest-free loan. Residents paid $150 to become members of the DBIUA and $75 a month for Internet service, which goes toward paying down the loan. The monthly fees also cover the $900 a month DBIUA pays StarTouch for bandwidth.

To be fair, it's an article full of bloat But thanks ^^ That's a pretty good setup then..
 
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News Comments > Leaked Fallout 4 Footage
1. Re: Leaked Fallout 4 Footage Nov 2, 2015, 10:32 eRe4s3r
 
vid.me is not a malware site Interesting 4 videos either way... horrible face anims.. and console graphics (but on console..) yeah

Ehh.. and also horrible GUI ;/

Ehhh.. Also can't get over that this still has the same shadow (jagged edges = flickery in motion) problem as Skyrim..

This comment was edited on Nov 2, 2015, 10:43.
 
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News Comments > Another New Steam User Record
34. Re: Another New Steam User Record Nov 2, 2015, 07:52 eRe4s3r
 
InBlack wrote on Nov 2, 2015, 06:38:
eRe4s3r wrote on Nov 2, 2015, 06:24:
The joke being that DCS is (also) on Steam

Then the joke is on you my friend. I buy DCS modules directly from their Eagle Dynamics website. They are cheaper (in USD compared to EUR) and I'm supporting the developers directly, since Steam doesn't get its 30% cut.

One other benefit is that the stand-alone versions come out much sooner and the beta versions are more up to date than any of the Steam versions.

Ah But I didn't mean much by it.. just saying that DCS World is on Steam, like every other game that's not Origin or JAST or uPlay or bNet (list goes on, actually) exclusive. And yeah.. prices on Steam are a whole nother topic. But the price on steam is irrelevant when you can buy literally everywhere a steam key for 30% (or more) less than steam regional price...

Just saying if you wanted, you could have nearly every game on steam
 
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News Comments > Another New Steam User Record
31. Re: Another New Steam User Record Nov 2, 2015, 06:24 eRe4s3r
 
The joke being that DCS is (also) on Steam  
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News Comments > Sunday Metaverse
2. Re: Sunday Metaverse Nov 2, 2015, 04:56 eRe4s3r
 
I think it's kinda odd the article talked zero about the actual PRICES which would have been the interesting part, and showcase maybe why no ISP bothered with the area. Still a cool effort, but helped largely by extremely lucky geographical position. Not everyone in the boonies has a microwave tower in LOS anywhere near em.  
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News Comments > Saturday Previews
6. Re: Saturday Previews Nov 1, 2015, 02:49 eRe4s3r
 
Kosumo wrote on Oct 31, 2015, 16:16:
Smart is making lots of noise, it's all over Something Awful game's thread.

What you said there makes me incredibly proud of our resident bluesnews comment warriors

We are better than SomethingAwful goon brigade any day of the week!

So.. by the way, what about that SQ42 end of 2015 release of episode 1???
 
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News Comments > Batman: Arkham Knight Refunds
21. Re: Batman: Arkham Knight Refunds Oct 31, 2015, 23:57 eRe4s3r
 
nin wrote on Oct 31, 2015, 17:12:
Love to know how much refunds cost them...


30% of the purchase price, no?
 
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News Comments > Game Tycoon 2 Early Access
3. Re: Game Tycoon 2 Early Access Oct 31, 2015, 02:03 eRe4s3r
 
Seems this released very EARLY and is nearly entirely unplayable currently, meaning tons of features meaning etc. Bad idea to release it like in EA imo...  
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News Comments > The Technomancer Trailer
4. Re: The Technomancer Trailer Oct 31, 2015, 02:01 eRe4s3r
 
One of the few people here who liked Mars War logs.. so this is right up my alley... VERY few RPG's with this theme  
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News Comments > Sword Coast Legends Free DLC
5. Re: Sword Coast Legends Free DLC Oct 30, 2015, 22:48 eRe4s3r
 
If the steamspy stats are any indication this game totally flopped

Owners -> 58,903
Userscore: 56% Metascore: 62%

And seriously.. if you make a DnD PnP game without DnD or PnP (but hype for exactly that in your videos) then I have no pity for you. This game is the classical example of "hype train gone wrong"
 
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News Comments > Morning Mobilization
1. Re: Morning Mobilization Oct 30, 2015, 11:24 eRe4s3r
 
The real news of that study is "Humans are good at hitting other cars in traffic"

Now please remove the human factor from the road and never look back
 
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9280 Comments. 464 pages. Viewing page 17.
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